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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 171 172 [173] 174 175 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409088 times)

Kashyyk

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2580 on: December 04, 2008, 11:40:06 am »

*Collapses in silent giggles*
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2581 on: December 04, 2008, 11:49:36 am »

LASD, I'll condense that to "I'll work on obtaining/making some working tools." if you don't mind.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

chaoticag

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2582 on: December 04, 2008, 01:55:38 pm »

Just a heads up, I might not have internet in the following days.
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Boksi

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2584 on: December 04, 2008, 02:18:19 pm »

I'll try to fix myself up.

AGAIN.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2586 on: December 04, 2008, 04:40:02 pm »

Alright, here's the turn. The building proved tough, and did not fall, so you still have a goal somewhere. Frelock probably made quite a shocking surprise for everyone on the roof. It's a nice turn, but nothing exceptional.

------------      
Turn 78      
------------      
Quote from: Kashyyk
   I make my vision passive infra-red   
|   You try to change your vision again, but it stays set on UV.   
Quote from: korora
   I'll go to the skyscrapers and look at myself in their reflective surfaces.  If anyone wants (and/or thinks it's safe), I'll carry them with me.   
|   You move your new body towards the bigger street, but still have some trouble controlling it, almost fall, and lean against a building. Out of an open window roughly at your head level, something barks at you.   
Quote from: chaoticag
   I try to learn how to open portals to other places.   
|   Despite some experience in stasis fields and instant teleportation, you cannot bring your skills together to learn any kind of portal-making.   
Quote from: Jay Kayell
   I dig away the rubble covering Kashyyk and look for steel girders in the pile at the same time.   
|   You climb out of the rubble surrounding you and head towards where you remember Kashyyk was. Hearing his faint attempts at moving, you start digging. You don't manage to get far, but remove some of the heavy slabs from the pile nevertheless. (back to -2 penalty for Kashyyk)   
Quote from: Neo1096
   Alright, this stage of my plan is complete. I will run after my group/around them if they don't move improving my speed/reflexes in the process and looking for enemies.   
|   As Korora tries to head out, you decide to use him as a training machine and run/jump/roll around his legs and surrounding items, perfecting your freestyle movement skills. When he stops, you still want to move, so you jump through a glassless window frame into a nearby building, walljump up the narrow staircase, out into a corridor, and...  well, good news and bad news. Good news, you managed to improve your travelling skills in urban areas (parkur?). Bad news, you succeeded in finding enemies. Attracted by the sudden noise, no less than ten human zombies appear in the corridor out of the various apartments. What's worse, one of the occupants must have been breeding dogs. Violent growling and barking is heard from behind a closed door, which barely manages to stay attached to its hinges because of the heavy blows it suffers from within. The zombies are aware of your presence, and turn towards you.   
Quote from: Frelock
   I'll form up a TK field and blast trough the ceilings all the way up to the roof.   
|   Your search for openable windows has left you completely frustrated. You return to the elevator, and think. "Oh, what the heck!" You concentrate all your willpower, all the power you can bring forth and use, and discharge it into your TK field, throwing yourself upwards through the ceiling! It worked once, why shouldn't it now? The entire building shakes as the tremendous power of your field rips through the concrete and steel trusses that make up the floors! Unbearable rending crashes merge into one unimaginable stream of noise that pounds on your ears like a pair of anvils! Up, up you fly, barely managing to remain conscious from the overstress you suffer in this effort, and finally, as you burst through the final floors, the extra-thick layer of reinforced concrete on the top of the building becomes the final straw, blasting your consciousness like ten pounds of explosives, and you pass out, while travelling at a thousand meters per second upwards. For a few seconds, remnant forces of your mind keep the field up, but finally it collapses, exposing you to tearing cold winds. | The cold wind brings you back to consciousness as you fly into the upper layers of the atmosphere, carried by your momentum. At the peak of your trajectory, you manage to compose yourself and look downwards. You are at least 40 kilometers above the ground. It is deathly cold, you have trouble breathing. You are also exhausted. You can barely make out the city you were in from here. You start falling. In the meantime, back at almost-ground level... | The tall building took the blow easily, since no vital elements were destroyed. It rocked the building hard though, setting off various alarms and throwing everyone's aim off.   
Quote from: andrea
   ANDREA'S DOOR SMASH! ™   
|   YAAAAAAAAAAAARGH! <SMASH!!!> A thundering BOOM echoes in the depths of the staircase as the door takes your best blow without flinching. The lightnings arc all over the place, hitting various objects and finally finding a small bin for smokers perched in a corner. The contents burst into flame and plumes of smoke rise up... they rise... rise... float past the smoke detector.... TRRRNRRNRRNRRNRRNRRNRRNRRNRRNRRNRRNrrnrrnrrn.... The fire alarm explodes with a deafening ring, and suddenly water gushes down from small holes in the ceiling! | You resist your own lightning arcs as they burst outward like a nova and fry the detector, the alarm, and the door's electronic lock. You've lost quite a bit of your power in that discharge... but at least the door might open now.   
Quote from: Gantolandon
   I blast the zombies with a TK blast, then I run to the skyscrapers.   
|   You suddenly feel tired, as adrenaline leaves your bloodflow. You can't find enough strength to run now, let alone blast something. You slowly walk away from the hospital.   
Quote from: Rooster
   I help korora any way possible even if that means finding ashcraver for him   
|   You walk around korora as he stands near the building, carefully examining him. Finally you notice something, get his attetion and point it out to him. On his back, there is something suspiciously similar to a sword blade, but no visible handle. Korora tries to pry it off his back, but to no avail. Maybe something else needs to be done to take it out?   
Quote from: Zako
   I focus on improving my air powers to a great extent.   
|   You concentrate on your air powers, practicing blowing stuff around with them. Suddenly, you have a revelation. Focusing your power on your hands, you thrust them forward, and a mighty blast of wind rips across the street and breaks a hole through the wall of a building. You examine your hands, and notice that by weakly focusing on them, you can make them emit air, not just direct it. You practice this new ability some more. (Aerogenesis, you can now create air for you to direct if you find yourself deprived of it. Also useful in other situations you can probably imagine.)   
Quote from: LASD
   I work on making/obtaining some working tools.   
|   You look around some more. You notice a broken pickup truck with missing wheels. Examining it closer, you find a small box with a handle. It contains various small instruments - screwdrivers, wrenches, pliers, small hammers, tongs, and a knife - and a few smaller boxes with a collection of nuts, washers, bolts, screws, and generic miscellania of that sort. You take it with you. It occupies a hand.   
Quote from: Boksi
   "I'll try to fix myself up.

