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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 120 121 [122] 123 124 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409066 times)

Boksi

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Re: Roll To Dodge - Multiworld Madness. Turn 60! Will we ever get out of this ho
« Reply #1815 on: November 13, 2008, 01:59:13 pm »

Grrrr... Stupid real life, always cutting into my free time...

When that dwarf fires that device again, I'll just help him along a little.

I sure hope that machine is designed to withstand such force.
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Sean Mirrsen

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Now how am I supposed to understand that, Boksi? What is the action? You supercharge the dwarf's crossbowgun with your ring/TK/Earth manipulation?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

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Re: Roll To Dodge - Multiworld Madness. Turn 60! Will we ever get out of this ho
« Reply #1817 on: November 13, 2008, 02:28:19 pm »

It shoots fire, right?

I can manipulate fire, right?


EDIT: er, confused bolts for fireballs. Sorry, will think up new action in a short while.
« Last Edit: November 13, 2008, 02:30:10 pm by Boksi »
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Boksi

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Re: Roll To Dodge - Multiworld Madness. Turn 60! Will we ever get out of this ho
« Reply #1818 on: November 13, 2008, 03:42:48 pm »

I summon a wall of earth between me and the possessed marksdwarf, then get down on the carpet.
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Sean Mirrsen

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Ok, another turn up! I'm having a streak of available free time. :)

Turn went nicely, but Frelock should be careful this time. I'll point out you still did not finalize transcendence issues resolve methods.

