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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 128 129 [130] 131 132 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409158 times)

neo1096

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Re: RTD - Multiworld Madness. Turn 63! Zako and Nonan, report to your stations!
« Reply #1935 on: November 16, 2008, 03:27:57 pm »

Also I'll be one of the cat-things Sean talked about earlier...
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Kashyyk

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Re: RTD - Multiworld Madness. Turn 63! Zako and Nonan, report to your stations!
« Reply #1936 on: November 16, 2008, 03:38:08 pm »

and an action? found it
« Last Edit: November 16, 2008, 04:02:49 pm by Kashyyk »
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 63! Zako and Nonan, report to your stations!
« Reply #1937 on: November 16, 2008, 03:42:19 pm »

Alright, since Nonanonymous went AWOL on this, or so it seems, I'll just shovel him to the end of the que. Qwerty, you're in "quantum que" - you're last, but be free to put yourself forward whenever you want. And thus, neo1096 (The character will be just "Neo") will be the second additional player.

So, neo, I assume you're trading the fate point for a race switch. Conversing with the players is a free action, so yours will be the "mathamancy" thing. Here's to hoping you get a good roll to improve this turn.

I won't be able to post a turn now, too late. Sometime tomorrow (my tomorrow), most probably. There aren't any supporting NPCs (dwarf excluded), so the turn should be fairly simple.
« Last Edit: November 16, 2008, 03:43:54 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness. Turn 63! Zako and Nonan, report to your stations!
« Reply #1938 on: November 16, 2008, 10:02:15 pm »

Is there anyone who hasn't posted their turn yet?
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 63! Zako and Nonan, report to your stations!
« Reply #1939 on: November 17, 2008, 03:48:36 am »

Everyone's in, just waiting for me now. The turn's almost done. As I feared, Neo couldn't tip the scales of this turn, and it's still way below average. Zako, in your case I will quote Obadiah Stane: "Oh that, uh... that went well..". Meaning it's not good. :-\
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 63! Zako and Nonan, report to your stations!
« Reply #1940 on: November 17, 2008, 04:12:01 am »

Turn's here. Sorry for the bad rolls, the dice are decidedly evil this turn. Of the three positive rolls, only one actually got something useful.

