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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 97 98 [99] 100 101 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 408933 times)

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1470 on: October 14, 2008, 09:27:38 am »

We have, what, eight players in? Rooster and Chaoticag left.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rooster

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1471 on: October 14, 2008, 09:55:22 am »

first: I run to help other players fighting dwarves
second: I help others kill the dwarves
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1472 on: October 14, 2008, 11:12:43 am »

I can just assume the second action for this turn, seeing as "running to them" is more or less not needed, you're fairly close. You'll have to make up another second action, "helping killing" twice in a row won't do, not to mention you probably wouldn't need to anyway.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1473 on: October 14, 2008, 11:30:32 am »

internet was being a complete jerk today.

I uhhhh... heal Boski, and if someone else is healing him then I heal whoever is closer.
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1474 on: October 14, 2008, 11:43:49 am »

rolls!

chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1475 on: October 14, 2008, 11:52:13 am »

I would like one strawberry flavoured.
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1476 on: October 14, 2008, 11:59:38 am »

I would like one strawberry flavoured.
| the waiter takes you strawberry flavoured rolls. you like them , but they are very small. you are still hungry

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1477 on: October 14, 2008, 12:14:29 pm »

Don't forget the rocks, either!
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1478 on: October 14, 2008, 12:15:58 pm »

rocks? what rocks?

Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1479 on: October 14, 2008, 12:17:06 pm »

Andrea rolled a 2 on that one.  ;D
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1480 on: October 14, 2008, 12:43:51 pm »

I'm a little occupied now...  rolls will be done soon.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1481 on: October 14, 2008, 12:51:45 pm »

what rocks?

korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1482 on: October 14, 2008, 12:53:54 pm »

I suspect it's a pun on rock and roll.
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Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1483 on: October 14, 2008, 01:45:04 pm »

I'm a little occupied now...  rolls will be done soon.

| You attempt to do the rolls, but you are a little to occupied to finish them right now.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1484 on: October 14, 2008, 03:19:11 pm »

I wonder, can you make it out before turn 51? It's going to get pretty ugly, methinks...

------------      
Turn 49      
------------      
Quote from: Boksi
   "Ring. To me. Right now. Using TK.

