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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 156 157 [158] 159 160 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409209 times)

Frelock

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I'll follow andrea, keeping a close lookout for anyplace where the key might be.
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All generalizations are false....including this one.

andrea

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maybe it is better if you go head. it seem that sean iwll make them attack me.

or maybe i will just run upstairs saying out loud:" i am a friendly zombiekilling god of lightning" many times.
they will think that a mad man is coming. then they will see me.

Zako

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Re: RTD - Multiworld Madness. Turn 73! Centaurs, thundergods, and zomburgers, oh
« Reply #2357 on: November 29, 2008, 09:09:46 am »

And shoot you out of fear?
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andrea

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why do everybody want to kill me??
 i could understand if they tryed to kill rooster ( he is a half horse multiarm hairy monster with horns) but why me?
i am human, i am living, and i say that i am friendly (ok, maybe they can't understand me, but at least i am not a zombie!)

Sean Mirrsen

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They can understand you, it's all english here. Raccoon city ain't some medieval setting.

And it's too early to worry about getting shot for you. The others have more zombies to worry about than before, much more, but thankfully they're smaller than the usual kind.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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oh, good. i didn't know if you allowed us to use english here.
are we waiting for someone?

Sean Mirrsen

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No. TURN!! AHAHAAHAHAHAHAHAAAA!! NO ROLLSSS!!!! :D:P :);D ;)::)

