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Poll

This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


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Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 404063 times)

Kashyyk

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  • One letter short of a wookie
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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1140 on: October 01, 2008, 10:01:09 am »

How much does the kepp needs it's doors? Anyway:
First: I join Korara in his pretection of the keep smiting elves with the my new doors.
Second: I continue fighting the elves or get inside the keep and put the doors back in place. Whichever gets the highest number of player votes.
Logged

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1141 on: October 01, 2008, 10:53:19 am »

there are thousand of elves whose only goal is to enter the keep and kill as many dwarves as they can.
i think the doors were quite important...

but an iron golem should be enough for some turns

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1142 on: October 01, 2008, 10:54:51 am »

Unless I kill us all, of course.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1143 on: October 01, 2008, 10:57:12 am »

of course.

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1144 on: October 01, 2008, 11:36:23 am »

Chaoticag seems to be out for the moment. I'll do the current rolls for now, and see if he appears by then.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1145 on: October 01, 2008, 12:25:46 pm »

I just want to spam that I'm the 7000th viewer of this thread.  I think we're doing something right :).
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All generalizations are false....including this one.

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1146 on: October 01, 2008, 12:33:50 pm »

"Hey Frelock. What does the forum say about the thread's view count?"
"IT'S OVER 7000!" ;D
Logged
Decapitation - enjoy the difference

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1147 on: October 01, 2008, 12:43:20 pm »

no, it doesn't work. we will have to wait for 10000.

10000 posts, not views!

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1148 on: October 01, 2008, 12:44:26 pm »

well we are up to #1148 so we are nearly there! (1/10 anyway)
Turn Sean!!
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1149 on: October 01, 2008, 01:51:56 pm »

Turn coming soon. LASD has made me think hard this time, but Boksi managed to avoid too much collateral damage. Gantolandon might be surprised by the result of his action, somewhat, and the keep is more or less done for by this time, unless the actions left to do change something.

Also, I keep hearing that reference, but I cannot understand where it's from, except the vague suspicion it came from Dragonball Z.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1150 on: October 01, 2008, 01:54:24 pm »

Yeah, it's from Dragonall Z.

"Vegeta, what does the scouter say about his power level?"
"It's over NINE THOUSAND!!!"*Crushes scouter*

That's how it goes if I remember correctly.

Also, yay, not too much collateral damage!
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1151 on: October 01, 2008, 02:11:48 pm »

hat do you mean with "the keep is done for by this time"?

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1152 on: October 01, 2008, 02:14:53 pm »

Maybe I did like he said might happen and I teleported the keep on top of me? Or maybe some elf-defense rolls overshot?
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Tylui

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1153 on: October 01, 2008, 02:37:35 pm »

I love this game.  Seriously.  You have a wonderful GM, all of you guys have your characters really...  Characterized(As in unique, and with their own style).

Please, don't let this one die.  If all other RTDs and/or forum games died.  Let Multiworld Madness live forever.
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1154 on: October 01, 2008, 02:50:37 pm »

only limit to this RTD, is how many turns sean want to write.
well, that is about me. i don't know about others. but my hammer will strike forever in this thread!

edit: turn!! (as i said before, i like saying it)
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