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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 136 137 [138] 139 140 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409249 times)

Boksi

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2055 on: November 20, 2008, 02:04:30 pm »

I try to locate any sources of living creatures by their heat, and undead by their dark magicks.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

andrea

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2056 on: November 20, 2008, 02:05:59 pm »

good thing for LASD is that zombies aren't alive, so he can safely kill them.

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2057 on: November 20, 2008, 02:12:31 pm »

Unless they are the new kind, like those in 28 days later. Living humans mad with bloodlust.
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Decapitation - enjoy the difference

Gantolandon

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2058 on: November 20, 2008, 02:33:36 pm »

And why couldn't he kill anything what lives? It's no longer a DF world, so I don't think the dwarven god of peace could watch and check.
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andrea

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2059 on: November 20, 2008, 02:37:31 pm »

true, but i think that the peace power and its rules are now hardcoded in LASD, and can still be used/lost

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2060 on: November 20, 2008, 03:10:10 pm »

They can be lost, but whether or not the god will retaliate as he promised will depend on his (god's) roll.

And read the hints closely, especially the info Korora got. You're pretty close, and you're right, I didn't follow Left4Dead enough to make a setting out of it. Once you figure it out, you might want to make haste. :)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2061 on: November 20, 2008, 03:39:30 pm »

so... is it a game?

i don't play that kind of games unluckly. :(
well, i'l just follow the golden rule of the overpowered hammerman: bash first, think later.
that peasant might be a zombie, you know?or a spy, or anything else like that
(this depend much on what we will see)

chaoticag

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2062 on: November 20, 2008, 03:40:32 pm »

I gain night vision then.

Are we in Little Rock-AR? home of the liberal crime squad?

Or raccoon city?

Either one or the other.
« Last Edit: November 20, 2008, 03:43:41 pm by chaoticag »
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2063 on: November 20, 2008, 03:44:57 pm »

You'll figure it out soon, I think. I hope it'll be before some of you get killed though... :-\
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2064 on: November 20, 2008, 04:03:47 pm »

how much dangerous is it?
is it one of the most dangerous?

Frelock

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2065 on: November 20, 2008, 04:06:21 pm »

I'll fire up the personal TK field and begin flying, looking for anything "interesting" (like the key's general location).
« Last Edit: November 20, 2008, 06:22:05 pm by Frelock »
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All generalizations are false....including this one.

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2066 on: November 20, 2008, 04:13:00 pm »

Currently, it is one of the "hazardous" ones, because the others are all dangerous, or there wouldn't be a challenge. I don't plan to bore you with puzzles, not least because I'm bad at thinking them up. ;) If you want to know the relative danger, it's probably fourth or fifth, of the nine total. DF was initially concieved as relatively easy, btw, I didn't think you'd loiter for sixty turns...

Also remember that I now scale the difficulty of the world's situation acording to you people's strength - but notably, I did not scale this one, I think it's good as is. ;)
« Last Edit: November 20, 2008, 04:15:15 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2067 on: November 20, 2008, 04:16:48 pm »

Loiter? We were busy destroying the place! ;D
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andrea

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2068 on: November 20, 2008, 04:24:34 pm »

i start being worried

Kashyyk

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2069 on: November 20, 2008, 04:28:51 pm »

I honoustly hpoe it is not some zombie world. I hate those things.
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