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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 174 175 [176] 177 178 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409121 times)

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2625 on: December 06, 2008, 05:03:58 am »

Well, just LASD then. And I thought I described all of the ring's power... hm, it's his call...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2626 on: December 06, 2008, 05:21:38 am »

Oy, it's going to be one underwhelming turn. Not awful, thankfully, because nothing of critical importance is happening (well, except one thing up there), but still very much unsatisfactory. Try to go off on some different tangent, maybe the dice will change their mind. I'm using real dice, maybe that's the problem.

Lots of 2's and 3's this turn, but only one 1, and not on a very important action. The only two 5's went to people who needed them, and the lone 4 might be of some use, but it's nothing much. Again, sorry andrea. Maybe spend some time on self-improvement? You could really use an ability that gives you some useful boosts.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2627 on: December 06, 2008, 05:24:09 am »

the worst thing is that we will probably soon be dead if we don't get the artifact in a couple of turns! and all this because i get only 2s for several turns!

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2628 on: December 06, 2008, 05:28:24 am »

You won't be dead until turn 87/88, so you have plenty time to do stuff still. Well, I mean you won't be ALL dead. ;)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2629 on: December 06, 2008, 06:47:58 am »

Time to become a radiation-proof wall then. Anyone who wants to hide behind me may do so.
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Boksi

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards..
« Reply #2630 on: December 06, 2008, 06:52:10 am »

Assuming we aren't all vaporized because we're probably at ground zero or very near it...
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

andrea

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2631 on: December 06, 2008, 06:56:03 am »

yes.. surviving a nuclear explosion is quite hard. there are radiations, more heat than you could think about (near the explosion it is 1'000'000s C°), shockwave, so much light that you will become blind... only way to go out here is to find the artifact soon

chaoticag

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2632 on: December 06, 2008, 07:34:42 am »

I wish we could get an extention on this...
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n9103

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2633 on: December 06, 2008, 07:54:00 am »

Roll for it! :P
Heck, Mr. Jedi there could probably do something to deflect/delay/defuse the nuke on a single 5, maybe even a 4 for a small effect.
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Zako

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards..
« Reply #2634 on: December 06, 2008, 10:42:05 am »

We need to haul ass to the artifact, NOW.
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Kashyyk

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2635 on: December 06, 2008, 10:51:23 am »

RoLlS pLeAsE!
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2637 on: December 06, 2008, 11:43:33 am »

HeRe YoU Go. EnJoY ThEm WhIlE YoU StIlL CaN. MwUaHaHaHaHaHaHaHaRrR1!1!1!1!

