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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 157 158 [159] 160 161 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409180 times)

andrea

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2370 on: November 29, 2008, 01:14:05 pm »

i know. what i meant is that they would easily be scared by you (the informations about this world tell me so), but i should scare them much less.

what zombies? normal zombies? i kille dthem hwile running (and destroyed a bit of everything). Zats? they just went out of the sewer

Boksi

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2371 on: November 29, 2008, 01:36:18 pm »

I'll protect the others from the zats.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

andrea

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2372 on: November 29, 2008, 01:46:43 pm »

frelock, we must get the artifact quickly, before the Zats kill our friends.
i hope that 2 people will be enough.

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2373 on: November 29, 2008, 01:48:23 pm »

I use my pyrogenesis powers to fill the hole with fire!
Logged
Decapitation - enjoy the difference

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2374 on: November 29, 2008, 01:54:06 pm »

Your armor is airtight. Just so, uh, you know...
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2375 on: November 29, 2008, 01:57:49 pm »

wait-- does airtight mean that he can't breath?

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2376 on: November 29, 2008, 02:02:56 pm »

Your armor is airtight. Just so, uh, you know...

Didn't think of that. I'll just fill the hole with dirt instead.
Logged
Decapitation - enjoy the difference

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2377 on: November 29, 2008, 02:06:25 pm »

For the purposes of suspence, I shall not answer that question. ;)

But alright, no, that's not the case. That wasn't the intended behavior, anyway, so let's presume the armor works like scuba gear with a renewable air supply. Or filters. Or something. I suppose I wanted to say watertight, but we'll go with that. The armor will let you breathe inside it, but will not let anything else in. Or out.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

chaoticag

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2378 on: November 29, 2008, 02:10:02 pm »

Quick, become anarobic!
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2379 on: November 29, 2008, 02:13:45 pm »

Anaerobic? On a 3, you'll become unable to do aerobics. :P
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2380 on: November 29, 2008, 02:22:25 pm »

I am already unable to do aerobics, I can't fit that tight spandex suit over my armor... :P
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Decapitation - enjoy the difference

Kashyyk

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2381 on: November 29, 2008, 03:13:28 pm »

First: I chang my vision to passive infra-red
Second: I look for a car that I can drive
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neo1096

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2382 on: November 29, 2008, 04:20:50 pm »

I fix up all the broken items I have on, unless others leave, in which case I'll follow them.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2383 on: November 29, 2008, 04:32:57 pm »

Like how? Nevermind the "how do you break a crowbar", but how do you fix it? The jacket I might understand though, with some luck and sewing skill. And you don't have anything else broken.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

EOTistatron

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2384 on: November 30, 2008, 12:27:52 am »

Is there any more room on the queue? This is far too good to pass up, and since we've not had a single player death yet (or ally, for that matter), I'll not wait any longer to get in line. Props to all involved, but come on, someone die already! :P

More relevantly, however, I think Sean's implication was that Frelock could shield Andrea on the way up, but you've probably realized that by now.
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