------------      
Turn 64      
------------      
Quote from: Kashyyk
   I heal Korora with TK   
|   You cannot focus so soon after the shift, but manage to heal some of korora's injuries. Suddenly you see the cube react to your presence! A pair of green glowing orbs flies from the ceiling towards you! You let them absorb into you, and the damage your body sustained is healed.   
Quote from: Boksi
   I'll prod one of the newcomers, smiling.   
|   You try to prod Neo with the haft of your halberd, only to again find out that it is immaterial for all purposes other than holding the blade and contacting your hands.   
Quote from: andrea
   i'll try to shot lightning at the ceiling to get some skill. like using an archery target.   
|   You cannot force yourself out of unconsciousness. However, the cube reacts to your presence, and a pair of glowing green orbs shoots out of the ceiling towards you. The orbs contact you and absorb, healing your minor burns and bringing you back into consciousness.   
Quote from: Jay Kayell
   I try to master my armor.   
|   You attempt to gain insights on your armor's true capabilities, but whatever you do, the armor behaves completely normally, and you do not learn anything.   
Quote from: chaoticag
   I'd like to use the panel to heal our people, just like I did at the beginning of this.   
|   Following your earlier course of action, you dash madly across the room and slam your fist into the panel! Just as last time, the panel shatters into many small pieces! | Your hand is broken again, just like last time. The ceiling light goes out. The cube reacts! Green orbs fly out of the ceiling towards you, and you let them fuse with you. Your hand reforms itself and is no longer broken. The ceiling light flickers for a moment, and goes back on. The panel is back on the wall, completely intact.   
Quote from: LASD
   I try to learn to autocalibrate the Translator by talking to the dwarf.   
|   You attempt to speak to the dwarf, noticing any changes in your perception as you do so. You manage to briefly get the band to activate, and hastily motion over the pulsing areas, activating the translator, but only for the dwarven language. The cube sends out the green orbs towards you, and your wounds and injuries are healed as they absorb themselves into your body.   
Quote from: Gantolandon
   I try to change molecular structure of my dwarven bone armor to make it as hard as adamantine.   
|   You concentrate on your armor. You do not, however, posess the necessary technical skills to alter molecular structure, nor do you know the molecular structure of adamantine. As such, you don't manage to achieve anything.   
Quote from: korora
   It looks like I'll be healed up by the time it gets to my turn, so I'll examine the Ashcraver and try to figure out its hidden properties.   
|   You look carefully at the Ashcraver, gradually becoming more and more amazed at the work of your own hands. You already knew it can absorb the life energies of the foes it defeats, but only now did you notice that it has a "charge level", represented by faintly glowing elements of the "DNA strands" on the handle. The level currently shown is "4", out of several hundred. You are unsure as to in what other ways can this energy be manifested, other than the healing you already experienced, but you suspect that its uses can vary greatly. (Basically, there's no way to tell - try to use the energy for something the sword might do, and the roll will show whether it works or not) As you lay there pondering the uses of your sword, several green orbs that appeared out of the cube's ceiling absorb themselves into your body, immediately healing your injuries.   
Quote from: Frelock
   """Alas, Elica, my faithful friend.  I shall never see thee again.  And the dwarf, whose name I never knew.  You both are lost to me.  I lament for thee, my friends, and pray to the goddess of healing that you finally rest in eternal peace.  Dwarf, may you find your way to the mighty Halls of Stone.  Elica, may you rest in the shade of the tree-spirits.  Goodbye my friends, and may your forgive me for not being able to save you.""

