Yes. I changed everything, but forgot to remove the "Temporary status" line.
Anyway, TURN! Korora, don't panic, it's not really gone. Zako, you may want to use your one-time chance, and be thankful to the great Dai-Ce that a random event left you a body to live with.
Watch out for errors, I might have forgotten something again.
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Turn 76 ------------
I climb out of the pile ofbricks, hauling JK with me.
| You can't reach JK. Your pathetic attempts at freeing yourself got you nowhere. From above, you hear rumbling - another part of the building has collapsed, further reducing your and JK's chances to get out. (-3 physical… only JK can dig you out now)
I get in the back of the pickup truck.
| You try to gracefully jump into the back of the truck. Instead you clumsily clamber onto the side, and accidentally stab your broadsword into the rear tire.
PFFSSHHHHHhhhhhhhh… LASD looks at you… in a rather unfriendly way.
i open the door, go to the roof and help any living human. i also try to explain that it is normal that i have an armor, i use a maul as a weapon, and i am all shiny, with electricity all around me, and that i am friendly (killing zombies should be enough for that)
| You pull on the door. It doesn't budge. The metal absorbs your electricity. There's an electronic lock, but it seems resistant to your effects.
Well, I'll go to the top floor/roof via an undefined method (options include but are not limited to: TK bubble outside, figuring out how to make the elevator work, or perhaps taking the stairs. There's also the same method I used to get to the keep's roof, back in the day... I'll let your creative mind decide.)
| You wait patiently for the elevator to start working. Finally frustrated, you fire up your TK Field! Separated pieces of the elevator walls slide down, a piece of the wooden covering from the roof bonks you on the head. You concentrate, and fly upwards along the elevator shaft! The cord slides along the edge of the bubble. You quickly ascend to the end of the shaft, and bust through the doors using your field.
| You struggle to keep the field active, and can't focus enough to continue through the next elevator. You're on the 30th floor of the skyscraper. It seems it's either a lab or an office, it looks equally like both. And rather dark - no lights are on, the only light comes from the shaft.
I'll, uh, TK heal myself. Except judging by the last 5 turns or so I'll probably get a 2 and stay unconscious.
| You wake up. Feeling weak from blood loss, you focus all your will on your body, using telekinesis to heal yourself. The Ashcraver suddenly glows brightly! Its power fuses with your own, overpowering you! Your body bursts into blinding yellow light!
| Chaoticag makes like a frog and launches himself away from you, landing some distance away from the truck. You feel tremendous pain, as if a quadrillion needles stabbed continuously at your very soul! You try to scream, and cannot, for your body is gone, radiated out into the space as a flash of light! You feel yourself in the universe, feel the great expanse of space and how small you are in it, and it drives you insane. You float in the nothingness of space for what feels like an eternity. The pain, the pain however does not stop, it reminds you, it makes you remember, and you return to the material world.
| Despite eons of torture and despair, you remain your original self, at least in the mind. For your body has taken on a whole new structure. You try to move, and hear clanging and scraping of metal against asphalt. You look around, and see everyone stare at you with wonder and horror. Finally you look at yourself. You are lying on your back in a shallow crater of molten asphalt and steel fragments. Your body as it was no longer exists. It is now a complex array of machinery, carefully interlinked with... car parts? All over your body are panels and pieces that you recognize as once belonging to the truck you were in, colored navy blue. You carefully try to move again, and it seems you're in control of your body. You notice that on your chest is the hood of the truck, but it is not navy blue, but golden, and emblazoned on it with sheets of sapphires is an image of two crossed swords. You stand up, five meters tall. You feel it's going to take some time before you can use your new body effectively, and you've completely lost all the skills you have acquired.
Can I just stay here, and be safe? Probly not... Anyway, I'll slice a hole in the dumpster with my claws.
| Stab! Stab! Stabbity stab! The weak metal of the container is no match for your prowess, and you manage to cut a hole large enough for you to get out. Your hands hurt like hell now though - those claws are natural, not metal. (Pain, -1 object manipulation)
I blast the zombies as I flee with Gantoladon. If I cant run then I fly to the hospital roof taking gantoladon with me if possible.
| You turn to run, but the zombies overtake you! You fall face forward and feel the cold grasp of someone on your legs!
| You try to break free, but all your effort is in vain. Powerful hands lift you off the ground by your legs, throw you upwards, and slam you against the ground! You think your spine is broken. Your left arm sure is, and you don't feel anything below that. Your head gave off a resounding
CRACK when you fell, and that was the last sound you heard before losing consciousness.