Look at the bright side, now you can probably resurrect Chaoticag even if he gets run over by a convoy of cement trucks.
------------      
Turn 79      
------------      
Quote from: Kashyyk
   I change my right hand to emit the light that fits my vision and still work as a hand   
|   With a lot of effort you move your right arm so you can touch your head, and concentrate on your vision. The band on your head vibrates slightly, and you feel some of the energy transfer from it to your hand. Suddenly what you see before you (though there isn't much to look at, just bricks) lights up brightly, and you are able to easily make out everything you see. You quickly realise that it is your hand that gives off the light. You experiment with it, and are able to adjust brightness to a comfortable level, and also learn that you can turn it on or off at will. (penalties to sight from lack of source light alleviated)   
Quote from: chaoticag
   I go to the skyscraper.   
|   You start walking along the gloomy street, but when you pass the apartment building Neo is in, an explosion of violent barking attracts your attention. | You barely manage to think about starting to turn your head towards the sound, when, along with a spray of shattered glass, three VERY ravenous dogs jump out of the second floor window and land straight onto you! One dog lands a little short of the mark, but two score direct hits! | The chain armor is little protection against the long sharp teeth of these dogs, and you feel sharp pain as they bite through the chainmail into your left side and left arm! The armor does not let them tear off pieces, but they do not let go, and still try to keep a chunk of you for themselves. | Immediately you start feeling dizzy, as if something very aggressive begins to overtake your body from within.   
Quote from: andrea
   i fall on my knees, cry and punch the door, asking for it to open.   
|   You do so. The hard emotionless door remains unmoved, and unopened.   
Quote from: Jay Kayell
   I go to the skyscraper as well.   
|   You walk off towards the big street, but are suddenly startled by the barking and chaoticag's cries. You stop and look back, considering lending a hand.   
Quote from: korora
   I'll push off the building I'm leaning on to get up to speed, then go to the skyscrapers. (I'm trying to use my +1 strength bonus...  )   
|   You push away from the building and stroll off along the street, carefully navigating the cars and various trash. Your progress is slow because you don't want falling with your height.   
Quote from: Frelock
   I rest, relax, and catch my breath.   
|   You get ahold of yourself. The rushing wind is the only indication of your immense speed at the moment, the ground is slowly getting closer, but you think you still have some time. You use this time to collect your thoughts and work out a course of action to stop your fall.   
Quote from: Neo1096
   Molotov Cocktail Time! I jump into hiding and make a Molotov Cocktail from the Vodka and a Scrap of Cloth…   
|   Running further back down the stairs, you attempt to make a grenade out of the available materials. Fuel-check, fire-check, fuse? You look around for scraps of cloth, but this is a rare occurrence of a clean staircase, and there is no trash lying about. Your jacket could probably work, but you can't rip off a strip, the cloth is too thick.   
Quote from: Gantolandon
   I try to find myself a nice car which could let me travel around the city.   
|   You walk out back onto the highway and look at available cars. A nifty ride cathes your eye, and you head towards it. It's a black Shelby Mustang with flames painted on the front. Neat. The keys are still in the car, the owner must've left in a hurry. It's not even scratched, too.   
Quote from: Zako
   I fly and land on top of the hospital.   
|   You direct the air around yourself to push you up, but cannot exert any fine control over it, and weave erratically in the air. Unable to control your flight, you end up landing a few meters from where you left.   
Quote from: Rooster
   I know that it's not cool to copy an action but I just help someone (preferably korora)   
|   You run (ride? gallop?) up to chaoticag and attempt to throw the attacking dogs away from him. The third dog that didn't bite LASD yet decides to leap at you instead! | You barely manage to catch the dog with your six arms before it can bite your face off. It barks, growls, salivates, and uses all of its strength to break free from your grasp, but you manage to hold it tight. Six arms. Hm, handy.   
Quote from: Boksi
   I'm going to work on understanding the power of my ring.   
|   You look, and you think, but there seem to be no powers in the ring other than those you are aware of.   
Quote from: LASD
   (RTTAI:{4}): I use the tools to carve a joint for Boksi's leg.   
|   You take out a hammer and a small chisel and approach Boksi. He backs away from you in horror, clearly not intent on letting you work on his leg.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with an axe, but cannot use it properly. (+1 target dodge)   
   The dwarf charges up the stairs.   
|   He finally makes up his mind and runs up the stairs. Seeing Neo standing there, he stops and waits as well.   
Neutral:      
None.      
Enemy:      
Apartment Zombies:{3}   The shambling horde (ok, not so much of a horde) walks out of the corridor and slowly enters the staircase. They don't seem to be in a hurry.   
Apartment Zombie Dogs:{1}   The barks and growls have ceased It seems the other dogs are also seeking a way out the window.   
Street Zombie Dogs:{1}   Chaoticag finally gets his wits together and uses his free arm to swipe at the dogs! | The sharp elven sword went clean through the rotting flesh and bone, making the headless bodies of the dogs fall to the ground. The third dog makes another desperate attempt to wriggle out of Rooster's grasp, | but he clenches his fists and breaks some of the dog's ribs and limbs, making it wriggle a little less.   
------------      
Status after turn:      
Quote from: Boksi
Location:   Standing upright out on the gloomy street.   
Equipment:   Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.   
Health:   Unharmed, sort of.   
Abilities:   Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active).   
Special status:   Concrete Left Leg. Dense Carbon Flesh Interweave. Can only speak goblin.   
Quote from: Andrea
Location:   Kneeling on one of the top floors in the central skyscraper.   
Equipment:   Wears underwear, fairly comfortable greyish trousers, and an armor set(-Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>). Wieldds a +Steel maul of Lightning+.   
Health:   Unharmed. Wet.   
Abilities:   Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Depleted (-2spd, -1agi, no arcs)). Adv.Electricity Manipulation. Selective Translator (active).   
Quote from: Korora
Location:   Standing upright out on the gloomy street.   
Equipment:   Unknown. Some kind of sword on the back.   
Health:   Undamaged.   
Abilities:   Unknown.   
Special status:   Mech   
Quote from: Chaoticag
Location:   Standing upright out on the gloomy street.   
Equipment:   Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.   
Temporary Status:   Dizzy (infection).   
Health:   Front half of the body deeply tanned. Moderate to severe burns on most of the body. Small cuts all over the body. Moderate pain (-1 mental and physical actions). Deep bite marks in left lower arm and left side of lower body. Bleeding. Infected (T-Virus)   
