Turn's here. Sorry for the bad rolls, the dice are decidedly evil this turn. Of the three positive rolls, only one actually got something useful.
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Turn 64 ------------
I heal Korora with TK
| You cannot focus so soon after the shift, but manage to heal some of korora's injuries. Suddenly you see the cube react to your presence! A pair of green glowing orbs flies from the ceiling towards you! You let them absorb into you, and the damage your body sustained is healed.
I'll prod one of the newcomers, smiling.
| You try to prod Neo with the haft of your halberd, only to again find out that it is immaterial for all purposes other than holding the blade and contacting your hands.
i'll try to shot lightning at the ceiling to get some skill. like using an archery target.
| You cannot force yourself out of unconsciousness. However, the cube reacts to your presence, and a pair of glowing green orbs shoots out of the ceiling towards you. The orbs contact you and absorb, healing your minor burns and bringing you back into consciousness.
I try to master my armor.
| You attempt to gain insights on your armor's true capabilities, but whatever you do, the armor behaves completely normally, and you do not learn anything.
I'd like to use the panel to heal our people, just like I did at the beginning of this.
| Following your earlier course of action, you dash madly across the room and slam your fist into the panel! Just as last time, the panel shatters into many small pieces!
| Your hand is broken again, just like last time. The ceiling light goes out. The cube reacts! Green orbs fly out of the ceiling towards you, and you let them fuse with you. Your hand reforms itself and is no longer broken. The ceiling light flickers for a moment, and goes back on. The panel is back on the wall, completely intact.
I try to learn to autocalibrate the Translator by talking to the dwarf.
| You attempt to speak to the dwarf, noticing any changes in your perception as you do so. You manage to briefly get the band to activate, and hastily motion over the pulsing areas, activating the translator, but only for the dwarven language. The cube sends out the green orbs towards you, and your wounds and injuries are healed as they absorb themselves into your body.
I try to change molecular structure of my dwarven bone armor to make it as hard as adamantine.
| You concentrate on your armor. You do not, however, posess the necessary technical skills to alter molecular structure, nor do you know the molecular structure of adamantine. As such, you don't manage to achieve anything.
It looks like I'll be healed up by the time it gets to my turn, so I'll examine the Ashcraver and try to figure out its hidden properties.
| You look carefully at the Ashcraver, gradually becoming more and more amazed at the work of your own hands. You already knew it can absorb the life energies of the foes it defeats, but only now did you notice that it has a "charge level", represented by faintly glowing elements of the "DNA strands" on the handle. The level currently shown is "4", out of several hundred. You are unsure as to in what other ways can this energy be manifested, other than the healing you already experienced, but you suspect that its uses can vary greatly. (Basically, there's no way to tell - try to use the energy for something the sword might do, and the roll will show whether it works or not) As you lay there pondering the uses of your sword, several green orbs that appeared out of the cube's ceiling absorb themselves into your body, immediately healing your injuries.
"""Alas, Elica, my faithful friend. I shall never see thee again. And the dwarf, whose name I never knew. You both are lost to me. I lament for thee, my friends, and pray to the goddess of healing that you finally rest in eternal peace. Dwarf, may you find your way to the mighty Halls of Stone. Elica, may you rest in the shade of the tree-spirits. Goodbye my friends, and may your forgive me for not being able to save you.""
I'll clean my robe, and repair it with the shimmering cloth I got off the elven king (you didn't think I was carrying that around for no reason did you?). Preferably, there should be some neat decoration regarding our great battle."
| You use your knowledge of TK to undo the shimmering cloth into thin strands, and use these to repair and augment your robe. Though you do not understand the use of the runes on the wooden armor, you decide to replicate them on your robe anyway, and manage to do it with remarkable skill. After that, you decide to add a pouch for arrows as well. Having done that, you are still left with some shimmering strands, and consider adding a decoration to your robe. You weigh the options, among which are "I destroyed a small town and all I got was this lousy robe", and a picture of yourself floating in a force bubble with the tavern over raging hordes of demons. It is truly a difficult choice, but in the end you decide that the pretty picture would suit it better, and weave it onto the robe. As you do so, several green orbs from the cube's ceiling fuse into your battered body, healing the wounds.
Having nothing better to do and felling a little sorry for elica I try to materialise him (Having someone to help would be nice)
| You strain your mind, trying to call Elica back into existence, but immediately bump into a vast impregnable barrier, as if a tremendously powerful force prohibited you from doing it.
When I wake up, I really want to be up to snuff so by using sheer willpower, I morph my body to become SUPERHUMAN!!! The physical kind mind you, not mentally improved.
| You try to concetrate your thoughts on your body, but suddenly start feeling weaker instead of stronger, and hastily stop it. You clearly need more experience to manipulate stuff like that. (-1 str for two turns)
I'll attempt to gain the power to affect the universe using math.
| Assuming a seated position, you close your eyes and try to focus on the surrounding universe, attempting to call all your knowledge of mathematics to analyze and find ways of manipulating it. Unfortunately, the cube remains impregnable to this. All you manage to achieve boils down to formulas for the surface area and volume of the cube.
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NPC Actions:
Allied: None, sadly.
Neutral: A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. If he had a weapon.
The dwarf looks around the cube.
| Wandering around the cube, the dwarf notices one of the underwear stockpiles and pulls the latch. Immediately a wad of underwear plops out of the opened hatch onto his head, covering him head-to-toes in various thongs, loincloths, and the like.
Enemy: None.
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Status after turn:
Boksi: Standing upright on the green rug inside the starting cube.
Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the
The Smoldering Night of Peeling. Wielding a
Darkfire Halberd.
Unharmed.
Abilities:
Basic TK Manipulation.
Basic TK Healing.
Big Bully. Special status:
Dense Carbon Flesh Interweave.
Can only speak goblin.
Activated Visual Omnisensor.
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)"
andrea: Down on the green rug inside the starting cube.
Wearing underwear and
fairly comfortable greyish trousers. Also wearing a
armor set: -Iron splint-mail-, a shirt of leather, Bronze plated greaves,
<<Iron high boots>>. Wields a +Steel maul+.
Unharmed.
Abilities:
Shrapnel Self.
Basic TK Healing(!).
Empowered by Lightning (currently Fully Charged). Special status:
Activated Selective Translator.
korora: Standing upright on the green rug in the starting cube.
Wearing underwear, and makeshift bra-scarf clothing. Also wearing the
armor set:
<<+Iron breastplate+>>, a soft leather shirt, an Iron helmet, some hard leather greaves and -Aluminum high boots-. Owns an Iron handaxe and a -Black bronze warhammer-, both (probably) on the third floor of the keep for now. Wields
The Ashcraver. Holding two large nuggets of gold (2kg), one particularly large sapphire (0.5kg).
Unharmed.
Abilities:
Mighty.
Extremely Agile.
Extended TK Healing.
"A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 to strength and agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage, -1 to agility).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
chaoticag: Standing upright on the green rug inside the starting cube.
Wearing the
armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and
<<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material. Holding
Nogzulban Zirilzaneg Soloz.
Unharmed.
Abilities:
Basic TK Healing.
Extended TK Bolt.
TK Ripper Slash.
A plain-looking sock of green fabric, surrounded by everburning ethereal green flame. Doesn't seem to have any powers other than being your key outta here.
Gantolandon: Standing upright on the green rug inside the starting cube.
Wearing underwear, a thin silky sweater, and
a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Holding a paperclip. Wielding a +Bone Axe+.
Unharmed.
Abilities:
Basic TK Healing(!). Special status:
Activated Selective Translator.
Frelock: Standing upright on the green rug inside the starting cube.
Wearing underwear, a
≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 12 shimmering arrows in the robe's quiver. Holding some pieces of wood plate armor with shimmering runes, and a shimmering shortbow.
Unharmed.
Abilities:
Slightly improved strength.
Meagerly improved agility.
Can be cautious while calm.
Improved TK Healing III(!).
Stone Frank's Revivification.
TK Field+. Special status:
Activated Selective Translator.
Kashyyk: Standing upright on the green rug inside the starting cube.
Naked. Wielding an Iron Battleaxe.
Unharmed. Flesh turned into iron.
Abilities:
Enrage Other. Enrage Self.
Basic TK Healing(!).
Remote Body Control Special status:
Activated Selective Translator (2).
Steel scales.
Activated Wideband Omnisensor (normal)Extra:
Rollerblades in the forearms. Rooster: Standing upright on the green rug inside the starting cube.
Wearing underwear (probably), a
set of armor consisting of (severely torn up) hard black studded leather armor and greaves, broken iron plated high boots, and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.
More or less unharmed.
Two extra arms. Knees facing backwards. Four fingers on each arm.
Seven clawed toes on each foot.
Two noses.
Three horns on head. Head hair transformed into flexible spikes.
Body covered by patches of very hard tissue.
Ribcage fused into a solid shell.
Brittle bones. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.
Abilities: Can perform heavy metal. Odd regeneration power.
LASD: Standing upright on the green rug in the starting cube.
Wearing underwear, and a
white/pink/yellow suit and top hat made of underwear. Also wearing the
armor set:
<<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a
*Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded.
Unharmed.
Abilities:
Power of Peace.
Power of Persuasion (suit bonus does not apply).Special status:
Peacekeeper.
Activated Selective Translator.
Jay Kayell: Standing upright on the green rug inside the starting cube.
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a ring. Owns an
Iron Great Eclipse Axe, now lying in the keep ruins somewhere. The armor is armed with a collection of axes and swords (including one shimmering elven blade), and its steel clawed fists as well. The armor has 12 unspent bolts.
Unharmed.
Abilities:
Novice Wrestler.
Basic TK Healing.
Blood of the Blood God.
Blood Rage. Special status: Wearing
Composite Reinforced Corpse-steel power armor.
Zako: Standing upright on the green rug in the starting cube. Strength drained (-1 for 2 turns).
Wearing underwear.
Unharmed.
No outstanding abilities.
Neo1096: Standing upright on the green rug in the starting cube.
Wearing underwear.
Unharmed.
Abilities:
Night vision.
Heightened senses.
Mii'Ari physique.
Covered with fur.
Mii'Ari hand claws.
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Environment:
Dark Metal Cube: A large dark metal cube, 10 meters to a side. The floor is covered by a rug of a greenish color, that feels like moss to the touch. The ceiling glows with a uniform white light, leaving no significant shadows in the room. Along three of the walls, there are 9 pedestals, marked "I" through "IX". On the fourth wall, there is a green panel with nine yellow buttons, also marked "I" through "IX", and two smaller buttons, one marked "X" in the upper right corner, and one marked "Hepl" in the bottom left. On the same wall there are hatches with latches, leading to quantum underwear stockpiles. The red light surrounding one of the hatches is gone.
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Background: [1] You consistently fail to notice anything interesting about the room.
Let's hope the next one will be better.