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Poll

This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 89 90 [91] 92 93 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 408864 times)

andrea

  • Bay Watcher
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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1350 on: October 06, 2008, 03:32:46 pm »

i think boksi wants the ring

LASD

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1351 on: October 06, 2008, 03:37:51 pm »

I'll help andrea. I keep the guard paralyzed as long as it doesn't interfere with me helping andrea.

Also, the lightly bleeding wound in my upper arm isn't listed in Status.
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Gantolandon

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  • He has a fertile imagination.
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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1352 on: October 06, 2008, 03:40:03 pm »

I merely try to wake up.
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1353 on: October 06, 2008, 03:42:40 pm »

oh, JK and korora, maybe it is better that you stay away while me and LASD try to get the key peacefully.

also, i forgot this: i warn the dwarves about the army with torches, and offer my help

Jay Kayell

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  • Legendary Lazy Man
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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1354 on: October 06, 2008, 03:49:04 pm »

You forgot to remove the wooden sword from my inventory. Mean dwarves! They broked my sword!  :'(

I flip the dwarves the finger and go to the tavern.
Logged
Decapitation - enjoy the difference

Sean Mirrsen

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  • Bearer of the Psionic Flame
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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1355 on: October 06, 2008, 03:56:24 pm »

That was the Leader himself. I think it's only fitting that he be beheaded with the elven leader's sword.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1356 on: October 06, 2008, 04:08:17 pm »

yeah, but I can't fight in the condition I'm currently in, much better to recover for a few rounds and clear our departure area at the same time.

Also, in the future, whenever it is possible I use my strength instead of agility while dodging, for example if someone leaps at me again I try to smack them away instead of getting out of the way.
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Decapitation - enjoy the difference

Sean Mirrsen

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  • Bearer of the Psionic Flame
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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1357 on: October 06, 2008, 04:09:41 pm »

I'll note that, but you still need agility to react in time.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1358 on: October 06, 2008, 04:12:57 pm »

Alright, now that I have the goddess' attention (and not extreme displeasure), I ask her to grant me the power to heal all of my companions at once, wherever they may be.
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All generalizations are false....including this one.

Gantolandon

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1359 on: October 06, 2008, 04:13:23 pm »

If we manage to become gods one day, I, as the most qualified one, want to be the God of Unconsciousness ;)
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1360 on: October 06, 2008, 04:15:47 pm »

i would be (of course) the god of thunder and lightning i think

korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1361 on: October 06, 2008, 04:43:26 pm »

I'll cover JK's retreat.  Any dwarves come close and I slice first, ask questions later.
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DFPaint, a cross-platform 'screenbuilder' utility

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1362 on: October 06, 2008, 05:00:01 pm »

I was intending to intimidate the dwarves, really, so they wouldn't proceed to murderinate JK.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1363 on: October 06, 2008, 05:02:36 pm »

i have the feeling that it will be hard to get anything by speaking and trading...

but i have to try.

penguinofhonor

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1364 on: October 06, 2008, 08:28:52 pm »

Sean, shouldn't the ring's artifact profile be updated to show that it glows green in darkness?
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