Abilities:   Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash.   
Quote from: Gantolandon
Location:   Standing upright out on the central highway.   
Equipment:   Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)   
Health:   Large bruise on left shoulder. Left arm covered in blisters and burns of various degrees. Mild pain.   
Abilities:   Basic TK Healing(!). Selective Translator (active). Unknown ability.   
Quote from: Frelock
Location:   Falling towards the city. Currently at 25km.   
Equipment:   Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 12 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.   
Temporary Status:   Cold.   
Health:   Unharmed.   
Abilities:   Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. TK Field+. Selective Translator (active).   
Special Status:   Electricity resistant.   
Quote from: Kashyyk
Location:   Down on the ground in the dark alleyway.   
Equipment:   Naked.   
Temporary Status:   Buried in debris. (-2 all physical actions)   
Health:   Unharmed.   
Abilities:   Enrage Other. Enrage Self. Extended TK Healing. Remote Body Control. Selective Translator (active). Wideband Omnisensor (active, UV).   
Special Status:   Omnilight on right hand (active). Flesh turned into steel. Thermal stress. Rollerblades in the forearms.   
Quote from: Rooster
Location:   Standing upright out on the gloomy street.   
Equipment:   Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.   
Special status:   Holding a very aggressive zombie dog.   
Health:   Body covered by light burns. Mild pain.   
Abilities:   Can perform heavy metal. Haywire Regenerator. Disease Resistant.    
Special Status:   Splitting lower jaw. Horselike lower body.. Four extra arms. Four fingers on each arm. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Ribcage fused into a solid shell. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.   
Quote from: LASD
Location:   Standing upright out on the gloomy street.   
Equipment:   Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded. Holding a toolbox. (no free hands now)   
Health:   Nasty cut on left hand. Light bleeding. Pain(-1 mental).   
Abilities:   Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active).   
Special Status:   Peacekeeper (active on non-zombies).    
Quote from: Jay Kayell
Location:   Standing upright out on the gloomy street.   
Equipment:   Wearing purple stretchy shorts. Useless shreds of underwear on right arm.   
Health:   Unharmed.   
Abilities:   Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.   
Transportation:   Yellow personal mech that is actually a Corpse-steel power armor. Shows signs of self-awareness. Can absorb inanimate and living objects.   
Transp. Equip.:   A collection of axes and swords, a long tri-blade claw, and steel clawed fists. 12 unspent bolts for internal launcher.   
Quote from: Zako
Location:   Standing upright near the hospital at the central street.   
Equipment:   Wearing underwear.   
Health:   Unharmed.   
Abilities:   Strong. Aerogenesis/Aerokinesis. Possible undiscovered abilities.   
Quote from: Neo1096
Location:   Standing upright on the staircase of one of the apartment buildings in the dark alleyway.   
Equipment:   Wearing underwear and a worn cloth jacket with spacious pockets. Has a half-full bottle of vodka, a cigarette lighter, and a baseball. Wields a broken crowbar.   
Health:   Unharmed.   
Abilities:   Freestyle runner. Slick crawler. Experienced Climber. Uncanny jumping. Night vision. Heightened senses.    
Special Status:   Covered with fur. Telepathy-resistant. Mii'Ari physique. Mii'Ari hand claws.   
---------      
Artifacts:      
---------      
Environment:      
Raccoon city, as seen from above:   A large-ish city, roughly circular in layout. The downtown has numerous skyscrapers of varied height, and further towards the edges the buildings become less and less pronounced, forming an uneven mass of constructions that abruptly ends, hitting a high wall that surrounds the city for some reason. There aren't any clearly noticable locations, except maybe a few hospitals and malls that manage to stand out.   
Raccoon city, dark alleyway:   A usual dark and damp alleyway in the slums of some big city, between two large buildings. The city itself is probably rather big as well, you can see many tall buildings in the distance. It is night, but many street lights don't work. Something's strange about this city, but you can't quite make out what it is.   
Raccoon city, sewers under dark alleyway:   A rather narrow, dark, wet, and very smelly place. Well, it's a sewer.   
Raccoon city, gloomy street:   A street that the alleyway connects to. It's a little cleaner than the place you've been at now, but not too broad, and not much less darker. At least half the lamps on the street are not lit. A number of buildings of varied sizes go along the street. You see something that looks like a major street or highway, crossing this one some distance away.   
Raccoon city, rooftop over dark alleyway:   The roof of some building. There's a door to the stairs into the building.   
Raccoon city, downtown center:   Several tall buildings standing in a cluster. Something's happening on the roof of a central building.   
Raccoon city, central skyscraper:   A tall building of glass and steel. A helicopter is standing on the roof. The front lobby is a wide-ish hall with a security booth and some decorative chairs/plants. An elevator(broken) and stairs both lead to upper floors. The 30th floor is poorly lit, but looks like a lab or elaborate office floor. From the outside, the bulding looked to have at least 60 floors.   
Raccoon city, central highway:   A four-lane highway intersecting the gloomy street, and going on towards the center of the city. Many other small streets intersect this one, and there are a lot of cars present, though most are pretty banged up or burned. There's a hospital some distance along the street.   
Raccoon city hospital:   A large white building that just screams "HOSPITAL" when you look at it. A number of cars, and several ambulances stand near it, in various conditions.   
------------      
Background: [4]   The shooting on the roof continues, but much less that it was before. Gantolandon notices that crowds of zombies were attracted by something and are again gathering to the central street. Frelock spots the moving speck again, but it is very far still, and he can't make out what it is. Zako sees that the zombies in the hospital have noticed him.   
« Last Edit: December 06, 2008, 11:45:39 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness. Turn 79! AAAAAAAAARRRGH!!!! Also, more zombies.
« Reply #2638 on: December 06, 2008, 11:53:27 am »

First: I climb out of the brick pile
Second: I use TK to emove the T-Virus infection from Chaoticag, healing him aswell if possible.
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Jay Kayell

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Re: RTD - Multiworld Madness. Turn 79! AAAAAAAAARRRGH!!!! Also, more zombies.
« Reply #2639 on: December 06, 2008, 11:54:49 am »

I run to the skyscraper, crushing anything that tries to get in my way.
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Decapitation - enjoy the difference
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