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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


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Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 408932 times)

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1485 on: October 14, 2008, 03:28:54 pm »

i walk around to find the keys. if any dwraf come near, i paralyze him with my electricity powers (well, more than paralyze it would make him move in random ways, unable to control himself. but that is good enough for what i want: non deadly damage)

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1486 on: October 14, 2008, 03:31:59 pm »

I'll do what I can to gather the artifact container and whatever keys somebody else doesn't have, including that, uh, helmet wasn't it? From the final keeper.

If I can't go fast enough by normal means, I'll use the earth manipulation non-power.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1487 on: October 14, 2008, 03:33:46 pm »

page 100!

Gantolandon

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1488 on: October 14, 2008, 03:37:28 pm »

I rip the lying keeper's ribcage with both arms and rip his heart out.
Logged

Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1489 on: October 14, 2008, 04:04:12 pm »

Alright, this turn, I heal myself and Gantolandon.

Out of curiosity, are the imps affected by the darkness?  They can't kill me if they can't see me.
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All generalizations are false....including this one.

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1490 on: October 14, 2008, 04:12:06 pm »

they make a bit of light, so you have to be far from them to hide. well, far from them, far from me, far from the lava and hope that there is no moon.

also, having FIRE imps here, i think we might have light soon. too much light

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1491 on: October 14, 2008, 04:15:08 pm »

Considering that they can see through magma... no, they're not affected by darkness.

Even considering that they might be using echolocation in the magma, they can use it in the air as well, negating the penalty from darkness.

Oh, and rocks don't burn. And the tavern more or less does not exist. And it rained not too long ago. So, unless you yourself catch on fire...
« Last Edit: October 14, 2008, 04:16:40 pm by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1492 on: October 14, 2008, 04:29:07 pm »

sean, rock might not burn, but grass does. and any wood does too. and there are many other buildings. and corpses! they burn too. and who cares if it rained? there is magma going out of the earth! it is going to get quite hot here soon.

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1493 on: October 14, 2008, 04:38:43 pm »

I pick my axe up again, then I use it to bisect that damn dwarf!
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Decapitation - enjoy the difference

korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1494 on: October 14, 2008, 04:55:46 pm »

Much like Boksi, I'd like to gather up keys and artifact. If there are none left to gather by my turn, I'll attack the fire imps.

People who aren't getting keys together should probably head to the tavern rather soon, apparently we want to leave approximately next turn...
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DFPaint, a cross-platform 'screenbuilder' utility

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1495 on: October 15, 2008, 12:03:59 am »

Yeah, you've got two turns with [1] for background rolls, but that army's wasting no time. Consider what was in the west, and what could happen after Boksi brought an "ingredient" from there...
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LASD

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1496 on: October 15, 2008, 04:17:27 am »

I help everyone getting the keys and the artifact (or if I can't help, I'll get them myself), while paralyzing anything that seems lethal to any player.

Exactly 50 turns seems quite approppriate for one world.

Also I fear JK on AI. If the AI-roll comes out 1, his power armor can cause some rather nasty things.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1497 on: October 15, 2008, 06:22:22 am »

Paralyze him. Problem solved. ;) :P
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1498 on: October 15, 2008, 06:45:19 am »

I perform an obscure ritual in an attempt to bring up the sun.
If that is too overpowered, then I attempt to glow in the dark.
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1499 on: October 15, 2008, 07:00:14 am »

i told you, if you need any light, i can help.i am fully charged, i can make as much light as a lighthouse for a few turns.
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