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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 109 110 [111] 112 113 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 408988 times)

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1650 on: November 02, 2008, 05:00:48 pm »

Indeedily I will do. I can't be sure I didn't miss anything, so read carefully.

------------      
Turn 54      
------------      
Quote from: Rooster
   I rock hard and sing about these demonic loosers going to hell   
|   So… yeah, you do that. The monsters are unimpressed. They probably consider it a fitting choice of music. | Short, thick black hairs grow all over your body. (-1 cha to anything non-hairy) Your skin starts to itch.   
Quote from: andrea
   i'll make an electricity shield to protect me. or just to fry anyone near. maybe the second more than the first   
|   You concentrate your electricity powers around you, and the bolts of lightning that dance around your body suddenly thicken and form a close-fitting shell of streaming lightning. (+1 to hit and damage with your lightning shield, you don't receive drain unless it actually discharges)   
Quote from: Boksi
   I'll use my earth non-manipulation to first bury myself to the neck in earth, preferably tight enough to put out the flames, then tunnel into the cellar to get my damn ring. I've spent so many attempts to get it that I simply am not going to give up now.   
|   Before you can even start to try to do something, the second winged demon finally makes up his mind and attacks you by breathing fire! | The cloud of flames engulfs you completely! | You quickly drop and roll away, putting out all the fire that was on you. You don't suffer further damage.   
Quote from: Frelock
   "Man... I try to do a good deed by healing and what do I get?

