Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 114 115 [116] 117 118 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409017 times)

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Turn 56! Floating tavern GO!
« Reply #1725 on: November 07, 2008, 12:03:10 pm »

Boksi, could you be so kind as to specify how exactly do you wish to use the ring?
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Turn 56! Floating tavern GO!
« Reply #1726 on: November 07, 2008, 02:12:38 pm »

Well, the demon is a creature of fire and darkness. I figure I could, say, punch him and use the ring's power to somehow, uh, create a dissonance in it. You know, to create a very big hole in it.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Turn 56! Floating tavern GO!
« Reply #1727 on: November 07, 2008, 04:20:59 pm »

Turn almost done now (well, maybe). I'm surprised, the dice were smiling upon you. What do you make of a {3} on a fall from 80 meters? A 2-meter bloody splat on the ground, or a 4-meter bloody splat on the ground?
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

korora

  • Bay Watcher
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Turn 56! Floating tavern GO!
« Reply #1728 on: November 07, 2008, 04:29:29 pm »

Turn almost done now (well, maybe). I'm surprised, the dice were smiling upon you. What do you make of a {3} on a fall from 80 meters? A 2-meter bloody splat on the ground, or a 4-meter bloody splat on the ground?

This is obvious... we're in DF, so clearly it's secret option C: blood splatters all the way back up onto the tavern.
Logged
DFPaint, a cross-platform 'screenbuilder' utility

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Turn 56! Floating tavern GO!
« Reply #1729 on: November 07, 2008, 04:36:11 pm »

Well, there's the tiny problem that the tavern's a little... lower at the moment. Actually, I have a lot more problems justifying {4}s and {5}s than {3}s or {2}s.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

  • Bay Watcher
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Turn 56! Floating tavern GO!
« Reply #1730 on: November 07, 2008, 04:36:58 pm »

will one be more deadly than the other? because i owuldn't like to die

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Turn 56! Floating tavern GO!
« Reply #1731 on: November 07, 2008, 05:13:49 pm »

andrea, I don't think it was either of us. We were the first two to post actions and at the start of the turn the tavern was only 40m into the air. Sean just said 80m, so I think we are both fine. Not sure though. He could've just misnumbered (is that a real word?)
Logged
Decapitation - enjoy the difference

andrea

  • Bay Watcher
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Turn 56! Floating tavern GO!
« Reply #1732 on: November 07, 2008, 05:24:53 pm »

will turn be up soon? (if i understood well you are writing it)
i owuld like to know it now, because i have a test at school tomorrow and i owuld like to sleep

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Turn 56! Floating tavern GO!
« Reply #1733 on: November 07, 2008, 05:32:09 pm »

It all depends now on how bad for you the Army of Darkness will act. By the way, the "sudden encounter with a flat object" was more or less avoided for everyone. Also, I think you forgot Frelock's shield makes him have a -1 to concentration if the shield's attacked... guess who caused the "event", hm? :)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

  • Bay Watcher
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Turn 56! Floating tavern GO!
« Reply #1734 on: November 07, 2008, 05:34:55 pm »

probably i won't see the turn then. i have to go to bed in 10 minutes max. i didn't sleep much yesterday

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Turn 56! Floating tavern GO!
« Reply #1735 on: November 07, 2008, 05:48:24 pm »

Well, let's try this one. TURN!

There could have been some errors in this one. It's a little rushed, I need to sleep too.

