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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 121 122 [123] 124 125 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409081 times)

chaoticag

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Re: Roll To Dodge - Multiworld Madness. Turn 61! Floating tavern Mk.II?
« Reply #1830 on: November 14, 2008, 12:57:43 am »

I try to stand up, I don't care if I'm unconscious.
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LASD

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Re: Roll To Dodge - Multiworld Madness. Turn 61! Floating tavern Mk.II?
« Reply #1831 on: November 14, 2008, 08:50:55 am »

I faintly remember being said that our headbands are connected to the panel or the cube so that anywhere we are, we'll be taken to the next world with them. And anyone lacking the headband will have to find some other way to do this. This was the reason I tried to make a headband for Elica.

I don't think we desperately need Elica and the dwarf (hereby called Erib Dorenmilol "Diamondmessiah", at least by me (after my former Captain of the Guard)). Let's just press the X-button.

Although I will make one last try to get the two of them with us.

With sign language, I persuade Elica and Erib to hold on tight to the rug.

« Last Edit: November 14, 2008, 08:53:47 am by LASD »
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Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Turn 61! Floating tavern Mk.II?
« Reply #1832 on: November 14, 2008, 11:14:07 am »

First: I help LASD persuade Elica and the Dwarf, using my knowledge of their languages
Second: I atempt to gain a TK manipulation skill!!

BTW: Sean you forgot my TK Manipulation in the status's
« Last Edit: November 14, 2008, 11:22:44 am by Kashyyk »
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Turn 61! Floating tavern Mk.II?
« Reply #1833 on: November 14, 2008, 11:21:21 am »

It's not a skill yet. Like Boksi's earth manipulation or Gantolandon's TK bolts. You need to make it a skill to start having bonuses.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Turn 61! Floating tavern Mk.II?
« Reply #1834 on: November 14, 2008, 11:22:10 am »

oh, ok then I'll change my post to make it a skill.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Turn 61! Floating tavern Mk.II?
« Reply #1835 on: November 14, 2008, 03:19:30 pm »

Turn incoming, people! 80% of you are on the rug.

You're almost floating up again. :P
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1836 on: November 14, 2008, 03:55:10 pm »

Here it is! Andrea might need scuba gear, or just an oxygen mask. Frelock might want to improve his shield in other ways. JK got closer to becoming a battlemech.

