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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 168 169 [170] 171 172 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409075 times)

Sean Mirrsen

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Yet.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

neo1096

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Re: RTD - Multiworld Madness. Turn 76! The Truckzilla cometh! Let none leave und
« Reply #2536 on: December 03, 2008, 03:58:57 am »

ETA?
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Sean Mirrsen

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Anywhere from 2 to 8 hours from now. Issues. Some people just don't like the sight of me in front of an open laptop.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

neo1096

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Re: RTD - Multiworld Madness. Turn 76! The Truckzilla cometh! Let none leave und
« Reply #2538 on: December 03, 2008, 05:13:11 am »

Cool... Also I just found out that I am exactly 12 hrs behind your time Sean, kinda creepy
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Sean Mirrsen

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Well, almost done the rolls. You got your share of failures, but a decent number of successes too. A normal turn on the overall. Nothing too special to report, really.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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this mean that i couldn't find the artifact.

oh, ROLLS!

and what is wrong with idle chatting? it is a game. do you never speak with other people during a game?

Zako

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Re: RTD - Multiworld Madness. Turn 76! The Truckzilla cometh! Let none leave und
« Reply #2541 on: December 03, 2008, 09:18:14 am »

Come on fate point, do your thing...

Is it affected by me being unconcious? Because you said its a guarranteed 5 and if its not then I want my money back! If I spent any...
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Razordw

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Been enjoying this thread since I found it and congrats on taking up #1 on posts. As for comments on the contet, idle chatter etc. Wanted to point this out, Nist Akath even being such an epic and legendary fortress, has a lot of bumps, requests for a dwarves, etc, that are nothing more then idle chatter. Granted there are more bumps as of late then at the beginning.
 
 Oh with a comment on requests  ;) I'd like to request addition to the queue. Course getting in would likely mean multiple epic fails have occurred (or more likely a really bad overshoot or two). Anyway since I don't have much of a post record to look at (normally lurk more then post), I am usually online during work between 8am MST(15 UTC) and 5pm MST (24 UTC) during the week (earlier and later if I work from home). Weekends always are sketchy due to our home needing a lot of work.

Salutes,
Razordw
 
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Kashyyk

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we have a big waiting list... Sean, I hope you have been keeping track!

PS:
Spoiler (click to show/hide)
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Sean Mirrsen

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Rollin, rollin, rollin... yahaa! (was that a Wagon Wheels commercial?)

Turn's here!
Watch out for errors. And Zako, though his powers are still unknown.