In any case, I'll heal myself, learning to disregard pain as I go."   
|   The pain is too great to simply disregard it, but thanks to your prior training you manage to lessen it a little by fixing your broken arms and legs. You're still in too much pain to effectively move, and the damage you have received is still too great. (-2 to physical, -1 to mental and concentration)   
Quote from: korora
   I'll go fight the golems Kashyyk is dealing with.   
|   Bad move! Before you can move away, the first demon tries to attack you again, forcing you to remain in place.   
Quote from: Gantolandon
   I crawl into the debris and hide from enemies.   
|   You're still unconscious, but it feels more like a deep dream now.   
Quote from: Jay Kayell
   I pick up a large rock and throw it at winged demon #1.   
|   Despite a shortage of rocks, you find a suitable replacement! You pick up a piece of a large wooden support from the collapsed tavern, and hurl it at the demon! You realise your mistake a split second later - the support is so big it'll hit korora and gantolandon as well! | Miraculously, korora managed to notice the threat in time to hug the ground, and Gantolandon was barely missed by the support, but the demon did NOT expect something so large to be thrown at him so fast. | The chunk of wood blew him away, breaking his arms he tried to shield with, and severely battering his entire body. | He isn't too bothered by the damage, but his broken arms will surely hinder his attack capabilities.   
Quote from: LASD
   I'll go get the last key from the poor dwarf and put it in it's keyhole.   
|   You walk over to the dwarf while the two golems are occupied by Kashyyk. As you try to pluck the key out of the dwarf's armor, the dwarf notices your attempts and weakly raises his hand, faintly pointing at something on his armor. | You cannot discern what exactly he's pointing at from his movements, but you do notice that a set of very intricate embossed images surround the key. You suspect you have to do something with them to release the key.   
Quote from: chaoticag (RTTAI:{6})
   I concentrate all my power in a single bolt, and hurl it precisely at the relic container LASD is holding, to break it!   
|   Kamehame HADOKEN!! You concentrate so hard the air around you starts to shift, and then you focus all your power in one powerful discharge aimed precisely at the relic container! A destructive ball of TK force, some three meters across, rips through the air, smiting the relic container, LASD, and the dwarf! | The container is wrenched from LASD's hands and hurled against a large slab of stone fallen out of the keep! LASD himself manages to gather the strength needed to remain on the ground, and is sent tumbling along the ground along with the dwarf, receiving minor bruises and scratches. | The added stress and pain from the tumbling makes the dwarf pass out. As your vision clears and you focus your sight on the container, you see it bent and broken, embedded in the slab of stone. Vivid, flickering green light streams through the cracks in the container.   
Quote from: Kashyyk (RTTAI:{1})
   I am annoyed by the golems. I throw both golems at Jay Kayell so he deals with them.   
|   You attempt a tour de force, grabbing both golems by their throats and trying to throw them. The golems prove far too heavy for you to throw, however, and they don't take kindly to your grabbing. They attack you! | You release them and dive under the punch of the first one, but meet the kick of the second face-to-heel. | You get a familiar feeling as your neck breaks again and your head tumbles off into the rubble. Your body remains motionless, in a crouched position.   
------------      
NPC Actions:      
Allied:      
Quote from: Elica Larifera
   Elica is a swordself. Recently hired by Frelock. He's armed with a wooden longsword, and dressed in (somewhat pierced and rather torn) green-grey close-fitting clothing with scarce leaf-shaped decoration. He has some large scars, and still some open wounds, but his life is not in danger.   
   Elica tries to use his clothing to bandage his open wounds.   
|   He tears his green shirt into wide strips and bandages his wounds. He's almost combat-capable now.   
Enemy:      
First Keeper is dead. His key is taken.      
Second Keeper is dead. His key is taken.      
Third Keeper:{6-2=4}   The dwarf manages to come to his senses.   
Fourth Keeper is dead. His armor is taken with the key.      
Final Keeper is dead. His helmet's taken.      
Marksdwarf guard: status unknown      
Golem:{4}   The largely incapacitated copper golem near Rooster bumps his head against Rooster's left leg. It doesn't leave a mark.   
Golems:{5}   Having dealt with Kashyyk, the golems turn their attention to Jay Kayell! Running up to him with all speed they are capable of, they bash JK with their heads! | JK pays no heed to their feeble blows.   
Tavern ratmen:{5}   The ratmen suddenly burst out of the tunnel and assault andrea! | He manages to react, throwing most away with his maul, and frying at least two with his new lightning shield. The remaining ratmen regroup in a corner and think over their next move.   
Tavern batmen:{4}   The last two batmen attack chaoticag! | He's too tired from his blast to move away, and they knock him off his feet, punching and kicking him all the way! | Chaoticag's armor protects him from the blows, but gets badly dented in the process.   
Army of darkness:{5}   For lack of a better target, all critters in the keep attack Rooster! | Finding new strength in the excitement, Rooster leaps around the keep madly, easily avoiding the attackers.   
Winged demon#1:{6}   Enraged at receiving injuries, the demon goes all-out on Jay Kayell, breathing a massive cloud of flame! | He's not quick enough to evade the flames, | and is badly burned by the flame. The armor is now covered in flames, and the exposed areas of JK's body are in danger of being scorched.   
Winged demon#2:{1}   Upset by his unsuccessful attack, the demon flies up to wait some more, but hits a passing giant bat! | He is barely bruised, but the giant bat with a broken neck falls dead to the ground.   
Winged demon#3:{1}   Completely confused by the dust, the demon slams into the ground! | His body is battered and he probably received some internal damage, but he's far from out still.   
------------      
Status after turn:      
Boksi:      
Down on the ground beside the destroyed tavern.      
Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached.      
Arms and most of the torso charcoal black, upper skin layer has burned off in these areas.      
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Special status: Dense Carbon Flesh Interweave. Can only speak goblin. Activated Visual Omnisensor.      
andrea:      
Standing upright in the destroyed tavern cellar.      
Wearing underwear and fairly comfortable greyish trousers. Also wearing a armor set: -Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>. Wields a +Steel maul+.      
