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Poll

This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 105 106 [107] 108 109 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 408971 times)

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1590 on: October 19, 2008, 02:59:09 pm »

Yeah. JKL is on AI, but I need Rooster to post, for the most part. Though his last action was "I kepp on fighting the demons", which may just be not very smart, considering he's more or less hidden.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1591 on: October 20, 2008, 03:05:30 pm »

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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1592 on: October 20, 2008, 03:35:15 pm »

rolls!

Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1593 on: October 20, 2008, 04:02:40 pm »

Looks like no rolls today.  A pity, I needed the carbs.
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korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1594 on: October 20, 2008, 04:08:02 pm »

Truly epic forum downtime today.  Very unfortunate.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1595 on: October 20, 2008, 04:15:10 pm »

Truly epic streak of bad luck on my side. All I managed to do were the "rolls" themselves, so all I can say is the turn's going to be somewhat polar, rolls are mostly 2,5 or 6. I also suspect that there might be no army of darkness to speak of in your vicinity by the end of the turn. :P
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1596 on: October 20, 2008, 04:17:30 pm »

just when you thought you could kill us, we killed your the kilelrs you sent to kill us

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1597 on: October 20, 2008, 04:24:09 pm »

But at what cost? He did say 6's anyway.
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1598 on: October 20, 2008, 04:27:31 pm »

i wanted a 6 on my last action. i worked for that thing... i also wrote a latin text!
6 is good. 6 is nice. 6 is powerful. 6 destroy all enemyes.(and firends, but not the point)

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1599 on: October 21, 2008, 08:52:34 am »

You didn't get a 6, but didn't really fail either. Since your action's not inherently destructive (not after what happened), you didn't avail to much anyway.

No injuries thus far. Main rolls finished, NPC rolls incoming. One of your companions might still survive, the other might not if you don't do something about it.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1600 on: October 21, 2008, 03:58:06 pm »

Meaning I failed :(.  Oh well, worst case scenario: we don't take them with us.

Happy 1600 posts, everybody!
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Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1601 on: October 21, 2008, 04:24:07 pm »

I need carbs!!!!
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Nonanonymous

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1602 on: October 21, 2008, 07:19:29 pm »

GIANT ENEMY CARBS!!!!!!
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Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1603 on: October 22, 2008, 09:04:22 am »

Come. Let us play a children's card game while we wait. The stake is eternal servitude.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1604 on: October 22, 2008, 10:46:50 am »

Sounds like fun!
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