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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 160 161 [162] 163 164 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409136 times)

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2415 on: November 30, 2008, 05:47:25 pm »

And you know what? I'm still typing that damn roll result. It's already taken up a full page. :-\
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2417 on: November 30, 2008, 06:15:36 pm »

Alright, I shall not mangle my mind further. Rest assured that all but five of you will not be able to do anything productive for the next, and most probably the following turn. I'll finish it tomorrow. One of you is unarmed now, too. All in all, it's probably the worst turn in this game so far. :)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2418 on: November 30, 2008, 06:20:56 pm »

Watch it as I get stuck in an elevator.  Otherwise, I would come back and heal as many as possible (as it stands though, andrea might be a better healer, since he gets +1 on healing critical wounds).
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All generalizations are false....including this one.

Zako

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2419 on: November 30, 2008, 06:47:59 pm »

Please get to the hospital, please get to the hospital...
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2420 on: November 30, 2008, 06:54:18 pm »

Hm. Damn. Alright, I guess I can cut the dramatic suspence and say that I forgot a certain penalty somewhere. He, he, hm... >_>

Alright, the turn will be uneventful then, almost. But, at least it was a possibility. I thought Zako got an overshot, but a closer look at the statuses showed me that he has a -1 to physical actions due to pain. I guess his injuries have saved you a lot of trouble there. :) But you still brought down a building during the turn. ;D
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2421 on: December 01, 2008, 05:24:16 am »

Show us the rolls!
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Rooster

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2422 on: December 01, 2008, 06:53:26 am »

Yeah!

Turn!

btw I was near death 3 times so I guess that I'm the other weakest member of the party
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andrea

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2423 on: December 01, 2008, 08:40:02 am »

wow... my overshot saved us!

chaoticag

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2424 on: December 01, 2008, 11:22:40 am »

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Frelock

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2425 on: December 01, 2008, 04:27:29 pm »

Pan, por favor.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2426 on: December 01, 2008, 05:10:32 pm »

YAAAAAAWN. Alright, here's yer turn. It's not as epic as I'd like it to be, but oh well. Watch out for errors, typing creative stuff at 2.00AM never means "flawless memory".

