Ow. My head. I don't feel all that bad now, but I think I got something of the flu family. In any case, I was indeed able to finish the current turn. I apologize to the newcomers, the dice don't seem to like them. At least Neo does have some abilities, though his action completely backfired.
I hope no errors are present this time.
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Turn 65 ------------
I'll help chaoticag by sparring with him.
| You think about it for a moment, and decide to help chaoticag with training. You remove the larger blade of the Ashcraver so it doesn't cut chaoticag's sword in two, and stand beside him, ready.
I practice with my sword.
| You appreciate korora's helping, and start the sparring. The battle experience you both have accumulated on the battlefield starts to show in this controlled environment, and you both feel you are starting to perform more and more complicated moves, every time evading or parrying them successfully. At the end of the session, you feel a lot more confident in your swordsmanship. Neither of you got hurt in the process, surprisingly. (-1 to target's dodge when fighting a single enemy, for both of you)
Very well, I learn how to mimic other abilities at will.
| You try to feel other people's powers with your mind, but you can sense nothing. You clearly need more experience in this. (I do NOT fix the rolls. Sorry.)
i try to learn how to manipulate electricity (this can mean both the one of my body (because it seem i am not good at shooting lightning) or outer electricity.like a washing machine or an oven)
| Never mind that you already did know how to manipulate electricity, you try to improve that knowledge by trying to form arcing lightning into complex shapes in the air before you. Your control isn't that good, however, and the lightning arcs over to JK's metal frame instead.
| JK's armor absorbs the electricity into its copper mesh and suffers no damage.
I persuade the dwarf to join our merry fellowship. (action)
And why not welcome Zako and Neo to it too, while I'm at it. (not action)
| You walk over to the dwarf, and explain to him, in detail, what is happening here and why he is here. Then you ask him to join you on your ventures. The dwarf replies, in traditional dwarven manner.
"'Tis not like I have a choice here, lad. Methinks it's either I go with ye using this machine of yers, or I perish into thin air like that poor tree-hugging bastard ye also tried to keep. The name's Kosak. Kosak Sidasin Lokumzuden. Gimme something long and pointy, and I'll go into battle beside ye." I turn to face the VIII pedestal and try to materialize my halberd's haft.
| You turn away from everyone and use the ring's power to add form to the darkness in the haft of your halberd. After some experimenting, you manage to concentrate the darkness enough for it to become material. The ring emits a dark glow as you do this. The haft of your halberd is now a solid rod of darkness, but it is your ring that is keeping it up. (-1 to darkness manipulation while this is in effect)
I suppose this turn I'll put together that wooden armor and give it to one of our newbies (Zako looks like he could use it more at the moment, but whoever wants it can have it.)
If no-one wants the armor, then I'll carve practice arrows out of it with my throwing knife.
| Seeing as nobody shows interest in the armor, you take out your small knife and split the wooden pieces into long sticks suitable for a shortbow. You sharpen the ends of the sticks, making them into basic wooden arrows. You got 20 of them.
I solidify the metal I'm made of, giving me a better resistance to damage.
| Using the steel scales from your skin as a source of material, you channel TK unto yourself, fusing the scales with your skin and flesh. The result is a much harder surface, much more resistant to bludgeoning attacks, and just as resistant to cutting and piercing as it was before.
I try to learn the exact nature of my armor and its powers.
| For all your attempts, you cannot see anything wrong with the armor. It behaves just like a hunk of metal (and some corpses) formed into armor.
I work out poison immunity
| You consistently fail to exert any measure of control over the mutations of your body.
| Though, admittedly, your body doesn't seem to change an awful lot.
I attempt to gain telepathic communication abilities
| You focus your mind, but in attempting to gain telepathic powers you only manage to strain the parts of your brain responsible for such mental feats, making telepathy harder for you. As a positive side-effect, however, telepathy attempted on you has to overcome the same barrier. (-1 to telepathy or similar extrasensory abilities, but +1 to resisting telepathy).
I try to learn basic TK matter manipulation.
| Finely controlling TK energies is a lot harder than blasting stuff, and even with knowledge of TK Healing you can't conjure enough power so finely conentrated to manipulate individual molecules.
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NPC Actions:
Allied: A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. If he had a weapon.
The dwarf undigs himself from the underwear and starts examining the rest of the cube.
| He takes a walk around the cube, but not counting the panel and the pedestals, it's all rather bland.
Neutral: None.
Enemy: None.
------------
Status after turn:
Boksi: Standing upright on the green rug inside the starting cube.
Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the
The Smoldering Night of Peeling. Wielding a
Darkfire Halberd.
Unharmed.
Abilities:
Basic TK Manipulation.
Basic TK Healing.
Big Bully. Special status:
Dense Carbon Flesh Interweave.
Can only speak goblin.
Activated Visual Omnisensor.
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness."
andrea: Standing upright on the green rug inside the starting cube.
