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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 143 144 [145] 146 147 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409307 times)

andrea

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Re: RTD - Multiworld Madness. Turn 68! I forgot the update the title! :P
« Reply #2160 on: November 23, 2008, 07:06:35 am »

if boksi enter the sewer i follow him! (or maybe not, since it would probably kill everybody who was there. water and electricity togheter don't mix well)

Kashyyk

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Re: RTD - Multiworld Madness. Turn 68! I forgot the update the title! :P
« Reply #2161 on: November 23, 2008, 07:07:24 am »

Well, I Might be OK.
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andrea

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Re: RTD - Multiworld Madness. Turn 68! I forgot the update the title! :P
« Reply #2162 on: November 23, 2008, 07:10:20 am »

you? you would help making it all worse! and probably be melted , then cooled then you wouldn't be able to move.

luckly, i am not following boksi!

Kashyyk

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Re: RTD - Multiworld Madness. Turn 68! I forgot the update the title! :P
« Reply #2163 on: November 23, 2008, 07:11:52 am »

Not if I make myself immune to electricity! Not resistant, Immune. There is a difference to all those electricity fans out there.
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andrea

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Re: RTD - Multiworld Madness. Turn 68! I forgot the update the title! :P
« Reply #2164 on: November 23, 2008, 07:20:01 am »

oh, i understood now!
resistent would mean that, in fact, you would heat faster, because more electricity going through your body would turn into heat.
it would be like a +1 to dodging electricity attack, but -1 to damage rolls on them.

immune just mean that it doesn't make any damage.
am i right?

Kashyyk

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Re: RTD - Multiworld Madness. Turn 68! I forgot the update the title! :P
« Reply #2165 on: November 23, 2008, 07:21:19 am »

correct! have a cookie.
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andrea

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Re: RTD - Multiworld Madness. Turn 68! I forgot the update the title! :P
« Reply #2166 on: November 23, 2008, 07:22:37 am »

*eats the cookie*

andrea

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Re: RTD - Multiworld Madness. Turn 68! I forgot the update the title! :P
« Reply #2167 on: November 23, 2008, 08:15:49 am »

sorry for double post, but i have to do it quickly, before sean post the turn


"ROLLS!"

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 68! I forgot the update the title! :P
« Reply #2168 on: November 23, 2008, 08:39:55 am »

Hey there, turn done! Well, it went just as I unknowingly "predicted", but fewer of you ended up in the sewer than I expected. The next turn might be action-packed, who knows? ;)

EDIT: DAMN YOU, ANDREA!!! (j/k :P)

------------      
Turn 69      
------------      
Quote from: andrea
   i say " LIGHT ON" as loud as i can, and i charge the head of my hammer with enough electricity to make a powerful light.   
|   "LIGHT ON!!!"… er… "LIGHT ON!!!!!"…  hm. Even repeated attempts at making your maul shine like the sun have failed. The lightings started to break out of control and arc away before a sufficient charge could be accumulated, and you lost some charge yourself.   
Quote from: Boksi
   "Alright, I'll head out and explore, preferably getting out of this alleyway and into the open. I intend to find the artifact, or at least try.

