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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 93 94 [95] 96 97 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 408915 times)

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1410 on: October 10, 2008, 02:33:15 am »

I just realized that standing close to lava is a bad idea. Especially since I've got a -1 to all agility actions, tripping into lava can't be good for you.

So, new action: I enter the armor shop, gather up all the pieces of steel armor I can find and forge an extremely poweful weapon out of them.
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Decapitation - enjoy the difference

Rooster

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1411 on: October 11, 2008, 05:20:18 am »

first: then i try to grow even more monstrous features for HEAVY metal feeling that Lordi is based upon
second: I get out from the boulder's way
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LASD

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1412 on: October 11, 2008, 06:13:14 am »

Well, I couldn't login yesterday either, which seems to have been the worst possible moment for that to happen.  ;)  So, I'm sorry for delaying the game, although I didn't have much control over it.

Couldn't he just form his hands into a child's imaginary binoculars and look through them?
I was going to do exactly this when I saw what I had managed to do.

So, I partly block my vision with my hands so that no players are in my vision anymore. I prioritize looking at the magmaman, but if dwarves happen to be around him, I won't try to de-paralyze them.
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1413 on: October 11, 2008, 06:48:34 am »

i heal myself!

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1414 on: October 11, 2008, 07:21:23 am »

I'll try to acquire the weapon and key of one of the keykeepers. Probably by stomping their skulls in, but there may be other violent ways to do so.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1415 on: October 11, 2008, 07:40:44 am »

The forums now seem a bit more stable. More like a shift from XXinternetXX to XinternetX to me.
I guess just about the only thing I can do right now is have my life flash before my eyes.
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Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1416 on: October 11, 2008, 08:50:52 am »

While standing Immobile I might as well learn some stuff.

First: I attempt to contact my inner conscieusness in an attempt to make all unagresssive external effects (basically LSD's immobilisation) useless against me.
Second: If I am unimmobilised and the Magma man is not I take the crossbow from the Third(?) Keeper. If I am still Immobilised I try to understand the mechanics of the universe, in an atempt to make my rolls more likely to be a 5. If none of the above conditions are met I go to the tavern.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1417 on: October 11, 2008, 09:01:06 am »

Note: you will be "unimmobilized" as soon as LASD no longer sees you. You do not know why you are immobilized and can not do anything in the meantime. It's a very effective power, if it could work more selectively on multiple targets. You can still queue an action - once LASD succeeds, your actions will follow.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1418 on: October 11, 2008, 09:03:13 am »

So I can do nothing?

OK, I will grab the crossbow and fire it at the Magma man then. Bolts are good against them aren't they?
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1419 on: October 11, 2008, 11:07:21 am »

i posted after LASD, so if lasd get a good roll i'll be free to use my action. like everyone who posted before, if i understood well

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1420 on: October 11, 2008, 11:22:16 am »

Anyone who was paralyzed and posted before LASD will get their actions done after his action resolves, if he succeeds in letting you out of his view. Those who posted after him will get their actions done either right after, or after the actions of those who posted before him. If the paralyzed (I really should start saying "hyperpacified") people are not let out of his view until the NPC phase starts, and it then happens during the NPC phase, then they'll get to do their actions after the NPC phase.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1421 on: October 11, 2008, 03:40:38 pm »

Well, chaoticag doesn't seem to be too willing to update his action, but I don't have time to make the rolls right now anyway. I'll start at noon tomorrow today, in ten hours or so, and if he manages to update the action by then, I'll use it, if not I'll either make him an RTT roll or have him move away from the magma man for now.

Btw, the only ones of you more or less fit to take on the thing are JK and Kashyyk, maybe Korora too. LASD sure can help, he could even attack (if it weren't for the magma) - a construct is not "living" by definition.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1422 on: October 12, 2008, 03:14:42 am »

Alrighty, turn! Chaoticag fizzled his action anyways. Rooster is going to need a luck roll to determine the extent of his body's changes. The rest of you should take good note of the background roll information.

