No. TURN!! AHAHAAHAHAHAHAHAAAA!! NO ROLLSSS!!!!
:P
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Turn 74 ------------
I'll gather anything useful from the trash heap.
| You rummage through the trash. You find a half-empty (maybe half-full) bottle of Vodka, a broken crowbar, a cigarette lighter, a baseball, and someone's worn jacket with spacious pockets that looks like it survived a frag grenade blast. You pocket all the stuff and put on the jacket. It's torn, but it beats standing half-naked out on the street.
I ride (lol) after andrea (even if others aren't able to get there I'm fairly sure that I do)
| You try to leave, but stumble and fall. Having four legs doesn't come as easy as you'd think it would…
I discard the gun and ask for some more blood from JK. I then drink half of what he donates and rub the remaining on my wounds.
| You ask JK for some more of his blood. He might have problems hearing you, because he doesn't respond or do anything right away.
I'll do some healing for me and korora. Wake up, you bastard.
| Even out of danger, you cannot concentrate enough to heal yourself, let alone anyone else. Your attempts just increase the pain.
I guess I stand up for now, wouldn't want to heal myself at a -2 mental penalty.
| Overcoming the pain, you carefully stand up.
I continue my walk to the skyscrapers, following burned trails of andrea. I try not to do it so quick, however - I don't want to meet him when charging.
| You continue walking along the long street, finding your way among burned and broken cars and a rather large number of burnt corpses. You are closer to the skyscrapers now, but not even halfway there. You see a hospital not far away to the left.
Instead of giving Zako blood I use my TK powers to heal him.
| You think about letting Zako use some more of your blood, but decide against it and try to heal him instead. It doesn't work too well, but at least you fix some of his burns and remove a bit of the pain.
"i try to go to the top of the skyscraer where the helicopter landed.
while i do it, i try to look as friendly and alive as possible."
| You enter the central skyscraper through the front entrance. It's a big glass double door, leading into a wide-ish hall. There's a security booth, but nobody's there. The elevator's lights are on, it seems to be working. You feel uneasy, something in this building creeps you out.
I use Tk to heal LASD and put out the fire.
| From where you are standing, you manage to notice LASD on fire on the ground, and focus all your mind to help him. You suddenly see his wounds clearly, and are able to completely restore his body even from that distance. Then you use TK to roll him over into a grass patch near the houses, which puts out the flame that covered him. You feel your skill in healing increase. (Extended TK Healing, no penalty at moderate range, another +1 if healing at short range)
I'll try to rally everybody and lead them toward the skyscrapers.
| You don't manage to even wake up. Some leader you are, heh.
I roll around to put out the fire and generally try to get myself in better shape. If I'm already extinguished and healed (Thanks Kashyyk), I'll start to make my way towards the skyscrapers picking up a weapon on the way if possible (Sharp automobile shrapnel or whatnot).
| Now that you're no longer flaming or injured, your mind probably saw no reason to rush you into consciousness, and decided to give you some more time to rest.
I'll follow andrea, keeping a close lookout for anyplace where the key might be.
| You follow andrea into the lobby, and call the elevator. While you wait, you look around. The key is somewhere above you, or so you feel it. (the elevator will come at the start of next turn, you'll have to power down your field to enter it… andrea will need to restrain his lightnings somehow
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NPC Actions:
Allied: A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with an axe, but cannot use it properly. (+1 target dodge)
Somewhat confused, the dwarf starts chopping at the nearest car.
| He wakes up, looks around.. sees some large SUV with a big grille and jumps to his feet. Then he picks up the axe, and rushes at the car with a shout that translates to "
DIE FOUL DEMON!!!", and hacks at the car with all his might!!!
| The axe leaves a big dent and some damage on the hood and radiator of the car, and the axe gets stuck. The dwarf is very confused.
Neutral: None.
Enemy: Sewer Zombie Rats:{5} The rats have piled themselves upon themselves and start pouring out of the hole in the ground! There's a mighty large amount of them, and they don't look friendly.
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Status after turn:
Location: Down on the ground out on the gloomy street.
Equipment: Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.
Health: Left leg broken.(-1 movement) Moderate Pain.(-1 mental and physical actions) Light bleeding.
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active).
Special status: Dense Carbon Flesh Interweave. Can only speak goblin.
Location: Standing upright in the lobby of the central skyscraper.
Equipment: Wears underwear, fairly comfortable greyish trousers, and an armor set(-Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>). Wieldds a +Steel maul of Lightning+.
Health: Unharmed.
Abilities: Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Lightly Drained(-1spd)). Adv.Electricity Manipulation. Selective Translator (active).
Location: Down on the ground out on the gloomy street.
Equipment: Worn: underwear, makeshift bra-scarf clothing, armor set(≡<<*Gold-Iron breastplate*>>≡, a soft leather shirt, an Iron helmet, some hard leather greaves (crumpled) and -Aluminum high boots- (crumpled)). Wields The Ashcraver.
