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Poll

This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 99 100 [101] 102 103 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 408936 times)

chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1500 on: October 15, 2008, 07:39:29 am »

True, but you cannot reliably be everywhere at once.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1501 on: October 15, 2008, 08:31:03 am »

He might be able to call a raging thunderstorm and provide more or less passable lighting conditions, but I think whatever natural light currently exists will be more reliable.
Anyone who wants to glow should also remember - you instantly paint yourself as a ranged target this way, especially in the night. And more than one world has more damaging ranged weaponry than bows and crossbows.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rooster

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1502 on: October 15, 2008, 10:08:46 am »

first: (I didn't actually help them duh!) I overcome my new body problems and help guys in fighting the guards
second:I work on controlling my arms separately
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1503 on: October 15, 2008, 02:33:48 pm »

i ask for rolls

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1504 on: October 15, 2008, 02:35:31 pm »

i ask for rolls

|. you quickly put your fingers on the keyboard and type "rolls!", but you soon notice that it won't do anything. still, you post it.


rolls!
(all the rolls i post are reall rolls)

Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1505 on: October 15, 2008, 02:41:07 pm »

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All generalizations are false....including this one.

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1506 on: October 15, 2008, 02:53:17 pm »

Of course they are.
| yes, they are



(and yes, i really rolled a 4 here.)

somebody else want to join this RTD while we wait?

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1507 on: October 15, 2008, 03:50:49 pm »

Well, I personally think my next action is simple:
First: I attempt to control my sight properly.
Second: I learn how to flick between 'Modes' if I don't get that by controlling it. If I do, I switch to a binocular, zooming vision if it exists, and stare at the oncoming army
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Nonanonymous

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1508 on: October 15, 2008, 05:43:05 pm »

Kahyyk, it seems like you're on the path to becoming a medieval Yautja android.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1509 on: October 16, 2008, 03:50:21 am »

Sorry for the delay everyone, I got... well, delayed. :)

Anyways, rolls coming forth soon, now I'm at work and nothing's stopping me... well, except Chaoticag there. I mean, really, how would you feel if you died next turn (after this one)? Because Chaoticag just did something to that extent. I feel you might not be able to escape this world. And I fear your NPC companions will be completely lost. No, it does not involve the Sun crashing onto you.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1510 on: October 16, 2008, 05:04:21 am »

Its worse?! DAMN, I wanted to play as well...
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1511 on: October 16, 2008, 06:03:17 am »

he got a 1 and the sun disappeared???

ahh! we will freeze!

or he got a 6 and hell came to earth to burn everyone???

ahh! we will burn!


do we really need that key? i know we need keys to win the game, but to travel between worlds? maybe we can still go out, and wait till we are ready to survive what happened in this world long enough to that what is left of the key...

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1512 on: October 16, 2008, 06:48:13 am »

No, and "yes but no". :P You will not die instantly (well most of you won't), and you actually kept your companions for now, but you're, so to say, "in the middle of a very uncomfortable situation".

If you want specifics - "Someone set you up the time travel." ::)

And as for the key, well, I considered letting you out without it, but in the end I concluded that no, you cannot exit the world without the key. Because like any good challenge, this one does not allow metagaming.

I'm almost done with this turn, and will probably post it within the hour.
« Last Edit: October 16, 2008, 07:25:43 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1513 on: October 16, 2008, 08:11:42 am »

Let me guess, someone sent us to the age of the dino's and we are in a tar pit or somewhere dangerous.

And its because of the ring perhaps?

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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1514 on: October 16, 2008, 08:13:48 am »

how bad is it?
will some 5 save us? will some 6 take us out of danger?
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