------------      
Turn 75      
------------      
Quote from: andrea
   i think i'll climb the stairs while looking for people (alive) and the artifact   
|   You empower your body with electricity, and charge (heh) up the stairs. The staircase seems rarely used (for some reason the employees are not afraid of shorting out the elevator), and you encounter very little on you way up, living or inanimate. You've reached the end of the staircase. The door on the last floor is large and made of what you assume to be steel. And it's locked.   
Quote from: Zako
   This aint good... I rush out into the street and follow Gantoladon to the hospital as fast as possible. HELP, ZATS!!! (heh)   
|   As fast as possible…. As fast as possible…. How fast IS possible? You ponder this for a split second, and then you remember your air manipulation! Concentrating all of your willpower on this rudimentary ability, you empower the air around you! A powerful gust of wind hits you in the back and wraps around your body, forming a capsule of supercompressed air around you. You manage to guide this capsule up into the air and toward the hospital in the distance. When you are near the hospital, the strain from using the ability becomes too great, and you are forced to hastily descend. You land not too far from the hospital. It looks like it survived a siege by barbaric hordes, first floor and many second floor windows are broken. Several ambulances are standing nearby, one as a charred, smoking carcass, others severely beat up. You think you notice signs of gunfire on the walls, but you're not sure from this distance.   
Quote from: chaoticag
   I look for a working car in the area.   
|   You look around the area, searching for a usable car. Most vehicles on the street are either crashed into something, severely damaged, or burned. You finally find a pickup truck that seems unharmed, but a closer inspection shows it's missing two important things - the keys and the steering wheel.   
Quote from: korora
   I'll help chaoticag find a car we can use.   
|   You cannot wake up, no matter how hard you try to. | You continue to bleed, you start feeling your consciousness fade.   
Quote from: LASD
   I try to remember how to drive a car exactly and head for the direction of chaoticag and korora.   
|   You wake up, pick up korora, who seems to be in dire need of transportation, and head for chaoticag. You notice that he's searching for something around a navy blue Ford pickup. As you approach, you see something on the ground - a burned corpse of a man holding a sportish steering wheel. A brief glance also reveals that a set of keys is attached to the man's wristband. You point the corpse out to chaotic and put korora into the car.    
Quote from: Gantolandon
   I search the hospital for the medkits. Everyone knows that medkit heals every injury possible.   
|   You approach the hospital. And find it curiously inhospitable. Out of the doors, windows, and some of the cars on the hospital's parking lot, recently dead citizens of the city begin to appear. They number at about 50, and many have already noticed your arrival. At least a dozen nurses, doctors, and patients start quickly walking towards you with an unhealthy interest in their pale eyes.   
Quote from: Boksi
   I'll protect the others from the zats.   
|   You aim your ring at the alleyway and surround the hole in the ground with a ring of fire! Unfortunately, the zombie rats are less susceptible to fire than you've hoped. Now you have an infestation of Flaming Zombie Rats. And they're pouring out at twice the speed because of the uproar caused by fire.   
Quote from: Jay Kayell
   I'll just fill the hole with dirt instead.   
|   Seeing Boksi's efforts only worsening the situation, you decide to take drastic measures. Really DRASTIC. You charge towards the wall of the building closest to the hole, crashing your steel fists through the bricks! In a matter of seconds, the major supporting wall collapses, bringing down most of the building after it! You're completely buried under all the debris, but at least all the zombie rats are now crushed and the hole is thoroughly blocked. | Neo was not harmed, but he jumped into a trash container, and now a big chunk of rock on the lid is preventing him from leaving it. Kashyyk shared your fate and is now thoroghly buried. But then again, he doesn't really need to breathe. And you do.   
Quote from: Kashyyk
   I chang my vision to passive infra-red   
|   You focus on your vision and manage to switch for a mode where you can actually see something. Unfortunately, you only see shades of white and purple, which is slightly disorienting. Nevertheless, there seems to be enough reflected light to see, after the darkness of your previous mode especially. There isn't much to see though, with all the bricks about.   
Quote from: Neo1096
   I fix up all the broken items I have on, unless others leave, in which case I'll follow them.   
|   Fixing even the holes in the jacket is beyond your ability at the moment, let alone reforging the poor crowbar.   
Quote from: Frelock
   "I'll actually use my TK field to fly up the stairs (I can do that right?)

