I suspect some errors crept into this one, but I'm not sure. Be sure to check the status for details on injuries. Rooster will be surprised.
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Turn 73 ------------
I'll go to the center of town, trying to avoid zombies where possible but otherwise aiming to remove the head or destroy the brain.
| You remain in the world of dreams. Or maybe nightmares, with the zombies and all.
I heal the dwarf.
| Seeing that the dwarf is a lot worse off than you are, you focus your mind on him and mend his injuries. You feel your competence in healing increase.
I'll land on the building where the helicopter is. I'll meet up with andrea if he makes it close to the skyscrapers.
| Noticing a bright sparkling streak at the base of the skyscraper cluster, you descend towards it.
i run toward the tall buildings.
| Calling on all your lightning powers, you infuse yourself with lightning, and charge through the city like a blazing streak of light and destruction! Your immense speed carries you out of the narrow street, onto the highway, past many buildings, parks, and countless zombies, frying everything in your path to the skyscraper cluster in the center of the city!
| | Korora's blade absorbs the lightning. Neo is protected by the metal staircase. The dwarf's metal armor protects him from the lightnings as well. Boksi is barely damaged through his carbon skin, and Jay Kayell receives only minor jolts through his shielded armor, but everyone else including the zombies is hit severely! Chaoticag is writhing on the ground in tremendous pain, having received moderate to heavy burns all over his body. Gantolandon is hit through the conductive roll of foil, and his left arm is covered with heavy burns and blisters. LASD is torn out of his stupor and thrown away from the police car, as it explodes in a huge fireball, knocking him unconscious and covering him in scorching flames! Zako fares little better, as in addition to the lightning burns all the ammo in his gun explodes, showering him with shrapnel! Rooster doesn't notice his body twisting in agony as several megavolts pass through it. But at least it was at least as bad for the zombies on the streets, whom the lightning blasts have left as either twitching heaps of mindless flesh, or scorched carcasses on the sidewalks. The lights in the city suddenly blaze into light, as all the power of a thundergod rushes into the power lines, instantly lighting every lightbulb in the city! It starts wearing off quickly, as the power surge was momentary, but for at least a minute the city is filled with light as bright as day. (dazzling light, -1 accuracy and dodge when outside) You manage to stop yourself in front of the skyscraper complex, and are greeted by Frelock, who descends from above.
I obliterate the zombies attacking the dwarf
| You jump at the zombies, intent on pummeling them into the ground, but in a sudden white-blue flash all zombies near you suddenly burst into flame and fall to the ground, thoroughly sizzled.
I try to approach skyscrapers.
| Even if I weren't for your pain, you wouldn't have been able to cover that much distance in such a short time. You walk out onto the bigger street. It's a fairly broad four-lane road seemingly going on towards the center of the city. Numerous other streets and roads cross it along the way, and there are a good many cars standing on it. You can't make out many landmarks from here, and the dazzling light doesn't help.
"Anyone care to put something between me and the mirror or I'll be standing on the spot until the zombies devour my eyes.
Until that I can't do pretty much anything. But if someone non-zombie helps me, I'll take the shotgun from the backseat and possible bullets too. If a zombie wakes me, I'll run to the others."
| Even though your body is burning, you cannot wake yourself up to run, much less stop, drop, or roll.
| The scorching flames start consuming your clothing, and leave numerous light burns on your body.
Using TK I erupt out of the ground, landing among the zombies around chaoticag and the dwarf. I also attack them if possible, using the comedy action of smashing their heads together. It should work
| You cannot quite see where the sewer is going, and you can't focus yourself enough to burrow through rock and pipelines, so you decide to climb upwards instead, which you manage to do. The rats sqeek angrily, and try to bite at your heels as you ascend, but all their effort is in vain.
I'm just going to follow the others and fight if necessary, I don't want to be left behind.
| You try to run down the fire escape. The lightning blast it absorbed must have dealt some damage though. When you ran down a flight, you grabbed at a railing to quickly turn to the next one, but the railing suddenly broke off, making you tumble over the edge towards the ground below!
| You manage to jump off the wall and land into a soft heap of trashbags, preventing injuries.
I head out to the cop car and shoot the zop in the head. But only if korora is awake. If he isn't, I drag him into the street quickly.
| As you walk towards the car, Andrea supercharges past you and off into the distance! The gun in your hand explodes! So does the car shortly afterwards. Your hand and lower arm is badly torn up and bleeding, and there's a lot of shrapnel stuck into most of your body. At least you didn't lose an eye.
I try to get the immunity to zombifying
| You manage to wake up, but you wake up to excruciating pain from the immense discharge of electricity that went throgh your body. You can't concentrate on anything but fighting the pain.
| The burns and blisters from the lighting are fading quickly, but your body is still twitching, your hooves are beating against the nearby wall... wait, hooves?
Nobody is helping me? I guess I'll help korora then.
| You crawl over to korora, and slowly drag him out to the narrow street.
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NPC Actions:
Allied: A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with an axe, but cannot use it properly. (+1 target dodge)
The dwarf wants to put out the fire on LASD.
| He can't force himself out of unconsciousness.
Neutral: None.
Enemy: Sewer Rats:{4} The zats(heh) start piling up on each other, more and more of them is coming from the sewers. They'll soon be able to climb up using their own kin as a ramp.
Zombie (roof):Fried.
Zombies (street):Fried.
Cop zombie:Blown up, then fried. Or maybe vice versa.
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Status after turn:
Location: Down on the ground out on the gloomy street.
Equipment: Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.
Health: Left leg broken.(-1 movement) Pain.(-1 mental) Light bleeding.
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active).