Temporary Status: Unconscious.(0)
Health: Legs and lower half of the body heavily battered. Mild pain. Moderate bleeding.
Abilities: Basic Swordsmanship. Mighty. Extremely Agile. Extended TK Healing.
Location: Standing upright out on the gloomy street.
Equipment: Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.
Health: Front half of the body deeply tanned. Moderate to severe burns on most of the body. Severe pain.
Abilities: Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash.
Location: Standing upright out on the central street.
Equipment: Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)
Health: Large bruise on left shoulder. Left arm covered in blisters and burns of various degrees. Considerable pain.
Abilities: Basic TK Healing(!). Selective Translator (active). Unknown ability.
Location: Floating in a small TK bubble in the lobby of the central skyscraper.
Equipment: Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 12 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.
Health: Unharmed.
Abilities: Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. TK Field+. Selective Translator (active).
Special Status: Electricity resistant.
Location: Standing upright in the dark alleyway.
Equipment: Naked.
Health: Unharmed.
Abilities: Enrage Other. Enrage Self. Extended TK Healing. Remote Body Control. Selective Translator (active). Wideband Omnisensor (active, X-ray).
Special Status: Flesh turned into steel. Thermal stress. Rollerblades in the forearms.
Location: Down on the ground on the gloomy street.
Equipment: Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.
Health: Body covered by light burns. Mild pain.
Abilities: Can perform heavy metal. Odd regeneration power. Disease Resistant.
Special Status: Horselike lower body.. Four extra arms. Four fingers on each arm. Two noses. Three horns on head. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Ribcage fused into a solid shell. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.
Location: Down on the grass out on the gloomy street.
Equipment: Wearing underwear, and a burning white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded.
Temporary Status: Unconscious(-1).
Health: Unharmed. Mild pain.
Abilities: Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active).
Special Status: Peacekeeper (active on non-zombies).
Location: Standing upright out on the gloomy street.
Equipment: Wearing purple stretchy shorts. Useless shreds of underwear on right arm.
Health: Unharmed.
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.
Transportation: Yellow personal mech that is actually a Corpse-steel power armor. Shows signs of self-awareness. Can absorb inanimate and living objects.
Transp. Equip.: A collection of axes and swords, a long tri-blade claw, and steel clawed fists. 12 unspent bolts for internal launcher.
Location: Standing upright in the dark alleyway.
Equipment: Wearing underwear. Owns a destroyed 9mm Beretta.
Health: Covered by light to moderate burns. Right hand and lower arm in torn wounds. Most of the body pierced by metal shrapnel. Bleeding. Moderate pain.
Abilities: Basic Air Manipulation.
Location: Down in a trash heap in the dark alleyway.
Equipment: Wearing underwear and a worn cloth jacket with spacious pockets. Holding a half-full bottle of vodka, a cigarette lighter, and a baseball. Wields a broken crowbar.
Health: Unharmed.
Abilities: Experienced Climber. Uncanny jumping. Night vision. Heightened senses. Mii'Ari physique. Mii'Ari hand claws.
Special Status: Covered with fur. Telepathy-resistant.
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Artifacts: "A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 to strength and agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage, -1 to agility).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness."
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Environment:
Unknown city, as seen from above: A large-ish city, roughly circular in layout. The downtown has numerous skyscrapers of varied height, and further towards the edges the buildings become less and less pronounced, forming an uneven mass of constructions that abruptly ends, hitting a high wall that surrounds the city for some reason. There aren't any clearly noticable locations, except maybe a few hospitals and malls that manage to stand out.
Unknown city, dark alleyway: A usual dark and damp alleyway in the slums of some big city, between two large buildings. The city itself is probably rather big as well, you can see many tall buildings in the distance. It is night, but many street lights don't work. Something's strange about this city, but you can't quite make out what it is.
Unknown city, sewers under dark alleyway: A rather narrow, dark, wet, and very smelly place. Well, it's a sewer.
Unknown city, gloomy street: A street that the alleyway connects to. It's a little cleaner than the place you've been at now, but not too broad, and not much less darker. At least half the lamps on the street are not lit. A number of buildings of varied sizes go along the street. You see something that looks like a major street or highway, crossing this one some distance away.
Unknown city, rooftop over dark alleyway: The roof of some building. There's a door to the stairs into the building. Near the center, a man in grey common clothing is lying, presumably dead, face down.
Unknown city, downtown center: Several tall buildings standing in a cluster. Something's happening on the roof of a central building.
Unknown city, central skyscraper: A tall building of glass and steel. A helicopter is standing on the roof. The front lobby is a wide-ish hall with a security booth and some decorative chairs/plants. An elevator and stairs both lead to upper floors. From the outside, the bulding looked to have at least 60 floors.
Unknown city, central highway: A four-lane highway intersecting the gloomy street, and going on towards the center of the city. Many other small streets intersect this one, and there are a lot of cars present, though most are pretty banged up or burned. There's a hospital some distance along the street.
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Background: [1] You remain completely ignorant of everything that is happening around you. But at least you noticed that the elevator's arrived.