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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


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Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 410697 times)

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1365 on: October 06, 2008, 11:14:02 pm »

It doesn't. Boksi has the ability to "see strange energies in his vicinity". The ring posesses enough power to be visible to him even at that distance.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rooster

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1366 on: October 07, 2008, 06:53:53 am »

Heh I'm guessing that this regeneration will get me into trouble...
btw we are getting close to the corrupt a wish thread YAY!

I hope that you didn't believe that my second action was serious so I'll change it
first: Whatever the regeneration is doing to me I try to know what it is
second:I try for my regeneration to stop doing these weird things and just heal me
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chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1367 on: October 07, 2008, 07:11:42 am »

I heal myself. (don't worry, I'll start doing proper actions next turn.)
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1368 on: October 07, 2008, 08:55:57 am »

Regeneration is a powerful tool, and yours is more so. Just remember to keep watch of what you grow and where. :)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1369 on: October 07, 2008, 09:37:14 am »

Maybe he'll wind up looking like some eldritch thing.

Can you imagine Cthulhu hammering a solo on an electric guitar?



Still, does he have enough motor control to use them normally, or will they require additional concentration.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1370 on: October 07, 2008, 10:24:36 am »

Fair enough then Sean,
First: I will heal myself with TK, while concentrating and trying to get a 5.
Second: I try to develop night vision
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korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1371 on: October 07, 2008, 01:08:01 pm »

Who are we waiting for? Roll?
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1372 on: October 07, 2008, 02:18:38 pm »

I'm rolling as fast as I can! :)

Btw, I figured that a barrel, if made accordingly, could make a decent D20, if somewhat unreliable. The point? Doing a barrel roll without a plane involved.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rooster

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1373 on: October 07, 2008, 02:21:48 pm »

pun intended?  :D  8)
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1374 on: October 07, 2008, 02:31:22 pm »

rolls!

chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1375 on: October 07, 2008, 02:37:12 pm »

Next thing you know, a nose will be found in a roll, and it will impersonate an important official.
Cookie to those who get the reference. (Do you know what I am talking about Sean?)
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1376 on: October 07, 2008, 03:29:11 pm »

Alright, rolls are here. Sorry for all the delays, but I've been having some problems lately.

------------      
Turn 45      
------------      
Quote from: andrea
   "i try to learn to speak dwarven language.

