Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 133 134 [135] 136 137 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409220 times)

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness. Turn 65! All hail our new companion!
« Reply #2010 on: November 19, 2008, 03:13:01 pm »

Turn done!!! I'm typing it with keybored, btw, and have noticed the word "mundane" has a nice ring to it. :P

Anyways, I might want to crank up my rhyming skills, I suspect an increase in demand for them in the following turns...

------------      
Turn 66      
------------      
Quote from: chaoticag
   I put Nogzulban Zirilzaneg Soloz on the pedistal.   
|   You somehow manage to stumble on level ground and let go of the sock. Instead of falling, however, the sock hovers in midair for a moment, and starts slowly flying in the direction of the pedestal. The dwarf watches in awe as the sock hovers past him and lands on the pedestal. In the same instant, a pillar of pale green light shoots up from the pedestal, and a translucent green crystal grows around the flaming sock, encasing it. The panel on the wall emits a loud BEEP, and the "IV" button depresses itself and lights up green.   
Quote from: andrea
   i'll train my hammerman skill, sparring with someone (if someone want to spar with me) or just hitting the wall. if i am hiting the wall, i use electricity to power my arms. i must have accuracy also when i hit strongest   
|   Seeing Frelock volunteer to spar with you, you approach him and ready yourself.   
Quote from: Frelock
   I'll spar with you, andrea; using my steel quarterstaff, please.   
|   You wait as andrea approaches you, and then begin the sparring session. In retrospect, sparring using a steel staff with someone whose weapon is charged with lightning was not entirely a good idea. You are shocked continuously through the staff, but manage to deflect each and every blow of andrea's maul. As you continue sparring, you feel that the shocks are beginning to have less effect on you, though you are still too distracted by them to actually gain any fighting experience.   
Quote from: Kashyyk
   "I give my axe to the dwarf, I don't really use it that much.
If possible I also join in the sparring with Frelock and Andrea (recipe for disaster I know) aiming more on defence than attack."   
|   You hand the axe to the dwarf. He takes it, muttering "An axe. Not my kind of weapon, but a mighty fine one. Better than nothin', I suppose.". Then you look over to the merry fight going on between andrea and Frelock, and decide to join the fray. You run towards them, flailing your fists and yelling "HERE I COME!!!" Luckily, andrea and Frelock noticed you in time to defend themselves, but you smash them clear across the room and into the fourth wall. | The lightnings that were dancing all around the two ripped into you, superheating your surface, causing you pain, and stunning you. (-1 against all damage and -1 all mental actions for 2 turns, contact causes heat damage in that time as well; another +1 against slashing if you manage to rapidly cool down in the next turn) Despite being so abruptly interrupted, andrea managed to learn enough from training to improve his melee, and Frelock, though less successful, became resistant to lightning. (-1 target dodge against one enemy for andrea, +1 against electricity damage for Frelock)   
Quote from: LASD
   I try to speak with my evil side in the shield and get him to cooperate with me.   
|   You turn to yourself in the shield and try to strike up a conversation. No matter what you say, however, you reflection in the shield remains grim and motionless. It doesn't seem to appreciate your peaceful approach to violence, so to say. You're still not sure whether it can speak at all, but you can see that it reacts to words. You try to raise your temper and scream and shout at the shield for some time. A faint smile appears on the face in the shield, but that's all you can do without resorting to bashing the shield against the floor.   
Quote from: Jay Kayell
   I try to improve the shimmering elven blade.   
|   You examine the shimmering elven blade and consider the possible ways of enhancing it. In the end, you come to the conclusion that it isn't possible to enhance the blade itself in any way, but you pack it into a tri-blade claw on your armor's right arm using two mundane steel longswords. (can attack for +1 slash or pierce damage, but has a greater chance to get stuck in the target)   
Quote from: korora
   I guess I'll use the gold and sapphires to decorate my armor.  Somehow.   
|   Having seen Kashyyk's transformation, you figure out a way of using TK to heat up your gold nuggets with microvibrations. You then use this knowledge to transform your mundane iron breastplate into a gold-iron alloy breastplate. Feeling creative, you use TK to carve various patterns onto the surface of the armor, and also an image of two crossed enormous swords right on the chestpiece, in the center of which you set your star sapphire. The resulting armor is just as hard as it was before, and the addition of gold to its alloy material has made it more resistant to attacks of focused light and chemical substances. It's also damn pretty, and anyone who has any taste in armor would hold its wearer in high regard. (in addition to previous parameters: +1 against chemical or critical laser damage, +1 general charisma bonus in dialogues and reaction checks)   
Quote from: Neo1096
   I'll try to give myself increased jumping ability by repeatedly jumping around the cube   
|   Giving up on mental training, you decide to train up your physique a bit more. You start jumping around the room, periodically jumping off walls and such. Your innate agility really works in your favor here, but you eventually overestimate it and smack head first into the wall. | You manage to soften the hit with your arms, but you're still a little bruised and stunned. The cube sends out one of its green orbs towards you, and your bruises are healed. You still manage to get better with uncanny jumping, allowing you to better escape danger. (swarm rules negated for 1 more enemy, +1 on complex jumping)   
Quote from: Zako
   I practice manipulating my body in hopes of getting better at things like learning to minic abilities or become superhuman.   
|   You sit down and lull yourself first into deep sleep, and then into a supernatural trance, allowing yourself to easier learn supernatural abilities. (you're asleep, having a -2 to all actions except mental ones (like gaining abilities), to which you have +1)   
Quote from: Gantolandon
   I give my paperclip to the dwarf.   
|   You run up to the dwarf and thrust your paperclip at him! | You hit him square in the head with the paperclip, but it barely leaves an imprint on his forehead. He looks at you in an suspicious way, but takes the paperclip.   
Quote from: Rooster
   Its about time to fix my armor or at least upgrade it a little if that isn't possible I train heavy metal instead   
|   You can't find any materials or tools to fix your armor, and you can't practice your music without an instrument.   
Quote from: Boksi
   "I think we ought to get moving people.