------------      
Turn 62      
------------      
Quote from: Boksi
   I'll use my earth manipulation to get andrea(and perhaps some shiny shineeee ore) onto the carpet.   
|   You try to move the earth around to get andrea to the surface, but cause a cave-in above him!! | Andrea manages to get most of himself out of the rocks' way, | getting a few small bruises from the stray chips of rock, but he's now in a very enclosed space with insufficent amounts of breathable air. (2 turns worth of air)   
Quote from: korora
   I'll behead the (conveniently kneeling) demon and make my way to the rug.   
|   You swing the Ashcraver sideways,| easily severing the demon's head from the rest of his body (which falls dead) and calmly walk over to the rug.   
Quote from: Jay Kayell
   I try to learn how to create and control fire again (I want a flamethrower, dammit!)   
|   Suddenly your dream fills with raging fires of many infernos! You awaken in horror. You feel strange, as if you had a concealed power that does not manifest yet. (get a positive on another training attempt, or a 5 at application, and you'll get your skill)   
Quote from: andrea
   i drill holes in the cavern to try to get on the rug.   
|   You attempt to bore through the ceiling with your lightning-infused maul, but the metal ore disperses the electricity without being damaged, and you only cause another smallish cave-in, further reducing your oxygen supply. (1 turn worth of air, that means you're OK until the end of next turn)   
Quote from: Frelock
   I'll improve my TK bubble (preferably making it use less concentration).   
|   You struggle to keep in control of the bubble, when suddenly you feel slow pulsing around your head. The feeling is gone in a moment, but you feel the mental strain decrease substantially. The word "Technique" wanders around in your mind in search of something to connect with, and disappears. (Your TK Field ability will strain your concentration a lot less (this megabubble will only have a -1), and you'll get a roll on each attack to check if it affects your concentration or not) | You feel your strength starting to wane, and attempt to disperse the field to recollect yourself. But...   
Quote from: Gantolandon
   I reinforce the bubble with my TK.   
|   You run up to Frelock, put your hands on his shoulders, and concentrate all of your willpower. In a powerful outburst, you channel your mind's will into Frelock's own, empowering his TK Field significantly! The field increases in size, forcing the encased chunk of land to rise upwards as the field is squeezed out of the spherical hole in the ground! Frelock is startled by this, but your power keeps his field up (-2 Frelock's dodge, +1 concentration until you release him)   
Quote from: chaoticag
   I try to stand up, I don't care if I'm unconscious.   
|   You stand up weakly.   
Quote from: LASD
   With sign language, I persuade Elica and Erib to hold on tight to the rug.   
|   They both understand your rather straightforward instructions and sit on the rug, clutching at it.   
Quote from: Kashyyk
   I help LASD persuade Elica and the Dwarf, using my knowledge of their languages   
|   While trying to help LASD, you tangle up in your own two feet and fall to the ground.   
Quote from: Rooster
   I prepare my regeneration for death scenarios   
|   You try to focus, but don't manage to affect your regeneration in any way. | You feel warm.   
------------      
NPC Actions:      
Allied:      
Quote from: Elica Larifera
   Elica is a swordself. Recently hired by Frelock. He's armed with a wooden longsword, and dressed in (somewhat pierced and rather torn) green-grey close-fitting clothing with scarce leaf-shaped decoration.   
   Elica waits on the rug.   
Neutral:      
Third Keeper:{5}   The dwarf just sits on the rug as instructed by LASD.   
Enemy:      
First Keeper is dead. His key is taken.      
Second Keeper is dead. His key is taken.      
Fourth Keeper is dead. His armor is taken with the key.      
Final Keeper is dead. His helmet's taken.      
Posessed Marksdwarf Guard:{5}    Not heeding the futility of his previous attempts, the dwarf unloads another barrage from his seemingly unlimited supply of bolts, this time at korora. | Korora didn't see that one coming, and three steel-tipped bolts dig into his flesh,| getting stuck in his left arm, abdomen, and left leg. No important organs are affected, and the wounds don't bleed much.   
Winged demon#1: Died of critical bodypart loss.      
Winged demon#2: Died of severe organ shortage.      
Winged demon#3: Died of sudden cranium separation.      
------------      
Status after turn:      
Boksi:      
Standing upright on the vomit-green rug on top of the large pile of rubble that was once the ravaged tavern.      
Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling.      
Unharmed.      
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Special status: Dense Carbon Flesh Interweave. Can only speak goblin. Activated Visual Omnisensor.      
andrea:      
Standing upright in a narrow collapsed cave inside the large pile of rubble that was once the ravaged tavern. 1 turn of air remaining.      
Wearing underwear and fairly comfortable greyish trousers. Also wearing a armor set: -Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>. Wields a +Steel maul+.      
Slightly singed.      
Abilities: Shrapnel Self. Basic TK Healing(!). Empowered by Lightning (currently Fully Charged). Special status: Activated Selective Translator.      
korora:      
Standing upright on the vomit-green rug on top of the rubble heap that was the ravaged tavern.      
Wearing underwear, and makeshift bra-scarf clothing. Also wearing the armor set: <<+Iron breastplate+>>, a soft leather shirt, an Iron helmet, some hard leather greaves and -Aluminum high boots-.  Owns an Iron handaxe and a -Black bronze warhammer-, both (probably) on the third floor of the keep for now. Wields The Ashcraver. Holding two large nuggets of gold (2kg), one particularly large sapphire (0.5kg), and Nogzulban Zirilzaneg Soloz.      
Several nasty cuts and scratches all over the torso. Three arrows stuck into left upper arm, left upper leg, and lower body. Minor bleeding.      
Abilities: Mighty. Extremely Agile. Extended TK Healing.      
chaoticag:      
Stainding upright on the large pile of rubble that was once the ravaged tavern.      
Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.       
Unharmed.      
Abilities: Basic TK Healing. Extended TK Bolt. TK Ripper Slash.      
Gantolandon:      
Standing upright on the vomit-green rug on top of the large pile of rubble that was once the ravaged tavern. Charging up Frelock (-2 dodge).      
Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Holding a paperclip. Wielding a +Bone Axe+.      
Unharmed.      
Abilities: Basic TK Healing(!). Special status: Activated Selective Translator.      
Frelock:      
Standing upright on the vomit-green rug on top of the large pile of rubble that was once the ravaged tavern. Mind strained (-1 concentration). Charged by Gantolandon (-2 dodge, +1 concentration).      
Wearing underwear, a somewhat dirty and badly slashed up <<*Giant cave spider silk robe*>>, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. Holding a wad of shredded shimmering cloth, 12 arrows, pieces of wood plate armor with shimmering runes, and a shimmering shortbow.      
All body battered.      
Abilities: Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. TK Field+. Special status: Activated Selective Translator.      
Kashyyk:      
Down on the vomit-green rug on top of the large pile of rubble that was once the ravaged tavern.      
Naked. Wielding an Iron Battleaxe.      
Flesh turned into iron, broken arrows in abdomen, right leg, and left shoulder. Upper body Damaged. Head Damaged.      
Abilities: Enrage Other. Enrage Self. Basic TK Healing(!). Remote Body Control Special status: Activated Selective Translator (2). Steel scales. Activated Wideband Omnisensor (normal)Extra: Rollerblades in the forearms.      
Rooster:      
On the vomit-green rug on top of the large pile of rubble that was once the ravaged tavern.      
Wearing underwear (probably), a set of armor consisting of (severely torn up) hard black studded leather armor and greaves, broken iron plated high boots, and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.      
More or less unharmed. Two extra arms. Knees facing backwards. Four fingers on each arm. Seven clawed toes on each foot. Two noses. Three horns on head. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Ribcage fused into a solid shell. Brittle bones. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.      
Abilities: Can perform heavy metal. Odd regeneration power.      
LASD:      
Standing upright on the vomit-green rug on top of the large pile of rubble that was once the ravaged tavern.      
Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded.      
Several scars along the torso. Hole in the left upper arm, no longer bleeding. Lightly bruised.      
Abilities: Power of Peace. Power of Persuasion (suit bonus does not apply).Special status: Peacekeeper.      
Jay Kayell:      
On the vomit-green rug on top of the pile of rubble that was once the ravaged tavern.      
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a ring. Owns an Iron Great Eclipse Axe, now lying in the keep ruins somewhere. The armor is armed with a collection of axes and swords (including one shimmering elven blade), and its steel clawed fists as well. The armor has 12 unspent bolts.      
Unharmed. Slightly dizzy.      
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Special status: Wearing Composite Reinforced Corpse-steel power armor.      
---------      
Environment:      
Human/Dwarven Capital:   Large city on the outskirts of hell knows where. Holds a modest amount of homes, from hovels to two-floor apartment buildings, a set of shops, a (destroyed)temple, and a (demolished)keep. Now overrun by an army of darkness.   
Tavern:   Was a two-floor building. Now it's a mangled ruin, thoroughly blasted apart and embedded in a large pile of rubble that was once located near the keep. Currently slowly rising above the surface in an enormous force bubble. The vomit-green rug with the control panel is on top of the pile.   
Food store:   Square one-floor building with long tables laden with salted and fried meats of all kinds. There's a single wide table at the far end, with a chest on top of it. There's a mighty fine hole broken through the ceiling.   
Cloth store:   Rolls of cloth and various cloth, silk, and leather articles of clothing are on the many shelves inside this building. There's a single wide table at the far end, with a chest on top of it. The entire building is barely standing, most of its roof is collapsed. There's a pile of elf-paste near the building, and some elven corpses.   
Armor store:   Everywhere in the shop various pieces of armor are thrown about, shields of different sizes litter the floor, and arrayed under the now-broken shelves and tables are enough various boots to outfit a battalion. A large hole is broken through a side wall. The door is toen down. The building took several ballista bolts during the battle. At the far end of the building, there is a single wide table. The heavy chest is on the floor, broken, a large supplement of coins from it now covers the floor.   
The Keep:   Was once a tall, proud building. Now a mighty large pile of rubble. There is one (covered) pit in the center of the first floor, with something glowing below.   
The Temple:   Tall and proud, beautiful building of white marble, a solid first floor surrounded by columns is supporting several ring-shaped floors held up by beautiful marble supports. A deep pool of shiny, clear water can be seen inside the building. Well, it probably was like that. The entire thing has recently tried to rise up in mighty wrath as a gigantic statue of a carp, but failed miserably and broke to pieces. Afterwards, the overpowered Rooster single-handedly sent the whole place into oblivion along with the elves, who now cannot be seen, heard, or even smelled by anyone other than themselves.   
------------      
Background: [5]   You notice the dark felinoid monsters from the marksdwarf's cohort are gone. When they moved, and where they are cannot be discerned.   