------------      
Turn 77      
------------      
Quote from: chaoticag
   I heal myself.   
|   Your pain throws off your focus, and you open up several bleeding wounds on yourself instead of healing. (light bleeding)   
Quote from: Frelock
   I'll just keep going up to the roof via setting up a TK field and flying out a window.   
|   You walk away from the elevator in search of a window. You're surprised to find absolutely NO windows. All doors that could lead somewhere useful are locked. Thankfully, you didn't encounter anything moving.   
Quote from: Kashyyk
   I empower JK with the strengthof my TK helping him to get out of the pile of rubble.   
|   You can't quite tell where JK is, so your attempt goes in vain.   
Quote from: Jay Kayell
   I try to blast away the rubble with my TK again.   
|   Finally remembering the usage of the power, you focus your telekinetic abilities in front of you, blasting the rocks away with a concentrated wave of force! You are freed.   
Quote from: Neo1096
   I'm going to practice my ability to slip through small holes and generally compress my body to get through small spaces by sliping through the hole repeatedly.   
|   You repeatedly slip in and out through the narrow hole in the container, trying to achieve maximum speed while doing it. Some time of arduously practicing this has left you a bit tired, but you have gathered several useful skills and moves to improve your performance in confined spaces. (agility and speed now affect rolls for climbing through narrow spaces like ventilation shafts)   
Quote from: andrea
   i try to understand in which direction the artifact is, and try to go there. if it is past that door, maul will work where electricity failed.   
|   It is indeed past that door. You swing your hammer with all your might, crashing it into the steel door. WHAMMM!! The door does not budge, and the lock resists your maul's lightning.   
Quote from: LASD
   Using glass and metal from wrecked autos, I make a pair of binoculars.   
|   Trying to be crafty, you gather several strips of metal and some pieces of broken glass. You then try to forge these into a pair of binoculars. Some tools would be handy though, which you learn the hard way after injuring your hand with a splinter of glass that went through your chain glove.   
Quote from: korora
   Now, I know what I said earlier about not having time to make "self-improvement actions".  However, given that I'm in a giant and dangerous new body, I feel I'll be much more useful once I understand what's happened to me.  In particular, I suspect I may have a truck form that can get the rest of us to the skyscraper.  So this turn I'll inspect myself, trying to learn what my new equipment and abilities are.  (Hopefully that will involve finding the Ashcraver).   
|   You examine yourself as well as you think is possible. You don't feel all that special, apart from the increased height and weight, and stuff. For some reason your metal surfaces retain the sensitivity of skin, though it's a bit more dull and isn't likely to cause massive pain. You don't find your sword, but you for some reason feel its presence, though you cannot find it on your body. You could really use a mirror. A rather large mirror. Say, aren't skyscrapers covered with sheets of glass?   
Quote from: Gantolandon
    I kill the zombies that attack me and try to keep the others from Zako's body. When the situation seem to be hopeless, then I get the fuck out of there.   
|   Rolling forward to free yourself, you leap to your feet, axe ready in your hand! The zombies charge at you, but you evade them and deliver powerful strikes in return! | You completely miss one, chop another one's arm off, and mangle the faces of three more with your bone gauntlets. None of them seem to be bothered by the damage though. You stand near Zako, ready to deflect another attack.   
Quote from: Zako
   "And I indeed decide that its time to use my fate point. Surely while being pulled down I must have been bitten, so I use the strange virus to heal myself and modify my body to become stronger, faster and more resilient to damage! I would also like to wake up.

