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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 178 179 [180] 181 182 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409171 times)

LASD

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Re: RTD - Multiworld Madness. Turn 80! Blast upon blast, let the fire consume all!
« Reply #2685 on: December 07, 2008, 03:48:51 pm »

Completely taken over means what in this situation? Is our only way out fighting the zombies away? Also, how far is Gantolandon from me?

Anyway, unless the answers to these questions suggest otherwise, I go to Gantolandon and wake him up and/or follow him.
As he went 100 KPH, he's probably quite far from me. Can I retreat to the street by foot? If I can't, I get a car of my own. If I can... Well, I'll get a car.

I think finding another car is a good idea, we can achieve our goal with it, and if everything fails, we can escape the city with it (probably not, although I might be able to make it go radically faster).
« Last Edit: December 07, 2008, 04:04:02 pm by LASD »
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Jay Kayell

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Re: RTD - Multiworld Madness. Turn 80! Blast upon blast, let the fire consume all!
« Reply #2686 on: December 07, 2008, 03:49:52 pm »

I rip a nearby streetlight out of the ground and use it as a club.
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Decapitation - enjoy the difference

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 80! Blast upon blast, let the fire consume all!
« Reply #2687 on: December 07, 2008, 03:54:41 pm »

Boksi, it is almost solid concrete. I'm not sure there's anything biological in there, but I suspect at least the bone might be there.

LASD, it means being there will likely attract zombies.
« Last Edit: December 07, 2008, 03:59:57 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness. Turn 80! Blast upon blast, let the fire consume all!
« Reply #2688 on: December 07, 2008, 04:03:42 pm »

Sean? can we take our cars with us when we go?
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 80! Blast upon blast, let the fire consume all!
« Reply #2689 on: December 07, 2008, 04:10:19 pm »

Go ahead and guess.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: RTD - Multiworld Madness. Turn 80! Blast upon blast, let the fire consume all!
« Reply #2690 on: December 07, 2008, 04:12:19 pm »

Wait, how big is korora?  Does he still have a headband?

The cube has a limited amount of space, so the big question is, can he fit?
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All generalizations are false....including this one.

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 80! Blast upon blast, let the fire consume all!
« Reply #2691 on: December 07, 2008, 04:16:25 pm »

Five meters tall. The cube is ten meters. It's all thought through. :P
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 80! Blast upon blast, let the fire consume all!
« Reply #2692 on: December 07, 2008, 04:19:56 pm »

i try to find a way to reach the artifact. any way.

Zako

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Re: RTD - Multiworld Madness. Turn 80! Blast upon blast, let the fire consume all!
« Reply #2693 on: December 07, 2008, 07:03:50 pm »

Enough stalling with the hospital, I desend to the bottom of the skyscrapers while perfecting my flying skill.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 80! Blast upon blast, let the fire consume all!
« Reply #2694 on: December 08, 2008, 09:23:18 am »

We require the actions of our "Zombie Wannabe" Chaoticag, and "Mr.Concrete Kick" Boksi before we can continue. No spoilers yet.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

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Re: RTD - Multiworld Madness. Turn 80! Blast upon blast, let the fire consume al
« Reply #2695 on: December 08, 2008, 10:52:16 am »

I find a car, preferably one I can drive.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 80! Blast upon blast, let the fire consume all!
« Reply #2696 on: December 08, 2008, 11:04:08 am »

You could use a lead foot, not a concrete leg. Heh.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 79! AAAAAAAAARRRGH!!!! Also, more zombies.
« Reply #2697 on: December 08, 2008, 11:16:09 am »

PS: This may be my last action in a while, the second eid of the year is here, and once again I set off to lands almost bare of internet.

chaoticag woul be AI for this turn i think

this mean

ROLLS!

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 80! Blast upon blast, let the fire consume all!
« Reply #2698 on: December 08, 2008, 11:22:08 am »

AI is strictly 24 hours since last turn, +/- 1 hour. :)

I'll roll for his AI, and unless he posts something he'll stay that way.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 80! Blast upon blast, let the fire consume all!
« Reply #2699 on: December 08, 2008, 03:07:12 pm »

Chaoticag is on AI... something very wacky has happened just now because of it.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 178 179 [180] 181 182 ... 409