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Poll

This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 124 125 [126] 127 128 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409104 times)

Kashyyk

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Re: RTD - Multiworld Madness. Turn 63! Buckle your sphyncters, we're outta here!
« Reply #1875 on: November 15, 2008, 09:26:53 am »

I feel the same way.

First: I heal Korora with TK
Second: I collect any unwanted bits of metal, so I can merge with them making me bigger, stronger and just otherwise better.
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Boksi

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Re: RTD - Multiworld Madness. Turn 63! Buckle your sphyncters, we're outta here!
« Reply #1876 on: November 15, 2008, 09:31:06 am »

WOO! WOO!

Admittedly, Virgin Arrowshield got left out, but who cares about that filthy elf anyway :D

I'll prod one of the newcomers, smiling.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

andrea

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Re: RTD - Multiworld Madness. Turn 63! Buckle your sphyncters, we're outta here!
« Reply #1877 on: November 15, 2008, 09:34:18 am »

poor elica :(

my action could be "i kick the wall"
(my action on turn 0)

but i think that i'll try to shot lightning at the ceiling to get some skill. like using an archery target.

our background rolls are really awful.

penguinofhonor

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Re: RTD - Multiworld Madness. Turn 63! Buckle your sphyncters, we're outta here!
« Reply #1878 on: November 15, 2008, 09:34:42 am »

Newcomers, eh? Have people already called these or are they up for grabs?

If they're up for grabs then I take one, and try to convince the third keeper to be our ally.
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Kashyyk

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Re: RTD - Multiworld Madness. Turn 63! Buckle your sphyncters, we're outta here!
« Reply #1879 on: November 15, 2008, 09:35:41 am »

Sorry mate, you are now the third person in the waiting line.
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penguinofhonor

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Re: RTD - Multiworld Madness. Turn 63! Buckle your sphyncters, we're outta here!
« Reply #1880 on: November 15, 2008, 09:37:51 am »

Oh. Well, I can wait. I like reading this whether I'm in it or not.
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Jay Kayell

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Re: RTD - Multiworld Madness. Turn 63! Buckle your sphyncters, we're outta here!
« Reply #1881 on: November 15, 2008, 09:39:44 am »

I once again try to master fire. I want flamethrowing powers, dammit!
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Decapitation - enjoy the difference

Kashyyk

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Re: RTD - Multiworld Madness. Turn 63! Buckle your sphyncters, we're outta here!
« Reply #1882 on: November 15, 2008, 09:43:53 am »

o_O (...Maybe he is fixing the die because you keep trying to do the same thing...)
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 63! Buckle your sphyncters, we're outta here!
« Reply #1883 on: November 15, 2008, 09:47:34 am »

JK - too repetitive. Try mastering your armor. It's already gone out of your control once. It's, like, a friendly warning. :) And no, I'm never fixing the die. Really. I may alter the result to be harsher/milder, but I always post true rolls.

Zako and Nonanonymous, report to your stations or you'll be chucked to the end of the que!

I'm considering another offer.
I can, in exchange for the one fate point, give the new players a change of race. Since we're playing in the multiworlds, the races of the main universe should be able to join. The most appropriate is the Mii'Ari - or "Pantherians" - slim, but strong, feline humanoids that managed to learn english. Standard set including improved nightsight, agility and dexterity bonus, sharp claws in the hands between the fingers, and some negative moments like being afraid of fire (fur) and disliking water. There are others, like the Doleans, but they are useless when they don't have skills - and that's what you'll be starting like.

Also, you should decide on where you shall head next. Give the newcomers a turn or two to level up, but I'd like to know the number beforehand so I can prepare.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 63! Buckle your sphyncters, we're outta here!
« Reply #1884 on: November 15, 2008, 10:00:54 am »

Ok, I'll try that then.

New action: I try to master my armor.

I vote for world number eight!
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Decapitation - enjoy the difference

Kashyyk

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Re: RTD - Multiworld Madness. Turn 63! Buckle your sphyncters, we're outta here!
« Reply #1885 on: November 15, 2008, 10:03:16 am »

yeh, how about number eight?
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andrea

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Re: RTD - Multiworld Madness. Turn 63! Buckle your sphyncters, we're outta here!
« Reply #1886 on: November 15, 2008, 10:22:54 am »

it is fine for me. if i can use lightning , i am happy.

Boksi

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Re: RTD - Multiworld Madness. Turn 63! Buckle your sphyncters, we're outta here!
« Reply #1887 on: November 15, 2008, 10:42:00 am »

Eight is fine by me.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Kashyyk

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Re: RTD - Multiworld Madness. Turn 63! Buckle your sphyncters, we're outta here!
« Reply #1888 on: November 15, 2008, 10:44:18 am »

Is that enough votes for you Sean?
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chaoticag

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Re: RTD - Multiworld Madness. Turn 63! Buckle your sphyncters, we're outta here!
« Reply #1889 on: November 15, 2008, 10:58:35 am »

Eight.
Also, for my action, I'd like to use the panel to heal our people, just like I did at the beginning of this.
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