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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


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Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 408990 times)

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1665 on: November 03, 2008, 09:30:29 am »

oh Boksi! Where are you?
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andrea

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1666 on: November 03, 2008, 09:35:41 am »

demons ate him

Boksi

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1667 on: November 03, 2008, 10:34:26 am »

I'm here, OK?

There are two golems attacking JKL right now, right? I'll run to and jump onto one and attempt to transfer all his thermal energy into the other golem. If this works the first golem should become very brittle, although I can't remember what material they're made of. Enough cold makes anything brittle anyway.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

andrea

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1668 on: November 03, 2008, 10:41:03 am »

if you drain ALL heat from it (0 K) then it would be destroyed.

Boksi

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1669 on: November 03, 2008, 10:46:13 am »

That'd only be possible on a 6 methinks. And of course, it would cause a cloud of boiling frozen golem to erupt.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

andrea

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1670 on: November 03, 2008, 11:01:17 am »

i think it would freeze anyone close to it

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1671 on: November 03, 2008, 11:18:52 am »

would the other Golem melt? Would I melt?
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chaoticag

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1672 on: November 03, 2008, 01:08:53 pm »

7 in. Waiting for LASD, Rooster, and Boksi.

Chaoticag, does any part of "bent and broken, embedded in the slab of stone" signify it's "OK"? :)

Well, it might look awesomely bent and broken, or just ok bent and broken :P that and I had too much to do today. This is where my official free time starts and even now I am not done yet.
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Rooster

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1673 on: November 04, 2008, 11:43:20 am »

seems that this thread slown down a little bit :( 
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chaoticag

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1674 on: November 04, 2008, 11:50:53 am »

Well, he did have a sudden furniture shipment to settle, and everyone knows the 3 out of 10 toasters are evil.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1675 on: November 04, 2008, 12:15:13 pm »

I think we've gotten through that shipment now, but there are still some loose ends to take care of. People keep trying to force me to do stuff away from the computer. I hope to get one of those communicator things (like Portege G900) to be able to type stuff on the move.

This turn's a mixed bowl. You're more combat capable now, but didn't get any closer to getting out yet.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1676 on: November 04, 2008, 12:27:22 pm »

is there a world where i oculd buy/take while the owner is looking somewhere else a powerful mechanical exoskeleton? electricity powered of course.

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1677 on: November 04, 2008, 12:38:47 pm »

knowing our luck it will be the last world we go to.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1678 on: November 04, 2008, 12:51:28 pm »

Hm, let's see... There's one DEFINITE possibility, one probable occurence (there's a whole lot of robotic stuff in that world), one likely one, and one slight chance that you might find something of the kind. So, that makes four worlds. Out of eight remaining.

Also, how much blood can a human lose before dying just from blood loss? 'Cause I got this overshot here...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1679 on: November 04, 2008, 01:13:52 pm »

this is DF. so before death an unit lose enough blood to cover a few tiles. since tiles are unlimited in size, we would have to lose infinite blood to die from blood loss
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