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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 141 142 [143] 144 145 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409290 times)

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2130 on: November 21, 2008, 02:52:22 pm »

I've started writing the turn, but I don't think I'll finish it now, I gotta wake up early. I'll finish it at work instead.

Only two spoilers for now: Kashyyk will lament on the uselessness of the most commonly desired superpower, and chaoticag was almost fried by the solution to the global energy crisis. The rest of the turn is more or less very dull.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2131 on: November 21, 2008, 07:35:28 pm »

Not more things to worry about?
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Zako

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2132 on: November 21, 2008, 08:19:56 pm »

Hang on, a cylindrical tube you say...

It must be the T-Virus tube with that spiral thing in the middle that was in the movie!

And it probably would be inside Nemesis or at least in Umbrella's labs, which if we are going to we should look out for any security devices that they have placed in there...
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Rooster

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2133 on: November 22, 2008, 07:42:25 am »

I'm back!You know I have really bad internet in the winter (snowing already) season
first:I try to get immunity to all kinds of diseases
second:I try to get the ability to regenerate from scratch (so that even if my pinky finger stays I will live in time)

sorry for the delay!And when did my guitar-axe became a normal axe?
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Zako

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2134 on: November 22, 2008, 08:12:37 am »

A demon melted the strings off.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2135 on: November 22, 2008, 09:20:35 am »

In the final few turns of the DF world, you blocked a fireball with it and the strings melted off.

Turn's ready, compatriots! Hehe. Well, it's a little more exciting than I first thought (mixed up some numbers and forgot some penalties), but still rather calm and uninteresting.