I also use my fire manipulation to make my halberd's head glow brighter, like andrea."   
|   You don't manage to channel the fire into the already fiery halberd, it just glows like a weak torch. While you were busy doing this, you headed for the end of the alleyway and towards the street, when suddenly… FWHOOOSH!..>THUD<. You fell into an open manhole | and broke a leg. It's wet and dark in here, not to mention smelly, but there seems to be sufficient space to stand. Your halberd provides insufficient light, enough only to see the walls in your immediate vicinity.   
Quote from: Jay Kayell
   I follow Boksi and also use TK to heal my hands.   
|   You watch Boksi as he walks and falls into a manhole. Barely containing a sudden burst of laughter, you forget what you wanted to do.   
Quote from: korora
   I'll follow Boksi, Ashcraver at the ready.   
|   You get up, and walk drowsily behind Boksi. When he suddenly falls down, you manage to stop at the brink. You're ever so slightly worried, so you descend into the hole to see if he needs help. The Ashcraver is too big to be used down here.   
Quote from: LASD
   I follow Boksi and observe as much as possible on the way.   
|   You follow korora as he climbs down into the sewers. You're really not sure whether the sewers look or smell worse than the alleyway you came from.   
Quote from: chaoticag
   I follow Boski, besides which this is probably the only way out of the alleyway.   
|   Managing to restrain yourself, you keep from either falling over laughing or actually climbing down after Boksi.   
Quote from: Zako
   I also follow boski while practicing manipulating air.   
|   You're still happily sleeping.   
Quote from: Frelock
   Well, I'll try to get the TK field up once again, but this time while following our fearless leader (Boski).   
|   Encasing yourself in the protective bubble of the TK Field, you hover above the ground. Before you can follow Boksi, however, an unfortunate accident involving a manhole hides him from your view. You only manage to understand what's happening when Korora follows suit. You fly over the manhole, trying to understand if anyone is in need of your help.   
Quote from: Neo1096
   I'll practice climbing the buildings around us.   
|   Gracefully, like a cat that you are, you jump onto the second floor (barred) window of a building, and start climbing the brick wall from there. You do this masterfully, quickly gaining expertise in more advanced climbing. In barely half a minute, you are already on the top of the building, looking down. It might not have been a good idea, though - you see a man, dressed in some common clothing, lying face down on the roof not too far from you. The body does not look any stranger than a dead man on a roof would look, but for some reason you feel danger.   
Quote from: Rooster
   I try to get immunity to all kinds of diseases   
|   Focusing once more on the powers of your body, you reorganise yor immune system in such a way that it begins continuously replicating antibodies to all bacteria and viruses that you know, and gradually sending them out into the bloodstream, guaranteeing increased protection against disease. (+1 to resistance against all natural diseases) | Your two extra arms suddenly grow back. On either side of your waist. Your underwear manages to remain in place, but your greaves are torn apart. (+1 str)   
Quote from: Gantolandon
   (RTTAI:{4}): I grab andrea and follow Boksi. :)   
|   You stopped even before you saw Boksi fall, because you reconsidered grabbing the lightning-infused andrea.   
Quote from: Kashyyk
   I pick up everyone who is unconscious and follow Boksi while attempting to fix my vision.   
|   Barely seeing shapes in the weak reflected radiation from space, and the leftovers from the recent fusion discharge, you manage to find Zako sleeping on the rug, tuck him under your arm and attempt to follow Boksi. Without seeing what is where, however, you are quickly forced to succumb to gravity, and both fall through the manhole. | You landed on your feet, but Zako got hit in the forehead by the edge of the manhole. | He's got a heavy bruise there now, but seems to be coming back to his senses (sleep penalty negated).   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with an axe, but cannot use it properly. (+1 target dodge)   
   The dwarf examines the manhole.   
|   And he's still unconscious. Man, that dwarf's out for long.   
Neutral:      
None.      
Enemy:      
None.      
------------      
Status after turn:      
Boksi:      
Down in the sewers under the dark alleyway.      
Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.      
Left leg broken.(-1 movement) Pain.(-1 mental)      
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Special status: Dense Carbon Flesh Interweave. Can only speak goblin. Activated Visual Omnisensor.      
andrea:      
Standing upright on the green rug in the dark alleyway.      
Wearing underwear and fairly comfortable greyish trousers. Also wearing a armor set: -Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>. Wields a +Steel maul+.      
Unharmed.      
Abilities: Basic Hammerfighting. Shrapnel Self. Basic TK Healing(!). Empowered by Lightning (currently Moderately Drained(-1spd,-1agi)). Adv.Electricity Manipulation. Special status: Activated Selective Translator.      
korora:      
Standing in the sewers under the dark alleyway.      
Wearing underwear, and makeshift bra-scarf clothing. Also wearing the armor set: ≡<<*Gold-Iron breastplate*>>≡, a soft leather shirt, an Iron helmet, some hard leather greaves and -Aluminum high boots-. Wields The Ashcraver.      
Unharmed.      
Abilities: Basic Swordsmanship. Mighty. Extremely Agile. Extended TK Healing.      
chaoticag:      
Standing upright on the green rug in the dark alleyway.      
Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.      
Unharmed. Front half of the body deeply tanned.      
Abilities: Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash.      
Gantolandon:      
Standing upright in the dark alleyway.      
Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)      
Unharmed.      
Abilities: Basic TK Healing(!). Special status: Activated Selective Translator.      
Frelock:      
Floating in a small TK bubble over the dark alleyway.      
Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 12 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.      
Unharmed.      
Abilities: Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. TK Field+. Special status: Activated Selective Translator. Electricity resistant.      
Kashyyk:      
Standing in the sewers under the dark alleyway.      
Naked. Wielding an Iron Battleaxe.      
Unharmed. Flesh turned into steel. Thermal stress. Dazed.      
Abilities: Enrage Other. Enrage Self. Basic TK Healing(!). Remote Body Control Special status: Activated Selective Translator (2). Activated Wideband Omnisensor (X-ray) Extra: Rollerblades in the forearms.      
Rooster:      
Standing upright on the green rug in the dark alleyway.      
Wearing underwear, a set of armor consisting of (severely torn up) hard black studded leather armor and broken iron plated high boots, and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.      
Body battered.      
Abilities: Disease resistant. Can perform heavy metal. Odd regeneration power. Special Status: Four extra arms. Knees facing backwards. Four fingers on each arm. Seven clawed toes on each foot. Two noses. Three horns on head. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Ribcage fused into a solid shell. Brittle bones. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.      
LASD:      
Standing in the sewers under the dark alleyway.      
Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield* and a worn 9mm Beretta (5). Holding a piece of dwarven armor with a small key embedded.      
Unharmed.      
Abilities: Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply).Special status: Peacekeeper. Activated Selective Translator.      
Jay Kayell:      
Standing upright on the green rug in the dark alleyway.      
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Wearing Composite Reinforced Corpse-steel power armor. The armor is armed with a collection of axes and swords, a long tri-blade claw, and its steel clawed fists as well. The armor has 12 unspent bolts.      
Unharmed.      
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.      
Zako:      
Down in the sewers under the dark alleyway.      
Wearing underwear.      
Unharmed. Barely asleep.      
Abilities: Basic Air Manipulation.      
Neo1096:      
Standing upright on the green rug in the dark alleyway. Tired and weary (-1 any next action).      
Wearing underwear.      
Unharmed.      
Abilities: Experienced Climber. Uncanny jumping. Night vision. Heightened senses. Mii'Ari physique. Mii'Ari hand claws. Special status: Covered with fur. Telepathy-resistant.       
---------      
Environment:      
Unknown city, dark alleyway:   A usual dark and damp alleyway in the slums of some big city, between two large buildings. The city itself is probably rather big as well, you can see many tall buildings in the distance. It is night, but many street lights don't work. Something's strange about this city, but you can't quite make out what it is.   
Unknown city, sewers under dark alleyway:   A rather narrow, dark, wet, and very smelly place. Well, it's a sewer.   
Unknown city, rooftop over dark alleyway:   The roof of some building. There's a door to the stairs into the building. Near the center, a man in grey common clothing is lying, presumably dead, face down.   
------------      
Background: [5]   With his sharp senses, Neo can hear that the "dead" man is actually faintly breathing. He also thinks he sees a helicopter, but it is very far away, outside of the city. People in the sewers can hear the sound of many tiny feet, approaching.    
« Last Edit: November 23, 2008, 01:50:22 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 68! I forgot the update the title! :P
« Reply #2169 on: November 23, 2008, 08:46:57 am »

