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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 148 149 [150] 151 152 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409284 times)

Rooster

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Re: RTD - Multiworld Madness. Turn 70! Hey kids! What's the half-life of a half-
« Reply #2235 on: November 25, 2008, 09:48:17 am »

THIS IS SPARTAAAA! I mean rolls...
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andrea

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ROLLS!!!!!!!!!!
(i'll be the last one standing before sean's turn!)

Kashyyk

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Carbohydrates!!!!!!!!!!!!!!!!!!!!!!!!!!11
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deadlycairn

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I'd like to sign up for a spot, though at this rate I'm not getting in 'til next year ;D
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Quote from: Ampersand
Also, Xom finds people that chug unidentified fluids pleasing.
Quote from: Servant Corps
Ignorance of magic does not give scientists the power to resist fireballs.

chaoticag

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Protiens!
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Sean Mirrsen

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Ingame year, more likely.

Main rolls done, though there is hardly anything to report. Korora is still alive, if not kicking, and someone WILL have to face them damn rats, one way or the other. You also got acquainted with the local populace, though so far from a distance. A small distance.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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carbohydrates, vitamins, proteins..

LIPIDS!!
WATER!!

and once again ROLLS!

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 71! Dead men walkin', Iron men laughin'.
« Reply #2243 on: November 25, 2008, 01:33:22 pm »

TRINITROGLYCERIN!!

Er..

ROLLS!

Oh, wait.

TURN!!. :P

Nothing too exciting here, except you may want to move. Quick.