I think most errors are gone, but don't count on it too much.
« Last Edit: November 14, 2008, 03:58:28 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1837 on: November 14, 2008, 04:01:54 pm »

what kind of rock is there? if it is the right kind of rock i might be able to get some oxygen from it.

also, USE THAT KEY! I DON'T WANT TO DIE HERE!

(what happen if at the end of next turn i won't be outside?)

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1838 on: November 14, 2008, 04:08:53 pm »

First: I haul Andrea out of the Ground and onto the Rug with my TK manipulation non-skill.
Second: I make my TK manipulation non-skill a skill
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korora

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1839 on: November 14, 2008, 04:13:26 pm »

OK, I'll push the [X] key on the panel.
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andrea

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1840 on: November 14, 2008, 04:20:23 pm »

if kashyyk saves me, and i am on the rug, i practice my lightning shooting against the marksman swarf.
if kashyyk take me out, but i am not on the rug , i go to the rug and take kashyyk with me.
if i am stil down there, i enter a trance to make the air last longer

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1841 on: November 14, 2008, 04:23:39 pm »

Korora, if your roll goes through alright, I'll rearrange the ordering of actions so the timing makes the most sense, OK?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

korora

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1842 on: November 14, 2008, 04:26:18 pm »

Perfect.  I thought about asking you to put it last but I decided it probably didn't matter much either way.
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Boksi

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1843 on: November 14, 2008, 04:37:02 pm »

Since I have nothing else to do...

I call upon the powers of my ring and the power of the earth! Imagining the silhouette of a halberd, I form it from steel, forged with the fires of my soul(OK, the demon's actually) and tainted by it's darkness!
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

LASD

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1844 on: November 14, 2008, 05:04:34 pm »

I learn to effectively use the Translator in the headband. (So that it autocalibrates to approppriate languages when needed.)

Will this be my last action in the DF world? I hope so.
« Last Edit: November 14, 2008, 05:06:30 pm by LASD »
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