------------      
Turn 68      
------------      
Quote from: Gantolandon
   I search for some materials to reinforce my helmet.   
|   You get up, rub the back of your head, and dig through the nearby piles of trash. You find a roll of aluminium foil. Well, at least it's a metal.   
Quote from: andrea
   i try to wake up unconscious people, mainly gantolandon (sorry about the hammer)   
|   You walk up to korora and slightly bonk him on the head with the maul in hopes of waking him up. Odd, but it doesn't work. | Luckily, korora isn't injured.   
Quote from: Kashyyk
   I Harden my body, to remove the brittleness, If possible, I also change my vision to Night Vision, (Not something that requires heat to see)   
|   You try to affect your body with TK, but fail completely. In addition, you also accidently switch your vision to X-Ray vision, which doesn't help you in the slightest due to the lack of X-Rays around. (-2 sight and -1 movement until you switch or find an X-ray source)   
Quote from: chaoticag
   I learn to create light using TK.   
|   You focus all your power into one tiny area between your cupped hands and attempt to violently excite the matter in it using TK. You focus and focus, compressing the air molecules with tremendous force, until suddenly something explodes, searing your skin with the light of a thousand suns!!! | You manage to preserve your sight with a well-timed blink. Your skin instantly turns brown as melanine rushes in to prevent tissue damage. You're still dazed by the sudden flash. (fusion-powered instant tan yeah!)   
Quote from: Jay Kayell
   I learn fire manipulation. Zombie BBQ!   
|   Entrancing yourself, you concentrate your will on fire. Fire! FIRE!!! "Naur an edraith ammen!!!", suddenly someone in your head shouts, and you awaken to sharp pain - your hands are on fire, inside your armor! | Your skin is severely burned before you manage to put the flames out, and you're in severe pain. You nevertheless manage to recollect some kind of knowledge about pyrogenesis, which was probably how you enflamed yourself. You can't remember anything about controlling the stuff though. (Can create fire with bare hands, but cannot control it remotely)   
Quote from: korora
   I'll take a look around and see if there's anything interesting in our vicinity.   
|   You keep being unconscious. Interestingly, you don't see absolutely anything interesting while unconscious. Like watching a broken TV.   
Quote from: LASD
   I look around and for something sharp to use as a weapon.   
|   You spend some time looking around. As if knowing where to look, you peek behind some rusty metal crate and find something! You pull it out. It's a worn and a little beat-up 9mm Beretta, some old model. Probably left by some criminal. You check the clip. 5 rounds remaining. It's pretty old, and probably unreliable. (-1 to firing accuracy)   
Quote from: Boksi
   I try to locate any sources of living creatures by their heat, and undead by their dark magicks.   
|   You fire up your omnisensor and look around. You can't see any living creatures in your vicinity except your party. NO living creatures. Not even cats. Or rodents. Or birds. Nothing. You strain your eyes and look around more, making your head hurt, but still can't see anything living. And no strange energies either, except those emanating from the party's bands and equipment.   
Quote from: Frelock
   I'll fire up the personal TK field and begin flying, looking for anything "interesting" (like the key's general location).   
|   This place creeps you out. You cannot get your thougts together, and can't concentrate enough to bring up the field.   
Quote from: Neo1096
   I think for my action I will try to transform my fur into flat steel plates and create +steel fur-mail+.   
|   You try hard, but though your fur is all standing on end, it does not change. You're weary, in both mind and muscle from all the effort.   
Quote from: Zako
   For my action I look for stuff that will be suitable for armor.   
|   You remain in deep sleep, and get sleepier and sleepier. (penalty renewed to -2)   
Quote from: Rooster
   (RTTAI:{6}) I crash through the nearest door in hopes of finding a useful store or something.   
|   You run at the nearest door! WHAAM! | The hit was much harder than you thought. You're battered and bruised, but you manage to make a small cracked depression in the solid brick wall. At other times you wouldn't mind masterful graffiti on the walls, but this...   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with an axe, but cannot use it properly. (+1 target dodge)   
   The dwarf wants to look around.   
|   He stays unconscious.   
Neutral:      
None.      
Enemy:      
None.      
------------      
Status after turn:      
Boksi:      
Standing upright on the green rug in the dark alleyway.      
Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.      
Unharmed. Head hurts.      
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Special status: Dense Carbon Flesh Interweave. Can only speak goblin. Activated Visual Omnisensor.      
andrea:      
Standing upright on the green rug in the dark alleyway.      
Wearing underwear and fairly comfortable greyish trousers. Also wearing a armor set: -Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>. Wields a +Steel maul+.      
Unharmed.      
Abilities: Basic Hammerfighting. Shrapnel Self. Basic TK Healing(!). Empowered by Lightning (currently Fully Charged). Adv.Electricity Manipulation. Special status: Activated Selective Translator.      
korora:      
Down on the green rug in the dark alleyway.      
Wearing underwear, and makeshift bra-scarf clothing. Also wearing the armor set: ≡<<*Gold-Iron breastplate*>>≡, a soft leather shirt, an Iron helmet, some hard leather greaves and -Aluminum high boots-. Wields The Ashcraver.      
Unharmed. Unconscious.      
Abilities: Basic Swordsmanship. Mighty. Extremely Agile. Extended TK Healing.      
chaoticag:      
Standing upright on the green rug in the dark alleyway.      
Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.      
Unharmed. Front half of the body deeply tanned. Dazed.      
Abilities: Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash.      
Gantolandon:      
Standing upright in the dark alleyway.      
Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)      
Unharmed.      
Abilities: Basic TK Healing(!). Special status: Activated Selective Translator.      
Frelock:      
Standing upright on the green rug in the dark alleyway.      
Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 12 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.      
Unharmed.      
Abilities: Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. TK Field+. Special status: Activated Selective Translator. Electricity resistant.      
Kashyyk:      
Standing upright on the green rug in the dark alleyway.      
Naked. Wielding an Iron Battleaxe.      
Unharmed. Flesh turned into steel. Thermal stress. Dazed.      
Abilities: Enrage Other. Enrage Self. Basic TK Healing(!). Remote Body Control Special status: Activated Selective Translator (2). Activated Wideband Omnisensor (X-ray) Extra: Rollerblades in the forearms.      
Rooster:      
Standing upright on the green rug in the dark alleyway.      
Wearing underwear (probably), a set of armor consisting of (severely torn up) hard black studded leather armor and greaves, broken iron plated high boots, and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.      
Body battered. Two extra arms. Knees facing backwards. Four fingers on each arm. Seven clawed toes on each foot. Two noses. Three horns on head. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Ribcage fused into a solid shell. Brittle bones. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.      
Abilities: Can perform heavy metal. Odd regeneration power.      
LASD:      
Standing upright in the dark alleyway.      
Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield* and a worn 9mm Beretta (5). Holding a piece of dwarven armor with a small key embedded.      
Unharmed.      
Abilities: Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply).Special status: Peacekeeper. Activated Selective Translator.      
Jay Kayell:      
Standing upright on the green rug in the dark alleyway.      
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Wearing Composite Reinforced Corpse-steel power armor. The armor is armed with a collection of axes and swords, a long tri-blade claw, and its steel clawed fists as well. The armor has 12 unspent bolts.      
Small scars on hands. In pain (-1 mental).      
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.      
Zako:      
Down on the green rug in the dark alleyway.      
Wearing underwear.      
Unharmed. In deep sleep (-2 physical actions)      
Abilities: Basic Air Manipulation.      
Neo1096:      
Standing upright on the green rug in the dark alleyway. Tired and weary (-1 any next action).      
Wearing underwear.      
Unharmed.      
Abilities: Uncanny jumping. Night vision. Heightened senses. Mii'Ari physique. Mii'Ari hand claws. Special status: Covered with fur. Telepathy-resistant.       
---------      
Environment:      
Unknown city, dark alleyway:   A usual dark and damp alleyway in the slums of some big city, between two large buildings. The city itself is probably rather big as well, you can see many tall buildings in the distance. It is night, but many street lights don't work. Something's strange about this city, but you can't quite make out what it is.   
------------      
Background: [4]   The city's disquietingly quiet. It's clearly not normal, even for nighttime. You notice fire escape ladders going up the sides of the buildings. There isn't much here in this alleyway.   
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2136 on: November 22, 2008, 09:30:46 am »