------------      
Turn 71      
------------      
Quote from: Zako
   I take some of JK's blood, allowing him to draw it out and pour most of it on korora's wounds. I keep some for myself.   
|   You ask JK for some of his blood. He stretches out his hand, and seems to do something with the armor. A sharp twang is heard within the armored arm, and some blood spills out of a narrow slit. You drop your gun and cup your hands to collect it. Then, walking over to korora, you pour JK's blood onto the visible wounds, and they quickly start to heal. All in all, it was a noble effort, and korora feels a lot better now, but there's still the problem of the concrete slab impeding healing.   
Quote from: andrea
   "if somebody manage to heal korora, i reach chaoticag, or ,maybe i just go toward the city centre.
if korora is still mangled, i heal him.
of course, i also take the maul. not exactly what i wanted, but still good!"   
|   Walking over to get your maul, you hear strange noises coming from above. Suddenly, a window on the third floor directly above you shatters! | You lightning-form yourself and flash backwards, slamming into the wall! | You're not harmed, and the wall is blackened slightly. The glass shards harmlessly crash against the ground. You think you see some humans on the other side of the window, but it is too dark to be sure.   
Quote from: Gantolandon
   I begin to wander the streets, trying to locate the key.   
|   You wander out onto the street. It's rather boring, but spooky. You don't manage to notice or find anything.   
Quote from: Kashyyk
   I climb out of the Sewer carrying Boksi. Preferably so he can see what is behind me in the sewer.   
|   Hastening to avoid possible danger, you quickly ascend the ladder, with Boksi looking backwards over your shoulder. Having ascended, you decide to destroy the ladder so that the rats, if they prove crafty enough, cannot climb it in any case. | You walk over to korora. Grabbing at the slab of concrete, you focus all your strength and lift it above your head! Wasn't all too smart, that. You manage to walk to the opening, balancing the thing above you, but as you stepped on the edge to drop it and seal the hole, the ground gave way under the combined weight of the steel man and the concrete slab! You slide down into the hole, and the concrete slab completely seals up the shaft. You're back in the sewer, with numerous dints and scratches. And incoming rats, though they hardly worry you at this point.   
Quote from: chaoticag
   I take a look ahead, and listen for any danger…   
|   You walk along the street. It is quite quiet. Almost too quiet out here. Suddenly, the front door of the nearest building (looks vaguely like a shop of some kind) swings open with a crash! Out of the doorframe, several pale figures appear. They are human, or were human, in any case. Slashed and torn wounds cover their bodies, as if they've been attacked by a pack of wolves or a runaway grain harvester. Nevertheless, they are able to move, walking at a slow pace. Towards you. Their eyes (one man's missing one, btw) are filled with desire. Desire for human flesh. (five zombo's at three o'clock, closing fast)   
Quote from: Rooster
   I follow after Boksi while shouting at Frelock sohecan know where we are (I presume you meant chaoticag, not Boksi)   
|   You obviously don't posess the voice power required to shout something over several kilometers. You try shouting, but nobody responds. In addition, chaoticag is being approached by a welcoming party. You hesitate, paralysed with indecision.. or fear. | You are torn out of your stupor by a surge of tremendous pain, as your lower body begins performing some drastic overhaul on itself! You pass out.   
Quote from: Frelock
   We'll since I've pinpointed the location of the key, I'll go there (where the key is).   
|   Using your senses as a guide, you quietly descend towards the skyscrapers. Finally you've approached what you think is the place. Several tall buildings of glass and steel are clustered here, towering above their neighbors. You hesitate, because your guiding sense suddenly disappeared. But then you hear oddly familiar sounds. You look around and see it - a helicopter approaches, clearly aiming to land onto the roof of one of the tall buildings. Something else is happening on that roof, but you cannot quite make it out from this distance.   
Quote from: Neo1096
   I'll jump away and down to the group, empowering myself with faster reflexes using ambient energy I pass through during my jump.   
|   You look down. Whooa. That's a bit high for a jump. So you think, at least. Deciding to use a safer route, you walk onto the fire escape ladder.   
Quote from: korora
   If I get healed I'll head for the skyscrapers, otherwise I'll heal myself with the Ashcraver   
|   Weakly raising your hands to call on the power of the Ashcraver, you suddenly give in to pain and pass out. | With your heavy bleeding somewhat stopped by JK's blood, your body manages to start regenerating on its own, and does not allow blood loss to increase.   
Quote from: Boksi
   Right. I try to kill any rats that come too close for comfort.   
|   You notice that the torn hole that korora made is still not closed, and walk to that. Positioning yourself so you can see at least something down in the sewers, you prepare your ring to deflect any incoming attack. (+1 to your attack, and -1 to the attacker's dodge, if an attack does come from down there)   
Quote from: Jay Kayell
   I go out to the street and use parts from some cars to upgrade my armor.   
|   Having donated your blood to a noble cause, you stomp out towards the street. You see chaoticag in a tight spot, but decide to get some protection for yourself first. Spotting an old sedan with a curved windshield, you focus on it and give your armor a mental order: "Absorb". Many thin spikes of undistinguishable material shoot out of the armor towards the standing car, and soon you are forced to close your eyes and just endure the unimaginable sounds of tearing metal and perpetual clanging of some parts. Suddenly it all stops. Your armor seems to have upgraded itself nicely. The car before you is now a stripped-down chassis with the remains of the engine and internals. The large opening in the armor that you used for seeing the world is now covered with glass. You notice that your armor is now decidedly less chaotic-looking than it was, most ugly bare metal parts and corpse pieces are now covered by pieces of the car's bodywork, which is yellow. You have a speedometer before your eyes now, for some reason. The armor seems to have used parts of the car's metal frame to augment its defence, and looks at the same time. (armor is airtight, +1 against blunt damage, might disguise as a mecha if the setting is right)   
Quote from: LASD
   I look around and try to find something new to use as a weapon.   
|   You look around again. Looking on the street, you notice a police cruiser, inconveniently parked into someone's front door. The driver, in police uniform, is dead, or maybe just resting his mangled head against the equally mangled steering wheel. You walk up to the car and see a shotgun on the back seat. The doors are locked. The driver seems to have died not to long ago. He starts moving, and suddenly sounds the car's horn! The blast of sound tears apart the silence of the street!!! It's gone quick though, but it probably attracted a lot of unwanted attention. You consider your options for taking the gun without getting nabbed by the dead cop.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with an axe, but cannot use it properly. (+1 target dodge)   
   The dwarf tries to wake up. (come on, you bearded hamburger!)   
