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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 149 150 [151] 152 153 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409264 times)

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 71! Dead men walkin', Iron men laughin'.
« Reply #2250 on: November 25, 2008, 02:17:24 pm »

Just tested 'em. They don't. Or maybe they do, but artifact descriptions have nowhere to go then, except in separate spoilers.

Test3:

Spoiler: Boksi (click to show/hide)

It's harder to do, and I'll have to shovel them artifacts towards the end of the statuses.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LASD

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Re: RTD - Multiworld Madness. Turn 71! Dead men walkin', Iron men laughin'.
« Reply #2251 on: November 25, 2008, 02:26:22 pm »

The first test one is much easier to read and better than test3 in my opinion. I give it a thumbs up. Other RTDs keep their statuses in spoilers, but it makes them somewhat ugly, so although that might make the turn posts shorter, I don't think that's necessary. Just go with that new model.

I kick the backseat window in, stare intently at the cop to paralyze him, while grouping for the gun and possible shells from the backseat. (And get ready to quickly return to where the others are.)

This game is getting scary and funny.  ;D There's something very Douglas Adams in "inconveniently parked into someone's front door."


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Rooster

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Re: RTD - Multiworld Madness. Turn 71! Dead men walkin', Iron men laughin'.
« Reply #2252 on: November 25, 2008, 02:26:28 pm »

I just have to change my actions
first: I don't care that I'm unconsious I try to get away from the zombies ASAP
second:I try to get the immunity to zombifying (I know it is a disease but my character doesn't so don't mind giving me a harder task  ;) )
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 71! Dead men walkin', Iron men laughin'.
« Reply #2253 on: November 25, 2008, 02:49:24 pm »

You'll be surprised by your transformation. I got inspiration from the last Futurama. :P

Test 4, hopefully final:

Quote from: Boksi
Location:   Down on the ground near the hole in the dark alleyway.   
Equipment:   Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.   
Health:   Left leg broken.(-1 movement) Pain.(-1 mental)   
Abilities:   Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active).   
Special status:   Dense Carbon Flesh Interweave. Can only speak goblin.   
      
« Last Edit: November 25, 2008, 02:52:47 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 71! Dead men walkin', Iron men laughin'.
« Reply #2254 on: November 25, 2008, 03:00:07 pm »

that is ok for me

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 71! Dead men walkin', Iron men laughin'.
« Reply #2255 on: November 25, 2008, 03:16:59 pm »

Alright then, the next will be in this form (note JK's status):

