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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 84 85 [86] 87 88 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 404139 times)

korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1275 on: October 04, 2008, 04:34:46 pm »

Well, seeing as I've gotten us into yet another unbalanced battle, I should probably help get us through it alive.  I'll kill the keepers in a gruesome manner, along with any other attackers.

Oh, and shouldn't I have gotten +1 to hit on this turn? Is that the same thing as a -1 to their dodge?
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DFPaint, a cross-platform 'screenbuilder' utility

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1276 on: October 04, 2008, 04:46:13 pm »

Boksi, if you want your ring back I'll give it to you, I never intended too keep it without your permission anyways.

I enter the keep and check the dwarves' reactions, if they attack I retaliate with extreme violence.
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Decapitation - enjoy the difference

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1277 on: October 05, 2008, 12:09:45 am »

Korora, you weren't explicitly stating an attack, and you got the maximum roll for that. The to-hit bonus applies to your attack roll, not the target's dodge. Oh, and be wary of the swarm rules. If all four of them attack you at once, you will have a -3 to dodge the last one.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1278 on: October 05, 2008, 02:05:12 am »

swarm... i forgot about that! we never seen it because the elves had only 1 roll (probably because you didn't want to roll for thousands of elves).

now, i don't think the keep is safe. since i have light, i'll stay here

learning language doesn't seem useful, we are going to leave soon.
i think i'll go to the tavern, to see what elica is doing and to find the things that will get us out of here.


so my action is: i go to the tavern

LASD

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1279 on: October 05, 2008, 02:06:51 am »

I'll change my action from making the dwarves to walk to weapons to them walking away from me.
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1280 on: October 05, 2008, 02:09:01 am »

now that i think of it...
"before they make bigger damage"?
hey, dwarf, remember that you would all be dead without us! and that if that explosion happened is only because you didn't want to give us the only thing that iwll make us go back home!

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1281 on: October 05, 2008, 02:32:29 am »

Yes, you've never seen the swarm rules because you were mostly either fighting one big enemy, or a crapload of enemies at once. When there were several individual enemies, you usually got lucky enough not to get threatened twice in a turn. When you're practically swimming in enemies, it's better to roll for general casualties and overall damage, because usually there's the Law of Conservation of Ninjutsu in effect, and hordes of enemies are weaker than individual enemies.


The dwarves are probably grateful to you for routing the elves, but now that the elves are gone, it's better to rid of you so you don't cause more spontaneous destruction.
« Last Edit: October 05, 2008, 02:36:05 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rooster

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1282 on: October 05, 2008, 06:29:23 am »

He He
Just you wait till someone chops my head off! I guess I'll grow two XD
Cya, at least this six has done something...
I hate when you get a six on something and it doesn't give you the thing you wanted but with drawback...
tight now to get a nice sucess you will need a 4 or a 5 and you should be afraid of getting a 6 more than a 1...
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1283 on: October 05, 2008, 07:07:44 am »

Heh. Just you wait till you see the full scale of the drawback.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1284 on: October 05, 2008, 07:13:49 am »

If I get healed, then I run to the Key. If not I heal myself.
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Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1285 on: October 05, 2008, 12:17:48 pm »

Sorry about destroying the keep guys, i'll try to fix it.
First: Using my mind, (with a mix of TK) I Take all the bits of rock that are not being used to fill up the hole to fix the gap I made in the keep.
Second: I find a smith who is willing to mend me. (I also watch what he does so I can learn it myself)
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1286 on: October 05, 2008, 12:56:19 pm »

Alright, rolls have started. And they've started very nicely. You people seem to be inadvertedly participating in the "do the most collateral damage over the course of five seconds" championship.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1287 on: October 05, 2008, 01:00:54 pm »

Oh dear, I didn't get a 1 did I?
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1288 on: October 05, 2008, 01:06:29 pm »

I didn't get to you yet. I'll cut the suspense (with a knife) and say it was Boksi's action.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1289 on: October 05, 2008, 01:12:06 pm »

we work so hard to protect the keep and boksi keeps destroying it :(
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