------------      
Turn 47      
------------      
Quote from: Frelock
   Since I've got something (likely hostile) with me, I ready myself for combat against unseen enemies.   
|   You try hard to sharpen your perception of the world around you, but for all your effort, you can no longer hear or feel anything dangerous. Maybe it was the wind?   
Quote from: Gantolandon
   I patch up my face and eyes, even if it means using dreaded TK... I do it cautiously, though.   
|   Carefully applying your skills to your face, you manage to restore the tissues on and around your face, fixing a few cracks in the bones along the way. You can see clearly again.   
Quote from: Rooster
   then i try to grow even more monstrous features for HEAVY metal feeling that Lordi is based upon   
|   You concentrate. Hard. You are unsure of what is happening, since your eyes are closed, but something is happening to you alright. Your entire body starts feeling like a mangled mess, you're in a lot of pain, but manage to carry on through. After a little while the pain dissipates, leaving your senses utterly confused. For one, you feel like you suddenly have an abundance of arms, but a suspicious deficit of fingers. You still have two legs, of that you are sure, but something's wrong with them as well. Your head feels odd, as well as most of your body. You don't dare to open your eyes to study yourself yet. | You suddenly feel your body changing again, though comparatively, it's a small change.   
Quote from: LASD
   So, I partly block my vision with my hands so that no players are in my vision anymore. I prioritize looking at the magmaman, but if dwarves happen to be around him, I won't try to de-paralyze them.   
|   Realising the extent of your outburst's effect, you quickly reposition yourself, and obscure your vision in such a way that your companions are no longer in it. You do well to remember keeping the magma-man in sight, and even manage to keep your eyes on the spear-wielding keeper along with it. Everyone who left your view suddenly come to life, and resume their actions.   
Quote from: korora
   I'll run to retrieve the Ashcraver's main blade, killing the third keeper on the way, and reattach it.   
|   It's still too dark. You don't manage to hit the keeper as you run past him, and for all your efforts can't seem to find the Ashcraver's blade. You do remember it was charged, even if a little, maybe you could do something to make it show itself?   
Quote from: Jay Kayell
   I enter the armor shop, gather up all the pieces of steel armor I can find and forge an extremely poweful weapon out of them.   
|   Free of LASD's "enchantment", that you didn't even notice, you run past the strangely immobile magma figure, and head for the armor shop. Upon reaching it, you collect several shields and large pieces of plated armor, and use your powerful fists to hammer them together around your (t)rusty mace. | A little bit of work, and you now have a decent-sized axe... thing. It literally looks like a trainwreck, bent and mangled, and it's probably unsafe for use by anyone not wearing powered armor. It's still an impressive piece of work, almost trumping the Ashcraver in terms of size, and definetly trumping it in terms of weight. (The darn thing's heavy, which is both a blessing and a curse. -1 to strength while wielding it, but has a +1 weight damage bonus to full-force swings for slash, blunt, and gore damage types)   
Quote from: andrea
   i heal myself!   
|   You snap out of your "trance", and try to concentrate to heal yourself. The pain from the arrow in your back suddenly peaks, throwing off your concentration. | You use the sudden onset of pain as fuel for your "furnace" purging weariness from your body and mind. (lightning power fully charged)   
Quote from: Boksi
   I'll try to acquire the weapon and key of one of the keykeepers. Probably by stomping their skulls in, but there may be other violent ways to do so.   
|   The one nearest to you, with the crossbow, proves a little too nimble, even with a nonfunctioning arm. Keeping his crossbow to himself, he skillfully evades your attempts to grab him or his weapon.   
Quote from: chaoticag
   I guess just about the only thing I can do right now is have my life flash before my eyes.   
   If ye don't mind, I'll roll you an RTT instead. (RTTAI:{6}): "I concentrate all my power and TK blast the magma man into oblivion!"   
|   You try to scoop up as much power from your mind and body as you can, but cannot hold it together, and your bolt fizzles without leaving your hand.   
Quote from: Kashyyk
   I will grab the crossbow and fire it at the Magma man then. Bolts are good against them aren't they?   
