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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 135 136 [137] 138 139 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409238 times)

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2040 on: November 20, 2008, 11:08:51 am »

Well, it was one way to justify the epic fail... :P

Btw, any guesses on the world NOW? ;)

Oops!.. Found a typo in Zako's action result, and remembered that I forgot to update his status. Wait a sec...
« Last Edit: November 20, 2008, 11:14:49 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Gantolandon

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2041 on: November 20, 2008, 11:16:46 am »

Some sort of zombie apocalypse?
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Kashyyk

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2042 on: November 20, 2008, 11:32:05 am »

Oh God, It's not 'Left for Dead' is it?

First: I Harden my body, to remove the brittleness, If possible, I also change my vision to Night Vision, (Not something that requires heat to see)
Second: I prepare myself for any unexpected attacks.
« Last Edit: November 20, 2008, 12:21:28 pm by Kashyyk »
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chaoticag

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2043 on: November 20, 2008, 11:52:32 am »

I learn to create light using TK.
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andrea

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2044 on: November 20, 2008, 12:12:56 pm »

did you forget that you are walking near a living lamp (me)? if you people think it is needed, i can make all the light you want

Kashyyk

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2045 on: November 20, 2008, 12:20:25 pm »

Well, for all we know we might end up in a place that it would be very unhealthy to be using electricity to light the place. eg, a metal tunnel.
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andrea

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2046 on: November 20, 2008, 12:29:22 pm »

what can i say...
lots of FUN?

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2047 on: November 20, 2008, 01:02:15 pm »

Creating light with TK is going to be impossible, I'm afraid. Beyond the physics, more or less. You can ask the dwarf to find and chop down a tree, and then Boksi can make you torches. :) Besides, you're in a city - go find some flashlights!
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2048 on: November 20, 2008, 01:02:36 pm »

Well, I might survive, but I don't fancy the idea of being eletricuted after surviving an elven invasion.
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Jay Kayell

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2049 on: November 20, 2008, 01:23:18 pm »

I think its Left 4 Dead too.

I learn fire manipulation. Zombie BBQ!
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Decapitation - enjoy the difference

andrea

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2050 on: November 20, 2008, 01:27:24 pm »

sean, if TK is fine enough, it can make light, by moving atoms and subatomic particles. unluckly, it seem so hard that he would have to get a 5 on each atom or something like that

also, could anyone tell me about left 4 death, if that is really the world we are in?

DF was like home, but here...

korora

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2051 on: November 20, 2008, 01:31:40 pm »

I don't think it's Left 4 Dead, for two reasons.  The first is that Sean created the setting a  while ago IIRC, so I assume it's pre-L4D.  The other is that Sean doesn't play Steam games as far as I can tell.

I'm not ruling zombies out, though.

I'll take a look around and see if there's anything interesting in our vicinity.  I will also keep in mind the wise proverb, "remove the head or destroy the brain".
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DFPaint, a cross-platform 'screenbuilder' utility

andrea

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2052 on: November 20, 2008, 01:38:08 pm »

destroy the brain? i think i can be quite good at it.

luckly i have electricity... blunt damage isn't very good against zombies.

Kashyyk

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2053 on: November 20, 2008, 01:49:03 pm »

Andea, look here
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LASD

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Re: RTD - Multiworld Madness. Turn 67! A new world! What dangers will it bring?
« Reply #2054 on: November 20, 2008, 02:02:27 pm »

Flashlights sound very Left 4 Dead or another zombiefest. I don't think zombies will listen to much persuasion.

Although in this world (if it has lots of zombies, which I'm 90% sure of) I can paralyze and kill all zombies that come our way.

I look around and for something sharp to use as a weapon.

I'll also deactivate Peacekeeper (against zombies at least).
« Last Edit: November 20, 2008, 02:15:04 pm by LASD »
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