If I wasn't bitten, I use my fate point to strengthen my will power to reconstruct my body into a stronger, faster and tougher one as well as one that is fully healed. (You weren't, so I'm using this one)"   
|   In your mind, you call to higher powers, to Fate itself, asking to grant you a chance to live anew and set things right! For a few seconds, nothing happens. Then all around your inner self, lights appear and grow brighter and brighter! Suddenly they all explode into a whirlwind of streaming energy that flows around you and into you, empowering your essence with great powers! You open your eyes and light streams through them (seriously scaring Gantolandon in the process), stabbing through the darkness of the night! Then your entire body begins to shine, radiating yellowish-white light, and you feel yourself reforming! Your existing powers are augmented, and your body becomes faster and stronger! Still in this blissful dream of light, you stand up. Suddenly the light fades, but the feeling of warmth and inner power lingers for a few more minutes, allowing you to absorb the energies and accustom your body to them. And then it is all gone. You are standing, completely healed, but you're not sure if anything has changed within you. You do feel stronger than you were though.   
Quote from: Boksi
   I'll go work on this problem, but someone ought to help me nevertheless. I've got a broken leg, people. I'd splint it, but uhhh, penalties.   
|   You manage to overcome your pain, and it only bothers you a little now.   
Quote from: Rooster
   I try to get more control of my regeneration   
|   Once again you attempt to bring your regenerative powers under control. So great is your will's strength that you subdue your body, disallowing it to regenerate unless you desire it yourself. (Regeneration now an ability, activated as a free action on a per-turn basis. It's still random though.)   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with an axe, but cannot use it properly. (+1 target dodge)   
   The dwarf tries to fix his axe.   
|   The dwarf wakes up, finally yanks his axe's blade from the car's hood, and sits down with the pieces of the axe. You can't see what he is doing, but a while later you see him walking by with a perfectly good axe in his hand.   
Neutral:      
None.      
Enemy:      
Hospital Zombies #1:{1}   The last of the zombies throw themselves at Gantolandon and Zako, but the two are ready for them this time and quickly dispatch them. Gantolandon decapitates three, and Zako uses his newfound strength to just scissor-kick the last two into oblivion, breaking their necks. No more zombies come from the hospital for the moment, they seem to be occupied with something else.   
------------      
Status after turn:      
Quote from: Boksi
Location:   Down on the ground out on the gloomy street.   
Equipment:   Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.   
Health:   Left leg broken.(-1 movement) Mild Pain.(-1 mental) Light bleeding.   
Abilities:   Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active).   
Special status:   Dense Carbon Flesh Interweave. Can only speak goblin.   
Quote from: Andrea
Location:   Standing upright on one of the top floors in the central skyscraper.   
Equipment:   Wears underwear, fairly comfortable greyish trousers, and an armor set(-Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>). Wieldds a +Steel maul of Lightning+.   
Health:   Unharmed.   
Abilities:   Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Lightly Drained(-1spd)). Adv.Electricity Manipulation. Selective Translator (active).   
Quote from: Korora
Location:   Standing upright out on the gloomy street.   
Equipment:   Unknown.   
Health:   Undamaged.   
Abilities:   Unknown.   
Special status:   Mech   
Quote from: Chaoticag
Location:   Standing upright out on the gloomy street.   
Equipment:   Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.   
Health:   Front half of the body deeply tanned. Moderate to severe burns on most of the body. Small cuts all over the body. Moderate pain (-1 mental and physical actions). Light bleeding.   
Abilities:   Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash.   
Quote from: Gantolandon
Location:   Standing upright near the hospital at the central street.   
Equipment:   Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)   
Health:   Large bruise on left shoulder. Left arm covered in blisters and burns of various degrees. Mild pain.   
Abilities:   Basic TK Healing(!). Selective Translator (active). Unknown ability.   
Quote from: Frelock
Location:   Floating in the TK field on the 30th floor of the central skyscraper.   
Equipment:   Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 12 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.   
Health:   Unharmed.   
Abilities:   Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. TK Field+. Selective Translator (active).   
Special Status:   Electricity resistant.   
Quote from: Kashyyk
Location:   Down on the ground in the dark alleyway.   
Equipment:   Naked.   
Temporary Status:   Buried in lots of debris. (-3 all physical actions)   
Health:   Unharmed.   
Abilities:   Enrage Other. Enrage Self. Extended TK Healing. Remote Body Control. Selective Translator (active). Wideband Omnisensor (active, UV).   
Special Status:   Flesh turned into steel. Thermal stress. Rollerblades in the forearms.   
Quote from: Rooster
Location:   Standing upright out on the gloomy street.   
Equipment:   Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.   
Health:   Body covered by light burns. Mild pain.   
Abilities:   Can perform heavy metal. Haywire Regenerator. Disease Resistant.    
Special Status:   Splitting lower jaw. Horselike lower body.. Four extra arms. Four fingers on each arm. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Ribcage fused into a solid shell. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.   
