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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 126 127 [128] 129 130 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409129 times)

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 63! Zako and Nonan, report to your stations!
« Reply #1905 on: November 16, 2008, 06:25:10 am »

Three hours till the deadline.

Ok Zako, you're officially in. That action could end up very, uh, bad for you, on a 1 especially. Sure you don't want to trade a fate point to switch to a Mii'Ari race? ;)

Nonan the barbarian seems to be slacking off somewhere.

Qwerty, I kinda forgot about you. If Nonan doesn't make it to the deadline, I'll throw you into his place.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness. Turn 63! Zako and Nonan, report to your stations!
« Reply #1906 on: November 16, 2008, 06:45:27 am »

Edit: I looked them up, and yes I want to be superhuman. Nice try Sean. :)
« Last Edit: November 16, 2008, 07:01:10 am by Zako »
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 63! Zako and Nonan, report to your stations!
« Reply #1907 on: November 16, 2008, 07:00:26 am »

Ok. You and the other new player, whoever it's going to be, will now have 1 Fate Point each. Every new player that joins will get an amount of Fate Points equal to the number of worlds completed, to give them something to remain on par with the current players and the gradually increasing danger in new worlds. Just having a Fate Point grants nothing. Using one alongside an action will guarantee perfect {5} success for your action (you could shoot an arrow from a longbow into a penny 100ft away, with poked out eyes, broken arms, while bleeding to death and unconscious) as well as giving a +1 for any other rolls made for you in the duration of the turn, whether they are before or after your action in the turn.

Alternatively, you can trade this one-time opportunity to become one of the other allied races from the Multiworlds' main universe - the Mii'Ari or the Dolean.
The Mii'Ari are catlike humanoids, with tails and pointy ears. They have natural weapons, allowing to deal slashing attacks in unarmed melee, have a bonus to speed, agility and dexterity, plus improved night vision and generally improved senses. However, because of the fur they are afraid of flame, and don't like swimming too much.
The Dolean are skinny humanoids with pale grey skin and black eyes. They have no visible ears, and their nose is practically nonexistant as well, though it doesn't affect their perception in the slightest. They are technically apt, intelligent, and have a better grasp of supernatural forces than others, allowing them to better understand magic or other forms of such energy. They don't have significant weaknesses.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 63! Zako and Nonan, report to your stations!
« Reply #1908 on: November 16, 2008, 07:11:36 am »

Btw, the current rolls, not counting the bonuses and not in order, are 1,1,2,2,2,3,3,3,5,5,6. Consider that one for a moment. I think it's going to be a rather underwhelming first turn for the newcomers.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness. Turn 63! Zako and Nonan, report to your stations!
« Reply #1909 on: November 16, 2008, 07:32:39 am »

Hope one of the 5's is for me...

And what would you physically describe as superhuman Sean? Just out of curiosity.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 63! Zako and Nonan, report to your stations!
« Reply #1910 on: November 16, 2008, 07:46:57 am »

Something like Spiderman minus the webs. And the funky suit.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness. Turn 63! Zako and Nonan, report to your stations!
« Reply #1911 on: November 16, 2008, 08:03:46 am »

Nice, and I just thought of something: In order for someone, like spiderman, were this strong then their body must be very tough in order for their muscles not tear into pieces or their arms rip off.

Though spiderman would still be pretty cool with no arms, its logical that he's hard to hurt, though not by any means impossible. Do you agree? And sorry for being picky, I just dont want to be overshadowed too much by people like hulk-like JK and demonic Rooster.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 63! Zako and Nonan, report to your stations!
« Reply #1912 on: November 16, 2008, 08:15:41 am »

Rooster's already a lot more Spiderman than you could become though. :P Even though he got two arms ripped off.

And Spiderman's by no means hard to damage, he just manages to evade danger. If you succeed, you'd get an agility and strength bonus to all rolls, so for example when something heavy falls onto you you'll get your bonus applied for either jumping out of the way or just catching it because you're strong.
« Last Edit: November 16, 2008, 08:19:45 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness. Turn 63! Zako and Nonan, report to your stations!
« Reply #1913 on: November 16, 2008, 08:20:05 am »

See what I mean? So Im guessing that its a yes to superhuman toughness?

By the way, how does JK regenerate? I dont know how...
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Boksi

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Re: RTD - Multiworld Madness. Turn 63! Zako and Nonan, report to your stations!
« Reply #1914 on: November 16, 2008, 08:23:26 am »

'twas the blood of the blood god, wasn't it?
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 63! Zako and Nonan, report to your stations!
« Reply #1915 on: November 16, 2008, 08:23:56 am »

JK has the "Blood of the Blood God" ability that makes his blood heal any wounds it touches, including, surprisingly, his own.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness. Turn 63! Zako and Nonan, report to your stations!
« Reply #1916 on: November 16, 2008, 08:34:26 am »

Cool, I wonder if I can copy that skill...

How long till the rolls are served? And why include the other races? Flavor?

I think I bothered you all enough for now with my questions. Sleep...
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 63! Zako and Nonan, report to your stations!
« Reply #1917 on: November 16, 2008, 08:58:39 am »

I'm waiting till Nonanonymous or Qwerty posts an action. If neither does in... okay, I'll give 'em another two hours so I can get to it at home - I will use the actions of the next in que, providing they provide them.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

penguinofhonor

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Re: RTD - Multiworld Madness. Turn 63! Zako and Nonan, report to your stations!
« Reply #1918 on: November 16, 2008, 10:34:29 am »

So I'm now third on the list, after nonanonymous and qwertyuiopas?

I'll have to assassinate them both.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 63! Zako and Nonan, report to your stations!
« Reply #1919 on: November 16, 2008, 10:58:58 am »

No, qwerty will take Nonan's place if he doesn't show up, but in case qwerty doesn't as well, we have neo next in the list, and Banzay after him. You will join only after Banzay.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 126 127 [128] 129 130 ... 409