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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 137 138 [139] 140 141 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409258 times)

Boksi

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2070 on: November 20, 2008, 04:32:53 pm »

It's close to midnight and something evil's lurking in the dark,
under the moonlight you see a sight that almost stops your heart,
you try to scream but terror takes the sound before you make it,
you start to freeze as horror looks you right between the eyes,
you're paralyzed.

Cause this is thriller, thriller night,
and no ones gonna save you from the beast about strike.
You know its thriller, thriller night,
you're fighting for your life inside a killer, thriller tonight.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

andrea

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2071 on: November 20, 2008, 04:38:58 pm »

boksi, you are not helping!
now i am more worried

Kashyyk

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2072 on: November 20, 2008, 04:39:53 pm »

*Smothers Boksi, so He cannot sing anymore songs like that!*
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2073 on: November 20, 2008, 04:49:37 pm »

I don't really know why you're still guessing. Even the two hints from korora's imagery should have made it clear - "woman in red fighting" and "city blocked off by walls". Add my previous hints to that, and it should be exceedingly clear.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2074 on: November 20, 2008, 04:51:14 pm »

i don't know anything like that.

accept it, i have no clue . i odn't know what you are talking about, and i am just hoping that some other player will understand what this world is and will explain me

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2075 on: November 20, 2008, 04:57:34 pm »

Raccoon City from Resident Evil. Zombies n' stuff.
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chaoticag

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2076 on: November 20, 2008, 04:59:50 pm »

Oh God... Nemisis... the most annoying bastard ever to appear in a zombie game...
Makes me want to change my action to protection from chainsaws... (I won't do that).
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Kashyyk

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2077 on: November 20, 2008, 05:01:01 pm »


Says it all.
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andrea

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2078 on: November 20, 2008, 05:01:20 pm »

could somebody explain it to me?

Boksi

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2079 on: November 20, 2008, 05:02:08 pm »

Indeed. I haven't played that game. Don't play FPSes, which I know Resident Evil to be, sort of.
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Jay Kayell

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2080 on: November 20, 2008, 05:04:09 pm »

In the last world there were elves who wanted to eat us, here there are zombies instead. And instead of elfzilla there is an annoying bastard who is nigh unstoppable and generally unhealthy to come too close to.
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Boksi

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2081 on: November 20, 2008, 05:05:51 pm »

So, pretty classic zombies then?

KILL IT WITH FIRE!
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andrea

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2082 on: November 20, 2008, 05:06:16 pm »

could you explain it a bit better?

other news: just finished watching stargate:the ark of truth on TV! nice film, but... that is the end i think... :(

chaoticag

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2083 on: November 20, 2008, 05:08:27 pm »

What Jay said, and as for advice, zombies (at least in RE 1, can't remember much from RE3) have a tendency to get stuffed in cabnets, inexplicably so. And health items are also in cabnets.

Plus even a shotgun is not very effective against Nemisis, nothing short of a rocket could stop him, although my TK ripper might do the trick if I could get him from behind.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2084 on: November 20, 2008, 05:09:01 pm »

Yer right with Raccoon City, Resident Evil, and Nemesis, but not the medium yet. I never saw a Resident Evil FPS, btw.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 137 138 [139] 140 141 ... 409