Quote from: LASD
Location:   Standing upright out on the gloomy street.   
Equipment:   Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded.   
Health:   Nasty cut on left hand. Light bleeding. Pain(-1 mental).   
Abilities:   Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active).   
Special Status:   Peacekeeper (active on non-zombies).    
Quote from: Jay Kayell
Location:   Standing amid debris in the dark alleyway.   
Equipment:   Wearing purple stretchy shorts. Useless shreds of underwear on right arm.   
Health:   Unharmed.   
Abilities:   Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.   
Transportation:   Yellow personal mech that is actually a Corpse-steel power armor. Shows signs of self-awareness. Can absorb inanimate and living objects.   
Transp. Equip.:   A collection of axes and swords, a long tri-blade claw, and steel clawed fists. 12 unspent bolts for internal launcher.   
Quote from: Zako
Location:   Standing upright near the hospital at the central street.   
Equipment:   Wearing underwear.   
Temporary Status:   Fated. (+1 all rolls until next action)   
Health:   Unharmed.   
Abilities:   Strong. Air Manipulation. Possible undiscovered abilities.   
Quote from: Neo1096
Location:   Standing upright in the dark alleyway.   
Equipment:   Wearing underwear and a worn cloth jacket with spacious pockets. Holding a half-full bottle of vodka, a cigarette lighter, and a baseball. Wields a broken crowbar.   
Health:   Unharmed.   
Abilities:   Slick crawler. Experienced Climber. Uncanny jumping. Night vision. Heightened senses. Mii'Ari physique. Mii'Ari hand claws.   
Special Status:   Covered with fur. Telepathy-resistant.    
---------      
Artifacts:      
---------      
Environment:      
Raccoon city, as seen from above:   A large-ish city, roughly circular in layout. The downtown has numerous skyscrapers of varied height, and further towards the edges the buildings become less and less pronounced, forming an uneven mass of constructions that abruptly ends, hitting a high wall that surrounds the city for some reason. There aren't any clearly noticable locations, except maybe a few hospitals and malls that manage to stand out.   
Raccoon city, dark alleyway:   A usual dark and damp alleyway in the slums of some big city, between two large buildings. The city itself is probably rather big as well, you can see many tall buildings in the distance. It is night, but many street lights don't work. Something's strange about this city, but you can't quite make out what it is.   
Raccoon city, sewers under dark alleyway:   A rather narrow, dark, wet, and very smelly place. Well, it's a sewer.   
Raccoon city, gloomy street:   A street that the alleyway connects to. It's a little cleaner than the place you've been at now, but not too broad, and not much less darker. At least half the lamps on the street are not lit. A number of buildings of varied sizes go along the street. You see something that looks like a major street or highway, crossing this one some distance away.   
Raccoon city, rooftop over dark alleyway:   The roof of some building. There's a door to the stairs into the building.   
Raccoon city, downtown center:   Several tall buildings standing in a cluster. Something's happening on the roof of a central building.   
Raccoon city, central skyscraper:   A tall building of glass and steel. A helicopter is standing on the roof. The front lobby is a wide-ish hall with a security booth and some decorative chairs/plants. An elevator(broken) and stairs both lead to upper floors. The 30th floor is poorly lit, but looks like a lab or elaborate office floor. From the outside, the bulding looked to have at least 60 floors.   
Raccoon city, central highway:   A four-lane highway intersecting the gloomy street, and going on towards the center of the city. Many other small streets intersect this one, and there are a lot of cars present, though most are pretty banged up or burned. There's a hospital some distance along the street.   
Raccoon city hospital:   A large white building that just screams "HOSPITAL" when you look at it. A number of cars, and several ambulances stand near it, in various conditions.   
------------      
Background: [3]   Gunshots on the roof intensify, it sounds like a machinegunner platoon doing target practice.   
« Last Edit: December 03, 2008, 12:45:03 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2545 on: December 03, 2008, 12:50:11 pm »

first: I make my vision passive infra-red
Second: I mentally control the stresses in my body smoothing them out. (I lose the thermal stress)
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korora

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2546 on: December 03, 2008, 12:55:15 pm »

Is this a return to the glorious two-turns-per-day era?

I'll go to the skyscrapers and look at myself in their reflective surfaces.  If anyone wants (and/or thinks it's safe), I'll carry them with me.
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Kashyyk

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2547 on: December 03, 2008, 12:59:31 pm »

I'd like it i you helped me get out of this pile of bricks tbh. Cos then I can go there aswell!
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chaoticag

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2548 on: December 03, 2008, 01:13:49 pm »

I try to learn how to open portals to other places.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2549 on: December 03, 2008, 01:20:13 pm »

The waiting list so far is, for future reference:
Spoiler (click to show/hide)
Nonan got chucked to the end of the que last time. Nonanonymous, if you no longer plan to join tell me, and I'll remove you from the list.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 168 169 [170] 171 172 ... 409