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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 85 86 [87] 88 89 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 410641 times)

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1290 on: October 05, 2008, 01:58:21 pm »

He has probably pulled the keep down, along with opening the pits up again.
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Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1291 on: October 05, 2008, 01:58:31 pm »

Whoops :3

I hope it was the entire side of it.
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1292 on: October 05, 2008, 02:00:07 pm »

i think this is the right time to say :

rolls!

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1293 on: October 05, 2008, 02:03:45 pm »

I'm still doing Boksi's action. It should tell you something of the scale of the consequences. I'm somewhat distracted by TV though. On the other hand, some of the others are going to autofail, so I might save time there.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1294 on: October 05, 2008, 02:05:50 pm »

True, but Sean's offline at the moment, so it isn't going to help.  I think this idle chatter is why we're number 4 in total posts  ;).

And since I'm posting anyways, Curse You Sean!  You made me google "Law of Conservation of Ninjutsu," which led me to tvtropes.org, which led to over three hours of fascinated clicking when I should have been getting some sleep (honestly, that site is 100x worse than Wikipedia).

Anyhow:
Rolls!

Edit (since you posted before me): How do you get messages when your status reads offline?
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1295 on: October 05, 2008, 02:15:10 pm »

tv tropes is evil, it wants your soul. and it will get it!

i knew it before sean posted... to tell the truth i would have posted a link to law of conservation of ninjutsu if sean hadn't posted before me.

Antioch

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1296 on: October 05, 2008, 02:20:01 pm »

can you please post the numbers that you rolled again? It isnt nearly as fun without the rolls
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Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1297 on: October 05, 2008, 02:22:29 pm »

He does, you just have to hover your cursor above the | in the turns.  If you have IE or Firefox, that will do the trick.  You may need to hover for a fairly long time.  Worst case scenario, just quote him and look at the raw data.

Try hovering your cursor over this:
|

I also included several more in my post.  See if you can find them!
« Last Edit: October 05, 2008, 02:35:46 pm by Frelock »
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1298 on: October 05, 2008, 02:26:43 pm »

Opera even underlines these with dots.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1299 on: October 05, 2008, 02:27:23 pm »

Hey, give it back!
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penguinofhonor

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1300 on: October 05, 2008, 02:49:10 pm »

Firefox 3 underlines them with dots too. But Sean underlines them normally for people without the dots.
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1301 on: October 05, 2008, 03:01:31 pm »

i forgot to pause DF before going to dinner, and when i came back my fortress became a duchy!(first time it happens to me)
unluckly the caravan also left , so i couldn't send gifts to the king ( some totems given to the caravan before, but they aren't enough) so i will have to wait till next year.
but i will get a king!!!
worst thing is that i have no rooms for a king. i think i'll have to wait before building the dragon tallow soap road. i am in an aboveground fort, and it isn't easy to get high quality rooms. and i can't build new floors for my tower because i want to make wooden floors. and there is no more wood on my map. dwarves will never take more than 4 logs (and yes, i ask for them) and humans won't take more than 2 wagons. maybe i should put a ceiling over the holes i made to get stone? (aboveground mining)

why i post it here?
i have no place to post it! that is why.
also, this world is DF v1, so i am not off topic... not much...

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1302 on: October 05, 2008, 03:07:45 pm »

You're off-topic, but not on every axis, then.
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1303 on: October 05, 2008, 03:12:01 pm »

i know, but it was worth trying.

sean, do you think you could make a map of the city? i would like to build it in DF, then render in 3dwarf and upload it. just to remember the first 50 turns of this RTD.

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1304 on: October 05, 2008, 03:14:57 pm »

Make sure to set it on fire and collapse it to simulate the ending too!
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