TRINITROGLYCERIN!!
Er..
ROLLS!
Oh, wait.
TURN!!.
Nothing too exciting here, except you may want to move. Quick.
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Turn 71 ------------
I take some of JK's blood, allowing him to draw it out and pour most of it on korora's wounds. I keep some for myself.
| You ask JK for some of his blood. He stretches out his hand, and seems to do something with the armor. A sharp twang is heard within the armored arm, and some blood spills out of a narrow slit. You drop your gun and cup your hands to collect it. Then, walking over to korora, you pour JK's blood onto the visible wounds, and they quickly start to heal. All in all, it was a noble effort, and korora feels a lot better now, but there's still the problem of the concrete slab impeding healing.
"if somebody manage to heal korora, i reach chaoticag, or ,maybe i just go toward the city centre.
if korora is still mangled, i heal him.
of course, i also take the maul. not exactly what i wanted, but still good!"
| Walking over to get your maul, you hear strange noises coming from above. Suddenly, a window on the third floor directly above you shatters!
| You lightning-form yourself and flash backwards, slamming into the wall!
| You're not harmed, and the wall is blackened slightly. The glass shards harmlessly crash against the ground. You think you see some humans on the other side of the window, but it is too dark to be sure.
I begin to wander the streets, trying to locate the key.
| You wander out onto the street. It's rather boring, but spooky. You don't manage to notice or find anything.
I climb out of the Sewer carrying Boksi. Preferably so he can see what is behind me in the sewer.
| Hastening to avoid possible danger, you quickly ascend the ladder, with Boksi looking backwards over your shoulder. Having ascended, you decide to destroy the ladder so that the rats, if they prove crafty enough, cannot climb it in any case.
| You walk over to korora. Grabbing at the slab of concrete, you focus all your strength and lift it above your head! Wasn't all too smart, that. You manage to walk to the opening, balancing the thing above you, but as you stepped on the edge to drop it and seal the hole, the ground gave way under the combined weight of the steel man and the concrete slab! You slide down into the hole, and the concrete slab completely seals up the shaft. You're back in the sewer, with numerous dints and scratches. And incoming rats, though they hardly worry you at this point.
I take a look ahead, and listen for any danger…
| You walk along the street. It is quite quiet. Almost too quiet out here. Suddenly, the front door of the nearest building (looks vaguely like a shop of some kind) swings open with a crash! Out of the doorframe, several pale figures appear. They are human, or
were human, in any case. Slashed and torn wounds cover their bodies, as if they've been attacked by a pack of wolves or a runaway grain harvester. Nevertheless, they are able to move, walking at a slow pace. Towards
you. Their eyes (one man's missing one, btw) are filled with desire. Desire for human flesh. (five zombo's at three o'clock, closing fast)
I follow after Boksi while shouting at Frelock sohecan know where we are (I presume you meant chaoticag, not Boksi)
| You obviously don't posess the voice power required to shout something over several kilometers. You try shouting, but nobody responds. In addition, chaoticag is being approached by a welcoming party. You hesitate, paralysed with indecision.. or fear.
| You are torn out of your stupor by a surge of tremendous pain, as your lower body begins performing some drastic overhaul on itself! You pass out.
We'll since I've pinpointed the location of the key, I'll go there (where the key is).
| Using your senses as a guide, you quietly descend towards the skyscrapers. Finally you've approached what you think is the place. Several tall buildings of glass and steel are clustered here, towering above their neighbors. You hesitate, because your guiding sense suddenly disappeared. But then you hear oddly familiar sounds. You look around and see it - a helicopter approaches, clearly aiming to land onto the roof of one of the tall buildings. Something else is happening on that roof, but you cannot quite make it out from this distance.
I'll jump away and down to the group, empowering myself with faster reflexes using ambient energy I pass through during my jump.
| You look down. Whooa. That's a bit high for a jump. So you think, at least. Deciding to use a safer route, you walk onto the fire escape ladder.
If I get healed I'll head for the skyscrapers, otherwise I'll heal myself with the Ashcraver
| Weakly raising your hands to call on the power of the Ashcraver, you suddenly give in to pain and pass out.
| With your heavy bleeding somewhat stopped by JK's blood, your body manages to start regenerating on its own, and does not allow blood loss to increase.