Someone fashion a weapon for the poor dwarf, because I'm pushing button number 8 on the panel.

I'll go last in this turn, of course, and try to watch the pedestal as well."   
|   "You didn't expect the panel to suddenly change, so you're standing, paralyzed with indecision. You decide to push the ""hepl"" button instead. Above the panel, a pale green transparent hologram appears, displaying this text: |
3 of 6
None but you can take the path,
Travel lightly on the way.
Precious loot or useless stuff,
Only things you hold can stay.
You ponder the words for a second."   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with an axe, but cannot use it properly. (+1 target dodge)   
   He tries to get some practice with his axe.   
|   He swings it around a little, but just cannot get it right. At least he doesn't hurt himself.   
Neutral:      
None.      
Enemy:      
None.      
------------      
Status after turn:      
Boksi:      
Standing upright on the green rug inside the starting cube.      
Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.      
Unharmed.      
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Special status: Dense Carbon Flesh Interweave. Can only speak goblin. Activated Visual Omnisensor.      
andrea:      
Standing upright on the green rug inside the starting cube.      
Wearing underwear and fairly comfortable greyish trousers. Also wearing a armor set: -Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>. Wields a +Steel maul+.      
Unharmed.      
Abilities: Basic Hammerfighting. Shrapnel Self. Basic TK Healing(!). Empowered by Lightning (currently Fully Charged). Special status: Activated Selective Translator.      
korora:      
Standing upright on the green rug in the starting cube.      
Wearing underwear, and makeshift bra-scarf clothing. Also wearing the armor set: ≡<<*Gold-Iron breastplate*>>≡, a soft leather shirt, an Iron helmet, some hard leather greaves and -Aluminum high boots-. Wields The Ashcraver.      
Unharmed.      
Abilities: Basic Swordsmanship. Mighty. Extremely Agile. Extended TK Healing.      
chaoticag:      
Standing upright on the green rug inside the starting cube.      
Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.      
Unharmed.      
Abilities: Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash.      
Gantolandon:      
Standing upright on the green rug inside the starting cube.      
Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+.      
Unharmed.      
Abilities: Basic TK Healing(!). Special status: Activated Selective Translator.      
Frelock:      
Standing upright on the green rug inside the starting cube.      
Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 12 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.      
Unharmed.      
Abilities: Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. TK Field+. Special status: Activated Selective Translator.Electricity resistant.      
Kashyyk:      
Standing upright on the green rug inside the starting cube.      
Naked. Wielding an Iron Battleaxe.      
Unharmed. Flesh turned into steel. Superheated (-1 against slash and pierce damage, and heat damage on contact with anything, for 2 turns)      
Abilities: Enrage Other. Enrage Self. Basic TK Healing(!). Remote Body Control Special status: Activated Selective Translator (2). Activated Wideband Omnisensor (normal) Extra: Rollerblades in the forearms.      
Rooster:      
Standing upright on the green rug inside the starting cube.      