OK, a change of heart. RUN FOR YOUR LIFE!
| You are also quickly pounced upon and brought down.
| You feel many teeth and long sharp nails (and other stabbity utensils) trying to penetrate your defences, but the full bone armor proves too hard a nut for them to crack, and you remain unharmed for the moment, until they figure out how to take something off.
If I am still buried I use my TK to move the bricks so that I can breathe. If I am not I put the dwarf in the truck.
| Your TK proves too feeble to do anything, you haven't used it for far too long. You realise you could have done a lot more with your strength-boosting armor. You are also covered by the additional rubble set off by Kashyyk (-3 physical…)
I focus on my pain and attempt to learn how to, well, sort of ignore it. I still notice it, but my mind is clear nevertheless.
| You focus on your pain. Instead of going away though, the pain intensifies, you can feel the pain of every individual neuron in your body! (Pain increased to Considerable)
I attach the key and the wheel to their rightful places and start the car.
| Uh… what car? You try to give the steering wheel to the new Korora. He tries to take it from you, but accidently bashes you in the chest with his metal hand.
| You manage to shrug off the blow, but tumble backwards from the force of it.
I'll help LASD
| You notice that the car is already gone, though in a very unexpected direction. So, you decide not to do anything.
| Your ribcage shell separates and returns to its normal state.
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NPC Actions:
Allied: A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with an axe, but cannot use it properly. (+1 target dodge)
The dwarf tries to retrieve the axe head.
| He remains unconscious. He's probably used to it by now.
Neutral: None.
Enemy: Hospital Zombies #1:{2} Suddenly a hail of bullets showers from the sky, from the direction of the skyscrapers! All around Zako and Gantolandon they thrust up small bits of concrete. Four zombies that were attempting to perform critical surgery on Zako fall, uh, dead. Several others also fall. A few continue trying to get to the "canned food" but their attempts remain fruitless.
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Status after turn:
Location: Down on the ground out on the gloomy street.
Equipment: Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.
Health: Left leg broken.(-1 movement) Considerable Pain.(-2 mental, -1 physical actions) Light bleeding.
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active).
Special status: Dense Carbon Flesh Interweave. Can only speak goblin.
Location: Standing upright on one of the top floors in the central skyscraper.
Equipment: Wears underwear, fairly comfortable greyish trousers, and an armor set(-Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>). Wieldds a +Steel maul of Lightning+.
Health: Unharmed.
Abilities: Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Lightly Drained(-1spd)). Adv.Electricity Manipulation. Selective Translator (active).
Location: Standing upright out on the gloomy street.
Equipment: Unknown.
Temporary Status: Confused. (-1 all actions and dodge)
Health: Undamaged.
Abilities: Unknown.
Special status: Mech
Location: Standing upright out on the gloomy street.
Equipment: Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.
Health: Front half of the body deeply tanned. Moderate to severe burns on most of the body. Moderate pain (-1 mental and physical actions).
Abilities: Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash.
Location: Down on the ground near the hospital at the central street.
Equipment: Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)
Health: Large bruise on left shoulder. Left arm covered in blisters and burns of various degrees. Severe pain.
Abilities: Basic TK Healing(!). Selective Translator (active). Unknown ability.
Location: Floating in the TK field on the 30th floor of the central skyscraper.
Equipment: Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 12 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.
Health: Unharmed.
Abilities: Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. TK Field+. Selective Translator (active).
Special Status: Electricity resistant.
Location: Down on the ground in the dark alleyway.
Equipment: Naked.
Temporary Status: Buried in lots of debris. (-3 all physical actions)
Health: Unharmed.
Abilities: Enrage Other. Enrage Self. Extended TK Healing. Remote Body Control. Selective Translator (active). Wideband Omnisensor (active, UV).
