In the final few turns of the DF world, you blocked a fireball with it and the strings melted off.
Turn's ready, compatriots! Hehe. Well, it's a little more exciting than I first thought (mixed up some numbers and forgot some penalties), but still rather calm and uninteresting.
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Turn 68 ------------
I search for some materials to reinforce my helmet.
| You get up, rub the back of your head, and dig through the nearby piles of trash. You find a roll of aluminium foil. Well, at least it's a metal.
i try to wake up unconscious people, mainly gantolandon (sorry about the hammer)
| You walk up to korora and slightly bonk him on the head with the maul in hopes of waking him up. Odd, but it doesn't work.
| Luckily, korora isn't injured.
I Harden my body, to remove the brittleness, If possible, I also change my vision to Night Vision, (Not something that requires heat to see)
| You try to affect your body with TK, but fail completely. In addition, you also accidently switch your vision to X-Ray vision, which doesn't help you in the slightest due to the lack of X-Rays around. (-2 sight and -1 movement until you switch or find an X-ray source)
I learn to create light using TK.
| You focus all your power into one tiny area between your cupped hands and attempt to violently excite the matter in it using TK. You focus and focus, compressing the air molecules with tremendous force, until suddenly something explodes, searing your skin with the light of a thousand suns!!!
| You manage to preserve your sight with a well-timed blink. Your skin instantly turns brown as melanine rushes in to prevent tissue damage. You're still dazed by the sudden flash. (fusion-powered instant tan yeah!)
I learn fire manipulation. Zombie BBQ!
| Entrancing yourself, you concentrate your will on fire. Fire! FIRE!!! "
Naur an edraith ammen!!!", suddenly someone in your head shouts, and you awaken to sharp pain - your hands are on fire, inside your armor!
| Your skin is severely burned before you manage to put the flames out, and you're in severe pain. You nevertheless manage to recollect some kind of knowledge about pyrogenesis, which was probably how you enflamed yourself. You can't remember anything about controlling the stuff though. (Can create fire with bare hands, but cannot control it remotely)
I'll take a look around and see if there's anything interesting in our vicinity.
| You keep being unconscious. Interestingly, you don't see absolutely anything interesting while unconscious. Like watching a broken TV.
I look around and for something sharp to use as a weapon.
| You spend some time looking around. As if knowing where to look, you peek behind some rusty metal crate and find something! You pull it out. It's a worn and a little beat-up 9mm Beretta, some old model. Probably left by some criminal. You check the clip. 5 rounds remaining. It's pretty old, and probably unreliable. (-1 to firing accuracy)
I try to locate any sources of living creatures by their heat, and undead by their dark magicks.
| You fire up your omnisensor and look around. You can't see any living creatures in your vicinity except your party. NO living creatures. Not even cats. Or rodents. Or birds. Nothing. You strain your eyes and look around more, making your head hurt, but still can't see anything living. And no strange energies either, except those emanating from the party's bands and equipment.
I'll fire up the personal TK field and begin flying, looking for anything "interesting" (like the key's general location).
| This place creeps you out. You cannot get your thougts together, and can't concentrate enough to bring up the field.
I think for my action I will try to transform my fur into flat steel plates and create +steel fur-mail+.
| You try hard, but though your fur is all standing on end, it does not change. You're weary, in both mind and muscle from all the effort.
For my action I look for stuff that will be suitable for armor.
| You remain in deep sleep, and get sleepier and sleepier. (penalty renewed to -2)
(RTTAI:{6}) I crash through the nearest door in hopes of finding a useful store or something.
| You run at the nearest door!
WHAAM! | The hit was much harder than you thought. You're battered and bruised, but you manage to make a small cracked depression in the solid brick wall. At other times you wouldn't mind masterful graffiti on the walls, but this...
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NPC Actions:
Allied: A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with an axe, but cannot use it properly. (+1 target dodge)
The dwarf wants to look around.
| He stays unconscious.
Neutral: None.
Enemy: None.
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Status after turn:
Boksi: Standing upright on the green rug in the dark alleyway.
Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the
The Smoldering Night of Peeling. Wielding a
Darkfire Halberd.
Unharmed. Head hurts.
Abilities:
Basic TK Manipulation.
Basic TK Healing.
Big Bully. Special status:
Dense Carbon Flesh Interweave.
Can only speak goblin.
Activated Visual Omnisensor.
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness."
andrea: Standing upright on the green rug in the dark alleyway.
Wearing underwear and
fairly comfortable greyish trousers. Also wearing a
armor set: -Iron splint-mail-, a shirt of leather, Bronze plated greaves,
<<Iron high boots>>. Wields a +Steel maul+.
