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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 144 145 [146] 147 148 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409320 times)

Zako

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Re: RTD - Multiworld Madness. Turn 68! I forgot the update the title! :P
« Reply #2175 on: November 23, 2008, 09:28:37 am »

Dude, in Resident Evil, when you hear fast movement, it most likely is because of something bad...

And sorry for taking the gun, I am doing quite bad so far so some help from the players would be great. Please?
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Kashyyk

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Re: RTD - Multiworld Madness. Turn 68! I forgot the update the title! :P
« Reply #2176 on: November 23, 2008, 09:50:50 am »

First: I grab Boksi (First Priority) and climp out of the Sewer, pushing Zako ahead of me.
Second: i turn my right hand into a light source that fits my vision. (eg, if in visible light it is a normal light source, if in X-ray it is an X-ray source etc.)
« Last Edit: November 23, 2008, 03:44:02 pm by Kashyyk »
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Boksi

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Re: RTD - Multiworld Madness. Turn 68! I forgot the update the title! :P
« Reply #2177 on: November 23, 2008, 10:20:53 am »

I blast anything that looks like a walking or running corpse.

Does fire kill zombies in this world? Or does it merely make burning zombies?
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Kashyyk

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Re: RTD - Multiworld Madness. Turn 68! I forgot the update the title! :P
« Reply #2178 on: November 23, 2008, 10:21:53 am »

burning zombies are bad.
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Boksi

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Re: RTD - Multiworld Madness. Turn 68! I forgot the update the title! :P
« Reply #2179 on: November 23, 2008, 10:26:32 am »

Right. Then I use earth manipulation to do it.

Zombie paste can't be too bad, can it?
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

korora

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Re: RTD - Multiworld Madness. Turn 68! I forgot the update the title! :P
« Reply #2180 on: November 23, 2008, 10:33:27 am »

I'm getting out of this sewer the way I came.  Ashcraver too big? No thanks.
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DFPaint, a cross-platform 'screenbuilder' utility

andrea

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Re: RTD - Multiworld Madness. Turn 69! Creepy creepiness in the creepy sewer!
« Reply #2181 on: November 23, 2008, 10:52:50 am »

only frelock and neo, and we can have another turn!

Rooster

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Re: RTD - Multiworld Madness. Turn 69! Creepy creepiness in the creepy sewer!
« Reply #2182 on: November 23, 2008, 01:33:08 pm »

Hmm Sean I'm starting to wonder if you update statuses at all because I don't have the immunity and I still have 4 arms in my status
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 69! Creepy creepiness in the creepy sewer!
« Reply #2183 on: November 23, 2008, 01:48:04 pm »

I do update statuses... I thought I fixed yours... guess not. Will do.

edit: I did update your status, just forgot the resistance. Btw, T-Virus is NOT a disease that you know, nor is it a disease per se. If you get to the bio-lab abd see the plans of its development, you might develop resistance. ;) What, it was only a 4...
« Last Edit: November 23, 2008, 01:52:11 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: RTD - Multiworld Madness. Turn 69! Creepy creepiness in the creepy sewer!
« Reply #2184 on: November 23, 2008, 02:05:06 pm »

Only a four, like that should be successful ;).

If Boski was carried out of the sewer by Kashyyk, I'll heal him from a moderate range.

If not, I'll fly up high in the air and try to determine the most likely position of the key.
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andrea

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Re: RTD - Multiworld Madness. Turn 69! Creepy creepiness in the creepy sewer!
« Reply #2185 on: November 23, 2008, 02:06:38 pm »

only neo left!

Rooster

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Re: RTD - Multiworld Madness. Turn 69! Creepy creepiness in the creepy sewer!
« Reply #2186 on: November 23, 2008, 02:15:19 pm »

starting to think that gettink more players was a bad idea  ::)
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andrea

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Re: RTD - Multiworld Madness. Turn 69! Creepy creepiness in the creepy sewer!
« Reply #2187 on: November 23, 2008, 02:21:37 pm »

me too. i have nothing against them, but other than slowing turns, now we have to build again that feeling of adventurers team. 2 new people now, 2 srangers.
and we don't even know who they are or where they came from! how can we trust them?

LASD

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Re: RTD - Multiworld Madness. Turn 69! Creepy creepiness in the creepy sewer!
« Reply #2188 on: November 23, 2008, 02:38:10 pm »

I give my gun to Zako (if I can) and climb up the ladder, occasionally looking down to paralyze anything non-player that tries to follow me.

I hope we'll get out in one piece and unzombified. Or do Resident Evil zombies make zombies from real people? I know it's the virus, but how does it spread?
« Last Edit: November 23, 2008, 03:22:14 pm by LASD »
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Gantolandon

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Re: RTD - Multiworld Madness. Turn 69! Creepy creepiness in the creepy sewer!
« Reply #2189 on: November 23, 2008, 02:46:05 pm »

Sorry for lack of posts, I went AFI (Away From the Internet) ;)

I enter the nearest building in search for some more sufficient weapon than a bone axe.
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