Turn done!!! I'm typing it with keybored, btw, and have noticed the word "mundane" has a nice ring to it.
Anyways, I might want to crank up my rhyming skills, I suspect an increase in demand for them in the following turns...
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Turn 66 ------------
I put Nogzulban Zirilzaneg Soloz on the pedistal.
| You somehow manage to stumble on level ground and let go of the sock. Instead of falling, however, the sock hovers in midair for a moment, and starts slowly flying in the direction of the pedestal. The dwarf watches in awe as the sock hovers past him and lands on the pedestal. In the same instant, a pillar of pale green light shoots up from the pedestal, and a translucent green crystal grows around the flaming sock, encasing it. The panel on the wall emits a loud
BEEP, and the "IV" button depresses itself and lights up green.
i'll train my hammerman skill, sparring with someone (if someone want to spar with me) or just hitting the wall. if i am hiting the wall, i use electricity to power my arms. i must have accuracy also when i hit strongest
| Seeing Frelock volunteer to spar with you, you approach him and ready yourself.
I'll spar with you, andrea; using my steel quarterstaff, please.
| You wait as andrea approaches you, and then begin the sparring session. In retrospect, sparring using a steel staff with someone whose weapon is charged with lightning was not entirely a good idea. You are shocked continuously through the staff, but manage to deflect each and every blow of andrea's maul. As you continue sparring, you feel that the shocks are beginning to have less effect on you, though you are still too distracted by them to actually gain any fighting experience.
"I give my axe to the dwarf, I don't really use it that much.
If possible I also join in the sparring with Frelock and Andrea (recipe for disaster I know) aiming more on defence than attack."
| You hand the axe to the dwarf. He takes it, muttering
"An axe. Not my kind of weapon, but a mighty fine one. Better than nothin', I suppose.". Then you look over to the merry fight going on between andrea and Frelock, and decide to join the fray. You run towards them, flailing your fists and yelling "
HERE I COME!!!" Luckily, andrea and Frelock noticed you in time to defend themselves, but you smash them clear across the room and into the fourth wall.
| The lightnings that were dancing all around the two ripped into you, superheating your surface, causing you pain, and stunning you. (-1 against all damage and -1 all mental actions for 2 turns, contact causes heat damage in that time as well; another +1 against slashing if you manage to rapidly cool down in the next turn) Despite being so abruptly interrupted, andrea managed to learn enough from training to improve his melee, and Frelock, though less successful, became resistant to lightning. (-1 target dodge against one enemy for andrea, +1 against electricity damage for Frelock)
I try to speak with my evil side in the shield and get him to cooperate with me.
| You turn to yourself in the shield and try to strike up a conversation. No matter what you say, however, you reflection in the shield remains grim and motionless. It doesn't seem to appreciate your peaceful approach to violence, so to say. You're still not sure whether it can speak at all, but you can see that it reacts to words. You try to raise your temper and scream and shout at the shield for some time. A faint smile appears on the face in the shield, but that's all you can do without resorting to bashing the shield against the floor.
I try to improve the shimmering elven blade.
| You examine the shimmering elven blade and consider the possible ways of enhancing it. In the end, you come to the conclusion that it isn't possible to enhance the blade itself in any way, but you pack it into a tri-blade claw on your armor's right arm using two mundane steel longswords. (can attack for +1 slash or pierce damage, but has a greater chance to get stuck in the target)
I guess I'll use the gold and sapphires to decorate my armor. Somehow.
| Having seen Kashyyk's transformation, you figure out a way of using TK to heat up your gold nuggets with microvibrations. You then use this knowledge to transform your mundane iron breastplate into a gold-iron alloy breastplate. Feeling creative, you use TK to carve various patterns onto the surface of the armor, and also an image of two crossed enormous swords right on the chestpiece, in the center of which you set your star sapphire. The resulting armor is just as hard as it was before, and the addition of gold to its alloy material has made it more resistant to attacks of focused light and chemical substances. It's also damn pretty, and anyone who has any taste in armor would hold its wearer in high regard. (in addition to previous parameters: +1 against chemical or critical laser damage, +1 general charisma bonus in dialogues and reaction checks)
I'll try to give myself increased jumping ability by repeatedly jumping around the cube
| Giving up on mental training, you decide to train up your physique a bit more. You start jumping around the room, periodically jumping off walls and such. Your innate agility really works in your favor here, but you eventually overestimate it and smack head first into the wall.
| You manage to soften the hit with your arms, but you're still a little bruised and stunned. The cube sends out one of its green orbs towards you, and your bruises are healed. You still manage to get better with uncanny jumping, allowing you to better escape danger. (swarm rules negated for 1 more enemy, +1 on complex jumping)
I practice manipulating my body in hopes of getting better at things like learning to minic abilities or become superhuman.
| You sit down and lull yourself first into deep sleep, and then into a supernatural trance, allowing yourself to easier learn supernatural abilities. (you're asleep, having a -2 to all actions except mental ones (like gaining abilities), to which you have +1)
I give my paperclip to the dwarf.
| You run up to the dwarf and thrust your paperclip at him!
| You hit him square in the head with the paperclip, but it barely leaves an imprint on his forehead. He looks at you in an suspicious way, but takes the paperclip.
Its about time to fix my armor or at least upgrade it a little if that isn't possible I train heavy metal instead
| You can't find any materials or tools to fix your armor, and you can't practice your music without an instrument.
"I think we ought to get moving people.
Someone fashion a weapon for the poor dwarf, because I'm pushing button number 8 on the panel.
I'll go last in this turn, of course, and try to watch the pedestal as well."
| "You didn't expect the panel to suddenly change, so you're standing, paralyzed with indecision. You decide to push the ""hepl"" button instead. Above the panel, a pale green transparent hologram appears, displaying this text:
|3 of 6
None but you can take the path,
Travel lightly on the way.