------------      
Turn 61      
------------      
Quote from: korora
   I'll go kill the last demon and then get on the rug.   
|   You focus your strength, crouch, and then leap out of the cavity! Before you land, you spot the demon moving in to attack JK, and decide to act. Using the Ashcraver, you guide your fall towards the demon, and strike downwards at him as you land! | The demon barely manages to move away, | and the sharp blade strikes him along the back, slicing off his wings along with a sizeable chunk of flesh! | The demon screams as his dark blood sprays out of his veins, but he's not finished yet!   
Quote from: andrea
   i take everyone on the rug.   
|   You supercharge yourself and rush toward the rubble pile, but suddenly somethin distracts you and you slam into the rubble at full speed! | You break through a thin layer of dirt, ending up in a natural rock cave. The walls seem to be lined with metal ore. The passage through which you entered collapses behind you, and only your lightnings provide illumination to you now.   
Quote from: Jay Kayell
   I try to learn how to strengthen my attacks with TK.   
|   Your mind draws vivid images of you swinging your arms madly and sending crushing waves of force from your hands, but you don't manage to obtain any insights on the performing of those moves. And you're still unconscious.   
Quote from: Kashyyk
   I use TK to pull JK to the rug, or if I am close enough I pull him manually.   
|   That large hunk'o'steel cannot be carried just by force of muscle. You focus on your knowledge of TK and manage to exert a force on JK's body, dragging him along the ground towards the rug. (One more perfect to get TK Manipulation)   
Quote from: Gantolandon
   I use the 'X' key if korora manages to bring the key and everybody stands (or lies) on the rug. If not, I send a TK blast, aiming at the dwarf's crossbow.   
|   Seeing that the company's still a bit scattered, you aim for the dwarf's weapon and fire a powerful, concentrated TK bolt at it! | You miss by a small margin, only hitting the dwarf enough to knock his aim off (-1 to his next attack).   
Quote from: Frelock
   I fire up the TK field and fly to the rug, preferably so that everyone is protected by the field.   
|   Straining your mind, you concentrate very hard and again encase the entire ex-tavern in an enormous TK field! You manage to control your own movement within the field, and gently carry yourself over to the rug.   
Quote from: LASD
   I paralyze the possessed marksdwarf and one of his minions.   
|   You don't know if it's the dwarf being immune, or Frelock's TK field absorbing your ability, but no matter how hard you look the dwarf does not stop.   
Quote from: chaoticag
   I reverse my unconsciousness into conscousness in a new way never seen before.   
|   You try some wicked mental manuever, but after a while even you cannot see how doing what you tried to could possibly bring you to your senses. You ponder the matter further, still unconscious.   
Quote from: Rooster
    I let my regeneration take its toll (preferably healing me)   
|   You rest on the green rug. | The bruises disappear, and you feel vigour returning to your body.   
Quote from: Boksi
   I summon a wall of earth between me and the possessed marksdwarf, then get down on the carpet.   
|   You focus, and suddenly a two-meter-wide wall of compacted rubble rises from the ground right in front of you! You don't think it will be of much use, and go stand on the green rug.   
------------      
NPC Actions:      
Allied:      
Quote from: Elica Larifera
   Elica is a swordself. Recently hired by Frelock. He's armed with a wooden longsword, and dressed in (somewhat pierced and rather torn) green-grey close-fitting clothing with scarce leaf-shaped decoration.   
   Elica waits on the rug.   
Enemy:      
First Keeper is dead. His key is taken.      
Second Keeper is dead. His key is taken.      
Third Keeper:{6}   The dwarf mutters some sort of chant into his beard, and makes a pass over his broken arm with his other hand. The arm seems to be healed, but the dwarf's beard seems to turn a little whiter now.   
Fourth Keeper is dead. His armor is taken with the key.      
Final Keeper is dead. His helmet's taken.      
Posessed Marksdwarf Guard:{4-1}    The posessed dwarf fires another barrage, not aiming at anyone in particular, but still manages to hit Frelock's giant TK bubble. (-1 to Frelock's conc)   
Winged demon#1: Died of critical bodypart loss.      
Winged demon#2: Died of severe organ shortage.      
Winged demon#3:{2}   Turning to the new threat, the demon lunges forward, but slips in his own blood and falls to his knees before korora.   
------------      
Status after turn:      
Boksi:      
Standing upright on the vomit-green rug on top of the large pile of rubble that was once the ravaged tavern.      
Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling.      
Unharmed.      
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Special status: Dense Carbon Flesh Interweave. Can only speak goblin. Activated Visual Omnisensor.      
andrea:      
Standing upright in a blocked narrow cave inside the large pile of rubble that was once the ravaged tavern.      
Wearing underwear and fairly comfortable greyish trousers. Also wearing a armor set: -Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>. Wields a +Steel maul+.      
Slightly singed.      
Abilities: Shrapnel Self. Basic TK Healing(!). Empowered by Lightning (currently Lightly Drained (-1 spd)). Special status: Activated Selective Translator.      
korora:      
Standing upright on the rubble heap that was the ravaged tavern.      
Wearing underwear, and makeshift bra-scarf clothing. Also wearing the armor set: <<+Iron breastplate+>>, a soft leather shirt, an Iron helmet, some hard leather greaves and -Aluminum high boots-.  Owns an Iron handaxe and a -Black bronze warhammer-, both (probably) on the third floor of the keep for now. Wields The Ashcraver. Holding two large nuggets of gold (2kg), one particularly large sapphire (0.5kg), and Nogzulban Zirilzaneg Soloz.      
Several nasty cuts and scratches all over the torso. Lower body bruised.      
Abilities: Mighty. Extremely Agile. Extended TK Healing.      
chaoticag:      
On the large pile of rubble that was once the ravaged tavern.      
Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.       
Unconscious.      
Abilities: Basic TK Healing. Extended TK Bolt. TK Ripper Slash.      
Gantolandon:      
Standing upright on the vomit-green rug on top of the large pile of rubble that was once the ravaged tavern.      
Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Holding a paperclip. Wielding a +Bone Axe+.      
Unharmed.      
Abilities: Basic TK Healing(!). Special status: Activated Selective Translator.      
Frelock:      
Standing upright on the vomit-green rug on top of the large pile of rubble that was once the ravaged tavern. Mind strained (-1 concentration).      
Wearing underwear, a somewhat dirty and badly slashed up <<*Giant cave spider silk robe*>>, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. Holding a wad of shredded shimmering cloth, 12 arrows, pieces of wood plate armor with shimmering runes, and a shimmering shortbow.      
All body battered.      
Abilities: Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. Basic TK Field. Special status: Activated Selective Translator.      
Kashyyk:      
Standing upright on the vomit-green rug on top of the large pile of rubble that was once the ravaged tavern.      
Naked. Wielding an Iron Battleaxe.      
Flesh turned into iron, broken arrows in abdomen, right leg, and left shoulder. Upper body Damaged. Head Damaged.      
Abilities: Enrage Other. Enrage Self. Basic TK Healing(!). Remote Body Control Special status: Activated Selective Translator (2). Steel scales. Activated Wideband Omnisensor (normal)Extra: Rollerblades in the forearms.      
Rooster:      
On the vomit-green rug on top of the large pile of rubble that was once the ravaged tavern.      
Wearing underwear (probably), a set of armor consisting of (severely torn up) hard black studded leather armor and greaves, broken iron plated high boots, and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.      
More or less unharmed. Two extra arms. Knees facing backwards. Four fingers on each arm. Seven clawed toes on each foot. Two noses. Three horns on head. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Ribcage fused into a solid shell. Brittle bones. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.      
Abilities: Can perform heavy metal. Odd regeneration power.      
LASD:      
Standing upright on the vomit-green rug on top of the large pile of rubble that was once the ravaged tavern.      
Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded.      
Several scars along the torso. Hole in the left upper arm, no longer bleeding. Lightly bruised.      
Abilities: Power of Peace. Power of Persuasion (suit bonus does not apply).Special status: Peacekeeper.      
Jay Kayell:      
On the vomit-green rug on top of the pile of rubble that was once the ravaged tavern.      
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a ring. Owns an Iron Great Eclipse Axe, now lying in the keep ruins somewhere. The armor is armed with a collection of axes and swords (including one shimmering elven blade), and its steel clawed fists as well. The armor has 12 unspent bolts.      
Slightly pale. Unconscious.      
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Special status: Wearing Composite Reinforced Corpse-steel power armor.      
---------      
Environment:      
Human/Dwarven Capital:   Large city on the outskirts of hell knows where. Holds a modest amount of homes, from hovels to two-floor apartment buildings, a set of shops, a (destroyed)temple, and a (demolished)keep. Now overrun by an army of darkness.   
Tavern:   Was a two-floor building. Now it's a mangled ruin, thoroughly blasted apart and embedded in a large pile of rubble that was once located near the keep. The vomit-green rug with the control panel is on top of the pile.   
Food store:   Square one-floor building with long tables laden with salted and fried meats of all kinds. There's a single wide table at the far end, with a chest on top of it. There's a mighty fine hole broken through the ceiling.   
Cloth store:   Rolls of cloth and various cloth, silk, and leather articles of clothing are on the many shelves inside this building. There's a single wide table at the far end, with a chest on top of it. The entire building is barely standing, most of its roof is collapsed. There's a pile of elf-paste near the building, and some elven corpses.   
Armor store:   Everywhere in the shop various pieces of armor are thrown about, shields of different sizes litter the floor, and arrayed under the now-broken shelves and tables are enough various boots to outfit a battalion. A large hole is broken through a side wall. The door is toen down. The building took several ballista bolts during the battle. At the far end of the building, there is a single wide table. The heavy chest is on the floor, broken, a large supplement of coins from it now covers the floor.   
The Keep:   Was once a tall, proud building. Now a mighty large pile of rubble. There is one (covered) pit in the center of the first floor, with something glowing below.   
The Temple:   Tall and proud, beautiful building of white marble, a solid first floor surrounded by columns is supporting several ring-shaped floors held up by beautiful marble supports. A deep pool of shiny, clear water can be seen inside the building. Well, it probably was like that. The entire thing has recently tried to rise up in mighty wrath as a gigantic statue of a carp, but failed miserably and broke to pieces. Afterwards, the overpowered Rooster single-handedly sent the whole place into oblivion along with the elves, who now cannot be seen, heard, or even smelled by anyone other than themselves.   
------------      
Background: [2]   You still can't see anything standing out from the surroundings. Not that there is anything like that at all.   