Special status: Dense Carbon Flesh Interweave. Can only speak goblin.
Location: Standing upright near the downtown skyscrapers.
Equipment: Wears underwear, fairly comfortable greyish trousers, and an armor set(-Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>). Wieldds a +Steel maul of Lightning+.
Health: Unharmed.
Abilities: Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Moderately Drained(-1spd, -1agi)). Adv.Electricity Manipulation. Selective Translator (active).
Location: Down on the ground out on the gloomy street.
Equipment: Worn: underwear, makeshift bra-scarf clothing, armor set(≡<<*Gold-Iron breastplate*>>≡, a soft leather shirt, an Iron helmet, some hard leather greaves (crumpled) and -Aluminum high boots- (crumpled)). Wields The Ashcraver.
Temporary Status: Unconscious.(0)
Health: Legs and lower half of the body heavily battered. Mild pain. Moderate bleeding.
Abilities: Basic Swordsmanship. Mighty. Extremely Agile. Extended TK Healing.
Location: Down on the ground out on the gloomy street.
Equipment: Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.
Health: Front half of the body deeply tanned. Moderate to severe burns on most of the body. Severe pain.
Abilities: Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash.
Location: Standing upright out on the central street.
Equipment: Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)
Health: Large bruise on left shoulder. Left arm covered in blisters and burns of various degrees. Considerable pain.
Abilities: Basic TK Healing(!). Selective Translator (active). Unknown ability.
Location: Floating in a small TK bubble at the base of the downtown skyscrapers.
Equipment: Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 12 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.
Health: Unharmed.
Abilities: Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. TK Field+. Selective Translator (active).
Special Status: Electricity resistant.
Location: Standing upright in the dark alleyway.
Equipment: Naked.
Health: Unharmed.
Abilities: Enrage Other. Enrage Self. Basic TK Healing(!). Remote Body Control. Selective Translator (active). Wideband Omnisensor (active, X-ray).
Special Status: Flesh turned into steel. Thermal stress. Rollerblades in the forearms.
Location: Down on the ground on the gloomy street.
Equipment: Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.
Health: Body covered by light burns. Mild pain.
Abilities: Can perform heavy metal. Odd regeneration power. Disease Resistant.
Special Status: Horselike lower body.. Four extra arms. Four fingers on each arm. Two noses. Three horns on head. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Ribcage fused into a solid shell. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.
Location: Down on the ground out on the gloomy street.
Equipment: Wearing underwear, and a burning white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded.
Temporary Status: Aflame. Unconscious(-2).
Health: Covered by moderate burns. Moderate pain.
Abilities: Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active).
Special Status: Peacekeeper (active on non-zombies).
Location: Standing upright out on the gloomy street.
Equipment: Wearing purple stretchy shorts. Useless shreds of underwear on right arm.
Health: Unharmed.
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.
Transportation: Yellow personal mech that is actually a Corpse-steel power armor. Shows signs of self-awareness. Can absorb inanimate and living objects.
Transp. Equip.: A collection of axes and swords, a long tri-blade claw, and steel clawed fists. 12 unspent bolts for internal launcher.
Location: Standing upright in the dark alleyway.
Equipment: Wearing underwear. Owns a destroyed 9mm Beretta.
Health: Covered by moderate burns. Right hand and lower arm badly torn. Most of the body pierced by metal shrapnel. Moderate bleeding. Severe pain.
Abilities: Basic Air Manipulation.
Location: Down in a trash heap in the dark alleyway.
Equipment: Wearing underwear.
Health: Unharmed.
Abilities: Experienced Climber. Uncanny jumping. Night vision. Heightened senses. Mii'Ari physique. Mii'Ari hand claws.
Special Status: Covered with fur. Telepathy-resistant.
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Artifacts: "A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 to strength and agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage, -1 to agility).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness."
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Environment:
Unknown city, as seen from above: A large-ish city, roughly circular in layout. The downtown has numerous skyscrapers of varied height, and further towards the edges the buildings become less and less pronounced, forming an uneven mass of constructions that abruptly ends, hitting a high wall that surrounds the city for some reason. There aren't any clearly noticable locations, except maybe a few hospitals and malls that manage to stand out.
Unknown city, dark alleyway: A usual dark and damp alleyway in the slums of some big city, between two large buildings. The city itself is probably rather big as well, you can see many tall buildings in the distance. It is night, but many street lights don't work. Something's strange about this city, but you can't quite make out what it is.
Unknown city, sewers under dark alleyway: A rather narrow, dark, wet, and very smelly place. Well, it's a sewer.
Unknown city, gloomy street: A street that the alleyway connects to. It's a little cleaner than the place you've been at now, but not too broad, and not much less darker. At least half the lamps on the street are not lit. A number of buildings of varied sizes go along the street. You see something that looks like a major street or highway, crossing this one some distance away.
Unknown city, rooftop over dark alleyway: The roof of some building. There's a door to the stairs into the building. Near the center, a man in grey common clothing is lying, presumably dead, face down.
Unknown city, downtown center: Several tall buildings standing in a cluster. Something's happening on the roof of a central building. A helicopter is flying towards it, clearly intending to land.
Unknown city, central highway: A four-lane highway intersecting the gloomy street, and going on towards the center of the city. Many other small streets intersect this one, and there are a lot of cars present, though most are pretty banged up or burned. You can't notice any interesting buildings from where you are.
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Background: [5] Most of the zombies around you are gone now, but the cop car, and several others that blew up along the way, have started some fires that may be hard to put out. The chopper's landed on the roof by now, but nothing interesting is happening so far. The area around the skyscrapers is eerily quiet, though not very dark at the moment. You can't see anything of importance yet.