Wearing underwear and
fairly comfortable greyish trousers. Also wearing a
armor set: -Iron splint-mail-, a shirt of leather, Bronze plated greaves,
<<Iron high boots>>. Wields a +Steel maul+.
Unharmed.
Abilities:
Shrapnel Self.
Basic TK Healing(!).
Empowered by Lightning (currently Fully Charged). Special status:
Activated Selective Translator.
korora: Standing upright on the green rug in the starting cube.
Wearing underwear, and makeshift bra-scarf clothing. Also wearing the
armor set:
<<+Iron breastplate+>>, a soft leather shirt, an Iron helmet, some hard leather greaves and -Aluminum high boots-. Wields
The Ashcraver. Holding two large nuggets of gold (2kg), one particularly large sapphire (0.5kg).
Unharmed.
Abilities:
Basic Swordsmanship.
Mighty.
Extremely Agile.
Extended TK Healing.
"A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 to strength and agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage, -1 to agility).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
chaoticag: Standing upright on the green rug inside the starting cube.
Wearing the
armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and
<<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material. Holding
Nogzulban Zirilzaneg Soloz.
Unharmed.
Abilities:
Basic Swordsmanship.
Basic TK Healing.
Extended TK Bolt.
TK Ripper Slash.
A plain-looking sock of green fabric, surrounded by everburning ethereal green flame. Doesn't seem to have any powers other than being your key outta here.
Gantolandon: Standing upright on the green rug inside the starting cube.
Wearing underwear, a thin silky sweater, and
a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Holding a paperclip. Wielding a +Bone Axe+.
Unharmed.
Abilities:
Basic TK Healing(!). Special status:
Activated Selective Translator.
Frelock: Standing upright on the green rug inside the starting cube.
Wearing underwear, a
≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 12 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.
Unharmed.
Abilities:
Slightly improved strength.
Meagerly improved agility.
Can be cautious while calm.
Improved TK Healing III(!).
Stone Frank's Revivification.
TK Field+. Special status:
Activated Selective Translator.
Kashyyk: Standing upright on the green rug inside the starting cube.
Naked. Wielding an Iron Battleaxe.
Unharmed.
Flesh turned into steel.
Abilities:
Enrage Other. Enrage Self.
Basic TK Healing(!).
Remote Body Control Special status:
Activated Selective Translator (2).
Activated Wideband Omnisensor (normal) Extra:
Rollerblades in the forearms. Rooster: Standing upright on the green rug inside the starting cube.
Wearing underwear (probably), a
set of armor consisting of (severely torn up) hard black studded leather armor and greaves, broken iron plated high boots, and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.
More or less unharmed.
Two extra arms. Knees facing backwards. Four fingers on each arm.
Seven clawed toes on each foot.
Two noses.
Three horns on head. Head hair transformed into flexible spikes.
Body covered by patches of very hard tissue.
Ribcage fused into a solid shell.
Brittle bones. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.
Abilities: Can perform heavy metal. Odd regeneration power.
LASD: Standing upright on the green rug in the starting cube.
Wearing underwear, and a
white/pink/yellow suit and top hat made of underwear. Also wearing the
armor set:
<<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a
*Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded.
Unharmed.
Abilities:
Power of Peace.
Power of Persuasion (suit bonus does not apply).Special status:
Peacekeeper.
Activated Selective Translator.
Jay Kayell: Standing upright on the green rug inside the starting cube.
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. The armor is armed with a collection of axes and swords (including one shimmering elven blade), and its steel clawed fists as well. The armor has 12 unspent bolts.
Unharmed.
Abilities:
Novice Wrestler.
Basic TK Healing.
Blood of the Blood God.
Blood Rage. Special status: Wearing
Composite Reinforced Corpse-steel power armor.
Zako: Standing upright on the green rug in the starting cube. Strength drained (-1 for 2 turns).
Wearing underwear.
Unharmed.
No outstanding abilities.
Neo1096: Standing upright on the green rug in the starting cube.
Wearing underwear.
Unharmed.
Abilities:
Night vision.
Heightened senses.
Mii'Ari physique.
Mii'Ari hand claws. Special status:
Covered with fur.
Telepathy-resistant.
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Environment:
Dark Metal Cube: A large dark metal cube, 10 meters to a side. The floor is covered by a rug of a greenish color, that feels like moss to the touch. The ceiling glows with a uniform white light, leaving no significant shadows in the room. Along three of the walls, there are 9 pedestals, marked "I" through "IX". On the fourth wall, there is a green panel with nine yellow buttons, also marked "I" through "IX", and two smaller buttons, one marked "X" in the upper right corner, and one marked "Hepl" in the bottom left. On the same wall there are hatches with latches, leading to quantum underwear stockpiles. The red light surrounding one of the hatches is gone.
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Background: [6] Kosak points out that the pedestal marked "IV" is faintly glowing.