Alrighty, I'm a-turning this thing!
The turn was almost good, but we seem to have problems keeping the playing cast conscious. I think you need a complement of talking crickets to act as your consciousness.
Also,
1800 POSTS!! And 13 thousand views, too.
------------
Turn 60 ------------
I atempt to sleep walk to the cube.
| You see the cube in your dream. It's still as bland as you remember it.
"i take rooster on the rug.
and of course when possible i also shoot at every monster i see."
| Your attempt to haul Rooster away was met with a rather zealous opposition of the demon that was attacking him.
| You "slipstream" backwards with lightning speed, denying the demon a chance to get at you. Looking around, you see you've travelled a ways away from the tavern-heap.
I'll get on the rug and defend it from any demons foolish enough to approach.
| As you were traversing the pile of rubble, you suddenly slipped and fell into a small cavity with steep walls. You are unhurt.
I'll jump onto the rug and attack the last demon from afar.
| Before you can do so much as move, a barrage of bolts flies over your head, missing you by a hair's breadth! You look for the source of the bolts, and see the group of monsters near the keep ruins. The monsters stepped aside to reveal… the crossbow-wielding marksdwarf guard! He doesn't look like his regular self though. His eyes glow red, his armor has turned to thick plates of pitch-black metal. In his hands is the most monstrous machine you have ever seen in your life, almost larger than the dwarf himself, with uncountable gears, springs, and other mechanisms, which can be best described as a belt-fed machine-crossbow. The dwarf, who is obviously posessed, is winding up the contraption for another barrage. The monsters (six of them), who now look a lot like upright felines with overgrown claws, stand guard near him.
I pull my legs back on, Thanking Frelock for his Interesting way of repairing me.
| You pick up your legs, and use TK to fit them into place, being careful to put the right one in the right place, and the left one in the left. Then you stand up.
I stand at the rug and attempt to TK pull Rooster.
| You jump over to the top of the rubble pile, landing on the rug, and attempt to reverse your knowledge of projecting TK to pull Rooster towards you. Amazingly, you succeed! Rooster's limp body is suddenly hurled towards you!
| You hit the deck, bruising your nose on the panel, as Rooster flies over you,
| landing onto a patch of dense soil.
| You hear his spine crack as he lands. His lower half of the body is paralyzed now.
"For my action, I conjure up some nacho chips along with a bit of cheese, some beer, a big screen TV with cable, and a sofa, and then try some of that chunky salsa, preferably while watching a basketball game, lounging on my sofa.
Or I could heal Rooster, korora, and Caoticag from a moderate distance. Whichever seems more reasonable."
| You try to do some healing from a distance, but give up on it seeing that help is urgently needed. The patients are pretty far apart still, and you manage only meager healing on each of them. Rooster's bleeding is stopped, korora's arms are healed of scratches, and chaoticag's no longer bruised.
I kill the winged demon. Then I go to the rug.
| | You rush towards the winged demon, executing a powerful combo! As you approach at ramming speed, you fire off your last bolt towards it, then you shoulder-tackle, swipe with your shimmer-edge sword, bash with your fists, and finally roundhouse kick it in the head!!!
| The demon swats away the flying bolt, backflips over your tackle manuever, dodges the sword, skillfully evades the punches, and trips you as you attempt your roundhouse! You fall to the ground.
I go on the rug and make a headband out of a piece of it.
| You go to the rug. Ripping a piece off of the rug doesn't work, no matter how hard you try, and you give up after a while.
I can't think of something good so I prepare myself for demon attack or whatever
| You manage to wake up, though you're very weak, not to mention paralyzed from the waist down. You're no longer bleeding as heavily as you remember. Still, you call upon all your strength, and manage to crawl to the green rug.
| Your chopped-up innards reform themselves, and the gaping holes in your abdomen slowly, as if unwillingly, close.
------------
NPC Actions:
Allied: Elica is a swordself. Recently hired by Frelock. He's armed with a wooden longsword, and dressed in (somewhat pierced and rather torn) green-grey close-fitting clothing with scarce leaf-shaped decoration.
