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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 129 130 [131] 132 133 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409187 times)

Vucar Fikodastesh

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Yeah, Gantolandon got that paperclip on the first turn.

Quote
Gantolandon: I search my underwear for something useful.
=[6] Heh. You rummage through your underwear. You find a very useful shred of cloth. Unfortunately, that shred of cloth used to be your underwear. You are now naked. You also find a small paperclip.
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I think it's a vastly amusing thought that elephants are so afraid of heights that when Dwarves invented the Z-axis, they couldn't bear to face dwarves in combat anymore.

korora

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Re: RTD - Multiworld Madness. Turn 64! As bland as they come, I say. Now 12 play
« Reply #1951 on: November 17, 2008, 12:21:18 pm »

At one point I went looking through the stockpiles for materials and found the gold and sapphires.  Not sure what I should do with them.
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DFPaint, a cross-platform 'screenbuilder' utility

Kashyyk

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First: I solidify the metal I'm made of, giving me a better resistance to damage. (A true golem)
Second: I stop myself from being so brittle so I don't break easly
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Jay Kayell

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I try to learn the exact nature of my armor and its powers.
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Decapitation - enjoy the difference

andrea

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i would be fun to see kashyyk getting an 1. he would become a statue

neo1096

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Re: RTD - Multiworld Madness. Turn 64! As bland as they come, I say. Now 12 play
« Reply #1955 on: November 17, 2008, 02:28:02 pm »

I attempt to gain telepathic communication abilities
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Sean Mirrsen

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Neo, with the abilities yer aiming for, you should have become a Dolean. :P

Also, contrary to popular belief, telepathy does not work as an automatic translator - your thoughts are still in your language, and the other person has to understand the language to understand you. Then again, it probably works for quickly understanding the language yourself...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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some basic informations, like fear or hunger or thirst should be shared while communicating with telepathy. they don't need a language.

but more complex thoughts would still need to know the language of the other person.

neo1096

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Re: RTD - Multiworld Madness. Turn 64! As bland as they come, I say. Now 12 play
« Reply #1958 on: November 17, 2008, 03:32:41 pm »

I have a plan for the character, but this is intended to solve the communication issues for now. When I get that done I will start on the character plan. Also it will help learn languages because as you think of a word, if you remember a picture/associate it with a picture/feeling/non-word memory I will be able to tell what the word is referring to.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Sean Mirrsen

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Yes, emotions and feelings can be transferred without language barriers getting in the way. Getting any kind of words through, like an order, would require both sides understanding the same language.

Psychic imagery acts as "sign language" for telepathy, so you might get a message through, but it can carry nothing else but information - you can't persuade or order, you are unlikely to even ask successfully, you can just "tell". In other words, you don't get any communication skill bonuses when doing that.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

neo1096

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Re: RTD - Multiworld Madness. Turn 64! As bland as they come, I say. Now 12 play
« Reply #1960 on: November 17, 2008, 03:42:25 pm »

It was mostly just for bonuses to learning the language, using the associations, mostly because we don't seem to have extra headbands, once I learn the languages I'll be able to use telepathy to communicate. Also I probly don't know the language that the other players are speaking
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Sean Mirrsen

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Oh, btw, Gantolandon is late, so I put him on AI unless he produces an action before I finish the turn. I also looked through the statuses and fixed some of the other errors. Frelock's robe has +1 against tearing, not blunt. JK no longer has the ring, and the axe he owns has disappeared along with the world, just as chaoticag's previous two weapons. Rooster, your regeneration roll is 4, so nothing happened even though I forgot to add it. I also forgot to reflect Zako's fate point in the status.

Neo, you and Zako are players, and thus have the headbands. You wouldn't be able to world-shift if you didn't have them.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Oh, you people are gonna love the rolls. I think the dice have expended their quota of {3}s, and started churning out very polar numbers. Counting the few applicable bonuses, we have this: 1,1,1,1,2,5,5,5,5,5,5,6.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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i got a 1, i feel it...

Kashyyk

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I really hope I did not get a 1, that would be very unhelpful
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