------------      
Turn 57      
------------      
Quote from: andrea
   i'll have to fly down, thor style. or in any otehr way that allow me to get a chance to safely land.   
|   You charge your electrical field to descend in lightning form, approach the edge, and try to step off. SKZZZT!!! Covered in smoke from partially charred clothing, you are thrown away from the edge as the TK field bounces you back with considerable force! | You manage to land on your feet and stop before hitting anything solid. Frelock probably won't like that (further -1 to his concentration).   
Quote from: Jay Kayell
   I attach the dead demon's wings to my armor and fly down.   
|   You tear off the demon's wings off his upper body, and stick them onto your back. They seem to hold. Then you run, quickly picking up speed, to launch yourself over the edge! | Your mass and momentum carry you through the field, and you start freefalling towards the ground. The wings are quickly swept from your back by the rushing air, and you plummet straight down. | You cannot do much to prevent yourself from hitting the ground, and do so with a very loud WHAAM!! Your body is mostly undamaged, being protected by the armor, but you're now chest-deep in the earth and unconscious from the impact.   
Quote from: korora
   I had a feeling it would be me left outside the bubble.  I don't think there's much chance of me getting up there, so I'll find a tree or a wall to put behind me and get ready to face the onslaught.  Preferably this location would be away from potential landing sites for the tavern.   
|   It so happens that most nearby walls have not so long ago been destroyed, and the only surviving nearby tree is currently floating with the tavern. You run around for a bit, but don't manage to find any suitable defence spot.   
Quote from: Gantolandon
   I heal Boksi's damaged artery with TK Healing.   
|   You approach Boksi and apply your healing skill to his leg. In a few seconds, the torn wound in it is sealed.   
Quote from: Rooster
   I help Frelock on concentrating   
|   You try to play some calm entrancing music, but you're so bad at it you decide to stop before you made things worse.   
Quote from: Frelock
   I guide the TK bubble down smack dab on top of the Army of Darkness, and crush them all beneath the remains of the tavern   
|   As you struggle to keep your mind focused on keeping the bubble together, a strong gust of wind starts to carry it away from the keep, and raises it to at least 80 meters above the ground. | Despite your straining, the bubble starts to leave your grip, and with a sudden *pop* you all enter freefall along with the tavern!! The demon keeps himself aloft. | Everyone who has a will to live tries to hold onto something as the piece of ground under their feet attempts an expeditious retreat downwards with a staggering acceleration of 1G. Upon impacting the ground, the hemisphere of rock and soil fell apart, forming a heap of soft dirt that saved most of those who were on it. The ratmen who tried to escape into the tunnels again, as well as the already brittle armless golem did not survive the landing, but everyone else managed to keep their worthless lives to themselves. What was left of the tavern managed to survive intact, surprisingly, though there wasn't much left anyway. Boksi got away with broken legs, Frelock and Rooster received heavy concussive damage to their bodies from hitting a chunk of rock under the ground, and the dwarf broke his left arm, sprained his right foot, and got knocked unconscious. LASD fell through a patch of loose soil and came to a rather safe stop, though now in a deep pit. Andrea used his lightning form at the last moment to suspend himself in the air for a split second. Gantolandon and Kashyyk were plain lucky. Everyone is now scattered across a sizeable pile of soil, dirt, and rock not too far away from the keep.   
Quote from: chaoticag
   I assume a magneto pose and use my mind to pull out the container.   
|   Finally realising you're not dead after the fall, you focus your thought on the relic container and try to pull it towards you. After a few moments, the now-loose soil gives up the treasure and it floats into your outstretched hands.   
Quote from: LASD
   I command the dwarf to open the damned container. In a friendly way of course. I'll also make a casual mention to us all dying (including him), if we don't get the key or sock or whatnot soon.   
|   You kinda fell into a pit of soft soil. You also don't know dwarven.   
Quote from: Kashyyk
   I pull myself together again.   
|   You've completely lost your bearings after the fall and can't even find your body, much less order it to find you.   
Quote from: Boksi
   I'll take down that demon who's attacking me. I suppose I'll also put that ring to use, after all that trouble it took me to get it in the first place.   
|   In the split second before the ground under you started its emergency landing, you focus on your ring and send a powerful bolt of concentrated darkness and fire at the demon! | Shocked by discovering you have such power, the demon doesn't think to move away from the bolt's path until it is too late. | Like a titanic spear, the bolt tore through the flesh of the demon, rending his body apart! | The limbs and the head, now held only by loosely connected strands of muscle and skin, start their descent towards the earth.   