I think I got all errors out this time.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: Roll To Dodge - Multiworld Madness. Turn 61! Floating tavern Mk.II?
« Reply #1820 on: November 13, 2008, 05:08:37 pm »

Great, when are you lot going to leave that world? Next year perhaps?

Come on! I want in!
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Boksi

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Re: Roll To Dodge - Multiworld Madness. Turn 61! Floating tavern Mk.II?
« Reply #1821 on: November 13, 2008, 05:09:18 pm »

I'll use my earth manipulation to get andrea(and perhaps some shiny shineeee ore) onto the carpet.
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Fenrir

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Re: Roll To Dodge - Multiworld Madness. Turn 61! Floating tavern Mk.II?
« Reply #1822 on: November 13, 2008, 05:10:15 pm »

Woah, Sean, this is some RTD!
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korora

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Re: Roll To Dodge - Multiworld Madness. Turn 61! Floating tavern Mk.II?
« Reply #1823 on: November 13, 2008, 05:12:08 pm »

Soooo close, Zako.  Patience.

I'll behead the (conveniently kneeling) demon and make my way to the rug.
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Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Turn 61! Floating tavern Mk.II?
« Reply #1824 on: November 13, 2008, 05:14:12 pm »

Edit:Actually, trying to attack the demon right after becoming conscious again might not be the best idea.

I try to learn how to create and control fire again (I want a flamethrower, dammit!)
« Last Edit: November 13, 2008, 05:23:48 pm by Jay Kayell »
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Turn 61! Floating tavern Mk.II?
« Reply #1825 on: November 13, 2008, 05:16:03 pm »

I'll just note that you people are overcomplicating things, but I'll let luck decide whether you find out where you are wrong, or not.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Turn 61! Floating tavern Mk.II?
« Reply #1826 on: November 13, 2008, 05:48:59 pm »

i drill holes in the cavern to try to get on the rug.

Frelock

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Re: Roll To Dodge - Multiworld Madness. Turn 61! Floating tavern Mk.II?
« Reply #1827 on: November 13, 2008, 05:52:44 pm »

I'm guessing that means we don't have to get on the rug?  Still, if luck decides, we might be able to take our allies with us.

I'll improve my TK bubble (preferably making it use less concentration).

By the way, in the discription of the TK bubble, you said it gives +1 to all incoming attacks.  What roll does it give +1 to?  The dodge, or the damage?
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Gantolandon

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Re: Roll To Dodge - Multiworld Madness. Turn 61! Floating tavern Mk.II?
« Reply #1828 on: November 13, 2008, 06:09:46 pm »

I reinforce the bubble with my TK.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Turn 61! Floating tavern Mk.II?
« Reply #1829 on: November 14, 2008, 12:16:26 am »

To be fair, it should have given a -1 to dodge and a +1 to damage, because it's much easier to hit than just you yourself. As it is though, it just gives a +1 against any physical incoming attack's damage, because the attack has to break the shield first.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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