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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 169 170 [171] 172 173 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409070 times)

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2550 on: December 03, 2008, 01:22:56 pm »

I dig away the rubble covering Kashyyk and look for steel girders in the pile at the same time.
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Decapitation - enjoy the difference

Kashyyk

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2551 on: December 03, 2008, 01:24:15 pm »

may I ask why you want steel Girders?
On a side note: Is it possible for me to absorb steel to make me bigger and stronger Sean?
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Jay Kayell

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2552 on: December 03, 2008, 01:34:36 pm »

To use as weapons.
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Decapitation - enjoy the difference

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2553 on: December 03, 2008, 01:43:09 pm »

What, no longer feel on par with the world, JK? Kashyyk, you can try. I set no specific rules for that one, but remember that you are technically an iron man, and they don't really do that.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2554 on: December 03, 2008, 01:49:25 pm »

Need to pimp my weapons, dawg! :P Especially now that everyone seems to be getting stronger than me...
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Decapitation - enjoy the difference

neo1096

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2555 on: December 03, 2008, 02:10:47 pm »

Alright, this stage of my plan is complete. I will run after my group/around them if they don't move improving my speed/reflexes in the process and looking for enemies.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Frelock

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2556 on: December 03, 2008, 02:16:17 pm »

I'll find the stairs, then, and charge up them to join andrea.

I'll form up a TK field and blast trough the ceilings all the way up to the roof.
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andrea

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2557 on: December 03, 2008, 02:25:27 pm »

RAGE!! no door can stand between me and the artifact. no door!

ANDREA'S DOOR SMASH! (tm)

the one i used at the tavern, the turn i got the maul.

but this time stronger. MUCH stronger. i want that door to fly hundreds of meters away. i don't want it going out of the hinges, i want it to EXPLODE!


(i try again to open the door with my maul. but this time i am more agrressive)

and don't even try to tell me that i have to pull instead of pushing!

Gantolandon

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2558 on: December 03, 2008, 04:01:31 pm »

I blast the zombies with a TK blast, then I run to the skyscrapers.
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andrea

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2559 on: December 03, 2008, 04:04:36 pm »

nice to see some help coming

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2560 on: December 03, 2008, 04:07:00 pm »

What zombies? In the hospital?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rooster

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2561 on: December 03, 2008, 04:27:03 pm »

First: I help korora any way possible even if that means finding ashcraver for him
second:I know that it's not cool to copy an action but I just help someone (preferably korora)
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EOTistatron

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2562 on: December 03, 2008, 04:30:46 pm »

i try again to open the door with my maul. but this time i am more agrressive

If you keep having trouble with the door, maybe you could just go through the wall? The door is made of steel, but I don't recall anything indicating that the stairway was anything more than drywall.
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andrea

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2563 on: December 03, 2008, 04:34:44 pm »

i would do it, if it want' roll to dodge. with the power i have, a soft wall is exactly the same as a steel door. (as long as it is a normal door, and not some kind of massive 2 meters thick security door). if i get a nice rolls, i go through it. if i get a 2, i would do nothing.

Gantolandon

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2564 on: December 03, 2008, 04:34:54 pm »

Quote
What zombies? In the hospital?

I assumed I still see some?
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