Wearing underwear (probably), a set of armor consisting of (severely torn up) hard black studded leather armor and greaves, broken iron plated high boots, and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.      
More or less unharmed. Two extra arms. Knees facing backwards. Four fingers on each arm. Seven clawed toes on each foot. Two noses. Three horns on head. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Ribcage fused into a solid shell. Brittle bones. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.      
Abilities: Can perform heavy metal. Odd regeneration power.      
LASD:      
Standing upright on the green rug in the starting cube.      
Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded.      
Unharmed.      
Abilities: Power of Peace. Power of Persuasion (suit bonus does not apply).Special status: Peacekeeper. Activated Selective Translator.      
Jay Kayell:      
Standing upright on the green rug inside the starting cube.      
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. The armor is armed with a collection of axes and swords, a long tri-blade claw, and its steel clawed fists as well. The armor has 12 unspent bolts.      
Unharmed.      
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Special status: Wearing Composite Reinforced Corpse-steel power armor.      
Zako:      
Sitting on the green rug in the starting cube.      
Wearing underwear.      
Unharmed. In deep sleep (-2 to physical actions). In supernatural trance (+1 to mental actions).      
No outstanding abilities.      
Neo1096:      
Standing upright on the green rug in the starting cube.      
Wearing underwear.      
Unharmed. Stunned.      
Abilities: Uncanny jumping. Night vision. Heightened senses. Mii'Ari physique. Mii'Ari hand claws. Special status: Covered with fur. Telepathy-resistant.       
---------      
Environment:      
Dark Metal Cube:   A large dark metal cube, 10 meters to a side. The floor is covered by a rug of a greenish color, that feels like moss to the touch. The ceiling glows with a uniform white light, leaving no significant shadows in the room. Along three of the walls, there are 9 pedestals, marked "I" through "IX". On the fourth wall, there is a green panel with nine yellow buttons, also marked "I" through "IX", and two smaller buttons, one marked "X" in the upper right corner, and one marked "Hepl" in the bottom left. The "IV" button on the panel is depressed and glowing green. On the same wall there are hatches with latches, leading to quantum underwear stockpiles. The red light surrounding one of the hatches is gone.   
------------      
Background: [4]   There's decidedly nothing else interesting about the cube. Except the fact it seems to always heal your injuries, of course.   
« Last Edit: November 19, 2008, 03:24:10 pm by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

  • Bay Watcher
    • View Profile
Re: RTD - Multiworld Madness. Turn 66! How do you epic fail a button press?
« Reply #2011 on: November 19, 2008, 03:22:27 pm »

he can't use an axe? bah. it is true that i almost always use swordsmen in my forts, but every dwarf should at least know the basics of hammers and axes.

chaoticag

  • Bay Watcher
  • All Natural Pengbean
    • View Profile
Re: RTD - Multiworld Madness. Turn 66! How do you epic fail a button press?
« Reply #2012 on: November 19, 2008, 03:25:21 pm »

I hold the dwarf so that he can travel with us.
Logged

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: RTD - Multiworld Madness. Turn 66! How do you epic fail a button press?
« Reply #2013 on: November 19, 2008, 03:36:10 pm »

Someone else press button VIII then, I don't want to repeat myself.

