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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 122 123 [124] 125 126 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409083 times)

Frelock

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1845 on: November 14, 2008, 05:25:21 pm »

Well, my last action in this world will be to crush that stupid marksdwarf.  TK TAVERN, VERSION II!

If someone could, in their spare time, put their hands on Elica's and the Dwarf's shoulders, that might improve our chances of being able to take them with us.
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All generalizations are false....including this one.

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1846 on: November 14, 2008, 05:26:03 pm »

Someone should also assist korora. Just in case you really want to go somewhere else.

Now we will cater to the new blood. Dropping them among you overgrown powerhouses would be a little unfitting, so I hereby decide this. The new players (limit will be increased by two) will each receive N "Fate points", where N is the amount of worlds completed before their arrival. Using a fate point will allow critical success in any action, with the addition of a +1 bonus to all other rolls for that turn. How's that?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1847 on: November 14, 2008, 05:31:54 pm »

Sounds fair
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Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1848 on: November 14, 2008, 05:33:47 pm »

I focus intently at fully mastering fire.

I agree, that seems fair.
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Decapitation - enjoy the difference

Gantolandon

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1849 on: November 14, 2008, 05:42:08 pm »

Sure, why not. It shouldn't be a problem, however, as we play cooperative - not deathmatch.
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andrea

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1850 on: November 14, 2008, 05:46:15 pm »

sean, could i ask again if i am not above ground again next turn? will i die, or will i get rolls to avoid death?

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1851 on: November 14, 2008, 05:49:55 pm »

During next turn, you'll be alright even if you don't do anything to save yourself. After that, you will roll to avoid dropping unconscious from hypoxia. With any luck, you won't need to worry about that by then. :P
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Gantolandon

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1852 on: November 14, 2008, 05:50:58 pm »

I concentrate on learning how to make TK protecting bubbles.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1853 on: November 14, 2008, 06:08:44 pm »

So, will anyone help korora or the elf and the dwarf?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

neo1096

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1854 on: November 14, 2008, 08:18:50 pm »

Are the 2 new spots open or closed? If one is open can I claim it?
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Banzayatc

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1855 on: November 14, 2008, 08:41:59 pm »

Yes, I'd like to play this RTD, too, if the slots aren't closed. Though I doubt they're open. Nonanonimous and some other guy (I don't remember his name) already claimed them, as far as I remember.
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Zako

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1856 on: November 14, 2008, 10:24:36 pm »

Is that other guy me?

I hope so, cause I've been reading this RTD from the start and I was begging for a spot in World 2.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1857 on: November 15, 2008, 01:55:24 am »

Yup, the spots are all claimed. Don't forget to claim yours though, for now only Nonan the Barbarian and Zako have been in the que.

I won't keep the "2 players per world" thing, we'll see how things turn out. Even though you think it is nigh impossible for our current players to die, this world is rather relaxed. Some of the worlds out there are very tough, not least because I've decided to scale the danger according to the power of the group.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

neo1096

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1858 on: November 15, 2008, 02:05:59 am »

Alright then, I'll claim the next spot
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Banzayatc

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1859 on: November 15, 2008, 02:10:35 am »

And I claim the spot right next to neo's.
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