Unharmed.
Abilities:
Basic Hammerfighting.
Shrapnel Self.
Basic TK Healing(!).
Empowered by Lightning (currently Fully Charged).
Adv.Electricity Manipulation. Special status:
Activated Selective Translator.
korora: Down on the green rug in the dark alleyway.
Wearing underwear, and makeshift bra-scarf clothing. Also wearing the
armor set:
≡<<*Gold-Iron breastplate*>>≡, a soft leather shirt, an Iron helmet, some hard leather greaves and -Aluminum high boots-. Wields
The Ashcraver.
Unharmed. Unconscious.
Abilities:
Basic Swordsmanship.
Mighty.
Extremely Agile.
Extended TK Healing.
"A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 to strength and agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage, -1 to agility).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
chaoticag: Standing upright on the green rug in the dark alleyway.
Wearing the
armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and
<<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.
Unharmed. Front half of the body deeply tanned. Dazed.
Abilities:
Basic Swordsmanship.
Basic TK Healing.
Extended TK Bolt.
TK Ripper Slash.
Gantolandon: Standing upright in the dark alleyway.
Wearing underwear, a thin silky sweater, and
a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)
Unharmed.
Abilities:
Basic TK Healing(!). Special status:
Activated Selective Translator.
Frelock: Standing upright on the green rug in the dark alleyway.
Wearing underwear, a
≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 12 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.
Unharmed.
Abilities:
Slightly improved strength.
Meagerly improved agility.
Can be cautious while calm.
Improved TK Healing III(!).
Stone Frank's Revivification.
TK Field+. Special status:
Activated Selective Translator.
Electricity resistant.
Kashyyk: Standing upright on the green rug in the dark alleyway.
Naked. Wielding an Iron Battleaxe.
Unharmed.
Flesh turned into steel.
Thermal stress. Dazed.
Abilities:
Enrage Other. Enrage Self.
Basic TK Healing(!).
Remote Body Control Special status:
Activated Selective Translator (2).
Activated Wideband Omnisensor (X-ray) Extra:
Rollerblades in the forearms. Rooster: Standing upright on the green rug in the dark alleyway.
Wearing underwear (probably), a
set of armor consisting of (severely torn up) hard black studded leather armor and greaves, broken iron plated high boots, and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.
Body battered.
Two extra arms. Knees facing backwards. Four fingers on each arm.
Seven clawed toes on each foot.
Two noses.
Three horns on head. Head hair transformed into flexible spikes.
Body covered by patches of very hard tissue.
Ribcage fused into a solid shell.
Brittle bones. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.
Abilities: Can perform heavy metal. Odd regeneration power.
LASD: Standing upright in the dark alleyway.
Wearing underwear, and a
white/pink/yellow suit and top hat made of underwear. Also wearing the
armor set:
<<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a
*Evil Aluminum tower shield* and a
worn 9mm Beretta (5). Holding a piece of dwarven armor with a small key embedded.
Unharmed.
Abilities:
Improved mimics.
Power of Peace.
Power of Persuasion (suit bonus does not apply).Special status:
Peacekeeper.
Activated Selective Translator.
Jay Kayell: Standing upright on the green rug in the dark alleyway.
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Wearing
Composite Reinforced Corpse-steel power armor. The armor is armed with a collection of axes and swords, a
long tri-blade claw, and its steel clawed fists as well. The armor has 12 unspent bolts.
Small scars on hands. In pain (-1 mental).
Abilities:
Novice Wrestler.
Basic TK Healing.
Blood of the Blood God.
Blood Rage.
Basic Pyrogenesis.
Zako: Down on the green rug in the dark alleyway.
Wearing underwear.
Unharmed. In deep sleep (-2 physical actions)
Abilities:
Basic Air Manipulation.
Neo1096: Standing upright on the green rug in the dark alleyway. Tired and weary (-1 any next action).
Wearing underwear.
Unharmed.
Abilities:
Uncanny jumping.
Night vision.
Heightened senses.
Mii'Ari physique.
Mii'Ari hand claws. Special status:
Covered with fur.
Telepathy-resistant.
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Environment:
Unknown city, dark alleyway: A usual dark and damp alleyway in the slums of some big city, between two large buildings. The city itself is probably rather big as well, you can see many tall buildings in the distance. It is night, but many street lights don't work. Something's strange about this city, but you can't quite make out what it is.
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Background: [4] The city's disquietingly quiet. It's clearly not normal, even for nighttime. You notice fire escape ladders going up the sides of the buildings. There isn't much here in this alleyway.