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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 88 89 [90] 91 92 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 410670 times)

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1335 on: October 06, 2008, 03:18:41 am »

And gets it, surprisingly. :P

Other than that, the turn is uneventful so far. I need Kashyyk and chaoticag to post now.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1336 on: October 06, 2008, 07:33:21 am »

Ummm.... well I want to heal myself (did I get a +1 on my last turn?) but cannot do it through TK for sake of repetitveness.

I guess I meditate then.
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Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1337 on: October 06, 2008, 10:08:17 am »

First: I try to find a hammer and some metal or something so I can repair myself.
Second: I try to develop nightvision
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1338 on: October 06, 2008, 10:47:13 am »

i have an hammer, but i have the feeling that using it on iron owuldn't be a smart thing...

page 90!

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1339 on: October 06, 2008, 01:05:31 pm »

Rolls?
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1340 on: October 06, 2008, 01:07:38 pm »

rolls!

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1341 on: October 06, 2008, 02:31:25 pm »

Cinnamon rolls, I presume?

Or some other kind of roll, if you roll that way?
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

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[SUN_TSU_NOUN:art:war]

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1342 on: October 06, 2008, 02:38:05 pm »

dice rolls.
are cinnamon rolls edible? if yes, i take them too

Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1343 on: October 06, 2008, 02:48:38 pm »

Mmmm... rolls.  Cinnamon rolls, crescent rolls, sugar rolls, egg rolls, kaiser rolls, sausage rolls, and important roles.  Wait, the last one didn't fit.  Anyways, I'm hungry for a turn about now.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1344 on: October 06, 2008, 02:56:14 pm »

Sorry, people, got a little engulfed in RL affairs. Including falling victim to a "prestidigitator", losing a (somewhat old, but dear) cellphone in the process.

I'm finishing the turn now.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1345 on: October 06, 2008, 02:59:46 pm »

uhh :(
it is hateful when you lose something in that way

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1346 on: October 06, 2008, 03:14:04 pm »

Yeah. Anyways, turn! Comparatively calm.

