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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


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Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409101 times)

Sean Mirrsen

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  • Bearer of the Psionic Flame
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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2595 on: December 04, 2008, 05:07:14 pm »

Kashyyk: it doesn't mean that, though it would probably be a great idea. :)

Andrea: Only by draining the maul, I'm afraid.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2596 on: December 04, 2008, 05:08:10 pm »

I go to the skyscraper as well.
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andrea

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2597 on: December 04, 2008, 05:09:15 pm »

oh well... i'll keep the maul charged for hard times.
hoping that the door open. dice are evil ... don't complain to me if i can't find the artifact before nuke comes. i am doing my best

korora

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards..
« Reply #2598 on: December 04, 2008, 05:18:23 pm »

Andrea, I know all about bad dice, I think I've gotten two 6s and the rest 1s and 2s in this world. :-\ At least you were conscious!

Anyways, I'll push off the building I'm leaning on to get up to speed, then go to the skyscrapers. (I'm trying to use my +1 strength bonus...  :))
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andrea

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2599 on: December 04, 2008, 05:20:34 pm »

but korora.... how will you help? i think you are too big now to enter the skyscraper.

korora

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards..
« Reply #2600 on: December 04, 2008, 05:23:09 pm »

My plan was to climb up the outside King Kong style.
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Kashyyk

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2601 on: December 04, 2008, 05:24:25 pm »

hehehe
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andrea

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2602 on: December 04, 2008, 05:28:30 pm »

uh... could i remember you that i am probably dead if this skyscraper falls and i am on the top?

Kashyyk

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2603 on: December 04, 2008, 05:29:25 pm »

Korora will probably as well so don't worry.
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korora

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2604 on: December 04, 2008, 05:48:25 pm »

You'd get at least two rolls to save yourself...
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2605 on: December 04, 2008, 06:07:01 pm »

He won't have that agility bonus until after two turns though, and that's if he doesn't use his lightning.

I'm a little more worried about Frelock... if he doesn't manage to get his field together in a few turns, he's going to be one big splatter on the pavement. Considering his current state, he's likely to get a few bad rolls, and let's hope he doesn't go unconscious.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2606 on: December 04, 2008, 06:14:27 pm »

Well, after looking at the terminal velocity of a human (200km/hr), from 40km up I have about 12 minutes before I hit the ground.  Each turn is about 10 minutes or so, meaning I should have about 1.2 turns before I hit.  Therefore, my actions shall be as follows:

First: I rest, relax, and catch my breath.
Second: I fire up the TK field, and land gently on the roof.

If that fails, I always have the damage roll, right?
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2607 on: December 04, 2008, 06:24:30 pm »

Each turn is 5 minutes or so, so you have like 3 turns before you splatter against some surface.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

neo1096

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards..
« Reply #2608 on: December 04, 2008, 06:40:37 pm »

Molotov Cocktail Time! I jump into hiding and make a Molotov Cocktail from the Vodka and a Scrap of Cloth...
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

EOTistatron

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2609 on: December 04, 2008, 07:26:03 pm »

Well, actually, if you stayed up there a bit longer Frelock, you might be able to catch a ride on the nuke, à la Dr. Strangelove.
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