Right. I try to kill any rats that come too close for comfort.
| You notice that the torn hole that korora made is still not closed, and walk to that. Positioning yourself so you can see at least something down in the sewers, you prepare your ring to deflect any incoming attack. (+1 to your attack, and -1 to the attacker's dodge, if an attack does come from down there)
I go out to the street and use parts from some cars to upgrade my armor.
| Having donated your blood to a noble cause, you stomp out towards the street. You see chaoticag in a tight spot, but decide to get some protection for yourself first. Spotting an old sedan with a curved windshield, you focus on it and give your armor a mental order: "
Absorb". Many thin spikes of undistinguishable material shoot out of the armor towards the standing car, and soon you are forced to close your eyes and just endure the unimaginable sounds of tearing metal and perpetual clanging of some parts. Suddenly it all stops. Your armor seems to have upgraded itself nicely. The car before you is now a stripped-down chassis with the remains of the engine and internals. The large opening in the armor that you used for seeing the world is now covered with glass. You notice that your armor is now decidedly less chaotic-looking than it was, most ugly bare metal parts and corpse pieces are now covered by pieces of the car's bodywork, which is yellow. You have a speedometer before your eyes now, for some reason. The armor seems to have used parts of the car's metal frame to augment its defence, and looks at the same time. (armor is airtight, +1 against blunt damage, might disguise as a mecha if the setting is right)
I look around and try to find something new to use as a weapon.
| You look around again. Looking on the street, you notice a police cruiser, inconveniently parked into someone's front door. The driver, in police uniform, is dead, or maybe just resting his mangled head against the equally mangled steering wheel. You walk up to the car and see a shotgun on the back seat. The doors are locked. The driver seems to have died not to long ago. He starts moving, and suddenly sounds the car's horn! The blast of sound tears apart the silence of the street!!! It's gone quick though, but it probably attracted a lot of unwanted attention. You consider your options for taking the gun without getting nabbed by the dead cop.
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NPC Actions:
Allied: A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with an axe, but cannot use it properly. (+1 target dodge)
The dwarf tries to wake up. (come on, you bearded hamburger!)
| He slowly opens his eyes and sits up, holding his head. Whoa, that must have been a terrible hangover. He looks around drowily, trying to understand what's going on.
Neutral: None.
Enemy: Sewer Rats:{4} A large pack of 20 or so rats, all in varying stages of decay, run out of the darkness towards Kashyyk!
| It's too dark for Boksi to see the rats, and Kashyyk cannot see a thing either, with his X-ray vision! The rats all jump onto Kashyyk!
| Yeah, like rats can eat through a solid steel skin. Kashyyk is just standing there, mildly inconvenienced by the presence of the rats.
Zombie (roof):{3} The dead man slowly rises, revealing that most of his ribcage is mangled and torn to shreds. The dead body then looks at Neo with a definite spark of hunger in its eyes, and starts walking towards him.
Zombies (street):{3} The zombies slowly shamble towards chaoticag. Chaoticag slowly retreats.
Cop zombie:{6} The
zop zombie cop begins thrashing around madly, bashing his already bashed head against the windows and the steering wheel. His arms seem to be broken. And it's not like he knows how to unfasten a seatbelt.
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Status after turn:
Boksi: Down on the ground near the hole in the dark alleyway.
Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the
The Smoldering Night of Peeling. Wielding a
Darkfire Halberd.
Left leg broken.(-1 movement) Pain.(-1 mental)
Abilities:
Basic TK Manipulation.
Basic TK Healing.
Big Bully. Special status:
Dense Carbon Flesh Interweave.
Can only speak goblin.
Activated Visual Omnisensor.
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness."
andrea: Standing upright in the dark alleyway.
Wearing underwear and
fairly comfortable greyish trousers. Also wearing a
armor set: -Iron splint-mail-, a shirt of leather, Bronze plated greaves,
<<Iron high boots>>. Owns a
+Steel maul of Lightning+(now on the ground in the alleyway).
Unharmed.
Abilities:
Basic Hammerfighting.
Shrapnel Self.
Basic TK Healing(!).
Empowered by Lightning (currently Lightly Drained(-1spd)).
Adv.Electricity Manipulation. Special status:
Activated Selective Translator.
korora: Down on the ground in the dark alleyway.
Wearing underwear, and makeshift bra-scarf clothing. Also wearing the
armor set:
≡<<*Gold-Iron breastplate*>>≡, a soft leather shirt, an Iron helmet, some hard leather greaves and -Aluminum high boots-. Wields
The Ashcraver.
Legs and lower half of the body crushed.
Serious pain. Moderate bleeding. Unconscious.
Abilities:
Basic Swordsmanship.
Mighty.
Extremely Agile.
Extended TK Healing.
"A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 to strength and agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage, -1 to agility).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
chaoticag: Standing upright out on the gloomy street.