------------      
Turn 74      
------------      
Quote from: Neo1096
   I'll gather anything useful from the trash heap.   
|   You rummage through the trash. You find a half-empty (maybe half-full) bottle of Vodka, a broken crowbar, a cigarette lighter, a baseball, and someone's worn jacket with spacious pockets that looks like it survived a frag grenade blast. You pocket all the stuff and put on the jacket. It's torn, but it beats standing half-naked out on the street.   
Quote from: Rooster
   I ride (lol) after andrea (even if others aren't able to get there I'm fairly sure that I do)   
|   You try to leave, but stumble and fall. Having four legs doesn't come as easy as you'd think it would…   
Quote from: Zako
   I discard the gun and ask for some more blood from JK. I then drink half of what he donates and rub the remaining on my wounds.   
|   You ask JK for some more of his blood. He might have problems hearing you, because he doesn't respond or do anything right away.   
Quote from: Boksi
   I'll do some healing for me and korora. Wake up, you bastard.   
|   Even out of danger, you cannot concentrate enough to heal yourself, let alone anyone else. Your attempts just increase the pain.   
Quote from: chaoticag
   I guess I stand up for now, wouldn't want to heal myself at a -2 mental penalty.   
|   Overcoming the pain, you carefully stand up.   
Quote from: Gantolandon
   I continue my walk to the skyscrapers, following burned trails of andrea. I try not to do it so quick, however - I don't want to meet him when charging.   
|   You continue walking along the long street, finding your way among burned and broken cars and a rather large number of burnt corpses. You are closer to the skyscrapers now, but not even halfway there. You see a hospital not far away to the left.   
Quote from: Jay Kayell
   Instead of giving Zako blood I use my TK powers to heal him.   
|   You think about letting Zako use some more of your blood, but decide against it and try to heal him instead. It doesn't work too well, but at least you fix some of his burns and remove a bit of the pain.   
Quote from: andrea
   "i try to go to the top of the skyscraer where the helicopter landed.
while i do it, i try to look as friendly and alive as possible."   
|   You enter the central skyscraper through the front entrance. It's a big glass double door, leading into a wide-ish hall. There's a security booth, but nobody's there. The elevator's lights are on, it seems to be working. You feel uneasy, something in this building creeps you out.   
Quote from: Kashyyk
   I use Tk to heal LASD and put out the fire.   
|   From where you are standing, you manage to notice LASD on fire on the ground, and focus all your mind to help him. You suddenly see his wounds clearly, and are able to completely restore his body even from that distance. Then you use TK to roll him over into a grass patch near the houses, which puts out the flame that covered him. You feel your skill in healing increase. (Extended TK Healing, no penalty at moderate range, another +1 if healing at short range)   
Quote from: korora
   I'll try to rally everybody and lead them toward the skyscrapers.   
|   You don't manage to even wake up. Some leader you are, heh. :)   
Quote from: LASD
   I roll around to put out the fire and generally try to get myself in better shape. If I'm already extinguished and healed (Thanks Kashyyk), I'll start to make my way towards the skyscrapers picking up a weapon on the way if possible (Sharp automobile shrapnel or whatnot).   
|   Now that you're no longer flaming or injured, your mind probably saw no reason to rush you into consciousness, and decided to give you some more time to rest.   
Quote from: Frelock
   I'll follow andrea, keeping a close lookout for anyplace where the key might be.   
|   You follow andrea into the lobby, and call the elevator. While you wait, you look around. The key is somewhere above you, or so you feel it. (the elevator will come at the start of next turn, you'll have to power down your field to enter it… andrea will need to restrain his lightnings somehow :))   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with an axe, but cannot use it properly. (+1 target dodge)   
   Somewhat confused, the dwarf starts chopping at the nearest car.   
|   He wakes up, looks around.. sees some large SUV with a big grille and jumps to his feet. Then he picks up the axe, and rushes at the car with a shout that translates to "DIE FOUL DEMON!!!", and hacks at the car with all his might!!! | The axe leaves a big dent and some damage on the hood and radiator of the car, and the axe gets stuck. The dwarf is very confused.   
Neutral:      
None.      
Enemy:      
Sewer Zombie Rats:{5}   The rats have piled themselves upon themselves and start pouring out of the hole in the ground! There's a mighty large amount of them, and they don't look friendly.   
------------      
Status after turn:      
Quote from: Boksi
Location:   Down on the ground out on the gloomy street.   
Equipment:   Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.   
Health:   Left leg broken.(-1 movement) Moderate Pain.(-1 mental and physical actions) Light bleeding.   
Abilities:   Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active).   
Special status:   Dense Carbon Flesh Interweave. Can only speak goblin.   
Quote from: Andrea
Location:   Standing upright in the lobby of the central skyscraper.   
Equipment:   Wears underwear, fairly comfortable greyish trousers, and an armor set(-Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>). Wieldds a +Steel maul of Lightning+.   
Health:   Unharmed.   
Abilities:   Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Lightly Drained(-1spd)). Adv.Electricity Manipulation. Selective Translator (active).   
Quote from: Korora
Location:   Down on the ground out on the gloomy street.   
Equipment:   Worn: underwear, makeshift bra-scarf clothing, armor set(≡<<*Gold-Iron breastplate*>>≡, a soft leather shirt, an Iron helmet, some hard leather greaves (crumpled) and -Aluminum high boots- (crumpled)). Wields The Ashcraver.   
Temporary Status:   Unconscious.(0)   
Health:   Legs and lower half of the body heavily battered. Mild pain. Moderate bleeding.    
Abilities:   Basic Swordsmanship. Mighty. Extremely Agile. Extended TK Healing.   
Quote from: Chaoticag
Location:   Standing upright out on the gloomy street.   
Equipment:   Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.   
Health:   Front half of the body deeply tanned. Moderate to severe burns on most of the body. Severe pain.   
Abilities:   Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash.   
Quote from: Gantolandon
Location:   Standing upright out on the central street.   
Equipment:   Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)   
Health:   Large bruise on left shoulder. Left arm covered in blisters and burns of various degrees. Considerable pain.   
Abilities:   Basic TK Healing(!). Selective Translator (active). Unknown ability.   
Quote from: Frelock
Location:   Floating in a small TK bubble in the lobby of the central skyscraper.   
Equipment:   Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 12 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.   
Health:   Unharmed.   
Abilities:   Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. TK Field+. Selective Translator (active).   
Special Status:   Electricity resistant.   
Quote from: Kashyyk
Location:   Standing upright in the dark alleyway.   
Equipment:   Naked.   
Health:   Unharmed.   
Abilities:   Enrage Other. Enrage Self. Extended TK Healing. Remote Body Control. Selective Translator (active). Wideband Omnisensor (active, X-ray).   
Special Status:   Flesh turned into steel. Thermal stress. Rollerblades in the forearms.   
Quote from: Rooster
Location:   Down on the ground on the gloomy street.   
Equipment:   Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.   
Health:   Body covered by light burns. Mild pain.   
Abilities:   Can perform heavy metal. Odd regeneration power. Disease Resistant.    
Special Status:   Horselike lower body.. Four extra arms. Four fingers on each arm. Two noses. Three horns on head. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Ribcage fused into a solid shell. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.   
Quote from: LASD
Location:   Down on the grass out on the gloomy street.   
Equipment:   Wearing underwear, and a burning white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded.   
Temporary Status:   Unconscious(-1).   
Health:   Unharmed. Mild pain.   
Abilities:   Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active).   
Special Status:   Peacekeeper (active on non-zombies).    
Quote from: Jay Kayell
Location:   Standing upright out on the gloomy street.   
Equipment:   Wearing purple stretchy shorts. Useless shreds of underwear on right arm.   
Health:   Unharmed.   
Abilities:   Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.   
Transportation:   Yellow personal mech that is actually a Corpse-steel power armor. Shows signs of self-awareness. Can absorb inanimate and living objects.   
Transp. Equip.:   A collection of axes and swords, a long tri-blade claw, and steel clawed fists. 12 unspent bolts for internal launcher.   
Quote from: Zako
Location:   Standing upright in the dark alleyway.   
Equipment:   Wearing underwear. Owns a destroyed 9mm Beretta.   
Health:   Covered by light to moderate burns. Right hand and lower arm in torn wounds. Most of the body pierced by metal shrapnel. Bleeding. Moderate pain.   
Abilities:   Basic Air Manipulation.   
Quote from: Neo1096
Location:   Down in a trash heap in the dark alleyway.   
Equipment:   Wearing underwear and a worn cloth jacket with spacious pockets. Holding a half-full bottle of vodka, a cigarette lighter, and a baseball. Wields a broken crowbar.   
Health:   Unharmed.   
Abilities:   Experienced Climber. Uncanny jumping. Night vision. Heightened senses. Mii'Ari physique. Mii'Ari hand claws.   
Special Status:   Covered with fur. Telepathy-resistant.    
---------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
---------      
Environment:      
Unknown city, as seen from above:   A large-ish city, roughly circular in layout. The downtown has numerous skyscrapers of varied height, and further towards the edges the buildings become less and less pronounced, forming an uneven mass of constructions that abruptly ends, hitting a high wall that surrounds the city for some reason. There aren't any clearly noticable locations, except maybe a few hospitals and malls that manage to stand out.   
Unknown city, dark alleyway:   A usual dark and damp alleyway in the slums of some big city, between two large buildings. The city itself is probably rather big as well, you can see many tall buildings in the distance. It is night, but many street lights don't work. Something's strange about this city, but you can't quite make out what it is.   
Unknown city, sewers under dark alleyway:   A rather narrow, dark, wet, and very smelly place. Well, it's a sewer.   
Unknown city, gloomy street:   A street that the alleyway connects to. It's a little cleaner than the place you've been at now, but not too broad, and not much less darker. At least half the lamps on the street are not lit. A number of buildings of varied sizes go along the street. You see something that looks like a major street or highway, crossing this one some distance away.   
Unknown city, rooftop over dark alleyway:   The roof of some building. There's a door to the stairs into the building. Near the center, a man in grey common clothing is lying, presumably dead, face down.   
Unknown city, downtown center:   Several tall buildings standing in a cluster. Something's happening on the roof of a central building.   
Unknown city, central skyscraper:   A tall building of glass and steel. A helicopter is standing on the roof. The front lobby is a wide-ish hall with a security booth and some decorative chairs/plants. An elevator and stairs both lead to upper floors. From the outside, the bulding looked to have at least 60 floors.   
Unknown city, central highway:   A four-lane highway intersecting the gloomy street, and going on towards the center of the city. Many other small streets intersect this one, and there are a lot of cars present, though most are pretty banged up or burned. There's a hospital some distance along the street.   
------------      
Background: [1]   You remain completely ignorant of everything that is happening around you. But at least you noticed that the elevator's arrived.   
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2362 on: November 29, 2008, 10:05:04 am »