i tell them that i don't want to hurt them . i suggest them that i could give my lightning hammer for the artifact that we call ""the key""(without saying that the lightning isn't in the hammer. but liar is a skill in DF, isn't it?). if i manage to get it, the other people iwll probably go away.
while saying this, i send some sparks out of the hammer, showing them its power. and i also tell them what it did against the elves.(maybe i'll tell a bit more than what happened. but again, liar is a skill in DF)
i also warn them not to come too near to me because that lightning thing that fry anything that is close to me."   
|   You concentrate, and activate the band. You don't have time to try to negotiate, however, as suddenly you feel great apathy, and desire nothing else in this world but staying as you are, motionless, even though you were in mid-step.   
Quote from: LASD
   I'll help andrea. I keep the guard paralyzed as long as it doesn't interfere with me helping andrea.   
|   You give the guard a quick order to drop his weapon, and turn to andrea. Seeing him approach a group of rather aggressive guards, you decide to act with extreme prejudice, and attempt to paralyze the meanest-looking ones. But you concentrate too hard, and your power suddenly flares, literally bursting as a white light from your eyes. As your sight clears, you realise you have affected everyone in view...  including andrea.   
Quote from: Boksi
   I'll rush towards JK and use my intimidation ability (on the dwarves).   
|   Jeronii-Boksi!!! You slide down the side of the mountain with ease, and come to a stop near JK. Turning to the dwarves that were attacking him, you assume your menacingly intimidating pose, and manage to look menacing even without the halberd. It seems to have an effect. The dwarves are practically paralyzed with fear.   
Quote from: Gantolandon
   I merely try to wake up.   
|   You start snoring. For some reason you went straight from unconsciousness to sleep.   
Quote from: Jay Kayell
   I flip the dwarves the finger and go to the tavern.   
|   You are able to easily (surprisingly easily) leave the dwarves behind, and head to the remains of the tavern. Well, remains might be too strong a word here. The keep at least collapsed into itself, whereas the tavern has been completely blown to bits. Near the large hole in the ground where the cellar was, you notice an elf that doesn't look too alarmed by your presence, waves his hand at you in a sign of greeting, and resumes studying something on the ground. Upon closer inspection, he's kneeling on the vomit-green rug, and examining the square panel that has previously been attached to the wall. He pokes the buttons with his finger, but nothing seems to happen.   
Quote from: Frelock
   Alright, now that I have the goddess' attention (and not extreme displeasure), I ask her to grant me the power to heal all of my companions at once, wherever they may be.   
|   Wonder is in the beautiful voice that answers you. "You ask sincerely and with thought for others. That is not common even among our folk. But, alas! No goddess am I to bestow such power. Outside of the forests and the rivers that run through the lands, my power wanes quickly." The voice becomes sad, but no less melodic. "Few those are now, and far between, and with the savage peoples winning over the lands, my powers have nearly disappeared. Yet this I can still bestow upon you: Whenever you are in dire need of help or healing, call to the nature through this amulet. Lest you happen upon a lifeless plain of rock, help and healing you shall receive, with my aid." The voice begins to fade. "Fare thee well now, traveler. Live with nature.". You suddenly feel movement beneath your feet, and look down. From the ground, a green vine has grown, and has shaped itself into an amulet, with a faintly glowing clear gem attached. You pick the amulet up and put it on. Immediately you feel its power, or rather presence. You are not sure what exactly it can do, but a gift from a force of nature could be a nature's force in itself.   
Quote from: korora
   I'll cover JK's retreat.  Any dwarves come close and I slice first, ask questions later.   
|   You see JK walk away without incident. Surprised by the dwarves' immobility, you decide to use the chance rather than wait for an explanation, and charge at the group, slashing into them with an Ashcraver roundhouse! | The dwarves just stand still and make no effort to move away. | Without so much as slowing down, the Ashcraver went right through them. Just as they were standing, so they fell, all six, headless. Six heads rolled away down a mild slope from the nearby mountain. You are hit in the face (and generally showered) by blood, suddenly stumble and let the Ashcraver fly! | It wasn't too long of a flight though, and your mighty sword is now stuck handle-deep in a nearby fallen column. You wipe the blood off your face and effortlessly take your sword out of the stone.   
Quote from: Rooster
   Whatever the regeneration is doing to me I try to know what it is   
|   You wake up and try to comprehend what is happening to you. The closest analogy you can remember is "random mutation". | The scope of the randomness becomes clear to you when your body is suddenly completely healed, and one of the extra fingers falls off and quickly starts to decompose.   
Quote from: chaoticag
   I heal myself.   
|   Still meditating, you concentrate on your body and heal all of your wounds. Having done that, you exit your trance and get up from the rubble.   