AGAIN."   
|   The eased pain helped you concentrate greatly. You easily focus yourself and mend all your injuries with your healing skill. Suddenly, one last twang of pain hits you, throwing off your concentration, and your telekinesis bores right through your leg and right into the concrete under it, melding it with your leg! The pain is great, but it quickly passes. You find that you now have a concrete leg. It doesn't bend, but doesn't feel pain either, and seems to be firmly attached to the rest of your body. You awkwardly stand up. (concrete leg, -1 speed (movement is influenced by this), +1 kick damage, +1 to dodge said kick, leg has +2 against slash damage, -1 against blunt, +2 against pierce, immune to fire, ice, and electricity)   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with an axe, but cannot use it properly. (+1 target dodge)   
   The dwarf hears the fuss in the building and follows Neo.   
|   He climbs through the window, walks onto the staircase, and pauses, unsure of what to do.   
Neutral:      
None.      
Enemy:      
Apartment Zombies:{3}   The zombies approach Neo at a fast pace, clearly intent on having some catman meat for supper. Neo sees through their devious plan and retreats down the staircase.   
Apartment Zombie Dogs:{2}   The barks, howls, and growls from behind the door continue, the door shakes from them trying to get out, but manages to hold in place.   
------------      
Status after turn:      
Quote from: Boksi
Location:   Standing upright out on the gloomy street.   
Equipment:   Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.   
Health:   Unharmed, sort of.   
Abilities:   Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active).   
Special status:   Concrete Left Leg. Dense Carbon Flesh Interweave. Can only speak goblin.   
Quote from: Andrea
Location:   Standing upright on one of the top floors in the central skyscraper.   
Equipment:   Wears underwear, fairly comfortable greyish trousers, and an armor set(-Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>). Wieldds a +Steel maul of Lightning+.   
Health:   Unharmed. Wet.   
Abilities:   Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Depleted (-2spd, -1agi, no arcs)). Adv.Electricity Manipulation. Selective Translator (active).   
Quote from: Korora
Location:   Standing upright out on the gloomy street.   
Equipment:   Unknown. Some kind of sword on the back.   
Health:   Undamaged.   
Abilities:   Unknown.   
Special status:   Mech   
Quote from: Chaoticag
Location:   Standing upright out on the gloomy street.   
Equipment:   Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.   
Health:   Front half of the body deeply tanned. Moderate to severe burns on most of the body. Small cuts all over the body. Moderate pain (-1 mental and physical actions). Light bleeding.   
Abilities:   Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash.   
Quote from: Gantolandon
Location:   Standing upright some distance from the hospital at the central street.   
Equipment:   Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)   
Health:   Large bruise on left shoulder. Left arm covered in blisters and burns of various degrees. Mild pain.   
Abilities:   Basic TK Healing(!). Selective Translator (active). Unknown ability.   
Quote from: Frelock
Location:   Falling towards the city. Currently at 40km.   
Equipment:   Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 12 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.   
Temporary Status:   Exhausted (-1 ability use). Cold. Trouble breathing. (-1 concentration)   
Health:   Unharmed.   
Abilities:   Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. TK Field+. Selective Translator (active).   
Special Status:   Electricity resistant.   
Quote from: Kashyyk
Location:   Down on the ground in the dark alleyway.   
Equipment:   Naked.   
Temporary Status:   Buried in debris. (-2 all physical actions)   
Health:   Unharmed.   
Abilities:   Enrage Other. Enrage Self. Extended TK Healing. Remote Body Control. Selective Translator (active). Wideband Omnisensor (active, UV).   
Special Status:   Flesh turned into steel. Thermal stress. Rollerblades in the forearms.   
Quote from: Rooster
Location:   Standing upright out on the gloomy street.   
Equipment:   Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.   
Health:   Body covered by light burns. Mild pain.   
Abilities:   Can perform heavy metal. Haywire Regenerator. Disease Resistant.    
Special Status:   Splitting lower jaw. Horselike lower body.. Four extra arms. Four fingers on each arm. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Ribcage fused into a solid shell. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.   