If not, I'll power down, walk into the elevator, and hit the roof button (or whatever is the highest floor)."   
|   Your field is too big to fit into the confines of the staircase. You walk into the elevator and hit the button that shows the largest number (30). Nothing happens.   
Quote from: Rooster
   I try to upgrade my white cells (Is this how you call it? ) in my blood   
|   Your body keeps reserving control over its functions for itself. | Now it decides you no longer need the extra nose, and the horns as well. To make up for it, your lower jaw can now split in half.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with an axe, but cannot use it properly. (+1 target dodge)   
   The dwarf warily approaches the car chaoticag and LASD are boarding, and examines it.   
|   The dwarf's axe is firmly stuck in the SUV's hood. He tries pulling it out, again and again, when suddenly… WHONK! The handle of the axe breaks off and the dwarf hits himself on the head with it! | He knocks himself cold, and leaves a sizeable dint in his helmet.   
Neutral:      
None.      
Enemy:      
Flaming Sewer Zombie Rats: Frumpled.      
Hospital Zombies #1:{4}   The ravenous group of unhealthy medical personnel charges at Gantolandon and Zako! || Three especially nimble nurses pounce on Gantolandon, but he manages to kick them over himself before they can touch him. Zako rolls backwards from a particularly rabid specimen, dressed in a greenish blood-drenched robe and holding a scalpel, but the zombie is very quick and precise and manages to score a nasty cut across his chest before he gets out of reach.   
------------      
Status after turn:      
Quote from: Boksi
Location:   Down on the ground out on the gloomy street.   
Equipment:   Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.   
Health:   Left leg broken.(-1 movement) Moderate Pain.(-1 mental and physical actions) Light bleeding.   
Abilities:   Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active).   
Special status:   Dense Carbon Flesh Interweave. Can only speak goblin.   
Quote from: Andrea
Location:   Standing upright on one of the top floors in the central skyscraper.   
Equipment:   Wears underwear, fairly comfortable greyish trousers, and an armor set(-Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>). Wieldds a +Steel maul of Lightning+.   
Health:   Unharmed.   
Abilities:   Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Lightly Drained(-1spd)). Adv.Electricity Manipulation. Selective Translator (active).   
Quote from: Korora
Location:   Acting as cargo in the back of a Ford pickup.   
Equipment:   Worn: underwear, makeshift bra-scarf clothing, armor set(≡<<*Gold-Iron breastplate*>>≡, a soft leather shirt, an Iron helmet, some hard leather greaves (crumpled) and -Aluminum high boots- (crumpled)). Wields The Ashcraver.   
Temporary Status:   Unconscious.(0)   
Health:   Legs and lower half of the body heavily battered. Mild pain. Moderate bleeding. Pale.   
Abilities:   Basic Swordsmanship. Mighty. Extremely Agile. Extended TK Healing.
Transportation:   Navy blue Ford pickup truck (cargo passenger)      
Quote from: Chaoticag
Location:   Standing upright out on the gloomy street.   
Equipment:   Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.   
Health:   Front half of the body deeply tanned. Moderate to severe burns on most of the body. Severe pain.   
Abilities:   Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash.   
Quote from: Gantolandon
Location:   Standing upright near the hospital at the central street.   
Equipment:   Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)   
Health:   Large bruise on left shoulder. Left arm covered in blisters and burns of various degrees. Considerable pain.   
Abilities:   Basic TK Healing(!). Selective Translator (active). Unknown ability.   
Quote from: Frelock
Location:   Standing in an elevator, on the lobby level of the central skyscraper.   
Equipment:   Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 12 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.   
Health:   Unharmed.   
Abilities:   Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. TK Field+. Selective Translator (active).   
Special Status:   Electricity resistant.   
Quote from: Kashyyk
Location:   Down on the ground in the dark alleyway.   
Equipment:   Naked.   
Temporary Status:   Buried in debris. (-2 all physical actions)   
Health:   Unharmed.   
Abilities:   Enrage Other. Enrage Self. Extended TK Healing. Remote Body Control. Selective Translator (active). Wideband Omnisensor (active, UV).   
Special Status:   Flesh turned into steel. Thermal stress. Rollerblades in the forearms.   
Quote from: Rooster
Location:   Down on the ground on the gloomy street.   
Equipment:   Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.   
Health:   Body covered by light burns. Mild pain.   
Abilities:   Can perform heavy metal. Odd regeneration power. Disease Resistant.    
Special Status:   Splitting lower jaw. Horselike lower body.. Four extra arms. Four fingers on each arm. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Ribcage fused into a solid shell. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.   
Quote from: LASD
Location:   Stainding upright out on the gloomy street.   
Equipment:   Wearing underwear, and a burning white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded.   