Unharmed.      
Abilities: Shrapnel Self. Basic TK Healing. Empowered by Lightning (currently Lightly Drained (-1spd)). Special status: Activated Selective Translator.      
korora:      
Standing upright near the destroyed tavern.      
Wearing underwear, and makeshift bra-scarf clothing. Also wearing the armor set: <<+Iron breastplate+>>, a soft leather shirt, an Iron helmet, some hard leather greaves and -Aluminum high boots-.  Owns an Iron handaxe and a -Black bronze warhammer-, both (probably) on the third floor of the keep for now. Wields The Ashcraver. Holding two large nuggets of gold (2kg), and one particularly large sapphire (0.5kg).      
Several nasty scratches along the left upper arm. Lower body bruised.      
Abilities: Mighty. Extremely Agile. Extended TK Healing.      
chaoticag:      
Down on the ground near the destroyed tavern.      
Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, Aluminum cap, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.      
Unharmed.      
Abilities: Basic TK Healing. Extended TK Bolt. TK Ripper Slash.      
Gantolandon:      
Down on the ground near the destroyed tavern. Exhausted.(-2 to power use)      
Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Holding a paperclip. Wielding a +Bone Axe+.      
All body and limbs battered. Much of the skin is burned and causes pain. Right hand seriously burned. Hands pierced by numerous splinters. Nasty scratch along the head. Unconscious.      
Abilities: Basic TK Healing(!). Special status: Activated Selective Translator.      
Frelock:      
Down on the ground near the destroyed tavern.      
Wearing underwear, a somewhat dirty and badly slashed up <<*Giant cave spider silk robe*>>, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. Holding a wad of shredded shimmering cloth, 12 arrows, pieces of wood plate armor with shimmering runes, and a shimmering shortbow.      
All of the body battered, several ribs broken, plus some nasty cuts, and one pierced wound on the body. In a lot of pain. (-2 to all physical rolls, -1 to mental, -1 to concentration)      
Abilities: Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III. Stone Frank's Revivification. Basic TK Field. Special status: Activated Selective Translator.      
Kashyyk:      
Down on the ground / Standing upright near the ravaged tavern.      
Body: Naked. Wielding an Iron Battleaxe.      
Flesh turned into iron, broken arrows in abdomen, right leg, and left shoulder. Upper body Damaged. Head Damaged, and is separated from body. (cannot control body)      
Abilities: Enrage Other. Enrage Self. Basic TK Healing(!). Special status: Activated Selective Translator (2). Steel scales. Activated Wideband Omnisensor (normal)Extra: Rollerblades in the forearms.      
Rooster:      
Madly hopping around the ruined keep.      
Wearing underwear (probably), a set of armor consisting of (severely torn up) hard black studded leather armor and greaves, broken iron plated high boots, and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Guitar-Battleaxe+.      
Unharmed, more or less. Two extra ears. Four extra arms. Knees facing backwards. Three fingers on each arm. Seven clawed toes on each foot. Two noses. Three horns on head. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Ribcage fused into a solid shell. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.      
Abilities: Can perform heavy metal. Odd regeneration power. Better aural perception.      
LASD:      
Standing upright near the destroyed tavern.      
Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded.      
Several scars along the torso. Lightly bleeding hole in the left upper arm. Lightly bruised.      
Abilities: Power of Peace. Power of Persuasion (suit bonus does not apply).Special status: Peacekeeper.      
Jay Kayell:      
Standing upright in the destroyed tavern cellar. On fire.      
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a ring. Owns an Iron Great Eclipse Axe, now lying in the keep ruins somewhere. The armor is armed with a collection of axes and swords (including one shimmering elven blade), and its steel clawed fists as well. The armor has 1 unspent bolt.      
Upper body and face burned.      
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Special status: Wearing Composite Reinforced Corpse-steel power armor.      
---------      
Environment:      
Human/Dwarven Capital:   Large city on the outskirts of hell knows where. Holds a modest amount of homes, from hovels to two-floor apartment buildings, a set of shops, a (destroyed)temple, and a (demolished)keep. Now overrun by an army of darkness.   
Tavern:   Was a two-floor building. Now it's a mangled ruin, thoroughly blasted apart. The building used to contain your enter/exit point, but how to use it is completely up to you now.   
Food store:   Square one-floor building with long tables laden with salted and fried meats of all kinds. There's a single wide table at the far end, with a chest on top of it. There's a mighty fine hole broken through the ceiling.   
Cloth store:   Rolls of cloth and various cloth, silk, and leather articles of clothing are on the many shelves inside this building. There's a single wide table at the far end, with a chest on top of it. The entire building is barely standing, most of its roof is collapsed. There's a pile of elf-paste near the building, and some elven corpses.   
Armor store:   Everywhere in the shop various pieces of armor are thrown about, shields of different sizes litter the floor, and arrayed under the now-broken shelves and tables are enough various boots to outfit a battalion. A large hole is broken through a side wall. The door is toen down. The building took several ballista bolts during the battle. At the far end of the building, there is a single wide table. The heavy chest is on the floor, broken, a large supplement of coins from it now covers the floor.   
The Keep:   Was once a tall, proud building. Now a mighty large pile of rubble. There is one (covered) pit in the center of the first floor, with something glowing below.   
The Temple:   Tall and proud, beautiful building of white marble, a solid first floor surrounded by columns is supporting several ring-shaped floors held up by beautiful marble supports. A deep pool of shiny, clear water can be seen inside the building. Well, it probably was like that. The entire thing has recently tried to rise up in mighty wrath as a gigantic statue of a carp, but failed miserably and broke to pieces. Afterwards, the overpowered Rooster single-handedly sent the whole place into oblivion along with the elves, who now cannot be seen, heard, or even smelled by anyone other than themselves.   
------------      
Background: [6]   You've practically seen everything there is to see here. The herd of monsters with the chief badguy is still keeping its distance from the tavern.   
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1651 on: November 02, 2008, 05:11:24 pm »

