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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 117 118 [119] 120 121 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409049 times)

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Turn 58! The end is nigh!
« Reply #1770 on: November 10, 2008, 11:31:35 am »

First: I help Frelock put myself back together.
Second: I get on the rug, and TK heal whoever needs it.
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Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Turn 58! The end is nigh!
« Reply #1771 on: November 10, 2008, 02:01:11 pm »

I wake up and guard Frelock and Kashyyk as they put him back together.
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Decapitation - enjoy the difference

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Turn 58! The end is nigh!
« Reply #1772 on: November 10, 2008, 02:15:39 pm »

We're missing none other than our walking Spiderman WMD. I suspect I'll have to put him on AI if he doesn't post within the hour.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Turn 58! The end is nigh!
« Reply #1773 on: November 10, 2008, 02:16:29 pm »

I feel so loved!  ;D
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Rooster

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Re: Roll To Dodge - Multiworld Madness. Turn 58! The end is nigh!
« Reply #1774 on: November 10, 2008, 03:05:57 pm »

sorry people  ;D

first: I go get that demon corpse and then enchance my guitar with it
second:I can't think of something good so I prepare myself for demon attack or whatever
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andrea

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Re: Roll To Dodge - Multiworld Madness. Turn 58! The end is nigh!
« Reply #1775 on: November 10, 2008, 03:14:11 pm »

as a second action, i suggest you to get ready for the inter-world travel

andrea

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Re: Roll To Dodge - Multiworld Madness. Turn 58! The end is nigh!
« Reply #1776 on: November 10, 2008, 05:16:37 pm »

will we have a turn today?

Rooster

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Re: Roll To Dodge - Multiworld Madness. Turn 58! The end is nigh!
« Reply #1777 on: November 11, 2008, 04:22:00 am »

well, in my action there is a 'whatever' so whatever happens I prepare for that
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Turn 58! The end is nigh!
« Reply #1778 on: November 11, 2008, 11:22:37 am »

Sorry, I've been confined to our dacha the last day, so had little time to do any kind of turn-writing. The real life seems to be out to get me and my RTD. :P

So far I can say that you managed to finally obtain the key out of the world, and Kashyyk is, well.. more whole than he was. :P
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Turn 58! The end is nigh!
« Reply #1779 on: November 11, 2008, 11:25:44 am »

ok, kashyyk wont' be able to walk out here probably. we have to take the parts of his body that he can't take to the ... the plac from which we can go out.

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Turn 58! The end is nigh!
« Reply #1780 on: November 11, 2008, 02:00:08 pm »

would anybody care to not put the key in until all of me is on the carpet, I can be repaired once in cubespace.
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korora

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Re: Roll To Dodge - Multiworld Madness. Turn 58! The end is nigh!
« Reply #1781 on: November 11, 2008, 03:16:20 pm »

I think I have the key (I'm the only one who tried to get it that I saw) and I'll definitely wait until you're fully on the carpet.
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DFPaint, a cross-platform 'screenbuilder' utility

Zako

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Re: Roll To Dodge - Multiworld Madness. Turn 58! The end is nigh!
« Reply #1782 on: November 12, 2008, 12:48:54 am »

Rolls! I want to play too!
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Turn 58! The end is nigh!
« Reply #1783 on: November 12, 2008, 06:14:32 am »