------------      
NPC Actions:      
Allied:      
Quote from: Elica Larifera
   Elica is a swordself. Recently hired by Frelock. He's armed with a wooden longsword, and dressed in (somewhat pierced and rather torn) green-grey close-fitting clothing with scarce leaf-shaped decoration. He has some large scars and several bleeding, but bandaged wounds.   
   Elica tries to prepare against the inevitable attack of the monsters.   
|   Elica does some stretching and exercizing to improve his agility, and becomes slightly more agile. However, the exercizing caused his bandages to fall off, and he's bleeding again.   
Enemy:      
First Keeper is dead. His key is taken.      
Second Keeper is dead. His key is taken.      
Third Keeper:{1}   The dwarf is probably overtaken by a surge of pain, because he grunts and passes out.   
Fourth Keeper is dead. His armor is taken with the key.      
Final Keeper is dead. His helmet's taken.      
Marksdwarf guard: status unknown      
Army of darkness:{1}   The "army of darkness" became so frightened by what they thought was a display of power by korora that they have fled screaming. Not even the calls of the third demon could stop them.   
Winged demon#1: Died of critical bodypart loss.      
Winged demon#2: Died of severe organ shortage.      
Winged demon#3:{5}   Enraged, the demon assaults korora! | Korora manages to block or dodge most of his attacks, but gets a few cuts and scratches on his arms and torso.   
Fire demon:{2}   The fiery creature turns its head towards the fallen tavern and waits.   
------------      
Status after turn:      
Boksi:      
In a large pile of rubble that was once the ravaged tavern.      
Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling.      
Arms and most of the torso charcoal black, upper skin layer has burned off in these areas. Both lower legs broken.(-2 movement)      
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Special status: Dense Carbon Flesh Interweave. Can only speak goblin. Activated Visual Omnisensor.      
andrea:      
In a large pile of rubble that was once the ravaged tavern.      
Wearing underwear and fairly comfortable greyish trousers. Also wearing a armor set: -Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>. Wields a +Steel maul+.      
Slightly singed.      
Abilities: Shrapnel Self. Basic TK Healing(!). Empowered by Lightning (currently Fully Charged). Special status: Activated Selective Translator.      
korora:      
Standing upright somewhere in the ravaged keep.      
Wearing underwear, and makeshift bra-scarf clothing. Also wearing the armor set: <<+Iron breastplate+>>, a soft leather shirt, an Iron helmet, some hard leather greaves and -Aluminum high boots-.  Owns an Iron handaxe and a -Black bronze warhammer-, both (probably) on the third floor of the keep for now. Wields The Ashcraver. Holding two large nuggets of gold (2kg), and one particularly large sapphire (0.5kg).      
Several nasty cuts and scratches all over the arms and torso. Lower body bruised.      
Abilities: Mighty. Extremely Agile. Extended TK Healing.      
chaoticag:      
In a large pile of rubble that was once the ravaged tavern.      
Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material. Holding the rather battered relic container.      
Unharmed.      
Abilities: Basic TK Healing. Extended TK Bolt. TK Ripper Slash.      
Gantolandon:      
In a large pile of rubble that was once the ravaged tavern.      
Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Holding a paperclip. Wielding a +Bone Axe+.      
Unharmed.      
Abilities: Basic TK Healing(!). Special status: Activated Selective Translator.      
Frelock:      
In a large pile of rubble that was once the ravaged tavern.      
Wearing underwear, a somewhat dirty and badly slashed up <<*Giant cave spider silk robe*>>, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. Holding a wad of shredded shimmering cloth, 12 arrows, pieces of wood plate armor with shimmering runes, and a shimmering shortbow.      
All body battered.      
Abilities: Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III. Stone Frank's Revivification. Basic TK Field. Special status: Activated Selective Translator.      
Kashyyk:      
In a large pile of rubble that was once the ravaged tavern.      
Body: Naked. Wielding an Iron Battleaxe.      
Flesh turned into iron, broken arrows in abdomen, right leg, and left shoulder. Upper body Damaged. Head Damaged, and is separated from body. (cannot control body)      
Abilities: Enrage Other. Enrage Self. Basic TK Healing(!). Remote Body Control Special status: Activated Selective Translator (2). Steel scales. Activated Wideband Omnisensor (normal)Extra: Rollerblades in the forearms.      
Rooster:      
In a large pile of rubble that was once the ravaged tavern.      
Wearing underwear (probably), a set of armor consisting of (severely torn up) hard black studded leather armor and greaves, broken iron plated high boots, and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Guitar-Battleaxe+.      