i heal frelock. with TK  of course... electricity shield and bandaging wounds don't mix well i htink.

Gantolandon

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1652 on: November 02, 2008, 05:11:39 pm »

I send my dreaming spirit wandering on the battlefield, seeking for a monster sufficient to possess. Preferably a demon.
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andrea

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1653 on: November 02, 2008, 05:12:58 pm »

also, if you will ever get bored or won't have enough time, who do you think should write the turns?

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1654 on: November 02, 2008, 05:17:16 pm »

I'll roll a few D6 if I ever need to decide on that.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1655 on: November 02, 2008, 05:21:26 pm »

how many D6? willl you pick a random person in the forum, a random person that runs a RTD, a random player, a random person who can write well or...?

hmm... better if we just chain you to the computer

Frelock

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1656 on: November 02, 2008, 05:28:07 pm »

He he he, a fun idea, but it wouldn't work (remember what I said about creativity on demand?  And what if he drops the dice?)

I'll try to heal myself and Gantolandon this turn.
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All generalizations are false....including this one.

andrea

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1657 on: November 02, 2008, 05:30:37 pm »

if he drop the dice, we will take the gun!

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1658 on: November 02, 2008, 06:53:19 pm »

I pick up a few nearby corpses and squeeze all their blood out onto myself to put out the fire.
Logged
Decapitation - enjoy the difference

korora

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1659 on: November 02, 2008, 08:07:24 pm »

I'll spend the turn feeding as many demons as possible to the Ashcraver.
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DFPaint, a cross-platform 'screenbuilder' utility

chaoticag

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1660 on: November 03, 2008, 12:19:38 am »

Is the artifact container ok?
I check it if I can't quite tell, otherwise I take it.
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Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1661 on: November 03, 2008, 03:48:07 am »

I think I'm going to have to learn to control my body without my head.
First: I do just that. ^
Second I pull myself back together yet again.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1662 on: November 03, 2008, 05:26:27 am »

7 in. Waiting for LASD, Rooster, and Boksi.

Chaoticag, does any part of "bent and broken, embedded in the slab of stone" signify it's "OK"? :)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rooster

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1663 on: November 03, 2008, 08:11:57 am »

first: I go to tavern
second: I back up other players with my metal (the music  ::) )
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LASD

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Re: Roll To Dodge - Multiworld Madness. Turn 54! And STILL in DF world!
« Reply #1664 on: November 03, 2008, 08:24:41 am »

Welllll, we probably need to break the rest of the container to get it open. Or pry it off the stone and see if the keyholes are still okay.

I'll try to heal the wounded dwarf, while questioning him about what we should do with the container to open it.
Logged
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