------------      
Status after turn:      
Quote from: Boksi
Location:   Down on the ground near the hole in the dark alleyway.   
Equipment:   Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.   
Health:   Left leg broken.(-1 movement) Pain.(-1 mental)   
Abilities:   Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active).   
Special status:   Dense Carbon Flesh Interweave. Can only speak goblin.   
Quote from: Andrea
Location:   Standing upright in the dark alleyway.   
Equipment:   Worn: underwear, fairly comfortable greyish trousers, armor set(-Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>). Owns a +Steel maul of Lightning+(now on the ground in the alleyway).   
Health:   Unharmed.   
Abilities:   Basic Hammerfighting. Shrapnel Self. Basic TK Healing(!). Empowered by Lightning (currently Lightly Drained(-1spd)). Adv.Electricity Manipulation. Selective Translator (active).   
Quote from: Korora
Location:   Down on the ground in the dark alleyway.   
Equipment:   Worn: underwear, makeshift bra-scarf clothing, armor set(≡<<*Gold-Iron breastplate*>>≡, a soft leather shirt, an Iron helmet, some hard leather greaves (crumpled) and -Aluminum high boots- (crumpled)). Wields The Ashcraver.   
Health:   Legs and lower half of the body crushed. Serious pain. Moderate bleeding. Unconscious.   
Abilities:   Basic Swordsmanship. Mighty. Extremely Agile. Extended TK Healing.   
Quote from: Chaoticag
Location:   Standing upright out on the gloomy street.   
Equipment:   Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.   
Health:   Unharmed. Front half of the body deeply tanned.   
Abilities:   Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash.   
Quote from: Gantolandon
Location:   Standing upright out on the gloomy street.   
Equipment:   Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)   
Health:   Large bruise on left shoulder.   
Abilities:   Basic TK Healing(!). Selective Translator (active).   
Quote from: Frelock
Location:   Floating in a small TK bubble near several tall buildings.   
Equipment:   Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 12 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.   
Health:   Unharmed.   
Abilities:   Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. TK Field+. Selective Translator (active).   
Special Status:   Electricity resistant.   
Quote from: Kashyyk
Location:   Standing in the sewers under the dark alleyway. Covered in zombie rats.   
Equipment:   Naked.   
Health:   Unharmed.   
Abilities:   Enrage Other. Enrage Self. Basic TK Healing(!). Remote Body Control. Selective Translator (active). Wideband Omnisensor (active, X-ray).   
Special Status:   Flesh turned into steel. Thermal stress. Rollerblades in the forearms.   
Quote from: Rooster
Location:   Down on the ground on the gloomy street.   
Equipment:   Wearing underwear, a set of armor consisting of (severely torn up) hard black studded leather armor and broken iron plated high boots, and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.   
Health:   Body bruised. Unconscious & rapidly changing into something.   
Abilities:   Can perform heavy metal. Odd regeneration power.   
Special Status:   Disease Resistant. Four extra arms. Knees facing backwards. Four fingers on each arm. Seven clawed toes on each foot. Two noses. Three horns on head. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Ribcage fused into a solid shell. Brittle bones. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.   
Quote from: LASD
Location:   Standing upright near a police car on the gloomy street.   
Equipment:   Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded.   
Health:   Unharmed.   
Abilities:   Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active).   
Special Status:   Peacekeeper (active on non-zombies).    
Quote from: Jay Kayell
Location:   Standing upright out on the gloomy street.   
Equipment:   Wearing purple stretchy shorts. Useless shreds of underwear on right arm.   
Health:   Unharmed.   
Abilities:   Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.   
Transportation:   Yellow personal mech that is actually a Corpse-steel power armor. Shows signs of self-awareness. Can absorb inanimate and living objects.   
Transp. Equip.:   A collection of axes and swords, a long tri-blade claw, and steel clawed fists. 12 unspent bolts for internal launcher.   
Quote from: Zako
Location:   Standing upright in the dark alleyway. Hands covered in JK's blood.   
Equipment:   Wearing underwear. Owns a worn 9mm Beretta (5) (in the dark alleyway).   
Health:   Unharmed.   
Abilities:   Basic Air Manipulation.   
Quote from: Neo1096
Location:   Standing upright on the fire escape ladder of a building over the dark alleyway.   
Equipment:   Wearing underwear.   
Health:   Unharmed.   
Abilities:   Experienced Climber. Uncanny jumping. Night vision. Heightened senses. Mii'Ari physique. Mii'Ari hand claws.   
Special Status:   Covered with fur. Telepathy-resistant.    
---------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
---------      

Also note the first several entries, specifically equipment - that better or worse than it was?
« Last Edit: November 25, 2008, 03:21:31 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 71! Dead men walkin', Iron men laughin'.
« Reply #2256 on: November 25, 2008, 03:20:10 pm »

Nice! ;D
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Decapitation - enjoy the difference

neo1096

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Re: RTD - Multiworld Madness. Turn 71! Dead men walkin', Iron men laughin'.
« Reply #2257 on: November 25, 2008, 03:28:34 pm »

I kick the zombie off the building, improving my strength by doing it.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Kashyyk

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Re: RTD - Multiworld Madness. Turn 71! Dead men walkin', Iron men laughin'.
« Reply #2258 on: November 25, 2008, 04:10:16 pm »

First: I roll around on the floor, crushing all the zombie rats.
Second: I do my fist become light source that I have been shunting backwards for the last while.

+ Do you think I should contine along in the sewers or try to get back out of them?
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Frelock

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Re: RTD - Multiworld Madness. Turn 71! Dead men walkin', Iron men laughin'.
« Reply #2259 on: November 25, 2008, 04:44:28 pm »

Well, I'll go where that helicopter is going, keeping out of danger if I can.
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Gantolandon

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Re: RTD - Multiworld Madness. Turn 71! Dead men walkin', Iron men laughin'.
« Reply #2260 on: November 25, 2008, 05:00:13 pm »

I explore more advanced options of the headband. Particularly, I'd like to be able to localize all the party members, constantly.
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Kashyyk

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Re: RTD - Multiworld Madness. Turn 71! Dead men walkin', Iron men laughin'.
« Reply #2261 on: November 25, 2008, 05:01:51 pm »

That would be quite useful
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 71! Dead men walkin', Iron men laughin'.
« Reply #2262 on: November 25, 2008, 05:15:30 pm »

I suspect you mean "locate"... "localize" means "translate"...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness. Turn 71! Dead men walkin', Iron men laughin'.
« Reply #2263 on: November 25, 2008, 05:17:02 pm »

Or he could mean work out where their locale is.
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Zako

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Re: RTD - Multiworld Madness. Turn 71! Dead men walkin', Iron men laughin'.
« Reply #2264 on: November 25, 2008, 08:49:35 pm »

Time for something gross:

I lick JK's blood off my hands to modify my own regeneration, grab my gun and watch the windows for any zombies.
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Pages: 1 ... 149 150 [151] 152 153 ... 409