Quote from: LASD
Location:   Standing upright out on the gloomy street.   
Equipment:   Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded. Holding a toolbox. (no free hands now)   
Health:   Nasty cut on left hand. Light bleeding. Pain(-1 mental).   
Abilities:   Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active).   
Special Status:   Peacekeeper (active on non-zombies).    
Quote from: Jay Kayell
Location:   Standing amid debris in the dark alleyway.   
Equipment:   Wearing purple stretchy shorts. Useless shreds of underwear on right arm.   
Health:   Unharmed.   
Abilities:   Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.   
Transportation:   Yellow personal mech that is actually a Corpse-steel power armor. Shows signs of self-awareness. Can absorb inanimate and living objects.   
Transp. Equip.:   A collection of axes and swords, a long tri-blade claw, and steel clawed fists. 12 unspent bolts for internal launcher.   
Quote from: Zako
Location:   Standing upright near the hospital at the central street.   
Equipment:   Wearing underwear.   
Health:   Unharmed.   
Abilities:   Strong. Aerogenesis/Aerokinesis. Possible undiscovered abilities.   
Quote from: Neo1096
Location:   Standing upright on the staircase of one of the apartment buildings in the dark alleyway.   
Equipment:   Wearing underwear and a worn cloth jacket with spacious pockets. Has a half-full bottle of vodka, a cigarette lighter, and a baseball. Wields a broken crowbar.   
Health:   Unharmed.   
Abilities:   Freestyle runner. Slick crawler. Experienced Climber. Uncanny jumping. Night vision. Heightened senses.    
Special Status:   Covered with fur. Telepathy-resistant. Mii'Ari physique. Mii'Ari hand claws.   
---------      
Artifacts:      
---------      
Environment:      
Raccoon city, as seen from above:   A large-ish city, roughly circular in layout. The downtown has numerous skyscrapers of varied height, and further towards the edges the buildings become less and less pronounced, forming an uneven mass of constructions that abruptly ends, hitting a high wall that surrounds the city for some reason. There aren't any clearly noticable locations, except maybe a few hospitals and malls that manage to stand out.   
Raccoon city, dark alleyway:   A usual dark and damp alleyway in the slums of some big city, between two large buildings. The city itself is probably rather big as well, you can see many tall buildings in the distance. It is night, but many street lights don't work. Something's strange about this city, but you can't quite make out what it is.   
Raccoon city, sewers under dark alleyway:   A rather narrow, dark, wet, and very smelly place. Well, it's a sewer.   
Raccoon city, gloomy street:   A street that the alleyway connects to. It's a little cleaner than the place you've been at now, but not too broad, and not much less darker. At least half the lamps on the street are not lit. A number of buildings of varied sizes go along the street. You see something that looks like a major street or highway, crossing this one some distance away.   
Raccoon city, rooftop over dark alleyway:   The roof of some building. There's a door to the stairs into the building.   
Raccoon city, downtown center:   Several tall buildings standing in a cluster. Something's happening on the roof of a central building.   
Raccoon city, central skyscraper:   A tall building of glass and steel. A helicopter is standing on the roof. The front lobby is a wide-ish hall with a security booth and some decorative chairs/plants. An elevator(broken) and stairs both lead to upper floors. The 30th floor is poorly lit, but looks like a lab or elaborate office floor. From the outside, the bulding looked to have at least 60 floors.   
Raccoon city, central highway:   A four-lane highway intersecting the gloomy street, and going on towards the center of the city. Many other small streets intersect this one, and there are a lot of cars present, though most are pretty banged up or burned. There's a hospital some distance along the street.   
Raccoon city hospital:   A large white building that just screams "HOSPITAL" when you look at it. A number of cars, and several ambulances stand near it, in various conditions.   
------------      
Background: [3]   Gunshots on the roof seem to die off. Frelock thinks he momentarily saw a dim moving star somewhere in the distance, but never managed to find it again and thought it was his imagination.   
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2587 on: December 04, 2008, 04:51:37 pm »