Meanwhile, I watch pedestal number VIII.

Epic failing a button roll:
You miss the button and injure your finger.
You press the wrong button.
You trip and fall flat on your face.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness. Turn 66! How do you epic fail a button press?
« Reply #2014 on: November 19, 2008, 03:36:38 pm »

No, I think he's just too used to spears. Part of skill rust, methinks.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LASD

  • Bay Watcher
    • View Profile
Re: RTD - Multiworld Madness. Turn 66! How do you epic fail a button press?
« Reply #2015 on: November 19, 2008, 03:41:28 pm »

Using my shield as a mirror, I practice facial expressions and generally try to get better at communicating.

I'm eagerly anticipating what the next world will be. Although I hope it's not the FPS world as my non-violent skills probably won't be of much use over there.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness. Turn 66! How do you epic fail a button press?
« Reply #2016 on: November 19, 2008, 03:48:11 pm »

Well, it's not, but...  I doubt you'll find you current level of skill of much use either. Then again, you are prohibited to use violence only on living creatures...
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

  • Bay Watcher
    • View Profile
Re: RTD - Multiworld Madness. Turn 66! How do you epic fail a button press?
« Reply #2017 on: November 19, 2008, 04:01:27 pm »

robots! electronics! soon to be fryed by me! finally!
(unless you meant undead)

oh, i try to enchant my hammer (ok, i can't enchant things, but if roll is good it is up to you to invent ways to do our random actions) to do that "throw it and then it comes back to my hands" thing

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: RTD - Multiworld Madness. Turn 66! How do you epic fail a button press?
« Reply #2018 on: November 19, 2008, 04:04:08 pm »

Well, at least my training wasn't completely useless.

Since I'm going with Jedi here (thanks for the suggestion), I'll try to get better reflexes so I can dodge easier.
Logged
All generalizations are false....including this one.

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness. Turn 66! How do you epic fail a button press?
« Reply #2019 on: November 19, 2008, 04:12:04 pm »

Yeah, you lot are all Jedi here. Force Heal, Force Shield, Force Push... Force Destroy Tavern...
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

  • Bay Watcher
    • View Profile
Re: RTD - Multiworld Madness. Turn 66! How do you epic fail a button press?
« Reply #2020 on: November 19, 2008, 04:16:48 pm »

it wasn't us! the tavern was destryed by... uhh... a lightning! yes, a lightning!
and elves, lot of elves. not our fault!

neo1096

  • Bay Watcher
  • It watches and waits...
    • View Profile
Re: RTD - Multiworld Madness. Turn 66! How do you epic fail a button press?
« Reply #2021 on: November 19, 2008, 04:19:09 pm »

I learn to create/fix technology by examining the mechanics of the cube and understanding how it works.
Logged
What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: RTD - Multiworld Madness. Turn 66! How do you epic fail a button press?
« Reply #2022 on: November 19, 2008, 04:19:43 pm »

Hmmm...

I'll bet a -pig tail sock- that the next world will be Star Wars!



SOMEONE PRESS THE DAMN BUTTON ALREADY!
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Gantolandon

  • Bay Watcher
  • He has a fertile imagination.
    • View Profile
Re: RTD - Multiworld Madness. Turn 66! How do you epic fail a button press?
« Reply #2023 on: November 19, 2008, 04:20:17 pm »

I hit the damn button already.
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: RTD - Multiworld Madness. Turn 66! How do you epic fail a button press?
« Reply #2024 on: November 19, 2008, 04:28:32 pm »

I poke the button

First: I remove the heat from my body, radiating it out into the cube.
Second: I do something useful (Vote please)
Logged
Pages: 1 ... 133 134 [135] 136 137 ... 409