Quote from: Kashyyk
   I will heal myself with TK, while concentrating and trying to get a 5.   
|   You manage to use telekinesis to fix some of the dints on your body.   
------------      
NPC Actions:      
Quote from: Elica Larifera
   Elica is a swordself. Recently hired by Frelock. He's armed with a wooden longsword, and dressed in (somewhat pierced) green-grey close-fitting clothing with scarce leaf-shaped decoration. Is badly burned, but otherwise alright.   
   Elica keeps poking at the poor panel.   
Quote from: Ballista operator dwarf
   This is the ballista operator dwarf who was resurrected by Frelock. He practically LOVES Frelock. Has brown hair and wears clothes of indiscernable blackish leather.   
   Amidst all the turmoil, everyone lost sight of him. He's likely to be dead.   
First Keeper is dead.      
Second Keeper:{5}   Drawing strength from the hate and anger that arose in him at the sight of his captain being killed, the hammerdwarf enters a martial trance! Overcoming his pain and the condition of his legs, he attacks korora! | Korora was too busy with looking for damage on his sword (there wasn't any) to notice the coming attack. | He is taken completely by surprise as the dwarf's warhammer strikes him in the back! Luckily, the armor offered sufficient protection from the strike of a crippled, though enraged dwarf. Korora is still flung to the ground by the force of the impact, his back is bruised, and his ribcage gave off a complaining sort of creak, but no bones were really damaged.   
Third Keeper:{5}   Finally seeing an opportunity to strike again, the speardwarf attacks LASD! | Seeing the danger a little too late to evade, LASD still managed to react quickly and deflect the attack with his shield, careful not to actually cause harm to the dwarf in the process. LASD's eyes no longer on him, andrea comes to his senses.   
Fourth Keeper:{1}   Seeing the state of affairs, the dwarf decides to preserve the relic, and attempts to flee with the relic container! He stumbles in the assorted rolls of cloth he landed amidst, and humorously falls out of his little hiding place.   
Final Keeper is dead.      
------------      
Status after turn:      
Boksi:      
Standing upright and menacing near the ruined keep.      
Wearing a rather singed reddish-black jacket of Karl Moebius leather, underwear, and slightly torn jean shorts.      
Minor scars and numerous cuts  all over the body.      
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Special status: Carbon Flesh Interweave. Can only speak goblin. Activated Visual Omnisensor.      
andrea:      
Standing upright amidst the ruined keep.      
Wearing underwear and fairly comfortable greyish trousers. Also wearing a armor set: -Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>. Wields a +Steel maul+.      
Head bruised slightly, large bruises on both upper arms.      
Abilities: Shrapnel Self. Basic TK Healing. Empowered by Lightning (currently Moderately Drained, -1 agi, -1 spd, 1 turns to next level). Special status: Activated Selective Translator.      
korora:      
Down on the ground near the ruined keep.      
Wearing underwear, and makeshift bra-scarf clothing. Also wearing the armor set: <<+Iron breastplate+>>, a soft leather shirt, an Iron helmet, some hard leather greaves and -Aluminum high boots-.  Owns an Iron handaxe and a -Black bronze warhammer-, both (probably) on the third floor of the keep for now. Wields The Ashcraver. Holding two large nuggets of gold (2kg), and one particularly large sapphire (0.5kg).      
Bolt stuck in breastplate, pierced and bruised upper body. Several ribs broken. Minor bleeding.      
Abilities: Mighty. Extremely Agile. Extended TK Healing.      
chaoticag:      
Standing upright amidst the ruined keep.      
Wearing the armor set: +Steel Chestplate+, -Copper chainmail-, Aluminum cap, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.      
Unharmed.      
Abilities: Basic TK Healing. Extended TK Bolt. TK Ripper Slash.      
Gantolandon:      
Fast asleep, down on the ground near the keep.      
Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Holding a paperclip and a nice pair of white socks. Wielding a +Bone Axe+.      
Face heavily battered, eyes swollen (-2 sight), jaw cracked. All body and limbs battered. Much of the skin is burned and causes pain. Right hand seriously burned. Hands pierced by numerous splinters. Nasty scratch along the head. Asleep. (-1 without failguard)      
Abilities: Basic TK Healing(!). Special status: Activated Selective Translator.      
Frelock:      
Standing upright somewhere in the field.      
Wearing underwear, a somewhat dirty and badly slashed up <<*Giant cave spider silk robe*>>, and +hippo leather sandals+. Wearing an amulet of  Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. Holding a wad of shredded shimmering cloth, 12 arrows, pieces of wood plate armor with shimmering runes, and a shimmering shortbow.      
Some nasty cuts, and one pierced wound on the body. Hands in pain. Minor bleeding.      
Abilities: Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III. Stone Frank's Revivification. Basic TK Field. Special status: Activated Selective Translator.      
Kashyyk:      
Stainding upright amidst the rubble of the keep.      
Naked. Wielding an Iron Battleaxe.      
Flesh turned into iron, broken arrows in abdomen, right leg, and left shoulder. Upper body Damaged.      
Abilities: Enrage Other. Enrage Self. Basic TK Healing(!). Special status: Activated Selective Translator (2). Steel scales. Extra: Rollerblades in the forearms.      