we have the begginings of a stone golem hey?

First: I change my right hand to emit the light that fits my vision and still work as a hand
Second: Goddamn Passive Infrared!!!
« Last Edit: December 04, 2008, 05:02:29 pm by Kashyyk »
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chaoticag

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2588 on: December 04, 2008, 04:53:53 pm »

I go to the skyscraper.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2589 on: December 04, 2008, 04:55:01 pm »

Why do you need infrared anyway? You'd still need a source of IR light to see stuff clearly.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2590 on: December 04, 2008, 04:56:32 pm »

Why do you need infrared anyway? You'd still need a source of IR light to see stuff clearly.
I will make my hand a source.
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andrea

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2591 on: December 04, 2008, 05:01:12 pm »

i... i.... i...

there is a last thing to do!

i cry. yes, i cry. i fall on my knees, i cry and i ask the door to open

then, i get up and do my real action, that is looking for a socket to recharge my electricity

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2592 on: December 04, 2008, 05:02:57 pm »

What's wrong with UV then? It sees Predators... or was it Aliens?

And andrea, you fried the electro-lock. It might open... and do you really expect to find a socket in a staircase?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2593 on: December 04, 2008, 05:04:43 pm »

if  i get a 5, i am sure you will find something.


ok, i change my action. i fall on my knees, cry and punch the door, asking for it to open.

since my maul is lightning empowered, could i  recharge from it?

Kashyyk

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2594 on: December 04, 2008, 05:06:06 pm »

That means there is a predator vs alien world!!!! And it is aliens, not predators.

And anyway, there is no aliens in this world, or I hope not.
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