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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 92 93 [94] 95 96 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 410728 times)

LASD

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1395 on: October 09, 2008, 06:13:19 am »

I don't know if I'm too late, I couldn't log in at all yesterday. But here's an action that should or should not be used, depending on the phase that Sean is currently working on.

I go to someplace near the tavern that has clear view to the hole in the ground while (if possible) paralyzing beings that might be harmful to me or other players.
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Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1396 on: October 09, 2008, 10:55:06 am »

that happened to me aswell.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1397 on: October 09, 2008, 12:11:13 pm »

I rolled a [1] on Internet access yesterday. My net access account decided to run out in the evening, and the temporary replacement cellphone I got wouldn't allow me to connect (to any site, not only this one) for some reason. I was very busy all day today, but I'm doing the rolls now.

LASD, it's good you got an action in. You got a [2] on RTT... so any action is probably less harmful, especially considering what JK and Kashyyk managed to do.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1398 on: October 09, 2008, 01:10:44 pm »

rolls!

also, if you can, i change my post and look at korora in a less bad way. just enough to show that i didn't like what he did.

the action, of course, stay the same. that would be only a change in the text.

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1399 on: October 09, 2008, 04:09:26 pm »

Well wow, it seems I too was hit by the connection disability. Something's happening with the forums. Skynet maybe?

Anyways, turn. The next turn is going to be... interesting. The ordering of the actions going to be juggled a bit. Side note - never allow LASD to look at the Earth from orbit.

------------      
Turn 46      
------------      
Quote from: andrea
   while staring at korora in a way that would fry him even without electricity, i walk to the tavern   
|   You fail to stare at korora, let alone walk anywhere, because suddenly a bolt strikes you in the back! | Punching straight through your armor, the bolt | sticks deep into your flesh just below the ribs, but doesn't damage anything severely, though it does cause bleeding and pain. Turning around to see the threat, you see the same guard that previously shot at LASD, reaching into his quiver for another bolt.   
Quote from: chaoticag
   I run to grab the relic!   
|   You run towards the fourth keeper and the relic container, but stumble on some inconveniently placed piece of rubble and quite clumsily fall down. You are not hurt.   
Quote from: korora
   Now that our chances for diplomacy are even more totally shot, I'll kill the keepers.   
|   Drawing power from the Ashcraver, you turn round on the spot, and | strike at the second keeper, who blocks the attack with his maul! The maul is cleft apart, | and the keeper's arm is slashed clean off by the Ashcraver! Leaving him be, you turn another roundhouse, releasing the main blade of the Ashcraver to fly towards the third Keeper, at the same time leaping at the fourth! | Your aim is still bad, the shining wide blade of the Ashcraver misses its mark by a small margin, and almost hits LASD as well, flying off into the darkness. | The crossbow-wielding dwarf cannot see you leap toward him, and tries to get up as you bring the Ashcraver's lesser form onto his head! | The lesser sword is too weak to slash completely through the intricate steel helm of the keeper, but it leaves a large bloody gash on the dwarf's head. The dwarf yelps in pain, rolls backwards, and readies his crossbow for another shot.   
Quote from: Jay Kayell
   I try to build a rock golem to be my faithful servant.   
|   You walk back to the keep to get some rocks for the golem. Finding a nice spot, you start piecing rock together, at the same time concentrating your will on it to make it come alive. It take quite a bloody long while…   
Quote from: Kashyyk
   I help Jay Kayell build his rock golem.   
|   …and Kashyyk joins in, trying to help with whatever he can, since he's already a "golem". When Kashyyk picks up another chunk of rock to put on the nice rocky sculpture made by JK, the earth began to rumble and shake, the stones on the ground began jumping up, moving continuously. Suddenly, with a thundering BAANG!!, JK and Kashyyk are both thrown sideways, the broken keep doors they were standing above are flung upwards with great force! A great misshapen figure made of molten rock slowly arose from the hole in the ground, and the rocks it touched almost instantly began melting as well. Fiery magma began rising up from the hole, flowing under the figure's legs.   
Quote from: Gantolandon
   All right then. I try to walk away the keep.   
|   You get up and walk away from the keep, stopping only to look back at the fiery figure rising from the depths of the earth. You're now more or less near what remains of the armor shop.   
Quote from: Frelock
   I bow my head slightly, and whisper, "Thank you, my goddess.  You're gift shall not be in vein."  Then, my eyes fly open, and I dramatically shout "I will not let my friends die!"  Cue dramatic theme music as the air swirls around me while I form my TK bubble.  Then, with a look of severity upon my face, I slowly raise up until I'm about 10m off the ground, and then I abruptly fly towards the keep.  As I'm soaring, scenery blurred around me, the audience hears me thinking, "Everyone, I'm coming!"  All this is done, of course, in the most dramatic style possible, and to great music.   
|   You wholeheartedly thank the goddess (nature force, actually), but are unsure whether or not she has heard you. You then try to concentrate on your bubble, but suddenly something distracts you. You think you have heard sounds of movement around you, like something prowling stealthily in the dark.   
Quote from: Boksi
   "I'll go find that damn keeper with the artifact and strangle him with his own beard!