Fearing the demon, Elica runs behind andrea and waits.
Enemy: First Keeper is dead. His key is taken. Second Keeper is dead. His key is taken. Third Keeper:{4} Finally coming to his senses, the dwarf carefully climbs out of the rubble, trying not to injure his broken arm more.
Fourth Keeper is dead. His armor is taken with the key. Final Keeper is dead. His helmet's taken. Posessed Marksdwarf Guard:{4} The posessed dwarf laughs maniacally, letting loose a barrage of a dozen bolts at Jay Kayell!
| Too slow to dodge, JK collects the entirety of the barrage,
| getting most of his body covered in deep punctured wounds.
| The armor pulls the bolts away, adding them to the arsenal, but JK's bleeding intensifies.
| Though the damage quickly heals, the amount of blood lost causes JK to pass out.
Winged demon#1: Died of critical bodypart loss. Winged demon#2: Died of severe organ shortage. Winged demon#3:{3} The demon screams in rage, breathing a fireball in JK's direction!
| He's obviously too excited, because the fireball misses and splashes harmlessly against the rocks.
------------
Status after turn:
Boksi: On top of the large pile of rubble that was once the ravaged tavern.
Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the
The Smoldering Night of Peeling.
Unharmed.
Abilities:
Basic TK Manipulation.
Basic TK Healing.
Big Bully. Special status:
Dense Carbon Flesh Interweave.
Can only speak goblin.
Activated Visual Omnisensor.
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)"
andrea: Standing upright some distance away from the large pile of rubble that was once the ravaged tavern.
Wearing underwear and
fairly comfortable greyish trousers. Also wearing a
armor set: -Iron splint-mail-, a shirt of leather, Bronze plated greaves,
<<Iron high boots>>. Wields a +Steel maul+.
Slightly singed.
Abilities:
Shrapnel Self.
Basic TK Healing(!).
Empowered by Lightning (currently Lightly Drained (-1 spd)). Special status:
Activated Selective Translator.
korora: Standing upright inside a small cavity in the rubble heap that was the ravaged tavern.
Wearing underwear, and makeshift bra-scarf clothing. Also wearing the
armor set:
<<+Iron breastplate+>>, a soft leather shirt, an Iron helmet, some hard leather greaves and -Aluminum high boots-. Owns an Iron handaxe and a -Black bronze warhammer-, both (probably) on the third floor of the keep for now. Wields
The Ashcraver. Holding two large nuggets of gold (2kg), one particularly large sapphire (0.5kg), and
Nogzulban Zirilzaneg Soloz.
Several nasty cuts and scratches all over the torso. Lower body bruised.
Abilities:
Mighty.
Extremely Agile.
Extended TK Healing.
"A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel.
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage, -1 to agility).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
A plain-looking sock of green fabric, surrounded by everburning ethereal green flame. Doesn't seem to have any powers other than being your key outta here.
chaoticag: On the large pile of rubble that was once the ravaged tavern.
Wearing the
armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and
<<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.
Unconscious.
Abilities:
Basic TK Healing.
Extended TK Bolt.
TK Ripper Slash.
Gantolandon: Standing upright on the vomit-green rug on top of the large pile of rubble that was once the ravaged tavern.
Wearing underwear, a thin silky sweater, and
a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Holding a paperclip. Wielding a +Bone Axe+.
Unharmed.
Abilities:
Basic TK Healing(!). Special status:
Activated Selective Translator.
Frelock: Standing upright on the large pile of rubble that was once the ravaged tavern.
Wearing underwear, a
somewhat dirty and badly slashed up <<*Giant cave spider silk robe*>>, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. Holding a wad of shredded shimmering cloth, 12 arrows, pieces of wood plate armor with shimmering runes, and a shimmering shortbow.
All body battered.
Abilities:
Slightly improved strength.
Meagerly improved agility.
Can be cautious while calm.
Improved TK Healing III(!).
Stone Frank's Revivification.
Basic TK Field. Special status:
Activated Selective Translator.
Kashyyk: Standing upright on the large pile of rubble that was once the ravaged tavern.
Naked. Wielding an Iron Battleaxe.