Alright, I have siphoned enough free time to complete this turn. In a staggering turn of events, the last NPC's action has presented a very serious danger of losing one of our players. Death was almost imminent until I remembered the player was too mutated to be taken down so easily (read: I forgot he had bonuses against slashing damage). Frelock should find it a fitting challenge. Can you heal chunky salsa? :P
------------      
Turn 59      
------------      
Quote from: korora
   I'll snag the contents of the container and tell everyone to get on the rug.   
|   You yell to everyone about getting to the rug, run over to the container and grab at whatever is in it. You underestimated the size of your fist a little and grabbed the entirety of the broken container. | You realize it's not what you wanted and let go of everything but the glowing artifact. The artifact, to your surprise, is... a rather plain-looking green cloth sock, ETERNALLY BURNING WITH ETHEREAL GREEN FLAMES!!! Yes, that be the Nogzulban Zirilzaneg Soloz. You stare at it for a while before suddenly realising the flames must be burning your hand!!! Well, luckily, they don't. The flame is cold and ethereal, barely touching our plane of existence.   
Quote from: Kashyyk
   I help Frelock put myself back together.   
|   You try to make your body wander through the rubble in what you think is your direction. While you're at it you loudly complain about the "darn gravity" and "stupid laws of physics".   
Quote from: Frelock
   After angrily shaking my fist at rooster, and muttering something like "Darn hooligans these days..." I run and fix up Kashyyk, mainly by putting his head on his body (provided I can find both).   
|   Effortlessly making your way through the rubble, you notice Kashyyk's head protruding from the soil. You pick him up and listen to him lamenting his inability to get his head in the right place. From your comparatively immense height, you spot Kashyyk's body fruitlessly trying to make its way through the rubble. You tell Kashyyk to keep his body still, and he does so, giving it as upright a pose as he is capable of. Then, feeling sportish, you run towards it, jump, and slamdunk Kashyyk's head onto his shoulders!! The force of the impact combined with a little TK you threw in has fused the head back onto its rightul place, but has also caused both of Kashyyk's legs to break off at the knees. (-2 move)   
Quote from: Gantolandon
   I uncover the panel and as much of the rug as I can.   
|   Grabbing onto the free corner, you pull it with all your strength!!! With surprising ease, the entire rug is pulled out of the rubble along with the panel, completely unharmed.   
Quote from: chaoticag
   I attempt to wake up from my dream of talking to Nietzsche.   
|   You keep being unconscious. Something's probably wrong with your memory, because in your dream Nietzsche has said to you, "That which does not fill you, wakes you wronger!" You're slightly confused.   
Quote from: andrea
   sending a last lightning toward the last monsters, i go toward the rug.   
|   You zap another bolt at the monsters, | making at least five drop to the ground smoking, and go stand on the recently uncovered rug. It hasn't changed since you last stood on it. It's even… clean. The last of the monsters rearranged to form a wall between you and whoever it is they're escorting.   
Quote from: LASD
   I'll wake up Jay and chaoticag and generally hush everyone towards the panel and the rug.   
|   You smack chaoticag with your shield to wake him up, but it doesn't seem to work. You've bruised his upper body.   
Quote from: Boksi
   I suppose I'll just try to figure out how to use my ring's power.   
|   You study your ring carefully, but don't manage to figure out any specific way to use it more effectively than you already can.   
Quote from: Jay Kayell
   I wake up and guard Frelock and Kashyyk as they put him back together.   
|   You manage to pull yourself out of the dream, and out of the ground. You're a ways away from the tavern's crashlanding zone.   
Quote from: Rooster
   I go get that demon corpse and then enchance my guitar with it   
|   You try to get to the fire demon's copse, but your survival sense reminds you of the more pressing matter of a more mundane - and, more importantly, still live - demon attacking you, and you decide to stay where you are instead. | Your extra ears atrophy and you feel your bones turning brittle. (no more hearing aid, -1 against blunt damage)   
------------      
NPC Actions:      
Allied:      
Quote from: Elica Larifera
   Elica is a swordself. Recently hired by Frelock. He's armed with a wooden longsword, and dressed in (somewhat pierced and rather torn) green-grey close-fitting clothing with scarce leaf-shaped decoration.   
   He picks up his sword and goes towards the curious rug he's been poking at earlier.   
Enemy:      
First Keeper is dead. His key is taken.      
Second Keeper is dead. His key is taken.      
Third Keeper:{1-1}   The dwarf's still unconscious.   
Fourth Keeper is dead. His armor is taken with the key.      
Final Keeper is dead. His helmet's taken.      
Marksdwarf guard: status unknown      
Winged demon#1: Died of critical bodypart loss.      
Winged demon#2: Died of severe organ shortage.      
Winged demon#3:{6}   Finally completely enraged, the demon goes all-out on Rooster, firing a barrage of fireballs and flying into him to rip him with his claws! | Rooster jumps up to avoid the flaming blasts, but the demon manages to change course and intercept him in the air!! | Tearing into Rooster with all his claws, the demon does severe damage, severing two of Rooster's arms and severely ripping his body, causing heavy bleeding. | Rooster's vitals are protected by his ribcage, but his intestines are chunky salsa now. | He turns pale from blood loss, passes out and falls to the ground.   
Fire demon: Died of internal resonance cascade.      
------------      
Status after turn:      
Boksi:      
On top of the large pile of rubble that was once the ravaged tavern.      
Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling.      
Unharmed.      
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Special status: Dense Carbon Flesh Interweave. Can only speak goblin. Activated Visual Omnisensor.      
andrea:      
Standing upright on a vomit-green rug on top of a large pile of rubble that was once the ravaged tavern.      
Wearing underwear and fairly comfortable greyish trousers. Also wearing a armor set: -Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>. Wields a +Steel maul+.      
Slightly singed.      
Abilities: Shrapnel Self. Basic TK Healing(!). Empowered by Lightning (currently Fully Charged). Special status: Activated Selective Translator.      
korora:      
Standing upright on the rubble heap that was the ravaged tavern.      