We'll see just what it does soon enough, because I'm putting it on as soon as I get it, alright?"   
|   Nnnnnngh! Ow!... With so much damage sustained, you cannot focus on the TK to bring the ring to you, you just make the pain in your broken limbs increase. | The pain is too great to bear, making you subconsciously use telekinetic healing to repair the damage. While it does fix your arms, the onset of pain from using it this way makes you lose consciousness.   
Quote from: andrea
   i heal myself and while sitting and watching everybody else fighting a pointless war. and of course i stay as far as possible from said war   
|   You expertly yank the bolt out of your body, helping yourself with TK, and then completely heal the rest of the wounds. You feel more confident in your healing skill. (one more perfect for skill increase)   
Quote from: LASD
   Winged scaly creatures will do no harm. I paralyze and make them hover in midair, so that I won't harm them.   
|   The creatures quickly fly sideways, denying you the chance to fix your eyes on either of them.   
Quote from: Jay Kayell
   I kill the third keeper with my axe. I assume there is a lot of blood in the keep after that little explosion?   
|   Looking around, you notice that almost everyone was blown away. Then you suddenly see the spear-wielding keeper fighting Elica. Quite annoyed by the dwarf's persistance, you start running toward him, jump up, and, swinging hard, throw your massive axe at the dwarf! | It was a near miss, but a miss still. The axe slams into the rubble before the dwarf, sticking deep into the ground. | You fumble the landing from your jump a bit, but don't suffer any damage.   
Quote from: Frelock
   I heal Boski and Korora (only two this turn so I still get the concentration bonus).   
|   Manuevering your bubble with admirable grace, you fly above the ruins and heal the wounds of both Boksi and Korora. You manage to even wake Boksi from his unconsciousness.   
Quote from: Kashyyk
   I gain night vision (preferably giving me glowing red eyes)   
|   Concentrating hard on enhancing your vision, you close your eyes and try touching different areas of your head to activate whatever other visual powers you can gain from the band or otherwise. Suddenly your sight is filled with a jumbled mess of colors! You are dazzled by the flickering lights and colors. You rub your eyes, and strain your mind, trying to fix your vision, but it doesn't want to settle in any specific mode. It randomly flips from black and white, to green-black, to blue-yellow-red, to normal, to purple-white, and through several others. (You have -1 sight and -2 concentration until you learn to control it).   
Quote from: Gantolandon
   I finish the unconcious dwarves with my axe.   
|   You stand up and try to find the unconscious dwarves. Finally you stumble upon the fourth keeper, literally, and fall over him.   
Quote from: korora
   I'll search the area, killing anything unfriendly and picking up keys off the keepers, but more importantly re-assembling my sword.   
|   Picking yourself up from the rubble, you quickly find the rest of your sword and assemble it. Then you wander around the keep for a bit, and find the mangled body of the second keeper. His armor is dented, bent, and very bloody, but the key is still intact, right in the center of the chestplate. You struggle with the holding rings for a while, get frustrated, and then just pry the key loose with the lesser form of the Ashcraver. The key is small, two inches long at most, and has a rather intricate head.   
Quote from: Rooster
   I run to help other players fighting dwarves   
|   You stand up, barely controlling your new body, and try to run. After falling once, you decide that Stark's motto of "run before you can walk" doesn't apply to you, and carefully walk toward the keep.   
Quote from: chaoticag
   I uhhhh... heal Boski, and if someone else is healing him then I heal whoever is closer.   
|   You are quite confused, unable to focus your eyes, but you search around and spot somebody lying on the ground, barely alive. Thinking it's probably one of your companions, you decide to apply your healing. Having healed most of the wounds, you suddenly feel the power bursting through, and are unable to control it! The power finds a directed outlet through your hands, and blasts the body on the ground into the distance! | Whoever it was, he lands into some large bushes. You don't know who it was, but hope he wasn't hurt much.   
------------      
NPC Actions:      
Quote from: Elica Larifera
   Elica is a swordself. Recently hired by Frelock. He's armed with a wooden longsword, and dressed in (somewhat pierced) green-grey close-fitting clothing with scarce leaf-shaped decoration. Is badly burned, but otherwise alright.   
   Showing remarkable speed and agility, the elf attempts to grab the dwarf and smack him against JK's axe!   
|   The speardwarf ducks under his grab, and uses the haft of the spear to push Elica against the axe himself! | Elica manages to tumble away from the axe blade.   
Quote from: Ballista operator dwarf
   This is the ballista operator dwarf who was resurrected by Frelock. He practically LOVES Frelock. Has brown hair and wears clothes of indiscernable blackish leather.   
   He's likely to be dead.   
First Keeper is dead.      
Second Keeper is dead.      
Third Keeper:{4}   The dwarf shoulder-tackles Elica! | Elica jumps up and counterstrikes by roundhouse-kicking the dwarf in the head! | Smack! The kick barely connects, but still makes the dwarf stagger a bit. He grunts, and prepares to continue the fight.   
Fourth Keeper:{6-1}   The keeper wakes up and tries to stand up, but he's in too much pain, and Gantolandon lying over him does not help.   
Final Keeper is dead.      
Marksdwarf guard:{3-1}   He's still unconscious.   
First imp:{3}   The flying imp tosses a fireball at LASD! LASD deflects the flame with his shield.   
Second imp:{2}   The second imp suddenly flies into a thick cloud of dust and gets a little lost.   
------------      
Status after turn:      
Boksi:      
Down on the ground amidst the ruined keep.      
Wearing a rather singed reddish-black jacket of Karl Moebius leather, underwear, and slightly torn jean shorts.      
Unharmed.      
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Special status: Carbon Flesh Interweave. Can only speak goblin. Activated Visual Omnisensor.      
andrea:      
Standing upright near the ravaged tavern.      
Wearing underwear and fairly comfortable greyish trousers. Also wearing a armor set: -Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>. Wields a +Steel maul+.      