I'll clean my robe, and repair it with the shimmering cloth I got off the elven king (you didn't think I was carrying that around for no reason did you?).  Preferably, there should be some neat decoration regarding our great battle."   
|   You use your knowledge of TK to undo the shimmering cloth into thin strands, and use these to repair and augment your robe. Though you do not understand the use of the runes on the wooden armor, you decide to replicate them on your robe anyway, and manage to do it with remarkable skill. After that, you decide to add a pouch for arrows as well. Having done that, you are still left with some shimmering strands, and consider adding a decoration to your robe. You weigh the options, among which are "I destroyed a small town and all I got was this lousy robe", and a picture of yourself floating in a force bubble with the tavern over raging hordes of demons. It is truly a difficult choice, but in the end you decide that the pretty picture would suit it better, and weave it onto the robe. As you do so, several green orbs from the cube's ceiling fuse into your battered body, healing the wounds.   
Quote from: Rooster
   Having nothing better to do and felling a little sorry for elica I try to materialise him (Having someone to help would be nice)   
|   You strain your mind, trying to call Elica back into existence, but immediately bump into a vast impregnable barrier, as if a tremendously powerful force prohibited you from doing it.   
Quote from: Zako
   When I wake up, I really want to be up to snuff so by using sheer willpower, I morph my body to become SUPERHUMAN!!! The physical kind mind you, not mentally improved.   
|   You try to concetrate your thoughts on your body, but suddenly start feeling weaker instead of stronger, and hastily stop it. You clearly need more experience to manipulate stuff like that. (-1 str for two turns)   
Quote from: Neo1096
   I'll attempt to gain the power to affect the universe using math.   
|   Assuming a seated position, you close your eyes and try to focus on the surrounding universe, attempting to call all your knowledge of mathematics to analyze and find ways of manipulating it. Unfortunately, the cube remains impregnable to this. All you manage to achieve boils down to formulas for the surface area and volume of the cube.   
------------      
NPC Actions:      
Allied:      
None, sadly.      
Neutral:      
Quote from: Third Keeper
   A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. If he had a weapon.   
   The dwarf looks around the cube.   
|   Wandering around the cube, the dwarf notices one of the underwear stockpiles and pulls the latch. Immediately a wad of underwear plops out of the opened hatch onto his head, covering him head-to-toes in various thongs, loincloths, and the like.   
Enemy:      
None.      
------------      
Status after turn:      
Boksi:      
Standing upright on the green rug inside the starting cube.      
Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.      
Unharmed.      
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Special status: Dense Carbon Flesh Interweave. Can only speak goblin. Activated Visual Omnisensor.      
andrea:      
Down on the green rug inside the starting cube.      
Wearing underwear and fairly comfortable greyish trousers. Also wearing a armor set: -Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>. Wields a +Steel maul+.      
Unharmed.      
Abilities: Shrapnel Self. Basic TK Healing(!). Empowered by Lightning (currently Fully Charged). Special status: Activated Selective Translator.      
korora:      
Standing upright on the green rug in the starting cube.      
Wearing underwear, and makeshift bra-scarf clothing. Also wearing the armor set: <<+Iron breastplate+>>, a soft leather shirt, an Iron helmet, some hard leather greaves and -Aluminum high boots-.  Owns an Iron handaxe and a -Black bronze warhammer-, both (probably) on the third floor of the keep for now. Wields The Ashcraver. Holding two large nuggets of gold (2kg), one particularly large sapphire (0.5kg).      
Unharmed.      
Abilities: Mighty. Extremely Agile. Extended TK Healing.      
chaoticag:      
Standing upright on the green rug inside the starting cube.      
Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material. Holding Nogzulban Zirilzaneg Soloz.      
Unharmed.      
Abilities: Basic TK Healing. Extended TK Bolt. TK Ripper Slash.      
Gantolandon:      
Standing upright on the green rug inside the starting cube.      
Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Holding a paperclip. Wielding a +Bone Axe+.      
Unharmed.      
Abilities: Basic TK Healing(!). Special status: Activated Selective Translator.      
Frelock:      
Standing upright on the green rug inside the starting cube.      
Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 12 shimmering arrows in the robe's quiver. Holding some pieces of wood plate armor with shimmering runes, and a shimmering shortbow.      
Unharmed.      
Abilities: Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. TK Field+. Special status: Activated Selective Translator.      
Kashyyk:      
Standing upright on the green rug inside the starting cube.      
Naked. Wielding an Iron Battleaxe.      
Unharmed. Flesh turned into iron.      
Abilities: Enrage Other. Enrage Self. Basic TK Healing(!). Remote Body Control Special status: Activated Selective Translator (2). Steel scales. Activated Wideband Omnisensor (normal)Extra: Rollerblades in the forearms.      
Rooster:      
Standing upright on the green rug inside the starting cube.      
Wearing underwear (probably), a set of armor consisting of (severely torn up) hard black studded leather armor and greaves, broken iron plated high boots, and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.      
More or less unharmed. Two extra arms. Knees facing backwards. Four fingers on each arm. Seven clawed toes on each foot. Two noses. Three horns on head. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Ribcage fused into a solid shell. Brittle bones. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.      
Abilities: Can perform heavy metal. Odd regeneration power.      
LASD:      
Standing upright on the green rug in the starting cube.      
Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded.      
Unharmed.      
Abilities: Power of Peace. Power of Persuasion (suit bonus does not apply).Special status: Peacekeeper. Activated Selective Translator.      
Jay Kayell:      
Standing upright on the green rug inside the starting cube.      
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a ring. Owns an Iron Great Eclipse Axe, now lying in the keep ruins somewhere. The armor is armed with a collection of axes and swords (including one shimmering elven blade), and its steel clawed fists as well. The armor has 12 unspent bolts.      
Unharmed.      
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Special status: Wearing Composite Reinforced Corpse-steel power armor.      
Zako:      
Standing upright on the green rug in the starting cube. Strength drained (-1 for 2 turns).      
Wearing underwear.      
Unharmed.      
No outstanding abilities.      
Neo1096:      
Standing upright on the green rug in the starting cube.      
Wearing underwear.      
Unharmed.      
Abilities: Night vision. Heightened senses. Mii'Ari physique. Covered with fur. Mii'Ari hand claws.      
---------      
Environment:      
Dark Metal Cube:   A large dark metal cube, 10 meters to a side. The floor is covered by a rug of a greenish color, that feels like moss to the touch. The ceiling glows with a uniform white light, leaving no significant shadows in the room. Along three of the walls, there are 9 pedestals, marked "I" through "IX". On the fourth wall, there is a green panel with nine yellow buttons, also marked "I" through "IX", and two smaller buttons, one marked "X" in the upper right corner, and one marked "Hepl" in the bottom left. On the same wall there are hatches with latches, leading to quantum underwear stockpiles. The red light surrounding one of the hatches is gone.   
------------      
Background: [1]   You consistently fail to notice anything interesting about the room.   