Temporary Status:   Unconscious(-1).   
Health:   Unharmed. Mild pain.   
Abilities:   Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active).   
Special Status:   Peacekeeper (active on non-zombies).    
Quote from: Jay Kayell
Location:   Standing in the dark alleyway.   
Equipment:   Wearing purple stretchy shorts. Useless shreds of underwear on right arm.   
Temporary Status:   Buried in debris. (-2 all physical actions)   
Health:   Unharmed.   
Abilities:   Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.   
Transportation:   Yellow personal mech that is actually a Corpse-steel power armor. Shows signs of self-awareness. Can absorb inanimate and living objects.   
Transp. Equip.:   A collection of axes and swords, a long tri-blade claw, and steel clawed fists. 12 unspent bolts for internal launcher.   
Quote from: Zako
Location:   Standing upright near the hospital at the central street.   
Equipment:   Wearing underwear. Owns a destroyed 9mm Beretta.   
Health:   Covered by light to moderate burns. Right hand and lower arm in torn wounds. Nasty cut across the chest. Most of the body pierced by metal shrapnel. Moderate Bleeding. Considerable pain.   
Abilities:   Basic Air Manipulation.   
Quote from: Neo1096
Location:   Down in a trash container in the dark alleyway.   
Equipment:   Wearing underwear and a worn cloth jacket with spacious pockets. Holding a half-full bottle of vodka, a cigarette lighter, and a baseball. Wields a broken crowbar.   
Temporary Status:   Trapped (-2 movement)   
Health:   Unharmed.   
Abilities:   Experienced Climber. Uncanny jumping. Night vision. Heightened senses. Mii'Ari physique. Mii'Ari hand claws.   
Special Status:   Covered with fur. Telepathy-resistant.    
---------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
---------      
Environment:      
Unknown city, as seen from above:   A large-ish city, roughly circular in layout. The downtown has numerous skyscrapers of varied height, and further towards the edges the buildings become less and less pronounced, forming an uneven mass of constructions that abruptly ends, hitting a high wall that surrounds the city for some reason. There aren't any clearly noticable locations, except maybe a few hospitals and malls that manage to stand out.   
Unknown city, dark alleyway:   A usual dark and damp alleyway in the slums of some big city, between two large buildings. The city itself is probably rather big as well, you can see many tall buildings in the distance. It is night, but many street lights don't work. Something's strange about this city, but you can't quite make out what it is.   
Unknown city, sewers under dark alleyway:   A rather narrow, dark, wet, and very smelly place. Well, it's a sewer.   
Unknown city, gloomy street:   A street that the alleyway connects to. It's a little cleaner than the place you've been at now, but not too broad, and not much less darker. At least half the lamps on the street are not lit. A number of buildings of varied sizes go along the street. You see something that looks like a major street or highway, crossing this one some distance away.   
Unknown city, rooftop over dark alleyway:   The roof of some building. There's a door to the stairs into the building. Near the center, a man in grey common clothing is lying, presumably dead, face down.   
Unknown city, downtown center:   Several tall buildings standing in a cluster. Something's happening on the roof of a central building.   
Unknown city, central skyscraper:   A tall building of glass and steel. A helicopter is standing on the roof. The front lobby is a wide-ish hall with a security booth and some decorative chairs/plants. An elevator and stairs both lead to upper floors. From the outside, the bulding looked to have at least 60 floors.   
Unknown city, central highway:   A four-lane highway intersecting the gloomy street, and going on towards the center of the city. Many other small streets intersect this one, and there are a lot of cars present, though most are pretty banged up or burned. There's a hospital some distance along the street.   
Unknown city, hospital:   A large white building that just screams "HOSPITAL" when you look at it. A number of cars, and several ambulances stand near it, in various conditions.   
------------      
Background: [5]   You notice a sign at the hospital. It says "Raccoon City Hospital". You presume that this city is called Raccoon City. Andrea hears gunshots on the roof.   
« Last Edit: December 01, 2008, 05:47:25 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2427 on: December 01, 2008, 05:11:34 pm »

Note: the steering wheel is the kind you can just take with you when you leave the car, and reattach when you get back in.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2428 on: December 01, 2008, 05:17:58 pm »

First: I climb out of the pile ofbricks, hauling JK with me.
Second: I get into the back of the Pick up with JK and the dwarf
PS: Title change plz
« Last Edit: December 01, 2008, 05:38:20 pm by Kashyyk »
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chaoticag

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2429 on: December 01, 2008, 05:21:07 pm »

I get in the back of the pickup truck.
LASD, please assemble the car, my penalty hasn't gone yet.
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