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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 147 148 [149] 150 151 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409280 times)

Jay Kayell

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I've had a sword stuck through my gut, a bullet would be a far smaller problem I think.
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Decapitation - enjoy the difference

Sean Mirrsen

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JK, the cars' availability actually depends on the roll.

Note to everyone - as I promised, this world is appropriately brutal with heavy injuries. Note that any injury beyond a scratch or bruise will cause pain, giving you penalties to mental and physical actions. JK's injuries are a minor problem to him, they can usually only inconvenience him - unless they're large or force him to keep regenerating over time, which makes him lose blood and become dizzy. I don't know about severe head injuries though, but if a building falls on you you're dead, no exceptions. ;)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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if a person die, and the other people manage to go back to the cube, will these people be able to bring the dead back to live? will they need the corpse to do so? will we have to start again from nothing? will we just be out of the game?

edit: if somebody dies here, i hope me and frelock are near. we already resurrected a dwarf once.
will resurrection work on zombies?

Sean Mirrsen

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I'll tell you the exact mechanics, should you actually need them, but Permadeath is Permadeath, if you die so completely you cannot be brought back, you're out of the game. I didn't include a DnD world with this in mind, and didn't include Dungeon Siege for the same reason, even though I liked the game. For gameplay purposes currently, you will be "unresurrectable" within 4 turns after death, because it will not be possible to even get a 3 on a resurrection attempt.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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nice.
i have to work on my armor.
and we need to work on resurrection. we need at least 2 people able to do that. at the moment we have only frelock, who needs electricity to do it.
lets work on it when we come back in the cube. i iwll probably need to bring some corpses from this world to do it, but, unluckly, we will have lots of corpses nearby. walking ones.

LASD

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I look around and try to find something new to use as a weapon.

I was toying with the thought of dying players having a "Last Action". Something to make them be remembered for the rest of the game or some action that couldn't be performed in other times to help those that are left or anything else really. For example, were I to die, I'd  pour all my lifeforce and abilities to my shield for someone else to use.

Although this "Last Action" becomes problematic with resurrection. Would it happen when you die or when 4 turns have passed from your death? And if you are resurrected, would you get another "Last Action"? The effect would be based on a roll of course.

« Last Edit: November 24, 2008, 03:27:06 pm by LASD »
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Sean Mirrsen

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I can do around the issue by setting it so that the Last action is always Last. I.e. it's the Grim Deal - you get any roll number you like, but you die permanently when the turn ends.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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who are we waiting for?

Sean Mirrsen

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None but me, I guess, but I'm going to sleep now.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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goodnight then. but i want to find a turn tomorrow when i come back from school.


and since i might not have a chance to say it after this post...

ROLLS!

Boksi

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Re: RTD - Multiworld Madness. Turn 70! Hey kids! What's the half-life of a half-
« Reply #2230 on: November 24, 2008, 05:07:16 pm »

ROCKS!
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Zako

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ROLLS!
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Frelock

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FREEEEEDOOOMMM!
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All generalizations are false....including this one.
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