Flesh turned into iron, broken arrows in abdomen, right leg, and left shoulder. Upper body Damaged. Head Damaged. Lower legs broken off.(-2 movement)
Abilities:
Enrage Other. Enrage Self.
Basic TK Healing(!).
Remote Body Control Special status:
Activated Selective Translator (2).
Steel scales.
Activated Wideband Omnisensor (normal)Extra:
Rollerblades in the forearms. Rooster: On the vomit-green rug on top of the large pile of rubble that was once the ravaged tavern.
Wearing underwear (probably), a
set of armor consisting of (severely torn up) hard black studded leather armor and greaves, broken iron plated high boots, and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.
All body battered.
Two extra arms. Knees facing backwards. Four fingers on each arm.
Seven clawed toes on each foot.
Two noses.
Three horns on head. Head hair transformed into flexible spikes.
Body covered by patches of very hard tissue.
Ribcage fused into a solid shell.
Brittle bones. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.
Pale.
Abilities: Can perform heavy metal. Odd regeneration power.
LASD: Standing upright on the vomit-green rug on top of the large pile of rubble that was once the ravaged tavern.
Wearing underwear, and a
white/pink/yellow suit and top hat made of underwear. Also wearing the
armor set:
<<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a
*Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded.
Several scars along the torso. Hole in the left upper arm, no longer bleeding. Lightly bruised.
Abilities:
Power of Peace.
Power of Persuasion (suit bonus does not apply).Special status:
Peacekeeper.
Jay Kayell: On the pile of rubble that was once the ravaged tavern.
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a ring. Owns an
Iron Great Eclipse Axe, now lying in the keep ruins somewhere. The armor is armed with a collection of axes and swords (including one shimmering elven blade), and its steel clawed fists as well. The armor has 12 unspent bolts.
Pale. Unconscious.
Abilities:
Novice Wrestler.
Basic TK Healing.
Blood of the Blood God.
Blood Rage. Special status: Wearing
Composite Reinforced Corpse-steel power armor.
---------
Environment:
Human/Dwarven Capital: Large city on the outskirts of hell knows where. Holds a modest amount of homes, from hovels to two-floor apartment buildings, a set of shops, a (destroyed)temple, and a (demolished)keep. Now overrun by an army of darkness.
Tavern: Was a two-floor building. Now it's a mangled ruin, thoroughly blasted apart and embedded in a large pile of rubble that was once located near the keep. The vomit-green rug with the control panel is on top of the pile.
Food store: Square one-floor building with long tables laden with salted and fried meats of all kinds. There's a single wide table at the far end, with a chest on top of it. There's a mighty fine hole broken through the ceiling.
Cloth store: Rolls of cloth and various cloth, silk, and leather articles of clothing are on the many shelves inside this building. There's a single wide table at the far end, with a chest on top of it. The entire building is barely standing, most of its roof is collapsed. There's a pile of elf-paste near the building, and some elven corpses.
Armor store: Everywhere in the shop various pieces of armor are thrown about, shields of different sizes litter the floor, and arrayed under the now-broken shelves and tables are enough various boots to outfit a battalion. A large hole is broken through a side wall. The door is toen down. The building took several ballista bolts during the battle. At the far end of the building, there is a single wide table. The heavy chest is on the floor, broken, a large supplement of coins from it now covers the floor.
The Keep: Was once a tall, proud building. Now a mighty large pile of rubble. There is one (covered) pit in the center of the first floor, with something glowing below.
The Temple: Tall and proud, beautiful building of white marble, a solid first floor surrounded by columns is supporting several ring-shaped floors held up by beautiful marble supports. A deep pool of shiny, clear water can be seen inside the building. Well, it probably was like that. The entire thing has recently tried to rise up in mighty wrath as a gigantic statue of a carp, but failed miserably and broke to pieces. Afterwards, the overpowered Rooster single-handedly sent the whole place into oblivion along with the elves, who now cannot be seen, heard, or even smelled by anyone other than themselves.
------------
Background: [2] You can't see anything standing out from the surroundings. Not that there is anything like that at all.