------------      
Turn 44      
------------      
Quote from: Boksi
   I'll hastily try to use my improved vision as a makeshift sensor for the location of that damn key and preferably run to and murder the holder as well.   
|   Invoking your power to see strange energies, you strain your sight looking for some. You notice a glint of green light not far away, but upon more detailed examination it turns out to be JK with your ring.   
Quote from: andrea
   ok. i sneak to the tavern to try to find the things that allow use to move through worlds   
   You seem a bit down. Try to do something destructive, your luck might return.   
|   You stumble through the rubble, trying to find a path to clear ground, when suddenly you come face to face with the dwarf leader and several guards. The guards are dismayed by your flashy appearance, and keep their distance. The leader is none too pleased about you being here as well, but does not show fear.   
Quote from: Frelock
   I attempt to curry favor with the goddess of healing, in the hopes that she will hear my plea (which will come next turn).   
|   You sense great displeasure in the heavens, but suddenly a soft, melodic female voice answers you, like the sound of a rippling stream: "I shall hear you, mortal, if only for the life you spared. Tarry not, for the gods don't take kindly to your presence."   
Quote from: Rooster
   Using regeneration I heal the broken bones   
|   You cannot wake up to consciously control your body or powers. | You feel your body reshape itself.   
Quote from: LASD
   I paralyze the leader (and guards if they are a threat to me.) and say that I don't want to cause any harm, we just need the key and then we will be gone for good.   
|   You set your eyes on the dwarf leader, but suddenly a jolt of sharp pain tells you that you've been shot! | The bolt goes right through the meat of your upper arm, leaving a lightly bleeding wound. You glance around and notice a single guard in battered armor reloading his crossbow. You paralyze him. (note: walking up to the victim and taking away the weapon does not count as harm)   
Quote from: korora
   I'll attack the fourth keeper; if I manage to kill him I'll finish off the second and third keepers as well.   
|   Having cleft through one of the dwarves, you look around for more. Sure enough, you notice the crossbow-wielding Keeper aiming at Jay Kayell. Without hesitation, you charge at him over the rubble, and swing your sword at his head! | The dwarf barely sees you in time to duck, and your swipe slices the tip off his intricate helmet.   
Quote from: Gantolandon
   I try to lull myself into deep sleep and use very weak TK to cannibalize parts of my armor and devour some parts of it to regenerate most serious of my wounds.   
|   You try to use your unconscious state to your advantage, but soon realise that you cannot concentrate on the body you do not feel. Furthermore, you note to yourself that incompatibility between dwarven and human flesh might be too much to handle.   
Quote from: Jay Kayell
   I scream my war cry and charge the dwarves, cutting into them with every weapon in my arsenal.    
|   Screaming "BLOOD FOR THE BLOOD GOD!!!", you fan out your weaponry and engage in your whirlwind attack, directed at the crowd! | Too scared to move, most of the guards and civilians are completely decimated, torn into shreds by your weapons of destruction. | You get dizzy and nauseous from all the spinning, and crashland into a nearby hovel. | You don't suffer much damage, quite unlike the hovel.   
Quote from: chaoticag
   I guess I meditate then.   
|   Humming softly to yourself, you enter a deep meditative trance, focusing your inner energies to better control your powers. (Greater Failguard (3 minimum) on concentration-derived powers for next turn)   
Quote from: Kashyyk
   I try to find a hammer and some metal or something so I can repair myself.   
   In case you didn't know, you can use TK healing to do this, since your flesh has the same structure, it's just iron.   
|   Most available weapons have been claimed by rather aggressive dwarves, unfortunately. All the materials in the stockpile were either used up or are now buried under lots of stone.   
------------      
NPC Actions:      
Quote from: Elica Larifera
   Elica is a swordself. Recently hired by Frelock. He's armed with a wooden longsword, and dressed in (somewhat pierced) green-grey close-fitting clothing with scarce leaf-shaped decoration. Is badly burned, but otherwise alright.   
   While it would be nice to have Sat-Cam's and see everything, you don't know what Elica is doing.   
Quote from: Ballista operator dwarf
   This is the ballista operator dwarf who was resurrected by Frelock. He practically LOVES Frelock. Has brown hair and wears clothes of indiscernable blackish leather.   
   Amidst all the turmoil, everyone lost sight of him.   
Quote from: Keep Defenders
   What is left of them flees into the darkness of the night.   
First Keeper is dead.      
Second Keeper:{2}   His pain overcomes him, and he can barely keep conscious while fighting it.   
Third Keeper:{4-1=3}   Slowly and painfully, the speardwarf comes to his senses and stands up.   
Fourth Keeper:{3}   The dwarf shoots his bolt at korora, point blank! Korora dodges, and the bolt barely scratches his armor.   
Final Keeper:{6}   Enraged by Jay Kayell's merciless massacre, the leader dwarf calls every dwarf nearby to an all-out attack on him! He himself leaps into the fray first, his shining battleaxe gleaming in the night! | JK deflects the attack with his arm, |, but the axe leaves a large cleft hole in his armor, and breaks the elven wooden broadsword. The rest of the guards then follow their leader, and charge at JK with their assorted weaponry! | This time he is overwhelmed, and many weapons strike him into various parts of his body, | but the armor suddenly gets a grip on the stuck-in weapons, and embeds them into its frame, slightly cutting JK's back and arms in the process.   
------------      
Status after turn:      
Boksi:      
Standing on a tiny flat plateau atop his mini-mountain.      
Wearing a rather singed reddish-black jacket of Karl Moebius leather, underwear, and slightly torn jean shorts.      
Minor scars and numerous cuts  all over the body.      
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Special status: Carbon Flesh Interweave. Can only speak goblin. Activated Visual Omnisensor.      
andrea:      
Standing upright amidst the ruined keep.      
Wearing underwear and fairly comfortable greyish trousers. Also wearing a armor set: -Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>. Wields a +Steel maul+.      
Head bruised slightly, large bruises on both upper arms.      
Abilities: Shrapnel Self. Basic TK Healing. Empowered by Lightning (currently Depleted, -1 agi, -2 spd, -1 lightning use, 1 turns to next level).      
korora:      
Standing upright amid the rubble of the keep.      
Wearing underwear, and makeshift bra-scarf clothing. Also wearing the armor set: <<+Iron breastplate+>>, a soft leather shirt, an Iron helmet, some hard leather greaves and -Aluminum high boots-.  Owns an Iron handaxe and a -Black bronze warhammer-, both (probably) on the third floor of the keep for now. Wields The Ashcraver. Holding two large nuggets of gold (2kg), and one particularly large sapphire (0.5kg).      