Wearing the
armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and
<<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.
Unharmed. Front half of the body deeply tanned.
Abilities:
Basic Swordsmanship.
Basic TK Healing.
Extended TK Bolt.
TK Ripper Slash.
Gantolandon: Standing upright out on the gloomy street.
Wearing underwear, a thin silky sweater, and
a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)
Large bruise on left shoulder.
Abilities:
Basic TK Healing(!). Special status:
Activated Selective Translator.
Frelock: Floating in a small TK bubble near several tall buildings.
Wearing underwear, a
≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 12 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.
Unharmed.
Abilities:
Slightly improved strength.
Meagerly improved agility.
Can be cautious while calm.
Improved TK Healing III(!).
Stone Frank's Revivification.
TK Field+. Special status:
Activated Selective Translator.
Electricity resistant.
Kashyyk: Standing in the sewers under the dark alleyway. Covered in zombie rats.
Naked.
Unharmed.
Flesh turned into steel.
Thermal stress. Dazed.
Abilities:
Enrage Other. Enrage Self.
Basic TK Healing(!).
Remote Body Control Special status:
Activated Selective Translator (2).
Activated Wideband Omnisensor (X-ray) Extra:
Rollerblades in the forearms. Rooster: Down on the ground on the gloomy street.
Wearing underwear, a
set of armor consisting of (severely torn up) hard black studded leather armor and broken iron plated high boots, and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.
Body bruised. Unconscious & rapidly changing into something.
Abilities: Can perform heavy metal. Odd regeneration power. Special Status:
Disease Resistant.
Four extra arms. Knees facing backwards. Four fingers on each arm.
Seven clawed toes on each foot.
Two noses.
Three horns on head. Head hair transformed into flexible spikes.
Body covered by patches of very hard tissue.
Ribcage fused into a solid shell.
Brittle bones. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.
LASD: Standing upright near a police car on the gloomy street.
Wearing underwear, and a
white/pink/yellow suit and top hat made of underwear. Also wearing the
armor set:
<<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a
*Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded.
Unharmed.
Abilities:
Improved mimics.
Power of Peace.
Power of Persuasion (suit bonus does not apply).Special status:
Peacekeeper.
Activated Selective Translator.
Jay Kayell: Standing upright out on the gloomy street.
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Piloting
a yellow personal mech that is actually a Corpse-steel power armor. The armor is armed with a collection of axes and swords, a
long tri-blade claw, and its steel clawed fists as well. The armor has 12 unspent bolts.
Unharmed.
Abilities:
Novice Wrestler.
Basic TK Healing.
Blood of the Blood God.
Blood Rage.
Basic Pyrogenesis.
Zako: Standing upright in the dark alleyway. Hands covered in JK's blood.
Wearing underwear. Owns a
worn 9mm Beretta (5) (in the dark alleyway).
Unharmed.
Abilities:
Basic Air Manipulation.
Neo1096: Standing upright on the fire escape ladder of a building over the dark alleyway.
Wearing underwear.
Unharmed.
Abilities:
Experienced Climber.
Uncanny jumping.
Night vision.
Heightened senses.
Mii'Ari physique.
Mii'Ari hand claws. Special status:
Covered with fur.
Telepathy-resistant.
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Environment:
Unknown city, as seen from above: A large-ish city, roughly circular in layout. The downtown has numerous skyscrapers of varied height, and further towards the edges the buildings become less and less pronounced, forming an uneven mass of constructions that abruptly ends, hitting a high wall that surrounds the city for some reason. There aren't any clearly noticable locations, except maybe a few hospitals and malls that manage to stand out.
Unknown city, dark alleyway: A usual dark and damp alleyway in the slums of some big city, between two large buildings. The city itself is probably rather big as well, you can see many tall buildings in the distance. It is night, but many street lights don't work. Something's strange about this city, but you can't quite make out what it is.
Unknown city, sewers under dark alleyway: A rather narrow, dark, wet, and very smelly place. Well, it's a sewer.
Unknown city, gloomy street: A street that the alleyway connects to. It's a little cleaner than the place you've been at now, but not too broad, and not much less darker. At least half the lamps on the street are not lit. A number of buildings of varied sizes go along the street. You see something that looks like a major street or highway, crossing this one some distance away.
Unknown city, rooftop over dark alleyway: The roof of some building. There's a door to the stairs into the building.
Unknown city, downtown center: Several tall buildings standing in a cluster. Something's happening on the roof of a central building. A helicopter is flying towards it, clearly intending to land.
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Background: [1] You manage to divert all your attention off the important events happening around you.