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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 67 68 [69] 70 71 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 404010 times)

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1020 on: September 27, 2008, 11:38:08 am »

I'll grow another set of arms!
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1021 on: September 27, 2008, 12:53:18 pm »

I'll just remind everyone again - the bigger the action, the less chance there is for success, and the greater are the consequences. If something is deemed so unlikely as to be impossible in this universe and your condition, you will fail it even on a 5.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1022 on: September 27, 2008, 01:05:10 pm »

Can't I just get the 4ARMS token?
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[SUN_TSU_NOUN:art:war]

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1023 on: September 27, 2008, 01:06:45 pm »

boksi, just build 2 mechanical arms. it works the same, it is probably allowed(i mean: JK had underwear powered arm!) and might give you a +1 on strenght if done well.

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1024 on: September 27, 2008, 01:12:30 pm »

Boksi: You can, technically. But your TK is useless in the matter (it can reshape - it can't create), and there is nothing in the DF universe to support that, so it's just your mind and whatever regenerative capabilities your body has versus this task. If you were to, say, transform your legs into an additional set of arms, I could have lowered the difficulty rating.
(that said, I don't really roll behind the scenes - I just consider the options, and come up with something most befitting the roll and circumstances).

andrea: Yeah, that might be easier to set up. But bear in mind that they are going to tax on your concentration, since you don't move them along with your body. You might want to wait for a different world for body alterations... One in particular can cause some very weird stuff to happen...
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1025 on: September 27, 2008, 01:16:19 pm »

well, luckly i like my 2 arm 2 legs body. and my maul. mainly my maul.

edit: are we waiting for someone to post?

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1026 on: September 27, 2008, 01:20:37 pm »

I've started to make the turn recently. I think everyone should be in by now.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1027 on: September 27, 2008, 01:21:55 pm »

JK had underwear powered arm!
I didn't actually have an extra arm, just a device that gave greater strength to one of my regular arms.
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Decapitation - enjoy the difference

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1028 on: September 27, 2008, 01:23:45 pm »

sean, will healing elica also unimpale him? if not , i think i'll free him before healing...
i think it is better that way...

uh....
where is a healer when i need one?? i am an hammerman, a warrior! i KILL people, i don't heal them!

JK, i know. but if underwear can power an arm, i think mechanical arms are possible

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1029 on: September 27, 2008, 01:44:05 pm »

OK, if I can, maybe I'll go get a few javelins instead if you would be so kind.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

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Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1030 on: September 27, 2008, 01:46:30 pm »

My armor is better evidence when you think about it. I am controlling it with my mind, IIRC, and the same should be possible if Boksi made mechanical arms.
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Decapitation - enjoy the difference

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1031 on: September 27, 2008, 01:54:19 pm »

yes. and it would still be easier than growing 2 new arms... if it is even allowed in this world.
maybe in other worlds we will be able to do many different things.

what i would like to find in one of the other worlds, is a socket. i hate having to wait 5 turns before getting my powers again.
but at least it seem that i can store a lot.i shot a couple of lightnings, hammered the ground 2 times and made an energy blast before running out of power.

just think at what i could do in a nuclear power plant!
well, maybe that is too much, but if we go to an high tech world, i'll take some solar panels or something like that. a battery would also be enough.

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1032 on: September 27, 2008, 02:02:01 pm »

Your armor is controlled largely in the same way you control your own body, so it doesn't incur extra thinking on your part. Having two more arms, on the other hand, will confuse the brain, so he'll have to strain himself to consciously control them. In the series, Spiderman once got six arms, and though he eventually got used (before turning into a giant spider mutant) he still mixed them up from time to time, and most of the time the extra arms did exactly the same motions as the main arms.

andrea, you probably won't find a socket in, let's see...  one, two, probably three, maybe four worlds of those left to search, depending on what you would call a wall socket. Electricity (as in, domestic electrical power) exists in all worlds except this one, and two more.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1033 on: September 27, 2008, 02:08:49 pm »

if dwarves have zinc, copper and salt water i could make some electricity... unluckly to power my lightnings i would need to make a battery at least as big as the keep...

i think i'll just wait a couple more turns. far easier

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1034 on: September 27, 2008, 02:10:24 pm »

Oh really? Don't forget, in DF you can make a dress for a size 100 creature out of a cat!
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