Bolt stuck in breastplate, pierced upper body. Several ribs broken. Minor bleeding.      
Abilities: Mighty. Extremely Agile. Extended TK Healing.      
chaoticag:      
Down under a fallen column in the destroyed keep. Deep in concentration (<3> on concentration actions).      
Wearing the armor set: +Steel Chestplate+, -Copper chainmail-, Aluminum cap, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.      
Arms and upper body pierced and torn,Lower body badly gashed. Bleeding.      
Abilities: Basic TK Healing. Extended TK Bolt. TK Ripper Slash.      
Gantolandon:      
Down on the ground near the keep.      
Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Holding a paperclip and a nice pair of white socks. Wielding a +Bone Axe+.      
Face heavily battered, eyes swollen (-2 sight), jaw cracked. All body and limbs battered. Much of the skin is burned and causes pain. Right hand seriously burned. Hands pierced by numerous splinters. Nasty scratch along the head. Unconscious.      
Abilities: Basic TK Healing(!). Special status: Activated Selective Translator.      
Frelock:      
Standing upright somewhere in the field.      
Wearing underwear, a somewhat dirty and badly slashed up <<*Giant cave spider silk robe*>>, and +hippo leather sandals+. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. Holding a wad of shredded shimmering cloth, 12 arrows, pieces of wood plate armor with shimmering runes, and a shimmering shortbow.      
Some nasty cuts, and one pierced wound on the body. Hands in pain. Minor bleeding.      
Abilities: Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III. Stone Frank's Revivification. Basic TK Field. Special status: Activated Selective Translator.      
Kashyyk:      
Stainding upright amidst the rubble of the keep.      
Naked. Wielding an Iron Battleaxe.      
Flesh turned into iron, broken arrows in abdomen, right leg, and left shoulder. Head, upper body, and both arms Damaged.      
Abilities: Enrage Other. Enrage Self. Basic TK Healing(!). Special status: Activated Selective Translator (2). Steel scales. Extra: Rollerblades in the forearms.      
Rooster:      
Down on the ground, pinned by a boulder near the keep.      
Wearing underwear (probably), a set of armor consisting of (somewhat torn and burned) hard black studded leather armor and greaves, iron plated high boots, and (also burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Guitar-Battleaxe+.      
Well-shaved with fire, face singed slightly. Left upper arm battered. Both legs battered. Minor to light burns all over the body. Seven fingers on left hand. Extra left ear.      
Can perform heavy metal. Odd regeneration power.      
LASD:      
Standing upright right outside the remains of the keep. Gaze-paralyzing a dwarf guard.      
Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*      
Several scars along the torso. Lightly bleeding hole in left upper arm. Lightly bruised.      
Abilities: Power of Peace. Power of Persuasion (suit bonus does not apply).Special status: Peacekeeper.      
Jay Kayell:      
Standing upright near the keep.      
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a ring. Wielding a +Iron flanged mace+. The armor is armed with a collection of axes and swords (including one shimmering elven blade), and its steel clawed fists as well. The armor has 5 unspent arrows.      
Unharmed. Very Dizzy. (-1 str, agi, -2 con, conc).      
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Special status: Wearing Composite Reinforced Corpse-steel power armor.      
---------      
Environment:      
Tavern:   Was a two-floor building. Now it's a mangled ruin, thoroughly blasted apart. The building used to contain your enter/exit point, but how to use it is completely up to you now.   
Human/Dwarven Capital:   Large city on the outskirts of hell knows where. Holds a modest amount of homes, from hovels to two-floor apartment buildings, a set of shops, a (destroyed)temple, and a (demolished)keep.   
Food store:   Square one-floor building with long tables laden with salted and fried meats of all kinds. There's a single wide table at the far end, with a chest on top of it. There's a mighty fine hole broken through the ceiling.   
Cloth store:   Rolls of cloth and various cloth, silk, and leather articles of clothing are on the many shelves inside this building. There's a single wide table at the far end, with a chest on top of it. The entire building is barely standing, most of its roof is collapsed. There's a pile of elf-paste near the building, and some elven corpses.   
Armor store:   Everywhere in the shop various pieces of armor are thrown about, shields of different sizes litter the floor, and arrayed under the now-broken shelves and tables are enough various boots to outfit a battalion. At the far end of the building, there is a single wide table. The heavy chest is on the floor, broken, a large supplement of coins from it now covers the floor.   
The Keep:   Was once a tall, proud building. Now a mighty large pile of rubble. There is one (covered) pit in the center of the first floor, with something glowing below.   
The Temple:   Tall and proud, beautiful building of white marble, a solid first floor surrounded by columns is supporting several ring-shaped floors held up by beautiful marble supports. A deep pool of shiny, clear water can be seen inside the building. Well, it probably was like that. The entire thing has recently tried to rise up in mighty wrath as a gigantic statue of a carp, but failed miserably and broke to pieces. Afterwards, the overpowered Rooster single-handedly sent the whole place into oblivion along with the elves, who now cannot be seen, heard, or even smelled by anyone other than themselves.   
------------      
Background: [4]   The flickering lights now positively look like an approaching army with torches. Hot fumes rise from where the pit is located, and loud banging noise is heard from there as well. The ground vibrates, the rubble is starting to shift around.
« Last Edit: October 06, 2008, 03:55:15 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1347 on: October 06, 2008, 03:27:53 pm »

i try to learn to speak dwarven language.

i tell them that i don't want to hurt them . i suggest them that i could give my lightning hammer for the artifact that we call "the key"(without saying that the lightning isn't in the hammer. but liar is a skill in DF, isn't it?). if i manage to get it, the other people iwll probably go away.
while saying this, i send some sparks out of the hammer, showing them its power. and i also tell them what it did against the elves.(maybe i'll tell a bit more than what happened. but again, liar is a skill in DF)
i also warn them not to come too near to me because that lightning thing that fry anything that is close to me.

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1348 on: October 06, 2008, 03:31:26 pm »

I'll rush towards JK and use my intimidation ability.
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[HAMMER:HAMMER:HAMMER]

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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1349 on: October 06, 2008, 03:32:06 pm »

Rush to help or...? ;)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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