All body battered. Two extra ears. Four extra arms. Knees facing backwards. Four fingers on each arm. Seven clawed toes on each foot. Two noses. Three horns on head. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Ribcage fused into a solid shell. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.      
Abilities: Can perform heavy metal. Odd regeneration power. Better aural perception.      
LASD:      
In a pit in a large pile of rubble that was once the ravaged tavern.      
Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded.      
Several scars along the torso. Lightly bleeding hole in the left upper arm. Lightly bruised.      
Abilities: Power of Peace. Power of Persuasion (suit bonus does not apply).Special status: Peacekeeper.      
Jay Kayell:      
Standing chest deep in the dirt near the destroyed keep.      
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a ring. Owns an Iron Great Eclipse Axe, now lying in the keep ruins somewhere. The armor is armed with a collection of axes and swords (including one shimmering elven blade), and its steel clawed fists as well. The armor has 1 unspent bolt.      
Upper body and face burned. Unconscious.      
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Special status: Wearing Composite Reinforced Corpse-steel power armor.      
---------      
Environment:      
Human/Dwarven Capital:   Large city on the outskirts of hell knows where. Holds a modest amount of homes, from hovels to two-floor apartment buildings, a set of shops, a (destroyed)temple, and a (demolished)keep. Now overrun by an army of darkness.   
Tavern:   Was a two-floor building. Now it's a mangled ruin, thoroughly blasted apart and embedded in a large pile of rubble that was once located near the keep. The building used to contain your enter/exit point, but how to use it is completely up to you now.   
Food store:   Square one-floor building with long tables laden with salted and fried meats of all kinds. There's a single wide table at the far end, with a chest on top of it. There's a mighty fine hole broken through the ceiling.   
Cloth store:   Rolls of cloth and various cloth, silk, and leather articles of clothing are on the many shelves inside this building. There's a single wide table at the far end, with a chest on top of it. The entire building is barely standing, most of its roof is collapsed. There's a pile of elf-paste near the building, and some elven corpses.   
Armor store:   Everywhere in the shop various pieces of armor are thrown about, shields of different sizes litter the floor, and arrayed under the now-broken shelves and tables are enough various boots to outfit a battalion. A large hole is broken through a side wall. The door is toen down. The building took several ballista bolts during the battle. At the far end of the building, there is a single wide table. The heavy chest is on the floor, broken, a large supplement of coins from it now covers the floor.   
The Keep:   Was once a tall, proud building. Now a mighty large pile of rubble. There is one (covered) pit in the center of the first floor, with something glowing below.   
The Temple:   Tall and proud, beautiful building of white marble, a solid first floor surrounded by columns is supporting several ring-shaped floors held up by beautiful marble supports. A deep pool of shiny, clear water can be seen inside the building. Well, it probably was like that. The entire thing has recently tried to rise up in mighty wrath as a gigantic statue of a carp, but failed miserably and broke to pieces. Afterwards, the overpowered Rooster single-handedly sent the whole place into oblivion along with the elves, who now cannot be seen, heard, or even smelled by anyone other than themselves.   
------------      
Background: [4]   You notice the band of monsters with the chief badguy, who or whatever he is, finally starting to approach the keep.   
« Last Edit: November 08, 2008, 04:06:26 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Turn 57! That was a short flight.
« Reply #1736 on: November 07, 2008, 06:04:18 pm »

I'll probably need to sleep too, but anyway.

Who needs legs? I'll try to float above the ruins of the tavern and use my ring along with my enhanced intimidation to scare the army away. That'll hopefully keep the artifact-getters safe.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

korora

  • Bay Watcher
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Turn 57! That was a short flight.
« Reply #1737 on: November 07, 2008, 06:48:59 pm »

I'll fight my way back to the tavern.

It's pretty hard to get things done in this game...
Logged
DFPaint, a cross-platform 'screenbuilder' utility

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Turn 57! That was a short flight.
« Reply #1738 on: November 07, 2008, 09:21:30 pm »

I learn the art of pyrokinesis and pyrogenesis, how to control and create fire.
Logged
Decapitation - enjoy the difference

chaoticag

  • Bay Watcher
  • All Natural Pengbean
    • View Profile
Re: Roll To Dodge - Multiworld Madness. Turn 57! That was a short flight.
« Reply #1739 on: November 08, 2008, 12:53:48 am »

I use my TK ripper on the container to get it open.
Logged
Pages: 1 ... 114 115 [116] 117 118 ... 409