luckly gantolandon failed, or we might be all dead.

sorry people, but i won't follow you. it just doesn't seem safe for me.
anyone else want to stay with me , and later follow the helicopter?


my turn: i shake my maul and say: did you hear it? i said light! LIGHT! why don't you make light? i want light NOW!
if my maul still odn't want to make light, i will hit the ground in rage, iwth my maul.

Zako

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Re: RTD - Multiworld Madness. Turn 68! I forgot the update the title! :P
« Reply #2170 on: November 23, 2008, 08:49:38 am »

Shit...

I grab the 9mm from LASD and quickly climb back out of the hole.
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LASD

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Re: RTD - Multiworld Madness. Turn 68! I forgot the update the title! :P
« Reply #2171 on: November 23, 2008, 09:04:18 am »

Shit...

I grab the 9mm from LASD and quickly climb back out of the hole.
Why would you do that? Seems kind of weird, considering that were not fighting each other, but you don't have any means of protection, so I guess you could use a weapon.

Do we want to go ahead in the sewer and get to someplace, or get out and continue along the street? The tiny feet don't sound that pleasant, but considering that getting out might take multiple turns, someone might end up alone in the sewer and get killed. Also Boksi with his broken leg won't get easily up the ladder. So we'd have to heal him first and then get out. On the other hand fighting whatever is coming at us will be hard in the crammed space. I really don't know what we should do.

So I don't know what I should do either. I'll get my action later today then.


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andrea

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Re: RTD - Multiworld Madness. Turn 68! I forgot the update the title! :P
« Reply #2172 on: November 23, 2008, 09:08:55 am »

well, decide what you want, but i am NOT going in a channel full of water.

chaoticag

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Re: RTD - Multiworld Madness. Turn 68! I forgot the update the title! :P
« Reply #2173 on: November 23, 2008, 09:14:28 am »

I walk out of the alleyway, not using the sewer.
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Jay Kayell

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Re: RTD - Multiworld Madness. Turn 68! I forgot the update the title! :P
« Reply #2174 on: November 23, 2008, 09:14:42 am »

I am most likely too big to fit inside the sewers so I'll stay with Andrea.

I look around and use the headband to try to determine the general direction of the key.
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Decapitation - enjoy the difference
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