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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


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Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409252 times)

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 72! The dwarf attacks! Sort of.
« Reply #2295 on: November 26, 2008, 02:49:56 pm »

I obliterate the zombies attacking the dwarf
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Decapitation - enjoy the difference

andrea

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Re: RTD - Multiworld Madness. Turn 72! The dwarf attacks! Sort of.
« Reply #2296 on: November 26, 2008, 03:02:11 pm »

just asking. maybe in resident evil there was something about a power plant..

well, if there is one, i think i should feel the electricity in it. maybe.
well, at the moment i'll go to try to help frelock. later, if i am in trouble, i'll try to take some extra power from power plant/street lamps to be able to crush zombies better.

Gantolandon

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Re: RTD - Multiworld Madness. Turn 72! The dwarf attacks! Sort of.
« Reply #2297 on: November 26, 2008, 03:14:38 pm »

I try to approach skyscrapers.
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Boksi

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Re: RTD - Multiworld Madness. Turn 72! The dwarf attacks! Sort of.
« Reply #2298 on: November 26, 2008, 03:29:26 pm »

I'd help chaoticag, but I've got a broken leg. If somebody heals that, I'll help him.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

LASD

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Re: RTD - Multiworld Madness. Turn 72! The dwarf attacks! Sort of.
« Reply #2299 on: November 26, 2008, 03:45:52 pm »

Wow, that mirror was clever.  ;D

Anyone care to put something between me and the mirror or I'll be standing on the spot until the zombies devour my eyes.

Until that I can't do pretty much anything. But if someone non-zombie helps me, I'll take the shotgun from the backseat and possible bullets too. If a zombie wakes me, I'll run to the others.
« Last Edit: November 26, 2008, 03:59:05 pm by LASD »
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Kashyyk

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Re: RTD - Multiworld Madness. Turn 72! The dwarf attacks! Sort of.
« Reply #2300 on: November 26, 2008, 04:24:40 pm »

First: Using TK I erupt out of the ground, landing among the zombies around chaoticag and the dwarf. I also attack them if possible, using the comedy action of smashing their heads together. It should work
Second: Same old Hand and eyes trick.
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neo1096

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Re: RTD - Multiworld Madness. Turn 72! The dwarf attacks! Sort of.
« Reply #2301 on: November 26, 2008, 05:05:56 pm »

D***, keep getting bad rolls... I think this turn I will attempt to give myself the ability to transform my claws into any shape I want them to be, unless the zombies get close to someone else in which case I will jump down into the zombies and attack them with my claws.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 72! The dwarf attacks! Sort of.
« Reply #2302 on: November 26, 2008, 05:18:15 pm »

Neo, I should also point out again, to you new players, as I did to the original roster - some things will not be possible, whatever the rolls say. Some things will be possible on a 5 only. And it is all heavily influenced by the world you're in. Right now, you're in a "normal" world, where telekinesis and mutation are the only supernatural tools at your disposal, barring stuff you may have obtained prior, like Kashyyk being able to move while being metal.
As an example, most people who now want to "go to the skyscrapers" probably won't get there even with 5's (except Andrea) because they have no means to travel that far in the timeframe of one turn (which is one to several minutes).

And Kashyyk, you really should consider getting rid of those Movement and Sight penalties before entering combat.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

korora

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Re: RTD - Multiworld Madness. Turn 72! The dwarf attacks! Sort of.
« Reply #2303 on: November 26, 2008, 05:19:11 pm »

We really don't have time to work on abilities in this world.  If you're not incapacitated you should be heading to the key.
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DFPaint, a cross-platform 'screenbuilder' utility

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 72! The dwarf attacks! Sort of.
« Reply #2304 on: November 26, 2008, 05:21:54 pm »

Btw, someone should really help LASD. >_>
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 72! The dwarf attacks! Sort of.
« Reply #2305 on: November 26, 2008, 05:22:38 pm »

except andrea. i like it.  well, lightning speed is probably the fastest one could ever get on this world i think. probably i am not really going at light speed, but on a 5 (or a 6) i would travel quickly i think

edit: only way i could think of to help LASD without leaving frelock alone, owuld be to accelerate to mach 1, but then everyone else might have some problems too.
« Last Edit: November 26, 2008, 05:27:45 pm by andrea »
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Frelock

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Re: RTD - Multiworld Madness. Turn 72! The dwarf attacks! Sort of.
« Reply #2306 on: November 26, 2008, 05:56:24 pm »

Actually, I'll change my action.  I'll meet up with andrea if he makes it close to the skyscrapers.
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All generalizations are false....including this one.

neo1096

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Re: RTD - Multiworld Madness. Turn 72! The dwarf attacks! Sort of.
« Reply #2307 on: November 26, 2008, 07:09:19 pm »

Nevermind, I'm just going to follow the others and fight if necessary, I don't want to be left behind. Also, would it be a good idea to keep our escape route open given the time limit?
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Zako

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Re: RTD - Multiworld Madness. Turn 72! The dwarf attacks! Sort of.
« Reply #2308 on: November 26, 2008, 08:14:37 pm »

I run out into the street after pushing the rock off of korora.
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andrea

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Re: RTD - Multiworld Madness. Turn 72! The dwarf attacks! Sort of.
« Reply #2309 on: November 27, 2008, 07:48:55 am »

zako, kashyyk already did that last turn... and paid for it

edit: no, the turn before
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