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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


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Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 408964 times)

Zako

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1575 on: October 18, 2008, 08:39:55 pm »

Epic turn! Wish I was playing at the moment...
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korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1576 on: October 18, 2008, 08:45:49 pm »

We still need the third keeper's key, right? I'll grab him and haul him to the tavern, carving a wide path through the monsters with the Ashcraver.
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Zako

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1577 on: October 18, 2008, 10:30:00 pm »

He's already there at the tavern. And he's almost dead by batmen.

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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1578 on: October 19, 2008, 03:58:33 am »

i attack nearby enemyes, and use lightning t attack far ones, to make them forget about the tavern


(i wanted a 6 too! :( )

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1579 on: October 19, 2008, 06:13:35 am »

First: I make my way to the last keeper, all golem like, and take the key off of him. I then proceed to dismantle the golems nearby with my axe.
Second: I either hang around, beating up the surrounding monsters while the rest get here, or I plug my key into the artifact.
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chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1580 on: October 19, 2008, 08:00:18 am »

I teleport into the tavern.
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LASD

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1581 on: October 19, 2008, 09:19:42 am »

I keep an eye on the paralyzed GCS while putting my key in it's keyhole in the container. I'll examine the container and keyholes properly while doing that so I won't fumble with the keys or the opening later on.
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1582 on: October 19, 2008, 11:09:57 am »

i change my action.
i am tired of lightnings.

it is hammer time! i go back to the tavern, smashing monsters and demons that i meet.

korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1583 on: October 19, 2008, 11:10:37 am »

OK, action change GO: I'll carve a path to the tavern and put my key in the proper keyhole.
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Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1584 on: October 19, 2008, 02:05:51 pm »

JKL and Rooster are left.
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1585 on: October 19, 2008, 02:19:09 pm »

and sean. lets not forget sean

LASD

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1586 on: October 19, 2008, 02:20:33 pm »

Didn't JKL go for a holiday to Italy?

Also in all the pondering for my action I forgot to react to the turn, which was awesome (I should probably clarify that I meant that the turn was awesome, otherwise that last sentence will seem rather odd.). I think we're gonna make it. Hopefully without casualties.

Anyone got any guesses how to take companions with us? (If they're not eaten by the rats n' bats) It has something to do with the carpet, but that's all I know.
« Last Edit: October 19, 2008, 02:24:48 pm by LASD »
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1587 on: October 19, 2008, 02:24:03 pm »

i already told you: kill them, resurrect in the next world

Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1588 on: October 19, 2008, 02:24:28 pm »

Well, I was hoping that just having them stand on the carpet whilst I hold their hands, and they should (hopefully) come along with us like out equipment does.  More importantly, does anyone have any ideas about how to get back into that in-between dimension?  I'd like a few turns to relax and recuperate.
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Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1589 on: October 19, 2008, 02:31:10 pm »

Looking at the previous turns, I'd say we need to press the X button to get back into cube-space.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]
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