Special Status: Flesh turned into steel. Thermal stress. Rollerblades in the forearms.
Location: Standing upright out on the gloomy street.
Equipment: Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.
Health: Body covered by light burns. Mild pain.
Abilities: Can perform heavy metal. Odd regeneration power. Disease Resistant.
Special Status: Splitting lower jaw. Horselike lower body.. Four extra arms. Four fingers on each arm. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Ribcage fused into a solid shell. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.
Location: Standing upright out on the gloomy street.
Equipment: Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded.
Health: Unharmed. Mild pain.
Abilities: Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active).
Special Status: Peacekeeper (active on non-zombies).
Location: Standing in the dark alleyway.
Equipment: Wearing purple stretchy shorts. Useless shreds of underwear on right arm.
Temporary Status: Buried in lots debris. (-3 all physical actions)
Health: Unharmed.
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.
Transportation: Yellow personal mech that is actually a Corpse-steel power armor. Shows signs of self-awareness. Can absorb inanimate and living objects.
Transp. Equip.: A collection of axes and swords, a long tri-blade claw, and steel clawed fists. 12 unspent bolts for internal launcher.
Location: Down on the ground near the hospital at the central street.
Equipment: Wearing underwear.
Temporary Status: Unconscious (-2)
Health: Covered by light to moderate burns. Right hand and lower arm in torn wounds. Left upper arm broken. Spine broken. Skull cracked. Nasty cut across the chest. Most of the body pierced by metal shrapnel. Moderate Bleeding. Considerable pain.
Abilities: Basic Air Manipulation.
Location: Standing upright in the dark alleyway.
Equipment: Wearing underwear and a worn cloth jacket with spacious pockets. Holding a half-full bottle of vodka, a cigarette lighter, and a baseball. Wields a broken crowbar.
Health: Unharmed.
Abilities: Experienced Climber. Uncanny jumping. Night vision. Heightened senses. Mii'Ari physique. Mii'Ari hand claws.
Special Status: Covered with fur. Telepathy-resistant.
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Artifacts: "The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness."
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Environment:
Raccoon city, as seen from above: A large-ish city, roughly circular in layout. The downtown has numerous skyscrapers of varied height, and further towards the edges the buildings become less and less pronounced, forming an uneven mass of constructions that abruptly ends, hitting a high wall that surrounds the city for some reason. There aren't any clearly noticable locations, except maybe a few hospitals and malls that manage to stand out.
Raccoon city, dark alleyway: A usual dark and damp alleyway in the slums of some big city, between two large buildings. The city itself is probably rather big as well, you can see many tall buildings in the distance. It is night, but many street lights don't work. Something's strange about this city, but you can't quite make out what it is.
Raccoon city, sewers under dark alleyway: A rather narrow, dark, wet, and very smelly place. Well, it's a sewer.
Raccoon city, gloomy street: A street that the alleyway connects to. It's a little cleaner than the place you've been at now, but not too broad, and not much less darker. At least half the lamps on the street are not lit. A number of buildings of varied sizes go along the street. You see something that looks like a major street or highway, crossing this one some distance away.
Raccoon city, rooftop over dark alleyway: The roof of some building. There's a door to the stairs into the building.
Raccoon city, downtown center: Several tall buildings standing in a cluster. Something's happening on the roof of a central building.
Raccoon city, central skyscraper: A tall building of glass and steel. A helicopter is standing on the roof. The front lobby is a wide-ish hall with a security booth and some decorative chairs/plants. An elevator(broken) and stairs both lead to upper floors. The 30th floor is poorly lit, but looks like a lab or elaborate office floor. From the outside, the bulding looked to have at least 60 floors.
Raccoon city, central highway: A four-lane highway intersecting the gloomy street, and going on towards the center of the city. Many other small streets intersect this one, and there are a lot of cars present, though most are pretty banged up or burned. There's a hospital some distance along the street.
Raccoon city hospital: A large white building that just screams "HOSPITAL" when you look at it. A number of cars, and several ambulances stand near it, in various conditions.
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Background: [1] Everyone is too distracted to notice anything important.