|   The dwarf with the crossbow, in his evading of Boksi, has unwittingly run up next to you! Wasting no nanosecond, you grab the dwarf as he is and hurl him at the magma-man! | Like a horribly screaming cannonball, the dwarf plunges straight into the magma! | The magmaman's upper body is splattered into tiny bits of lava! His arms and head fall apart, and his legs melt and fuse with the lava coming from the hole. | Despite a combined trial by iron (you), air (flight), fire (magma), and earth (landing), the dwarf came out relatively unharmed. His armor and helmet protected him from most of everything, but his beard is somewhat singed. Naturally, that makes him quite mad.   
------------      
NPC Actions:      
Quote from: Elica Larifera
   Elica is a swordself. Recently hired by Frelock. He's armed with a wooden longsword, and dressed in (somewhat pierced) green-grey close-fitting clothing with scarce leaf-shaped decoration. Is badly burned, but otherwise alright.   
   Now elica notices the magma man, only to see it quickly blasted apart by a thrown dwarf. He also notices you're in a fight with a few dwarves, and rushes to your aid.   
Quote from: Ballista operator dwarf
   This is the ballista operator dwarf who was resurrected by Frelock. He practically LOVES Frelock. Has brown hair and wears clothes of indiscernable blackish leather.   
   He's likely to be dead.   
First Keeper is dead.      
Second Keeper:{3}   Coming to his senses, the dwarf collapses to the ground, unable to stand on his broken legs.   
Third Keeper:{2}   Standing like a statue of a speardwarf. Immobilized by LASD's power.   
Fourth Keeper:{3}   After surviving a brief dip into the magma, the dwarf tries to fire another bolt at someone, but only manages to pull a bolt out and fit it into the crossbow.   
Final Keeper is dead.      
Marksdwarf guard:{4}   Relentless, he fires another bolt at andrea! | With a quick motion of his maul, andrea deflects the bolt.   
Magma man:   Quite dead.   
------------      
Status after turn:      
Boksi:      
Standing upright amidst the ruined keep.      
Wearing a rather singed reddish-black jacket of Karl Moebius leather, underwear, and slightly torn jean shorts.      
Minor scars and numerous cuts  all over the body.      
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Special status: Carbon Flesh Interweave. Can only speak goblin. Activated Visual Omnisensor.      
andrea:      
Standing upright amidst the ruined keep.      
Wearing underwear and fairly comfortable greyish trousers. Also wearing a armor set: -Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>. Wields a +Steel maul+.      
Head bruised slightly, large bruises on both upper arms. Bolt stuck in back of lower body, bleeding, in pain.      
Abilities: Shrapnel Self. Basic TK Healing. Empowered by Lightning (currently Fully Charged). Special status: Activated Selective Translator.      
korora:      
Standing upright amidst the ruined keep.      
Wearing underwear, and makeshift bra-scarf clothing. Also wearing the armor set: <<+Iron breastplate+>>, a soft leather shirt, an Iron helmet, some hard leather greaves and -Aluminum high boots-.  Owns an Iron handaxe and a -Black bronze warhammer-, both (probably) on the third floor of the keep for now. Wields The Ashcraver's lesser form. Holding two large nuggets of gold (2kg), and one particularly large sapphire (0.5kg).      
Bolt stuck in breastplate, pierced and bruised upper body. Several ribs broken. Minor bleeding.      
Abilities: Mighty. Extremely Agile. Extended TK Healing.      
chaoticag:      
Standing upright amidst the ruined keep.      
Wearing the armor set: +Steel Chestplate+, -Copper chainmail-, Aluminum cap, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.      
Unharmed.      
Abilities: Basic TK Healing. Extended TK Bolt. TK Ripper Slash.      
Gantolandon:      
Standing upright near the armor store.      
Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Holding a paperclip and a nice pair of white socks. Wielding a +Bone Axe+.      
All body and limbs battered. Much of the skin is burned and causes pain. Right hand seriously burned. Hands pierced by numerous splinters. Nasty scratch along the head. Asleep. (-1 without failguard)      
Abilities: Basic TK Healing(!). Special status: Activated Selective Translator.      
Frelock:      
Standing upright somewhere in the field.      
Wearing underwear, a somewhat dirty and badly slashed up <<*Giant cave spider silk robe*>>, and +hippo leather sandals+. Wearing an amulet of  Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. Holding a wad of shredded shimmering cloth, 12 arrows, pieces of wood plate armor with shimmering runes, and a shimmering shortbow.      
Some nasty cuts, and one pierced wound on the body. Hands in pain. Minor bleeding.      
Abilities: Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III. Stone Frank's Revivification. Basic TK Field. Special status: Activated Selective Translator.      
Kashyyk:      
Standing upright amidst the rubble of the keep.      
Naked. Wielding an Iron Battleaxe.      
Flesh turned into iron, broken arrows in abdomen, right leg, and left shoulder. Upper body Damaged.      
