Here it is! Andrea might need scuba gear, or just an oxygen mask. Frelock might want to improve his shield in other ways. JK got closer to becoming a battlemech.
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Turn 62 ------------
I'll use my earth manipulation to get andrea(and perhaps some shiny shineeee ore) onto the carpet.
| You try to move the earth around to get andrea to the surface, but cause a cave-in above him!!
| Andrea manages to get most of himself out of the rocks' way,
| getting a few small bruises from the stray chips of rock, but he's now in a very enclosed space with insufficent amounts of breathable air. (2 turns worth of air)
I'll behead the (conveniently kneeling) demon and make my way to the rug.
| You swing the Ashcraver sideways,
| easily severing the demon's head from the rest of his body (which falls dead) and calmly walk over to the rug.
I try to learn how to create and control fire again (I want a flamethrower, dammit!)
| Suddenly your dream fills with raging fires of many infernos! You awaken in horror. You feel strange, as if you had a concealed power that does not manifest yet. (get a positive on another training attempt, or a 5 at application, and you'll get your skill)
i drill holes in the cavern to try to get on the rug.
| You attempt to bore through the ceiling with your lightning-infused maul, but the metal ore disperses the electricity without being damaged, and you only cause another smallish cave-in, further reducing your oxygen supply. (1 turn worth of air, that means you're OK until the end of next turn)
I'll improve my TK bubble (preferably making it use less concentration).
| You struggle to keep in control of the bubble, when suddenly you feel slow pulsing around your head. The feeling is gone in a moment, but you feel the mental strain decrease substantially. The word "Technique" wanders around in your mind in search of something to connect with, and disappears. (Your TK Field ability will strain your concentration a lot less (this megabubble will only have a -1), and you'll get a roll on each attack to check if it affects your concentration or not)
| You feel your strength starting to wane, and attempt to disperse the field to recollect yourself. But...
I reinforce the bubble with my TK.
| You run up to Frelock, put your hands on his shoulders, and concentrate all of your willpower. In a powerful outburst, you channel your mind's will into Frelock's own, empowering his TK Field significantly! The field increases in size, forcing the encased chunk of land to rise upwards as the field is squeezed out of the spherical hole in the ground! Frelock is startled by this, but your power keeps his field up (-2 Frelock's dodge, +1 concentration until you release him)
I try to stand up, I don't care if I'm unconscious.
| You stand up weakly.
With sign language, I persuade Elica and Erib to hold on tight to the rug.
| They both understand your rather straightforward instructions and sit on the rug, clutching at it.
I help LASD persuade Elica and the Dwarf, using my knowledge of their languages
| While trying to help LASD, you tangle up in your own two feet and fall to the ground.
I prepare my regeneration for death scenarios
| You try to focus, but don't manage to affect your regeneration in any way.
| You feel warm.
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NPC Actions:
Allied: Elica is a swordself. Recently hired by Frelock. He's armed with a wooden longsword, and dressed in (somewhat pierced and rather torn) green-grey close-fitting clothing with scarce leaf-shaped decoration.
Elica waits on the rug.
Neutral: Third Keeper:{5} The dwarf just sits on the rug as instructed by LASD.
Enemy: First Keeper is dead. His key is taken. Second Keeper is dead. His key is taken. Fourth Keeper is dead. His armor is taken with the key. Final Keeper is dead. His helmet's taken. Posessed Marksdwarf Guard:{5} Not heeding the futility of his previous attempts, the dwarf unloads another barrage from his seemingly unlimited supply of bolts, this time at korora.
| Korora didn't see that one coming, and three steel-tipped bolts dig into his flesh,
| getting stuck in his left arm, abdomen, and left leg. No important organs are affected, and the wounds don't bleed much.
Winged demon#1: Died of critical bodypart loss. Winged demon#2: Died of severe organ shortage. Winged demon#3: Died of sudden cranium separation. ------------
Status after turn:
Boksi: Standing upright on the vomit-green rug on top of the large pile of rubble that was once the ravaged tavern.
Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the
The Smoldering Night of Peeling.
Unharmed.
Abilities:
Basic TK Manipulation.
Basic TK Healing.
Big Bully. Special status:
Dense Carbon Flesh Interweave.
Can only speak goblin.
Activated Visual Omnisensor.
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)"
andrea: Standing upright in a narrow collapsed cave inside the large pile of rubble that was once the ravaged tavern. 1 turn of air remaining.
Wearing underwear and
fairly comfortable greyish trousers. Also wearing a
armor set: -Iron splint-mail-, a shirt of leather, Bronze plated greaves,
<<Iron high boots>>. Wields a +Steel maul+.
Slightly singed.
Abilities:
Shrapnel Self.
Basic TK Healing(!).
Empowered by Lightning (currently Fully Charged). Special status:
Activated Selective Translator.
korora: Standing upright on the vomit-green rug on top of the rubble heap that was the ravaged tavern.
Wearing underwear, and makeshift bra-scarf clothing. Also wearing the
armor set:
<<+Iron breastplate+>>, a soft leather shirt, an Iron helmet, some hard leather greaves and -Aluminum high boots-. Owns an Iron handaxe and a -Black bronze warhammer-, both (probably) on the third floor of the keep for now. Wields
The Ashcraver. Holding two large nuggets of gold (2kg), one particularly large sapphire (0.5kg), and
Nogzulban Zirilzaneg Soloz.
Several nasty cuts and scratches all over the torso. Three arrows stuck into left upper arm, left upper leg, and lower body. Minor bleeding.
Abilities:
Mighty.
Extremely Agile.
Extended TK Healing.