Unharmed.      
Abilities: Shrapnel Self. Basic TK Healing. Empowered by Lightning (currently Fully Charged). Special status: Activated Selective Translator.      
korora:      
Down on the ground amidst the ruined keep.      
Wearing underwear, and makeshift bra-scarf clothing. Also wearing the armor set: <<+Iron breastplate+>>, a soft leather shirt, an Iron helmet, some hard leather greaves and -Aluminum high boots-.  Owns an Iron handaxe and a -Black bronze warhammer-, both (probably) on the third floor of the keep for now. Wields The Ashcraver's lesser form. Holding two large nuggets of gold (2kg), and one particularly large sapphire (0.5kg), one small key.      
Unharmed.      
Abilities: Mighty. Extremely Agile. Extended TK Healing.      
chaoticag:      
Standing upright just outside the ruined keep.      
Wearing the armor set: +Steel Chestplate+, -Copper chainmail-, Aluminum cap, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.      
Unharmed.      
Abilities: Basic TK Healing. Extended TK Bolt. TK Ripper Slash.      
Gantolandon:      
Down on the ground a dwarf just outside of the keep.      
Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Holding a paperclip and a nice pair of white socks. Wielding a +Bone Axe+.      
All body and limbs battered. Much of the skin is burned and causes pain. Right hand seriously burned. Hands pierced by numerous splinters. Nasty scratch along the head.      
Abilities: Basic TK Healing(!). Special status: Activated Selective Translator.      
Frelock:      
Flying in a TK bubble above the destroyed keep.      
Wearing underwear, a somewhat dirty and badly slashed up <<*Giant cave spider silk robe*>>, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. Holding a wad of shredded shimmering cloth, 12 arrows, pieces of wood plate armor with shimmering runes, and a shimmering shortbow.      
Some nasty cuts, and one pierced wound on the body. Hands in pain. Minor bleeding.      
Abilities: Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III. Stone Frank's Revivification. Basic TK Field. Special status: Activated Selective Translator.      
Kashyyk:      
Standing upright near the ravaged tavern.      
Naked. Wielding an Iron Battleaxe.      
Flesh turned into iron, broken arrows in abdomen, right leg, and left shoulder. Upper body Damaged.      
Abilities: Enrage Other. Enrage Self. Basic TK Healing(!). Special status: Activated Selective Translator (2). Steel scales. Extra: Rollerblades in the forearms. Malfunctioning Wideband Omnisensor      
Rooster:      
Standing upright amidst the ruined keep.      
Wearing underwear (probably), a set of armor consisting of (severely torn up) hard black studded leather armor and greaves, broken iron plated high boots, and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Guitar-Battleaxe+.      
Face singed slightly. Two extra ears. Four extra arms. Knees facing backwards. Three fingers on each arm. Seven clawed toes on each foot. Two noses. Three horns on head. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Ribcage fused into a solid shell. General -2 penalty to charisma when communicating with humanoid creatures.      
Abilities: Can perform heavy metal. Odd regeneration power. Better aural perception.      
LASD:      
Standing upright amidst the ruined keep.      
Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*      
Several scars along the torso. Lightly bleeding hole in the left upper arm. Lightly bruised.      
Abilities: Power of Peace. Power of Persuasion (suit bonus does not apply).Special status: Peacekeeper.      
Jay Kayell:      
Standing upright amidst the ruined keep.      
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a ring. Owns an Iron Great Eclipse Axe, now stuck into the ground nearby. The armor is armed with a collection of axes and swords (including one shimmering elven blade), and its steel clawed fists as well. The armor has 5 unspent arrows.      
Arms and legs battered, body bruised in several places. Slightly dizzy from blood loss.      
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Special status: Wearing Composite Reinforced Corpse-steel power armor.      
---------      
Environment:      
Tavern:   Was a two-floor building. Now it's a mangled ruin, thoroughly blasted apart. The building used to contain your enter/exit point, but how to use it is completely up to you now.   
Human/Dwarven Capital:   Large city on the outskirts of hell knows where. Holds a modest amount of homes, from hovels to two-floor apartment buildings, a set of shops, a (destroyed)temple, and a (demolished)keep.   
Food store:   Square one-floor building with long tables laden with salted and fried meats of all kinds. There's a single wide table at the far end, with a chest on top of it. There's a mighty fine hole broken through the ceiling.   
Cloth store:   Rolls of cloth and various cloth, silk, and leather articles of clothing are on the many shelves inside this building. There's a single wide table at the far end, with a chest on top of it. The entire building is barely standing, most of its roof is collapsed. There's a pile of elf-paste near the building, and some elven corpses.   
Armor store:   Everywhere in the shop various pieces of armor are thrown about, shields of different sizes litter the floor, and arrayed under the now-broken shelves and tables are enough various boots to outfit a battalion. A large hole is broken through a side wall. The door is toen down. The building took several ballista bolts during the battle. At the far end of the building, there is a single wide table. The heavy chest is on the floor, broken, a large supplement of coins from it now covers the floor.   
The Keep:   Was once a tall, proud building. Now a mighty large pile of rubble. There is one (covered) pit in the center of the first floor, with something glowing below.   
The Temple:   Tall and proud, beautiful building of white marble, a solid first floor surrounded by columns is supporting several ring-shaped floors held up by beautiful marble supports. A deep pool of shiny, clear water can be seen inside the building. Well, it probably was like that. The entire thing has recently tried to rise up in mighty wrath as a gigantic statue of a carp, but failed miserably and broke to pieces. Afterwards, the overpowered Rooster single-handedly sent the whole place into oblivion along with the elves, who now cannot be seen, heard, or even smelled by anyone other than themselves.   
------------      
Background: [1]   Nothing new was noticed this turn.   
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 97 98 [99] 100 101 ... 409