i say " LIGHT ON" as loud as i can, and i charge the head of my hammer with enough electricity to make a powerful light.

Boksi

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2137 on: November 22, 2008, 09:32:07 am »

Ah yes. Viruses aren't really living beings, nor are they any sort of dark magic. Huh.

Alright, I'll head out and explore, preferably getting out of this alleyway and into the open. I intend to find the artifact, or at least try.

I also use my fire manipulation to make my halberd's head glow brighter, like andrea.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

andrea

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2138 on: November 22, 2008, 09:36:57 am »

good. 2 lamps are better than 1.
it would be fun if we both got a 6... we would light the whole city.

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2139 on: November 22, 2008, 09:39:50 am »

I follow Boksi and also use TK to heal my hands.
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korora

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2140 on: November 22, 2008, 10:02:35 am »

I'll follow Boksi, Ashcraver at the ready.
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LASD

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2141 on: November 22, 2008, 10:05:04 am »

Was it the dazing that made me get a -1?

Also, NO living beings, I simply can't lose my power.

Apparently our characters are from some modern age, as I knew how to handle a gun. I wonder if any of the worlds we're going to go is our "homeworld".

I follow Boksi and observe as much as possible on the way.

EDIT: Haha, JK and korora chose the same action as I did at the same time. I guess Boksi was chosen a leader then. ;), but I don't know  if we should have two groups.
« Last Edit: November 22, 2008, 10:38:56 am by LASD »
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chaoticag

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2142 on: November 22, 2008, 10:20:02 am »

I follow Boski, besides which this is probably the only way out of the alleyway.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2143 on: November 22, 2008, 10:36:31 am »

You should remember that Boksi's ultrasight is range-limited, though. For the purposes of checking, it works on the entirety of the sub-area you are in, so once you're out on the street, you'll need to check again to be sure, if you want to be sure that is.

Btw, andrea could be "LIGHTS OUT" instead. :P

As for homeworlds, I'll detail your character's perception of it - you remember the world you were from (which was our world, the Earth), and you don't remember yourself as you were in that world. You "know" pretty much about everything in the world though, so you could do maintenance on a space shuttle, if you wanted to, you just never tried.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2144 on: November 22, 2008, 10:43:45 am »

I also follow boski while practicing manipulating air.

If I'm still sleeping, can someone carry me please?
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