wait-- i have to restrain my lightnings? no way! aren't there stairs? i ran for several kilometers in 5 minutes, i think i can climb a couple of stairs.

edit: i had no time to post "ROLLS" :(

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2363 on: November 29, 2008, 10:11:59 am »

Well, you can use the stairs if you like. It's not "a couple" of stairs though. ;)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2364 on: November 29, 2008, 10:15:32 am »

and it is not like they are so many that i can't lcimb them in oe turn.

and i don't want to be unarmed when i arrive at the top. maybe there are zombies? the maul probably hurts even iwthout lightning (i would have to restrain also maul's own lightning), but in a zombified city you must be careful.

i think i'll climb the stairs while looking for people (alive) and the artifact

Zako

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2365 on: November 29, 2008, 10:42:39 am »

This aint good... I rush out into the street and follow Gantoladon to the hospital as fast as possible. HELP, ZATS!!! (heh)
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chaoticag

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2366 on: November 29, 2008, 10:58:39 am »

I look for a working car in the area.
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Gantolandon

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2367 on: November 29, 2008, 12:34:56 pm »

I search the hospital for the medkits. Everyone knows that medkit heals every injury possible.
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Rooster

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2368 on: November 29, 2008, 01:09:22 pm »

@Andrea - Don't blame it on me! I'm not hostile so I don't see a reason to kill me. Fantasy (mutant) racism.... You remind me of Vault City citizens from fallout 2... ;) Besides I'm against pvp so don't push it  :P

What happened to zombies? Looks like I wasn't paying attention...
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korora

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Re: RTD - Multiworld Madness. Turn 74! A vicious monster attacks the dwarf!!!
« Reply #2369 on: November 29, 2008, 01:13:16 pm »

I'll help chaoticag find a car we can use.
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