|   He slowly opens his eyes and sits up, holding his head. Whoa, that must have been a terrible hangover. He looks around drowily, trying to understand what's going on.   
Neutral:      
None.      
Enemy:      
Sewer Rats:{4}   A large pack of 20 or so rats, all in varying stages of decay, run out of the darkness towards Kashyyk! | It's too dark for Boksi to see the rats, and Kashyyk cannot see a thing either, with his X-ray vision! The rats all jump onto Kashyyk! | Yeah, like rats can eat through a solid steel skin. Kashyyk is just standing there, mildly inconvenienced by the presence of the rats.   
Zombie (roof):{3}   The dead man slowly rises, revealing that most of his ribcage is mangled and torn to shreds. The dead body then looks at Neo with a definite spark of hunger in its eyes, and starts walking towards him.   
Zombies (street):{3}   The zombies slowly shamble towards chaoticag. Chaoticag slowly retreats.   
Cop zombie:{6}   The zop zombie cop begins thrashing around madly, bashing his already bashed head against the windows and the steering wheel. His arms seem to be broken. And it's not like he knows how to unfasten a seatbelt.   
------------      
Status after turn:      
Boksi:      
Down on the ground near the hole in the dark alleyway.      
Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.      
Left leg broken.(-1 movement) Pain.(-1 mental)      
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Special status: Dense Carbon Flesh Interweave. Can only speak goblin. Activated Visual Omnisensor.      
andrea:      
Standing upright in the dark alleyway.      
Wearing underwear and fairly comfortable greyish trousers. Also wearing a armor set: -Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>. Owns a +Steel maul of Lightning+(now on the ground in the alleyway).      
Unharmed.      
Abilities: Basic Hammerfighting. Shrapnel Self. Basic TK Healing(!). Empowered by Lightning (currently Lightly Drained(-1spd)). Adv.Electricity Manipulation. Special status: Activated Selective Translator.      
korora:      
Down on the ground in the dark alleyway.      
Wearing underwear, and makeshift bra-scarf clothing. Also wearing the armor set: ≡<<*Gold-Iron breastplate*>>≡, a soft leather shirt, an Iron helmet, some hard leather greaves and -Aluminum high boots-. Wields The Ashcraver.      
Legs and lower half of the body crushed. Serious pain. Moderate bleeding. Unconscious.      
Abilities: Basic Swordsmanship. Mighty. Extremely Agile. Extended TK Healing.      
chaoticag:      
Standing upright out on the gloomy street.      
Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.      
Unharmed. Front half of the body deeply tanned.      
Abilities: Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash.      
Gantolandon:      
Standing upright out on the gloomy street.      
Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)      
Large bruise on left shoulder.      
Abilities: Basic TK Healing(!). Special status: Activated Selective Translator.      
Frelock:      
Floating in a small TK bubble near several tall buildings.      
Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 12 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.      
Unharmed.      
Abilities: Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. TK Field+. Special status: Activated Selective Translator. Electricity resistant.      
Kashyyk:      
Standing in the sewers under the dark alleyway. Covered in zombie rats.      
Naked.      
Unharmed. Flesh turned into steel. Thermal stress. Dazed.      
Abilities: Enrage Other. Enrage Self. Basic TK Healing(!). Remote Body Control Special status: Activated Selective Translator (2). Activated Wideband Omnisensor (X-ray) Extra: Rollerblades in the forearms.      
Rooster:      
Down on the ground on the gloomy street.      
Wearing underwear, a set of armor consisting of (severely torn up) hard black studded leather armor and broken iron plated high boots, and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.      
Body bruised. Unconscious & rapidly changing into something.      
Abilities: Can perform heavy metal. Odd regeneration power. Special Status: Disease Resistant. Four extra arms. Knees facing backwards. Four fingers on each arm. Seven clawed toes on each foot. Two noses. Three horns on head. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Ribcage fused into a solid shell. Brittle bones. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.      
LASD:      
Standing upright near a police car on the gloomy street.      
Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded.      
Unharmed.      
Abilities: Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply).Special status: Peacekeeper. Activated Selective Translator.      
Jay Kayell:      
Standing upright out on the gloomy street.      
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Piloting a yellow personal mech that is actually a Corpse-steel power armor. The armor is armed with a collection of axes and swords, a long tri-blade claw, and its steel clawed fists as well. The armor has 12 unspent bolts.      
Unharmed.      
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.      
Zako:      
Standing upright in the dark alleyway. Hands covered in JK's blood.      
Wearing underwear. Owns a worn 9mm Beretta (5) (in the dark alleyway).      
Unharmed.      
Abilities: Basic Air Manipulation.      
Neo1096:      
Standing upright on the fire escape ladder of a building over the dark alleyway.      
Wearing underwear.      
Unharmed.      
Abilities: Experienced Climber. Uncanny jumping. Night vision. Heightened senses. Mii'Ari physique. Mii'Ari hand claws. Special status: Covered with fur. Telepathy-resistant.       
---------      
Environment:      
Unknown city, as seen from above:   A large-ish city, roughly circular in layout. The downtown has numerous skyscrapers of varied height, and further towards the edges the buildings become less and less pronounced, forming an uneven mass of constructions that abruptly ends, hitting a high wall that surrounds the city for some reason. There aren't any clearly noticable locations, except maybe a few hospitals and malls that manage to stand out.   
Unknown city, dark alleyway:   A usual dark and damp alleyway in the slums of some big city, between two large buildings. The city itself is probably rather big as well, you can see many tall buildings in the distance. It is night, but many street lights don't work. Something's strange about this city, but you can't quite make out what it is.   
Unknown city, sewers under dark alleyway:   A rather narrow, dark, wet, and very smelly place. Well, it's a sewer.   
Unknown city, gloomy street:   A street that the alleyway connects to. It's a little cleaner than the place you've been at now, but not too broad, and not much less darker. At least half the lamps on the street are not lit. A number of buildings of varied sizes go along the street. You see something that looks like a major street or highway, crossing this one some distance away.   
Unknown city, rooftop over dark alleyway:   The roof of some building. There's a door to the stairs into the building.   
Unknown city, downtown center:   Several tall buildings standing in a cluster. Something's happening on the roof of a central building. A helicopter is flying towards it, clearly intending to land.   
------------      
Background: [1]   You manage to divert all your attention off the important events happening around you.   
« Last Edit: November 25, 2008, 01:43:05 pm by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 71! Dead men walkin', Iron men laughin'.
« Reply #2244 on: November 25, 2008, 01:45:53 pm »