Precious loot or useless stuff,
Only things you hold can stay.
You ponder the words for a second."
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NPC Actions:
Allied: A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with an axe, but cannot use it properly. (+1 target dodge)
He tries to get some practice with his axe.
| He swings it around a little, but just cannot get it right. At least he doesn't hurt himself.
Neutral: None.
Enemy: None.
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Status after turn:
Boksi: Standing upright on the green rug inside the starting cube.
Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the
The Smoldering Night of Peeling. Wielding a
Darkfire Halberd.
Unharmed.
Abilities:
Basic TK Manipulation.
Basic TK Healing.
Big Bully. Special status:
Dense Carbon Flesh Interweave.
Can only speak goblin.
Activated Visual Omnisensor.
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness."
andrea: Standing upright on the green rug inside the starting cube.
Wearing underwear and
fairly comfortable greyish trousers. Also wearing a
armor set: -Iron splint-mail-, a shirt of leather, Bronze plated greaves,
<<Iron high boots>>. Wields a +Steel maul+.
Unharmed.
Abilities:
Basic Hammerfighting.
Shrapnel Self.
Basic TK Healing(!).
Empowered by Lightning (currently Fully Charged). Special status:
Activated Selective Translator.
korora: Standing upright on the green rug in the starting cube.
Wearing underwear, and makeshift bra-scarf clothing. Also wearing the
armor set:
≡<<*Gold-Iron breastplate*>>≡, a soft leather shirt, an Iron helmet, some hard leather greaves and -Aluminum high boots-. Wields
The Ashcraver.
Unharmed.
Abilities:
Basic Swordsmanship.
Mighty.
Extremely Agile.
Extended TK Healing.
"A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 to strength and agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage, -1 to agility).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
chaoticag: Standing upright on the green rug inside the starting cube.
Wearing the
armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and
<<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.
Unharmed.
Abilities:
Basic Swordsmanship.
Basic TK Healing.
Extended TK Bolt.
TK Ripper Slash.
Gantolandon: Standing upright on the green rug inside the starting cube.
Wearing underwear, a thin silky sweater, and
a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+.
Unharmed.
Abilities:
Basic TK Healing(!). Special status:
Activated Selective Translator.
Frelock: Standing upright on the green rug inside the starting cube.
Wearing underwear, a
≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 12 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.
Unharmed.
Abilities:
Slightly improved strength.
Meagerly improved agility.
Can be cautious while calm.
Improved TK Healing III(!).
Stone Frank's Revivification.
TK Field+. Special status:
Activated Selective Translator.
Electricity resistant.
Kashyyk: Standing upright on the green rug inside the starting cube.
Naked. Wielding an Iron Battleaxe.
Unharmed.
Flesh turned into steel. Superheated (-1 against slash and pierce damage, and heat damage on contact with anything, for 2 turns)
Abilities:
Enrage Other. Enrage Self.
Basic TK Healing(!).
Remote Body Control Special status:
Activated Selective Translator (2).
Activated Wideband Omnisensor (normal) Extra:
Rollerblades in the forearms. Rooster: Standing upright on the green rug inside the starting cube.
Wearing underwear (probably), a
set of armor consisting of (severely torn up) hard black studded leather armor and greaves, broken iron plated high boots, and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.
More or less unharmed.
Two extra arms. Knees facing backwards. Four fingers on each arm.
Seven clawed toes on each foot.
Two noses.
Three horns on head. Head hair transformed into flexible spikes.
Body covered by patches of very hard tissue.
Ribcage fused into a solid shell.
Brittle bones. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.
Abilities: Can perform heavy metal. Odd regeneration power.
LASD: Standing upright on the green rug in the starting cube.
Wearing underwear, and a
white/pink/yellow suit and top hat made of underwear. Also wearing the
armor set:
<<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a
*Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded.
Unharmed.
Abilities:
Power of Peace.
Power of Persuasion (suit bonus does not apply).Special status:
Peacekeeper.
Activated Selective Translator.
Jay Kayell: Standing upright on the green rug inside the starting cube.
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. The armor is armed with a collection of axes and swords, a
long tri-blade claw, and its steel clawed fists as well. The armor has 12 unspent bolts.
Unharmed.
Abilities:
Novice Wrestler.
Basic TK Healing.
Blood of the Blood God.
Blood Rage. Special status: Wearing
Composite Reinforced Corpse-steel power armor.
Zako: Sitting on the green rug in the starting cube.
Wearing underwear.
Unharmed. In deep sleep (-2 to physical actions). In supernatural trance (+1 to mental actions).
No outstanding abilities.
Neo1096: Standing upright on the green rug in the starting cube.
Wearing underwear.
Unharmed. Stunned.
Abilities:
Uncanny jumping.
Night vision.
Heightened senses.
Mii'Ari physique.
Mii'Ari hand claws. Special status:
Covered with fur.
Telepathy-resistant.
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Environment:
Dark Metal Cube: A large dark metal cube, 10 meters to a side. The floor is covered by a rug of a greenish color, that feels like moss to the touch. The ceiling glows with a uniform white light, leaving no significant shadows in the room. Along three of the walls, there are 9 pedestals, marked "I" through "IX". On the fourth wall, there is a green panel with nine yellow buttons, also marked "I" through "IX", and two smaller buttons, one marked "X" in the upper right corner, and one marked "Hepl" in the bottom left. The "IV" button on the panel is depressed and glowing green. On the same wall there are hatches with latches, leading to quantum underwear stockpiles. The red light surrounding one of the hatches is gone.
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Background: [4] There's decidedly nothing else interesting about the cube. Except the fact it seems to always heal your injuries, of course.