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Author Topic: New World: Beastiary project  (Read 12471 times)

Nonanonymous

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Re: New World: Beastiary project
« Reply #45 on: September 12, 2008, 07:47:22 pm »

V.0.13 uploaded.  Finally.

Alright, we've got a matgloss file now, I suppose we should make use of it.  Everyone, brainstorm some new plants, possibly even minerals.

Also, does anyone think this is best as just a supplement to the flora and fauna, or maybe we should add some more civs or items?
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Neoskel

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Re: New World: Beastiary project
« Reply #46 on: September 13, 2008, 01:49:05 am »

[MATGLOSS_STONE:BONE_MEGAFOSSIL]
[NAME:fossilized bone][COLOR:7:7:1][TILE:253]
[ENVIRONMENT:SEDIMENTARY:VEIN:100]
[ENVIRONMENT:SEDIMENTARY_OCEAN_DEEP:VEIN:100]
[ENVIRONMENT:SEDIMENTARY_OCEAN SHALLOW:VEIN:100]
[VALUE:2]

It's supposed to be fossilized bones from extinct HUGE map-sized creatures. You could go more specific and call them fossilized (insert name here) bone.
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Urist Mcsurvivalist has been accosted by edible vermin lately.

Goblins: The fourth iron ore.

Boksi

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Re: New World: Beastiary project
« Reply #47 on: September 13, 2008, 07:33:53 am »

Spoiler: Plants (click to show/hide)

Yeah, I had a project before this one :3

Also:
Spoiler: Vermin (click to show/hide)

:3
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Untelligent

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Re: New World: Beastiary project
« Reply #48 on: September 13, 2008, 11:14:39 am »

What's with all the ???'s in your plant thing?
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Boksi

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Re: New World: Beastiary project
« Reply #49 on: September 13, 2008, 11:21:16 am »

They're denoting the information, as opposed to tags.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Untelligent

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Re: New World: Beastiary project
« Reply #50 on: September 13, 2008, 12:27:31 pm »

They're denoting the information, as opposed to tags.

You don't need to start a line with a ??? (or anything else, for that matter) to denote a comment, though.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Boksi

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Re: New World: Beastiary project
« Reply #51 on: September 13, 2008, 12:37:44 pm »

I am quite aware of that. It's just an idea I had.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Nonanonymous

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Re: New World: Beastiary project
« Reply #52 on: September 13, 2008, 01:14:46 pm »

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Nonanonymous

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Re: New World: Beastiary project
« Reply #53 on: September 14, 2008, 05:27:52 pm »

Version 0.18 uploaded.

Fixed the overly-common wooly shamblers, and added the frost and black zards.
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MC Dirty

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Re: New World: Beastiary project
« Reply #54 on: September 16, 2008, 03:57:57 pm »

<deleted>
« Last Edit: August 10, 2022, 10:04:10 pm by MC Dirty »
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Boksi

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Re: New World: Beastiary project
« Reply #55 on: September 16, 2008, 04:02:37 pm »

It's nice. I call dibs on it!
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

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MC Dirty

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Re: New World: Beastiary project
« Reply #56 on: September 16, 2008, 04:06:30 pm »

I just don't know if it would survive world generation.  :-\

Edit: Oh, by the way: It is able to wrestle because the limbs can be used to [GRASP].
« Last Edit: September 16, 2008, 04:13:30 pm by MC Dirty »
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Nonanonymous

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Re: New World: Beastiary project
« Reply #57 on: September 16, 2008, 04:28:04 pm »

Technically, you only need [liMB] to be able to wrestle.  [GRASP] lets you do stuff like gouging out eyes and pinching.

Also, this topic is relevant now.
« Last Edit: September 16, 2008, 04:31:28 pm by Nonanonymous »
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Boksi

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Re: New World: Beastiary project
« Reply #58 on: September 16, 2008, 04:34:00 pm »

I already used the color trick before you posted that, but I'm glad you agree. Here's what I've managed to do without access to the raws:

[CREATURE:OSANG]
[NAME:osang:osangs:osang]
[TILE:'O'][COLOR:16:0:0]
[GENPOWER:1]
[LARGE_ROAMING]
[CLUSTER_NUMBER:1:1]
[BENIGN][NATURAL][MEANDERER]
[PREFSTRING:misnomering]
[PREFSTRING:shimmering]
[BODY:STONEHOPPER:FOURARMS:MOUTH:2EYES:ORGANS:BRAIN]
[MAXAGE:75:125]
[ATTACK:MAIN:BYTOKEN:GRASP:punch:punches:1:2:BLUDGEON]
[CHILD:3][MULTIPLE_LITTER_RARE]
[FAT:3]
[DAMBLOCK:2]
[SIZE:8]
[NOSKULL][NOBREATHE]
[DIURNAL]
[STANDARD_FLESH]
[FLEEQUICK]
[BIOME:ANY_TEMPERATE_FOREST]
[BIOME:ANY_TROPICAL_FOREST]
[MODVALUE:5]
[PET][FREQUENCY:1]
[HOMEOTHERM:10067]
[LAYERING:50]

There's probably something missing.

[BODY:FOURLIMBS]
[BP:RUL:right upper limb][CONTYPE:UPPERBODY][liMB]
[BP:LUL:left upper limb][CONTYPE:UPPERBODY][liMB]
[BP:FUL:front upper limb][CONTYPE:UPPERBODY][liMB]
[BP:AUL:aft upper limb][CONTYPE:UPPERBODY][liMB]
[BP:RLL:right lower limb][liMB][CON:RUL]
[BP:LLL:left lower limb][liMB][CON:LUL]
[BP:FLL:front lower limb][liMB][CON:FUL]
[BP:ALL:aft lower limb][liMB][CON:AUL]
[BP:RH:right hand][GRASP][STANCE][CON:RLL]
[BP:LH:left hand][GRASP][STANCE][CON:LLL]
[BP:FH:front hand][GRASP][STANCE][CON:FLL]
[BP:AH:aft hand][GRASP][STANCE][CON:ALL]
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

MC Dirty

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Re: New World: Beastiary project
« Reply #59 on: September 16, 2008, 05:22:00 pm »

Hmm, why is there the [SPEED] tag missing? Or is it unnecessary? What is the creature's speed if it doesn't have this tag?
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