Let's hope the next one will be better.
« Last Edit: November 17, 2008, 04:17:48 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rooster

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Re: RTD - Multiworld Madness. Turn 64! As bland as they come, I say. Now 12 play
« Reply #1941 on: November 17, 2008, 06:45:45 am »

You did not roll for regeneration...
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chaoticag

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I practice with my sword.
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Zako

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Re: RTD - Multiworld Madness. Turn 64! As bland as they come, I say. Now 12 play
« Reply #1943 on: November 17, 2008, 07:03:31 am »

Very well, I learn how to mimic other abilities at will.

Edit: I want the same effects as having the actual abilities but not for them to remain permanent. I want to be able to switch freely between abilities.
« Last Edit: November 17, 2008, 07:54:24 am by Zako »
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andrea

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i try to learn how to manipulate electricity (this can mean both the one of my body (because it seem i am not good at shooting lightning) or outer electricity.like a washing machine or an oven)

LASD

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I persuade the dwarf to join our merry fellowship. (action)

And why not welcome Zako and Neo to it too, while I'm at it. (not action)

P.S. I found an error, Status tells that Jay is still holding a ring.
« Last Edit: November 17, 2008, 09:23:59 am by LASD »
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korora

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Re: RTD - Multiworld Madness. Turn 64! As bland as they come, I say. Now 12 play
« Reply #1946 on: November 17, 2008, 09:22:44 am »

I'll help chaoticag by sparring with him.
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Boksi

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Re: RTD - Multiworld Madness. Turn 64! As bland as they come, I say. Now 12 play
« Reply #1947 on: November 17, 2008, 09:42:35 am »

O noes.

I cannot use the haft of my halberd for tripping people. Tripping is useful on the battlefield, you know.

I turn to face the VIII pedestal and try to materialize my halberd's haft. I want to be able to touch other people with my long, hard shaft!
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Frelock

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You're horrible, Boksi.  Sean, I thought the "I destroyed a small town and all I got was this lousy robe" was hilarious.  Well done.

I suppose this turn I'll put together that wooden armor and give it to one of our newbies (Zako looks like he could use it more at the moment, but whoever wants it can have it.)

If no-one wants the armor, then I'll carve practice arrows out of it with my throwing knife.
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All generalizations are false....including this one.

LASD

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Oh yeah, I happen to have the dwarf armor still with me. That could be used by someone. I wonder how small the Mii'Ari are. Maybe dwarf-sized?

Also, is giving something to someone a free action?

EDIT P.S. Reading the statuses through once in a while is quite entertaining. Turns out that Boksi is still speaking only in goblinese.

P.P.S. I wish I could draw, so I could make a group picture of us. We're quite strange-looking bunch.

P.P.P.S. Korora seems to have gold nuggets and a sapphire with him. Where did he get those? And Gantolandon has a paperclip?
« Last Edit: November 17, 2008, 11:40:24 am by LASD »
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