In case he doesn't have a beard for some strange, demented reason, I'll stomp his face into the ground. Actually, I think I'll do that even if he does have a beard.

While doing this, I am of course trying to get the artifact."   
|   Attempting to follow korora's raging destruction, you leap at the crossbow-wielding keeper! Just as he rolls away from korora and fits a bolt to his weapon, you rush at him, grab the relic container (you suddenly notice it has several handles for carrying), and try to bash his head in with it! | The dwarf can still move quickly and tries to dodge, but your hit lands on his left shoulder! | Even protected by the armor, the bones of the dwarf break, and his left arm falls limp by his side. Focusing the last of his will into the effort, the dwarf clutches the trigger of the crossbow with his other hand, firing the bolt at you! | Quite taken by surprise, you don't manage to dodge it fully, and the bolt | grazes your abdomen, but your tough skin resists the damage.   
Quote from: Rooster
   I try for my regeneration to stop doing these weird things and just heal me   
|   You try to affect your body with your mind, but cannot grasp the basic principles of how the regeneration works, and don't manage to change its operation in any way. | You suddenly grow an extra right ear and extra thumb on the left hand. You feel your aural perception slightly increasing. (+1 to critical dodge of something unseen that makes noise)   
Quote from: LASD
   I go to someplace near the tavern that has clear view to the hole in the ground while (if possible) paralyzing beings that might be harmful to me or other players.   
|   You walk towards the tavern, but are startled by the sudden blast behind you, and quickly turn around to see the roughly human-shaped magma creature rise from the hole. Quickly realising the danger, you turn your power onto the thing! Suddenly, as if the previous occurence had broken a dam in the path of your abilities, your eyes blaze with brilliantly white flame, as your power completely immobilizes everyone in your view! JK, Kashyyk, korora, chaoticag, Boksi and andrea are standing immobilized, as well as the remaining dwarves and the magma creature. Only the lava still oozes from the hole in the earth.   
------------      
NPC Actions:      
Quote from: Elica Larifera
   Elica is a swordself. Recently hired by Frelock. He's armed with a wooden longsword, and dressed in (somewhat pierced) green-grey close-fitting clothing with scarce leaf-shaped decoration. Is badly burned, but otherwise alright.   
   Elica is endlessly intrigued by the panel. Quite understandably, I might add.   
Quote from: Ballista operator dwarf
   This is the ballista operator dwarf who was resurrected by Frelock. He practically LOVES Frelock. Has brown hair and wears clothes of indiscernable blackish leather.   
   Amidst all the turmoil, everyone lost sight of him. He's likely to be dead.   
First Keeper is dead.      
Second Keeper:{2}   Immobilized by LASD's power, the dwarf stands still.   
Third Keeper:{2}   Immobilized by LASD's power, this dwarf also stands still.   
Fourth Keeper:{2}   Immobilized by LASD's power.   
Final Keeper is dead.      
Marksdwarf guard:{2}   Immobilized by LASD's power.   
Magma man:{2}   Immobilized by LASD's power. No less frightening though.   
------------      
Status after turn:      
Boksi:      
Standing upright near the ruined keep. Immobilized (any action will be carried out after effect passes).      
Wearing a rather singed reddish-black jacket of Karl Moebius leather, underwear, and slightly torn jean shorts.      
Minor scars and numerous cuts  all over the body.      
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Special status: Carbon Flesh Interweave. Can only speak goblin. Activated Visual Omnisensor.      
andrea:      
Standing upright amidst the ruined keep. Immobilized (any action will be carried out after effect passes).      
Wearing underwear and fairly comfortable greyish trousers. Also wearing a armor set: -Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>. Wields a +Steel maul+.      
Head bruised slightly, large bruises on both upper arms. Bolt stuck in back of lower body, bleeding, in pain.      
Abilities: Shrapnel Self. Basic TK Healing. Empowered by Lightning (currently Moderately Drained, -1 agi, -1 spd, 1 turns to next level). Special status: Activated Selective Translator.      
korora:      
Standing upright amidst the ruined keep. Immobilized (any action will be carried out after effect passes).      
Wearing underwear, and makeshift bra-scarf clothing. Also wearing the armor set: <<+Iron breastplate+>>, a soft leather shirt, an Iron helmet, some hard leather greaves and -Aluminum high boots-.  Owns an Iron handaxe and a -Black bronze warhammer-, both (probably) on the third floor of the keep for now. Wields The Ashcraver's lesser form. Holding two large nuggets of gold (2kg), and one particularly large sapphire (0.5kg).      
Bolt stuck in breastplate, pierced and bruised upper body. Several ribs broken. Minor bleeding.      
Abilities: Mighty. Extremely Agile. Extended TK Healing.      
chaoticag:      
Lying flat on the rocks of the ruined keep. Immobilized (any action will be carried out after effect passes).      
Wearing the armor set: +Steel Chestplate+, -Copper chainmail-, Aluminum cap, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.      
Unharmed.      
Abilities: Basic TK Healing. Extended TK Bolt. TK Ripper Slash.      
Gantolandon:      
Standing upright near the armor store.      
Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Holding a paperclip and a nice pair of white socks. Wielding a +Bone Axe+.      
Face heavily battered, eyes swollen (-2 sight), jaw cracked. All body and limbs battered. Much of the skin is burned and causes pain. Right hand seriously burned. Hands pierced by numerous splinters. Nasty scratch along the head. Asleep. (-1 without failguard)      
Abilities: Basic TK Healing(!). Special status: Activated Selective Translator.      
Frelock:      
Standing upright somewhere in the field.      
Wearing underwear, a somewhat dirty and badly slashed up <<*Giant cave spider silk robe*>>, and +hippo leather sandals+. Wearing an amulet of  Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. Holding a wad of shredded shimmering cloth, 12 arrows, pieces of wood plate armor with shimmering runes, and a shimmering shortbow.      
Some nasty cuts, and one pierced wound on the body. Hands in pain. Minor bleeding.      
Abilities: Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III. Stone Frank's Revivification. Basic TK Field. Special status: Activated Selective Translator.      
Kashyyk:      
Down on his back, amidst the rubble of the keep. Immobilized (any action will be carried out after effect passes).      
Naked. Wielding an Iron Battleaxe.      
Flesh turned into iron, broken arrows in abdomen, right leg, and left shoulder. Upper body Damaged.      
Abilities: Enrage Other. Enrage Self. Basic TK Healing(!). Special status: Activated Selective Translator (2). Steel scales. Extra: Rollerblades in the forearms.      
Rooster:      
Down on the ground, pinned by a boulder near the keep.      
Wearing underwear (probably), a set of armor consisting of (somewhat torn and burned) hard black studded leather armor and greaves, iron plated high boots, and (also burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Guitar-Battleaxe+.      
Well-shaved with fire, face singed slightly. Six fingers on both hands. Two extra ears.      
Abilities: Can perform heavy metal. Odd regeneration power. Better aural perception.      
LASD:      
Standing upright near the destroyed tavern. Holding a certain amount of people paralyzed, including a magma man.      
Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*      
Several scars along the torso. Lightly bleeding hole in the left upper arm. Lightly bruised.      
Abilities: Power of Peace. Power of Persuasion (suit bonus does not apply).Special status: Peacekeeper.      
Jay Kayell:      
Down on his back amidst the rubble of the keep. Immobilized (any action will be carried out after effect passes).      
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a ring. Wielding a +Iron flanged mace+. The armor is armed with a collection of axes and swords (including one shimmering elven blade), and its steel clawed fists as well. The armor has 5 unspent arrows.      
Unharmed.      
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Special status: Wearing Composite Reinforced Corpse-steel power armor.      
---------      
Environment:      
Tavern:   Was a two-floor building. Now it's a mangled ruin, thoroughly blasted apart. The building used to contain your enter/exit point, but how to use it is completely up to you now.   
Human/Dwarven Capital:   Large city on the outskirts of hell knows where. Holds a modest amount of homes, from hovels to two-floor apartment buildings, a set of shops, a (destroyed)temple, and a (demolished)keep.   
Food store:   Square one-floor building with long tables laden with salted and fried meats of all kinds. There's a single wide table at the far end, with a chest on top of it. There's a mighty fine hole broken through the ceiling.   
Cloth store:   Rolls of cloth and various cloth, silk, and leather articles of clothing are on the many shelves inside this building. There's a single wide table at the far end, with a chest on top of it. The entire building is barely standing, most of its roof is collapsed. There's a pile of elf-paste near the building, and some elven corpses.   
Armor store:   Everywhere in the shop various pieces of armor are thrown about, shields of different sizes litter the floor, and arrayed under the now-broken shelves and tables are enough various boots to outfit a battalion. A large hole is broken through a side wall. The door is toen down. The building took several ballista bolts during the battle. At the far end of the building, there is a single wide table. The heavy chest is on the floor, broken, a large supplement of coins from it now covers the floor.   
The Keep:   Was once a tall, proud building. Now a mighty large pile of rubble. There is one (covered) pit in the center of the first floor, with something glowing below.   
The Temple:   Tall and proud, beautiful building of white marble, a solid first floor surrounded by columns is supporting several ring-shaped floors held up by beautiful marble supports. A deep pool of shiny, clear water can be seen inside the building. Well, it probably was like that. The entire thing has recently tried to rise up in mighty wrath as a gigantic statue of a carp, but failed miserably and broke to pieces. Afterwards, the overpowered Rooster single-handedly sent the whole place into oblivion along with the elves, who now cannot be seen, heard, or even smelled by anyone other than themselves.   
------------      
Background: [1]   Nothing interesting this turn. Indeed, half the players are paralyzed.   
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1400 on: October 09, 2008, 04:20:20 pm »