Rooster:      
Down on the ground, pinned by a boulder near the keep.      
Wearing underwear (probably), a set of armor consisting of (somewhat torn and burned) hard black studded leather armor and greaves, iron plated high boots, and (also burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Guitar-Battleaxe+.      
Well-shaved with fire, face singed slightly. Six fingers on left hand. Extra left ear.      
Can perform heavy metal. Odd regeneration power.      
LASD:      
Standing upright right outside the remains of the keep.      
Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*      
Several scars along the torso. Lightly bleeding hole in the left upper arm. Lightly bruised.      
Abilities: Power of Peace. Power of Persuasion (suit bonus does not apply).Special status: Peacekeeper.      
Jay Kayell:      
Standing upright near the tavern ruins.      
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a ring. Wielding a +Iron flanged mace+. The armor is armed with a collection of axes and swords (including one shimmering elven blade), and its steel clawed fists as well. The armor has 5 unspent arrows.      
Unharmed. Dizzy. (-1 con, conc).      
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Special status: Wearing Composite Reinforced Corpse-steel power armor.      
---------      
Environment:      
Tavern:   Was a two-floor building. Now it's a mangled ruin, thoroughly blasted apart. The building used to contain your enter/exit point, but how to use it is completely up to you now.   
Human/Dwarven Capital:   Large city on the outskirts of hell knows where. Holds a modest amount of homes, from hovels to two-floor apartment buildings, a set of shops, a (destroyed)temple, and a (demolished)keep.   
Food store:   Square one-floor building with long tables laden with salted and fried meats of all kinds. There's a single wide table at the far end, with a chest on top of it. There's a mighty fine hole broken through the ceiling.   
Cloth store:   Rolls of cloth and various cloth, silk, and leather articles of clothing are on the many shelves inside this building. There's a single wide table at the far end, with a chest on top of it. The entire building is barely standing, most of its roof is collapsed. There's a pile of elf-paste near the building, and some elven corpses.   
Armor store:   Everywhere in the shop various pieces of armor are thrown about, shields of different sizes litter the floor, and arrayed under the now-broken shelves and tables are enough various boots to outfit a battalion. At the far end of the building, there is a single wide table. The heavy chest is on the floor, broken, a large supplement of coins from it now covers the floor.   
The Keep:   Was once a tall, proud building. Now a mighty large pile of rubble. There is one (covered) pit in the center of the first floor, with something glowing below.   
The Temple:   Tall and proud, beautiful building of white marble, a solid first floor surrounded by columns is supporting several ring-shaped floors held up by beautiful marble supports. A deep pool of shiny, clear water can be seen inside the building. Well, it probably was like that. The entire thing has recently tried to rise up in mighty wrath as a gigantic statue of a carp, but failed miserably and broke to pieces. Afterwards, the overpowered Rooster single-handedly sent the whole place into oblivion along with the elves, who now cannot be seen, heard, or even smelled by anyone other than themselves.   
------------      
Background: [4]   The approaching army is closer now, though you still can't tell what kind of army it is. The rubble over the hole in the keep floor is jumping up as something heavily pounds on the doors that lay there. The ground vibrations subside momentarily.   
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1377 on: October 07, 2008, 03:43:07 pm »

head i send a lightning to korora, tail i just stare at him in a bad way.

head

i send a lightning near korora's feet (without really hitting him. i tsill odn't want friendly fire to kill anyone) and i shout to him in a very rude way that i am not pleased about what he did.
i might of course change the action later.

i can't even resurrect the dead dwarves!

chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1378 on: October 07, 2008, 03:48:36 pm »

I run to grab the relic!
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korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1379 on: October 07, 2008, 04:08:55 pm »

Hey now, I didn't actually put anything about attacking the dwarves in my turn (even though I wanted to)... the roll did that.  So if you're going to shoot lightning at someone, shoot Sean.  Do you really want to waste your charge and your turn yelling at me (and potentially accidentally zapping me)?

Now that our chances for diplomacy are even more totally shot, I'll kill the keepers.  I'd like to wait until after LASD's turn though; LASD, if you could paralyze the keepers that would make things much faster.  If that'll cost you your abilities, don't do it, of course.

If someone could help me gather up the relic container and the keys in the aftermath, that would be awesome. I'd like to leave DF before anything emerges from the pit.

I'm open to changing my action to something more peaceful if someone can convince me it'll work, but I have my doubts.  And Ashcraver hungers for souls.
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