Abilities: Enrage Other. Enrage Self. Basic TK Healing(!). Special status: Activated Selective Translator (2). Steel scales. Extra: Rollerblades in the forearms.      
Rooster:      
Down on the ground, pinned by a boulder near the keep.      
Wearing underwear (probably), a set of armor consisting of (somewhat torn and burned) hard black studded leather armor and greaves, iron plated high boots, and (also burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Guitar-Battleaxe+.      
Well-shaved with fire, face singed slightly. Two extra ears. Body heavily mutated (you'll need to examine yourself to see details)      
Abilities: Can perform heavy metal. Odd regeneration power. Better aural perception.      
LASD:      
Standing upright near the destroyed tavern. Holding a speardwarf paralyzed. Obscuring own sight with hands. (-1 to dodge anything until next action resolves)      
Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*      
Several scars along the torso. Lightly bleeding hole in the left upper arm. Lightly bruised.      
Abilities: Power of Peace. Power of Persuasion (suit bonus does not apply).Special status: Peacekeeper.      
Jay Kayell:      
Standing upright in the armor store.      
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a ring. Wielding an Iron Great Eclipse Axe. The armor is armed with a collection of axes and swords (including one shimmering elven blade), and its steel clawed fists as well. The armor has 5 unspent arrows.      
Unharmed.      
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Special status: Wearing Composite Reinforced Corpse-steel power armor.      
---------      
Environment:      
Tavern:   Was a two-floor building. Now it's a mangled ruin, thoroughly blasted apart. The building used to contain your enter/exit point, but how to use it is completely up to you now.   
Human/Dwarven Capital:   Large city on the outskirts of hell knows where. Holds a modest amount of homes, from hovels to two-floor apartment buildings, a set of shops, a (destroyed)temple, and a (demolished)keep.   
Food store:   Square one-floor building with long tables laden with salted and fried meats of all kinds. There's a single wide table at the far end, with a chest on top of it. There's a mighty fine hole broken through the ceiling.   
Cloth store:   Rolls of cloth and various cloth, silk, and leather articles of clothing are on the many shelves inside this building. There's a single wide table at the far end, with a chest on top of it. The entire building is barely standing, most of its roof is collapsed. There's a pile of elf-paste near the building, and some elven corpses.   
Armor store:   Everywhere in the shop various pieces of armor are thrown about, shields of different sizes litter the floor, and arrayed under the now-broken shelves and tables are enough various boots to outfit a battalion. A large hole is broken through a side wall. The door is toen down. The building took several ballista bolts during the battle. At the far end of the building, there is a single wide table. The heavy chest is on the floor, broken, a large supplement of coins from it now covers the floor.   
The Keep:   Was once a tall, proud building. Now a mighty large pile of rubble. There is one (covered) pit in the center of the first floor, with something glowing below.   
The Temple:   Tall and proud, beautiful building of white marble, a solid first floor surrounded by columns is supporting several ring-shaped floors held up by beautiful marble supports. A deep pool of shiny, clear water can be seen inside the building. Well, it probably was like that. The entire thing has recently tried to rise up in mighty wrath as a gigantic statue of a carp, but failed miserably and broke to pieces. Afterwards, the overpowered Rooster single-handedly sent the whole place into oblivion along with the elves, who now cannot be seen, heard, or even smelled by anyone other than themselves.   
------------      
Background: [4]   Lava continues to flow out of the hole in the ground. You still feel some rumbles, something else might emerge. The army in the distance seems to be quite large, but quite far away still. It may or may not be your eyes tricking you, but some of the flickering lights seem to be in the air, rather than on the ground...   
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1423 on: October 12, 2008, 03:37:37 am »

i already know they were flying!


oh, while healing would be great, going far from the magma is better.
i once again try to go to the tavern... slowly.

korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1424 on: October 12, 2008, 03:46:23 am »

Well that was an anticlimactic (but still awesome) death for the mag-man.

I'll look for the main blade and re-attach it.  I'll try to invoke the energy stored in the blade to illuminate the area to help my search.
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