Wearing underwear, and makeshift bra-scarf clothing. Also wearing the armor set: <<+Iron breastplate+>>, a soft leather shirt, an Iron helmet, some hard leather greaves and -Aluminum high boots-.  Owns an Iron handaxe and a -Black bronze warhammer-, both (probably) on the third floor of the keep for now. Wields The Ashcraver. Holding two large nuggets of gold (2kg), one particularly large sapphire (0.5kg), and Nogzulban Zirilzaneg Soloz.      
Several nasty cuts and scratches all over the arms and torso. Lower body bruised.      
Abilities: Mighty. Extremely Agile. Extended TK Healing.      
chaoticag:      
On the large pile of rubble that was once the ravaged tavern.      
Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material. Holding the rather battered relic container.      
Bruised upper body. Unconscious.      
Abilities: Basic TK Healing. Extended TK Bolt. TK Ripper Slash.      
Gantolandon:      
Standing upright on the large pile of rubble that was once the ravaged tavern.      
Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Holding a paperclip. Wielding a +Bone Axe+.      
Unharmed.      
Abilities: Basic TK Healing(!). Special status: Activated Selective Translator.      
Frelock:      
Standing upright on the large pile of rubble that was once the ravaged tavern.      
Wearing underwear, a somewhat dirty and badly slashed up <<*Giant cave spider silk robe*>>, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. Holding a wad of shredded shimmering cloth, 12 arrows, pieces of wood plate armor with shimmering runes, and a shimmering shortbow.      
All body battered.      
Abilities: Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. Basic TK Field. Special status: Activated Selective Translator.      
Kashyyk:      
More or less standing on the large pile of rubble that was once the ravaged tavern.      
Naked. Wielding an Iron Battleaxe.      
Flesh turned into iron, broken arrows in abdomen, right leg, and left shoulder. Upper body Damaged. Head Damaged. Lower legs broken off.(-2 movement)      
Abilities: Enrage Other. Enrage Self. Basic TK Healing(!). Remote Body Control Special status: Activated Selective Translator (2). Steel scales. Activated Wideband Omnisensor (normal)Extra: Rollerblades in the forearms.      
Rooster:      
On the large pile of rubble that was once the ravaged tavern.      
Wearing underwear (probably), a set of armor consisting of (severely torn up) hard black studded leather armor and greaves, broken iron plated high boots, and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.      
All body battered. Two extra ears. Four extra arms, two of which are torn off. Knees facing backwards. Four fingers on each arm. Seven clawed toes on each foot. Two noses. Three horns on head. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Ribcage fused into a solid shell. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy. Upper and lower body badly torn up. Severe bleeding. Pale. Unconscious.      
Abilities: Can perform heavy metal. Odd regeneration power. Better aural perception.      
LASD:      
Standing upright on the large pile of rubble that was once the ravaged tavern.      
Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded.      
Several scars along the torso. Hole in the left upper arm, no longer bleeding. Lightly bruised.      
Abilities: Power of Peace. Power of Persuasion (suit bonus does not apply).Special status: Peacekeeper.      
Jay Kayell:      
Standing upright near the destroyed keep.      
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a ring. Owns an Iron Great Eclipse Axe, now lying in the keep ruins somewhere. The armor is armed with a collection of axes and swords (including one shimmering elven blade), and its steel clawed fists as well. The armor has 1 unspent bolt.      
Unharmed.      
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Special status: Wearing Composite Reinforced Corpse-steel power armor.      
---------      
Environment:      
Human/Dwarven Capital:   Large city on the outskirts of hell knows where. Holds a modest amount of homes, from hovels to two-floor apartment buildings, a set of shops, a (destroyed)temple, and a (demolished)keep. Now overrun by an army of darkness.   
Tavern:   Was a two-floor building. Now it's a mangled ruin, thoroughly blasted apart and embedded in a large pile of rubble that was once located near the keep. The vomit-green rug with the control panel is on top of the pile.   
Food store:   Square one-floor building with long tables laden with salted and fried meats of all kinds. There's a single wide table at the far end, with a chest on top of it. There's a mighty fine hole broken through the ceiling.   
Cloth store:   Rolls of cloth and various cloth, silk, and leather articles of clothing are on the many shelves inside this building. There's a single wide table at the far end, with a chest on top of it. The entire building is barely standing, most of its roof is collapsed. There's a pile of elf-paste near the building, and some elven corpses.   
Armor store:   Everywhere in the shop various pieces of armor are thrown about, shields of different sizes litter the floor, and arrayed under the now-broken shelves and tables are enough various boots to outfit a battalion. A large hole is broken through a side wall. The door is toen down. The building took several ballista bolts during the battle. At the far end of the building, there is a single wide table. The heavy chest is on the floor, broken, a large supplement of coins from it now covers the floor.   
The Keep:   Was once a tall, proud building. Now a mighty large pile of rubble. There is one (covered) pit in the center of the first floor, with something glowing below.   
The Temple:   Tall and proud, beautiful building of white marble, a solid first floor surrounded by columns is supporting several ring-shaped floors held up by beautiful marble supports. A deep pool of shiny, clear water can be seen inside the building. Well, it probably was like that. The entire thing has recently tried to rise up in mighty wrath as a gigantic statue of a carp, but failed miserably and broke to pieces. Afterwards, the overpowered Rooster single-handedly sent the whole place into oblivion along with the elves, who now cannot be seen, heard, or even smelled by anyone other than themselves.   
------------      
Background: [4]   You see that the group of monsters has finally stopped between the tavern and the keep.   
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

chaoticag

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Re: Roll To Dodge - Multiworld Madness. Turn 59! All aboard!!!
« Reply #1784 on: November 12, 2008, 07:04:12 am »

I atempt to sleep walk to the cube.
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