will i keep having pain/ bleeding while i can't move?

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1401 on: October 09, 2008, 04:22:19 pm »

You know, when I started reading your post, I thought you meant that LASD actually had looked upon the Earth from orbit.

Anyway, it'd only paralyze half of the planet.

...right?

I'll make my action later on, when I've actually decided what to do.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1402 on: October 09, 2008, 04:22:41 pm »

The forum log-on issue is (apparently) due to the server change and the forum software not liking bay12games.com forwarding to the new IP until DNS changes propagate.

I'll run to retrieve the Ashcraver's main blade, killing the third keeper on the way, and reattach it.
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DFPaint, a cross-platform 'screenbuilder' utility

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1403 on: October 09, 2008, 04:32:52 pm »

I rip a large chunk out of the keep wall and throw it at the magma man.
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Decapitation - enjoy the difference

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1404 on: October 09, 2008, 04:33:44 pm »

It's a rather complicated matter. It's not that you can't move, you actually don't want to move. You are filled with apathy beyond description, and retain your pose through not wanting to change it. Direct mental interference can snap you out of it, though pain cannot (you will feel pain, but unless you fail a critical and pass out you won't move), but all you need now is for LASD to close his eyes and turn away.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1405 on: October 09, 2008, 04:44:27 pm »

Then if he does that before anyone else acts, we have the advantage of being first in the row!
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1406 on: October 09, 2008, 05:12:44 pm »

Well, even if I have things crawling nearby in the darkness, at least I'm not paralyzed.

Since I've got something (likely hostile) with me, I ready myself for combat against unseen enemies.

Oh, and LASD, you could try to only keep the magma man in your vision, thereby releasing everyone else.
« Last Edit: October 09, 2008, 05:14:30 pm by Frelock »
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All generalizations are false....including this one.

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1407 on: October 09, 2008, 05:28:46 pm »

He'd need to either run up close to it without being distracted (blinking is negligible and does not disrupt the power unless something else happens), or get some kind of binoculars, I don't know. :P
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Gantolandon

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1408 on: October 09, 2008, 06:21:16 pm »

I patch up my face and eyes, even if it means using dreaded TK... I do it cautiously, though.
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Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1409 on: October 09, 2008, 06:37:36 pm »

Couldn't he just form his hands into a child's imaginary binoculars and look through them?
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All generalizations are false....including this one.
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