"A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 to strength and agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage, -1 to agility).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
A plain-looking sock of green fabric, surrounded by everburning ethereal green flame. Doesn't seem to have any powers other than being your key outta here.
chaoticag: Stainding upright on the large pile of rubble that was once the ravaged tavern.
Wearing the
armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and
<<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.
Unharmed.
Abilities:
Basic TK Healing.
Extended TK Bolt.
TK Ripper Slash.
Gantolandon: Standing upright on the vomit-green rug on top of the large pile of rubble that was once the ravaged tavern. Charging up Frelock (-2 dodge).
Wearing underwear, a thin silky sweater, and
a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Holding a paperclip. Wielding a +Bone Axe+.
Unharmed.
Abilities:
Basic TK Healing(!). Special status:
Activated Selective Translator.
Frelock: Standing upright on the vomit-green rug on top of the large pile of rubble that was once the ravaged tavern. Mind strained (-1 concentration). Charged by Gantolandon (-2 dodge, +1 concentration).
Wearing underwear, a
somewhat dirty and badly slashed up <<*Giant cave spider silk robe*>>, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. Holding a wad of shredded shimmering cloth, 12 arrows, pieces of wood plate armor with shimmering runes, and a shimmering shortbow.
All body battered.
Abilities:
Slightly improved strength.
Meagerly improved agility.
Can be cautious while calm.
Improved TK Healing III(!).
Stone Frank's Revivification.
TK Field+. Special status:
Activated Selective Translator.
Kashyyk: Down on the vomit-green rug on top of the large pile of rubble that was once the ravaged tavern.
Naked. Wielding an Iron Battleaxe.
Flesh turned into iron, broken arrows in abdomen, right leg, and left shoulder. Upper body Damaged. Head Damaged.
Abilities:
Enrage Other. Enrage Self.
Basic TK Healing(!).
Remote Body Control Special status:
Activated Selective Translator (2).
Steel scales.
Activated Wideband Omnisensor (normal)Extra:
Rollerblades in the forearms. Rooster: On the vomit-green rug on top of the large pile of rubble that was once the ravaged tavern.
Wearing underwear (probably), a
set of armor consisting of (severely torn up) hard black studded leather armor and greaves, broken iron plated high boots, and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.
More or less unharmed.
Two extra arms. Knees facing backwards. Four fingers on each arm.
Seven clawed toes on each foot.
Two noses.
Three horns on head. Head hair transformed into flexible spikes.
Body covered by patches of very hard tissue.
Ribcage fused into a solid shell.
Brittle bones. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.
Abilities: Can perform heavy metal. Odd regeneration power.
LASD: Standing upright on the vomit-green rug on top of the large pile of rubble that was once the ravaged tavern.
Wearing underwear, and a
white/pink/yellow suit and top hat made of underwear. Also wearing the
armor set:
<<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a
*Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded.
Several scars along the torso. Hole in the left upper arm, no longer bleeding. Lightly bruised.
Abilities:
Power of Peace.
Power of Persuasion (suit bonus does not apply).Special status:
Peacekeeper.
Jay Kayell: On the vomit-green rug on top of the pile of rubble that was once the ravaged tavern.
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a ring. Owns an
Iron Great Eclipse Axe, now lying in the keep ruins somewhere. The armor is armed with a collection of axes and swords (including one shimmering elven blade), and its steel clawed fists as well. The armor has 12 unspent bolts.
Unharmed. Slightly dizzy.
Abilities:
Novice Wrestler.
Basic TK Healing.
Blood of the Blood God.
Blood Rage. Special status: Wearing
Composite Reinforced Corpse-steel power armor.
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Environment:
Human/Dwarven Capital: Large city on the outskirts of hell knows where. Holds a modest amount of homes, from hovels to two-floor apartment buildings, a set of shops, a (destroyed)temple, and a (demolished)keep. Now overrun by an army of darkness.
Tavern: Was a two-floor building. Now it's a mangled ruin, thoroughly blasted apart and embedded in a large pile of rubble that was once located near the keep. Currently slowly rising above the surface in an enormous force bubble. The vomit-green rug with the control panel is on top of the pile.
Food store: Square one-floor building with long tables laden with salted and fried meats of all kinds. There's a single wide table at the far end, with a chest on top of it. There's a mighty fine hole broken through the ceiling.
Cloth store: Rolls of cloth and various cloth, silk, and leather articles of clothing are on the many shelves inside this building. There's a single wide table at the far end, with a chest on top of it. The entire building is barely standing, most of its roof is collapsed. There's a pile of elf-paste near the building, and some elven corpses.
Armor store: Everywhere in the shop various pieces of armor are thrown about, shields of different sizes litter the floor, and arrayed under the now-broken shelves and tables are enough various boots to outfit a battalion. A large hole is broken through a side wall. The door is toen down. The building took several ballista bolts during the battle. At the far end of the building, there is a single wide table. The heavy chest is on the floor, broken, a large supplement of coins from it now covers the floor.
The Keep: Was once a tall, proud building. Now a mighty large pile of rubble. There is one (covered) pit in the center of the first floor, with something glowing below.
The Temple: Tall and proud, beautiful building of white marble, a solid first floor surrounded by columns is supporting several ring-shaped floors held up by beautiful marble supports. A deep pool of shiny, clear water can be seen inside the building. Well, it probably was like that. The entire thing has recently tried to rise up in mighty wrath as a gigantic statue of a carp, but failed miserably and broke to pieces. Afterwards, the overpowered Rooster single-handedly sent the whole place into oblivion along with the elves, who now cannot be seen, heard, or even smelled by anyone other than themselves.
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Background: [5] You notice the dark felinoid monsters from the marksdwarf's cohort are gone. When they moved, and where they are cannot be discerned.
I think most errors are gone, but don't count on it too much.