i grab the maul and ru ntoward the tall buildings in the centre. frelock might need help.

oh, if i manage to help chaoticag on the way, it is better.

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 71! Dead men walkin', Iron men laughin'.
« Reply #2245 on: November 25, 2008, 01:49:26 pm »

Btw, the statuses are beginning to be cluttered (and they'll be a lot more cluttered when we get to vehicles and THEIR equipment), so I need ideas on how to compress them. Acronyms work nice, but I can't have acronyms in acronyms. Maybe spoilers? Or quotes, to at least segment the things better?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 71! Dead men walkin', Iron men laughin'.
« Reply #2246 on: November 25, 2008, 01:52:20 pm »

oh, did you update korora status? didn't his wounds heal?

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 71! Dead men walkin', Iron men laughin'.
« Reply #2247 on: November 25, 2008, 01:56:23 pm »

Test:

Quote from: Boksi
Location:   Down on the ground near the hole in the dark alleyway.   
Quote from: Equipment
   Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.   
Quote from: Health
   Left leg broken.(-1 movement) Pain.(-1 mental)   
Quote from: Abilities
   Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active).   
Quote from: Special status
   Dense Carbon Flesh Interweave. Can only speak goblin.   
      

And no, they didn't. The concrete slab was in the way, so the blood just stopped the major blood loss.
« Last Edit: November 25, 2008, 02:00:57 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 71! Dead men walkin', Iron men laughin'.
« Reply #2248 on: November 25, 2008, 01:57:56 pm »

i take my hammer and heal korora then.

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 71! Dead men walkin', Iron men laughin'.
« Reply #2249 on: November 25, 2008, 02:03:35 pm »

I pick up a car and throw it at the zombies on the street.

Spoilers would work good I think.
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Decapitation - enjoy the difference
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